1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
|
/* $Id$ */
#ifndef STATION_H
#define STATION_H
#include "player.h"
#include "oldpool.h"
#include "sprite.h"
#include "tile.h"
#include "newgrf_station.h"
typedef struct GoodsEntry {
uint16 waiting_acceptance;
byte days_since_pickup;
byte rating;
StationID enroute_from;
byte enroute_time;
byte last_speed;
byte last_age;
int32 feeder_profit;
} GoodsEntry;
typedef enum RoadStopType {
RS_BUS,
RS_TRUCK
} RoadStopType;
enum {
INVALID_STATION = 0xFFFF,
ROAD_STOP_LIMIT = 16,
};
typedef struct RoadStop {
TileIndex xy;
bool used;
byte status;
RoadStopID index;
byte num_vehicles;
StationID station;
struct RoadStop *next;
struct RoadStop *prev;
} RoadStop;
typedef struct StationSpecList {
const StationSpec *spec;
uint32 grfid; /// GRF ID of this custom station
uint8 localidx; /// Station ID within GRF of station
} StationSpecList;
struct Station {
TileIndex xy;
RoadStop *bus_stops;
RoadStop *truck_stops;
TileIndex train_tile;
TileIndex airport_tile;
TileIndex dock_tile;
Town *town;
uint16 string_id;
ViewportSign sign;
uint16 had_vehicle_of_type;
byte time_since_load;
byte time_since_unload;
byte delete_ctr;
PlayerID owner;
byte facilities;
byte airport_type;
// trainstation width/height
byte trainst_w, trainst_h;
/** List of custom stations (StationSpecs) allocated to the station */
uint8 num_specs;
StationSpecList *speclist;
Date build_date;
//uint16 airport_flags;
uint32 airport_flags;
StationID index;
byte last_vehicle_type;
GoodsEntry goods[NUM_CARGO];
uint16 random_bits;
byte waiting_triggers;
/* Stuff that is no longer used, but needed for conversion */
TileIndex bus_tile_obsolete;
TileIndex lorry_tile_obsolete;
byte truck_stop_status_obsolete;
byte bus_stop_status_obsolete;
byte blocked_months_obsolete;
Rect rect; ///< Station spread out rectangle (not saved) maintained by StationRect_xxx() functions
};
enum {
FACIL_TRAIN = 0x01,
FACIL_TRUCK_STOP = 0x02,
FACIL_BUS_STOP = 0x04,
FACIL_AIRPORT = 0x08,
FACIL_DOCK = 0x10,
};
enum {
// HVOT_PENDING_DELETE = 1 << 0, // not needed anymore
HVOT_TRAIN = 1 << 1,
HVOT_BUS = 1 << 2,
HVOT_TRUCK = 1 << 3,
HVOT_AIRCRAFT = 1 << 4,
HVOT_SHIP = 1 << 5,
/* This bit is used to mark stations. No, it does not belong here, but what
* can we do? ;-) */
HVOT_BUOY = 1 << 6
};
enum {
CA_BUS = 3,
CA_TRUCK = 3,
CA_AIR_OILPAD = 3,
CA_TRAIN = 4,
CA_AIR_HELIPORT = 4,
CA_AIR_SMALL = 4,
CA_AIR_LARGE = 5,
CA_DOCK = 5,
CA_AIR_METRO = 6,
CA_AIR_INTER = 8,
CA_AIR_COMMUTER = 4,
CA_AIR_HELIDEPOT = 4,
CA_AIR_INTERCON = 10,
CA_AIR_HELISTATION = 4,
};
void ModifyStationRatingAround(TileIndex tile, PlayerID owner, int amount, uint radius);
void ShowStationViewWindow(StationID station);
void UpdateAllStationVirtCoord(void);
/* sorter stuff */
void RebuildStationLists(void);
void ResortStationLists(void);
DECLARE_OLD_POOL(Station, Station, 6, 1000)
static inline StationID GetMaxStationIndex(void)
{
/* TODO - This isn't the real content of the function, but
* with the new pool-system this will be replaced with one that
* _really_ returns the highest index. Now it just returns
* the next safe value we are sure about everything is below.
*/
return GetStationPoolSize() - 1;
}
static inline uint GetNumStations(void)
{
return GetStationPoolSize();
}
/**
* Check if a station really exists.
*/
static inline bool IsValidStation(const Station *st)
{
return st->xy != 0;
}
static inline bool IsValidStationID(StationID index)
{
return index < GetStationPoolSize() && IsValidStation(GetStation(index));
}
void DestroyStation(Station *st);
static inline void DeleteStation(Station *st)
{
DestroyStation(st);
st->xy = 0;
}
#define FOR_ALL_STATIONS_FROM(st, start) for (st = GetStation(start); st != NULL; st = (st->index + 1U < GetStationPoolSize()) ? GetStation(st->index + 1U) : NULL) if (IsValidStation(st))
#define FOR_ALL_STATIONS(st) FOR_ALL_STATIONS_FROM(st, 0)
/* Stuff for ROADSTOPS */
DECLARE_OLD_POOL(RoadStop, RoadStop, 5, 2000)
/**
* Check if a RaodStop really exists.
*/
static inline bool IsValidRoadStop(const RoadStop *rs)
{
return rs->used;
}
void DestroyRoadStop(RoadStop* rs);
static inline void DeleteRoadStop(RoadStop *rs)
{
DestroyRoadStop(rs);
rs->used = false;
}
#define FOR_ALL_ROADSTOPS_FROM(rs, start) for (rs = GetRoadStop(start); rs != NULL; rs = (rs->index + 1U < GetRoadStopPoolSize()) ? GetRoadStop(rs->index + 1U) : NULL) if (IsValidRoadStop(rs))
#define FOR_ALL_ROADSTOPS(rs) FOR_ALL_ROADSTOPS_FROM(rs, 0)
/* End of stuff for ROADSTOPS */
void AfterLoadStations(void);
void GetProductionAroundTiles(AcceptedCargo produced, TileIndex tile, int w, int h, int rad);
void GetAcceptanceAroundTiles(AcceptedCargo accepts, TileIndex tile, int w, int h, int rad);
uint GetStationPlatforms(const Station *st, TileIndex tile);
uint GetPlatformLength(TileIndex tile, DiagDirection dir);
void MarkStationTilesDirty(const Station *st);
const DrawTileSprites *GetStationTileLayout(byte gfx);
void StationPickerDrawSprite(int x, int y, RailType railtype, int image);
RoadStop * GetRoadStopByTile(TileIndex tile, RoadStopType type);
RoadStop * GetPrimaryRoadStop(const Station *st, RoadStopType type);
uint GetNumRoadStops(const Station* st, RoadStopType type);
RoadStop * AllocateRoadStop( void );
void ClearSlot(Vehicle *v);
static inline bool IsBuoy(const Station* st)
{
return (st->had_vehicle_of_type & HVOT_BUOY) != 0; /* XXX: We should really ditch this ugly coding and switch to something sane... */
}
#endif /* STATION_H */
|