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/* $Id$ */
/** @file station.h */
#ifndef STATION_H
#define STATION_H
#include "airport.h"
#include "player.h"
#include "oldpool.h"
#include "sprite.h"
#include "tile.h"
#include "newgrf_station.h"
#include <list>
static const StationID INVALID_STATION = 0xFFFF;
static const byte INITIAL_STATION_RATING = 175;
struct GoodsEntry {
GoodsEntry() :
waiting_acceptance(0),
unload_pending(0),
days_since_pickup(0),
rating(INITIAL_STATION_RATING),
enroute_from(INVALID_STATION),
enroute_from_xy(INVALID_TILE),
last_speed(0),
last_age(255),
feeder_profit(0)
{}
uint16 waiting_acceptance;
uint16 unload_pending; ///< records how much cargo is awaiting transfer during gradual loading to allow correct fee calc
byte days_since_pickup;
byte rating;
StationID enroute_from;
TileIndex enroute_from_xy;
byte enroute_time;
byte last_speed;
byte last_age;
int32 feeder_profit;
};
/** A Stop for a Road Vehicle */
struct RoadStop {
/** Types of RoadStops */
enum Type {
BUS, ///< A standard stop for buses
TRUCK ///< A standard stop for trucks
};
static const int cDebugCtorLevel = 3; ///< Debug level on which Contructor / Destructor messages are printed
static const uint LIMIT = 16; ///< The maximum amount of roadstops that are allowed at a single station
static const uint MAX_BAY_COUNT = 2; ///< The maximum number of loading bays
TileIndex xy; ///< Position on the map
RoadStopID index; ///< Global (i.e. pool-wide) index
byte status; ///< Current status of the Stop. Like which spot is taken. Access using *Bay and *Busy functions.
byte num_vehicles; ///< Number of vehicles currently slotted to this stop
struct RoadStop *next; ///< Next stop of the given type at this station
RoadStop(TileIndex tile);
~RoadStop();
void *operator new (size_t size);
void operator delete(void *rs);
/* For loading games */
void *operator new (size_t size, int index);
void operator delete(void *rs, int index);
bool IsValid() const;
/* For accessing status */
bool HasFreeBay() const;
bool IsFreeBay(uint nr) const;
uint AllocateBay();
void AllocateDriveThroughBay(uint nr);
void FreeBay(uint nr);
bool IsEntranceBusy() const;
void SetEntranceBusy(bool busy);
protected:
static RoadStop *AllocateRaw();
};
struct StationSpecList {
const StationSpec *spec;
uint32 grfid; ///< GRF ID of this custom station
uint8 localidx; ///< Station ID within GRF of station
};
/** StationRect - used to track station spread out rectangle - cheaper than scanning whole map */
struct StationRect : public Rect {
enum StationRectMode
{
ADD_TEST = 0,
ADD_TRY,
ADD_FORCE
};
StationRect();
void MakeEmpty();
bool PtInExtendedRect(int x, int y, int distance = 0) const;
bool IsEmpty() const;
bool BeforeAddTile(TileIndex tile, StationRectMode mode);
bool BeforeAddRect(TileIndex tile, int w, int h, StationRectMode mode);
bool AfterRemoveTile(Station *st, TileIndex tile);
bool AfterRemoveRect(Station *st, TileIndex tile, int w, int h);
static bool ScanForStationTiles(StationID st_id, int left_a, int top_a, int right_a, int bottom_a);
StationRect& operator = (Rect src);
};
struct Station {
public:
RoadStop *GetPrimaryRoadStop(RoadStop::Type type) const
{
return type == RoadStop::BUS ? bus_stops : truck_stops;
}
const AirportFTAClass *Airport() const
{
if (airport_tile == 0) return GetAirport(AT_DUMMY);
return GetAirport(airport_type);
}
TileIndex xy;
RoadStop *bus_stops;
RoadStop *truck_stops;
TileIndex train_tile;
TileIndex airport_tile;
TileIndex dock_tile;
Town *town;
uint16 string_id;
ViewportSign sign;
uint16 had_vehicle_of_type;
byte time_since_load;
byte time_since_unload;
byte delete_ctr;
PlayerByte owner;
byte facilities;
byte airport_type;
/* trainstation width/height */
byte trainst_w, trainst_h;
/** List of custom stations (StationSpecs) allocated to the station */
uint8 num_specs;
StationSpecList *speclist;
Date build_date;
uint64 airport_flags; ///< stores which blocks on the airport are taken. was 16 bit earlier on, then 32
StationID index;
byte last_vehicle_type;
std::list<Vehicle *> loading_vehicles;
GoodsEntry goods[NUM_CARGO];
uint16 random_bits;
byte waiting_triggers;
StationRect rect; ///< Station spread out rectangle (not saved) maintained by StationRect_xxx() functions
static const int cDebugCtorLevel = 3;
Station(TileIndex tile = 0);
~Station();
/* normal new/delete operators. Used when building/removing station */
void* operator new (size_t size);
void operator delete(void *p);
/* new/delete operators accepting station index. Used when loading station from savegame. */
void* operator new (size_t size, int st_idx);
void operator delete(void *p, int st_idx);
void AddFacility(byte new_facility_bit, TileIndex facil_xy);
void MarkDirty() const;
void MarkTilesDirty() const;
bool TileBelongsToRailStation(TileIndex tile) const;
uint GetPlatformLength(TileIndex tile, DiagDirection dir) const;
uint GetPlatformLength(TileIndex tile) const;
bool IsBuoy() const;
bool IsValid() const;
protected:
static Station *AllocateRaw();
};
enum {
FACIL_TRAIN = 0x01,
FACIL_TRUCK_STOP = 0x02,
FACIL_BUS_STOP = 0x04,
FACIL_AIRPORT = 0x08,
FACIL_DOCK = 0x10,
};
enum {
// HVOT_PENDING_DELETE = 1 << 0, // not needed anymore
HVOT_TRAIN = 1 << 1,
HVOT_BUS = 1 << 2,
HVOT_TRUCK = 1 << 3,
HVOT_AIRCRAFT = 1 << 4,
HVOT_SHIP = 1 << 5,
/* This bit is used to mark stations. No, it does not belong here, but what
* can we do? ;-) */
HVOT_BUOY = 1 << 6
};
enum CatchmentArea {
CA_NONE = 0,
CA_BUS = 3,
CA_TRUCK = 3,
CA_TRAIN = 4,
CA_DOCK = 5
};
void ModifyStationRatingAround(TileIndex tile, PlayerID owner, int amount, uint radius);
void ShowStationViewWindow(StationID station);
void UpdateAllStationVirtCoord();
/* sorter stuff */
void RebuildStationLists();
void ResortStationLists();
DECLARE_OLD_POOL(Station, Station, 6, 1000)
static inline StationID GetMaxStationIndex()
{
/* TODO - This isn't the real content of the function, but
* with the new pool-system this will be replaced with one that
* _really_ returns the highest index. Now it just returns
* the next safe value we are sure about everything is below.
*/
return GetStationPoolSize() - 1;
}
static inline uint GetNumStations()
{
return GetStationPoolSize();
}
static inline bool IsValidStationID(StationID index)
{
return index < GetStationPoolSize() && GetStation(index)->IsValid();
}
#define FOR_ALL_STATIONS_FROM(st, start) for (st = GetStation(start); st != NULL; st = (st->index + 1U < GetStationPoolSize()) ? GetStation(st->index + 1U) : NULL) if (st->IsValid())
#define FOR_ALL_STATIONS(st) FOR_ALL_STATIONS_FROM(st, 0)
/* Stuff for ROADSTOPS */
DECLARE_OLD_POOL(RoadStop, RoadStop, 5, 2000)
#define FOR_ALL_ROADSTOPS_FROM(rs, start) for (rs = GetRoadStop(start); rs != NULL; rs = (rs->index + 1U < GetRoadStopPoolSize()) ? GetRoadStop(rs->index + 1U) : NULL) if (rs->IsValid())
#define FOR_ALL_ROADSTOPS(rs) FOR_ALL_ROADSTOPS_FROM(rs, 0)
/* End of stuff for ROADSTOPS */
void AfterLoadStations();
void GetProductionAroundTiles(AcceptedCargo produced, TileIndex tile, int w, int h, int rad);
void GetAcceptanceAroundTiles(AcceptedCargo accepts, TileIndex tile, int w, int h, int rad);
const DrawTileSprites *GetStationTileLayout(byte gfx);
void StationPickerDrawSprite(int x, int y, RailType railtype, int image);
RoadStop * GetRoadStopByTile(TileIndex tile, RoadStop::Type type);
uint GetNumRoadStops(const Station* st, RoadStop::Type type);
RoadStop * AllocateRoadStop();
void ClearSlot(Vehicle *v);
void DeleteOilRig(TileIndex t);
#endif /* STATION_H */
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