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/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file png.hpp Base for reading files from PNG. */

#ifndef SPRITELOADER_PNG_HPP
#define SPRITELOADER_PNG_HPP

#include "spriteloader.hpp"

class SpriteLoaderPNG : public SpriteLoader {
public:
	/**
	 * Load a sprite from the disk and return a sprite struct which is the same for all loaders.
	 */
	bool LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type);
};

#endif /* SPRITELOADER_PNG_HPP */