1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
|
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file spritecache.cpp Caching of sprites. */
#include "stdafx.h"
#include "fileio_func.h"
#include "spriteloader/grf.hpp"
#include "gfx_func.h"
#include "error.h"
#include "zoom_func.h"
#include "settings_type.h"
#include "blitter/factory.hpp"
#include "core/math_func.hpp"
#include "core/mem_func.hpp"
#include "table/sprites.h"
#include "table/strings.h"
#include "table/palette_convert.h"
/* Default of 4MB spritecache */
uint _sprite_cache_size = 4;
typedef SimpleTinyEnumT<SpriteType, byte> SpriteTypeByte;
struct SpriteCache {
void *ptr;
size_t file_pos;
uint32 id;
uint16 file_slot;
int16 lru;
SpriteTypeByte type; ///< In some cases a single sprite is misused by two NewGRFs. Once as real sprite and once as recolour sprite. If the recolour sprite gets into the cache it might be drawn as real sprite which causes enormous trouble.
bool warned; ///< True iff the user has been warned about incorrect use of this sprite
byte container_ver; ///< Container version of the GRF the sprite is from.
};
static uint _spritecache_items = 0;
static SpriteCache *_spritecache = NULL;
static inline SpriteCache *GetSpriteCache(uint index)
{
return &_spritecache[index];
}
static inline bool IsMapgenSpriteID(SpriteID sprite)
{
return IsInsideMM(sprite, 4845, 4882);
}
static SpriteCache *AllocateSpriteCache(uint index)
{
if (index >= _spritecache_items) {
/* Add another 1024 items to the 'pool' */
uint items = Align(index + 1, 1024);
DEBUG(sprite, 4, "Increasing sprite cache to %u items (" PRINTF_SIZE " bytes)", items, items * sizeof(*_spritecache));
_spritecache = ReallocT(_spritecache, items);
/* Reset the new items and update the count */
memset(_spritecache + _spritecache_items, 0, (items - _spritecache_items) * sizeof(*_spritecache));
_spritecache_items = items;
}
return GetSpriteCache(index);
}
struct MemBlock {
size_t size;
byte data[];
};
static uint _sprite_lru_counter;
static MemBlock *_spritecache_ptr;
static uint _allocated_sprite_cache_size = 0;
static int _compact_cache_counter;
static void CompactSpriteCache();
static void *AllocSprite(size_t mem_req);
/**
* Skip the given amount of sprite graphics data.
* @param type the type of sprite (compressed etc)
* @param num the amount of sprites to skip
* @return true if the data could be correctly skipped.
*/
bool SkipSpriteData(byte type, uint16 num)
{
if (type & 2) {
FioSkipBytes(num);
} else {
while (num > 0) {
int8 i = FioReadByte();
if (i >= 0) {
int size = (i == 0) ? 0x80 : i;
if (size > num) return false;
num -= size;
FioSkipBytes(size);
} else {
i = -(i >> 3);
num -= i;
FioReadByte();
}
}
}
return true;
}
/* Check if the given Sprite ID exists */
bool SpriteExists(SpriteID id)
{
if (id >= _spritecache_items) return false;
/* Special case for Sprite ID zero -- its position is also 0... */
if (id == 0) return true;
return !(GetSpriteCache(id)->file_pos == 0 && GetSpriteCache(id)->file_slot == 0);
}
/**
* Get the sprite type of a given sprite.
* @param sprite The sprite to look at.
* @return the type of sprite.
*/
SpriteType GetSpriteType(SpriteID sprite)
{
if (!SpriteExists(sprite)) return ST_INVALID;
return GetSpriteCache(sprite)->type;
}
/**
* Get the (FIOS) file slot of a given sprite.
* @param sprite The sprite to look at.
* @return the FIOS file slot
*/
uint GetOriginFileSlot(SpriteID sprite)
{
if (!SpriteExists(sprite)) return 0;
return GetSpriteCache(sprite)->file_slot;
}
/**
* Get a reasonable (upper bound) estimate of the maximum
* SpriteID used in OpenTTD; there will be no sprites with
* a higher SpriteID, although there might be up to roughly
* a thousand unused SpriteIDs below this number.
* @note It's actually the number of spritecache items.
* @return maximum SpriteID
*/
uint GetMaxSpriteID()
{
return _spritecache_items;
}
static bool ResizeSpriteIn(SpriteLoader::Sprite *sprite, ZoomLevel src, ZoomLevel tgt)
{
uint8 scaled_1 = ScaleByZoom(1, (ZoomLevel)(src - tgt));
/* Check for possible memory overflow. */
if (sprite[src].width * scaled_1 > UINT16_MAX || sprite[src].height * scaled_1 > UINT16_MAX) return false;
sprite[tgt].width = sprite[src].width * scaled_1;
sprite[tgt].height = sprite[src].height * scaled_1;
sprite[tgt].x_offs = sprite[src].x_offs * scaled_1;
sprite[tgt].y_offs = sprite[src].y_offs * scaled_1;
sprite[tgt].AllocateData(tgt, sprite[tgt].width * sprite[tgt].height);
SpriteLoader::CommonPixel *dst = sprite[tgt].data;
for (int y = 0; y < sprite[tgt].height; y++) {
const SpriteLoader::CommonPixel *src_ln = &sprite[src].data[y / scaled_1 * sprite[src].width];
for (int x = 0; x < sprite[tgt].width; x++) {
*dst = src_ln[x / scaled_1];
dst++;
}
}
return true;
}
static void ResizeSpriteOut(SpriteLoader::Sprite *sprite, ZoomLevel zoom)
{
/* Algorithm based on 32bpp_Optimized::ResizeSprite() */
sprite[zoom].width = UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].width, zoom);
sprite[zoom].height = UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].height, zoom);
sprite[zoom].x_offs = UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].x_offs, zoom);
sprite[zoom].y_offs = UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].y_offs, zoom);
sprite[zoom].AllocateData(zoom, sprite[zoom].height * sprite[zoom].width);
SpriteLoader::CommonPixel *dst = sprite[zoom].data;
const SpriteLoader::CommonPixel *src = sprite[zoom - 1].data;
const SpriteLoader::CommonPixel *src_end = src + sprite[zoom - 1].height * sprite[zoom - 1].width;
for (uint y = 0; y < sprite[zoom].height; y++) {
const SpriteLoader::CommonPixel *src_ln = src + sprite[zoom - 1].width;
assert(src_ln <= src_end);
for (uint x = 0; x < sprite[zoom].width; x++) {
assert(src < src_ln);
if (src + 1 != src_ln && (src + 1)->a != 0) {
*dst = *(src + 1);
} else {
*dst = *src;
}
dst++;
src += 2;
}
src = src_ln + sprite[zoom - 1].width;
}
}
static bool PadSingleSprite(SpriteLoader::Sprite *sprite, ZoomLevel zoom, uint pad_left, uint pad_top, uint pad_right, uint pad_bottom)
{
uint width = sprite->width + pad_left + pad_right;
uint height = sprite->height + pad_top + pad_bottom;
if (width > UINT16_MAX || height > UINT16_MAX) return false;
/* Copy source data and reallocate sprite memory. */
SpriteLoader::CommonPixel *src_data = MallocT<SpriteLoader::CommonPixel>(sprite->width * sprite->height);
MemCpyT(src_data, sprite->data, sprite->width * sprite->height);
sprite->AllocateData(zoom, width * height);
/* Copy with padding to destination. */
SpriteLoader::CommonPixel *src = src_data;
SpriteLoader::CommonPixel *data = sprite->data;
for (uint y = 0; y < height; y++) {
if (y < pad_top || pad_bottom + y >= height) {
/* Top/bottom padding. */
MemSetT(data, 0, width);
data += width;
} else {
if (pad_left > 0) {
/* Pad left. */
MemSetT(data, 0, pad_left);
data += pad_left;
}
/* Copy pixels. */
MemCpyT(data, src, sprite->width);
src += sprite->width;
data += sprite->width;
if (pad_right > 0) {
/* Pad right. */
MemSetT(data, 0, pad_right);
data += pad_right;
}
}
}
free(src_data);
/* Update sprite size. */
sprite->width = width;
sprite->height = height;
sprite->x_offs -= pad_left;
sprite->y_offs -= pad_top;
return true;
}
static bool PadSprites(SpriteLoader::Sprite *sprite, uint8 sprite_avail)
{
/* Get minimum top left corner coordinates. */
int min_xoffs = INT32_MAX;
int min_yoffs = INT32_MAX;
for (ZoomLevel zoom = ZOOM_LVL_BEGIN; zoom != ZOOM_LVL_END; zoom++) {
if (HasBit(sprite_avail, zoom)) {
min_xoffs = min(min_xoffs, ScaleByZoom(sprite[zoom].x_offs, zoom));
min_yoffs = min(min_yoffs, ScaleByZoom(sprite[zoom].y_offs, zoom));
}
}
/* Get maximum dimensions taking necessary padding at the top left into account. */
int max_width = INT32_MIN;
int max_height = INT32_MIN;
for (ZoomLevel zoom = ZOOM_LVL_BEGIN; zoom != ZOOM_LVL_END; zoom++) {
if (HasBit(sprite_avail, zoom)) {
max_width = max(max_width, ScaleByZoom(sprite[zoom].width + sprite[zoom].x_offs - UnScaleByZoom(min_xoffs, zoom), zoom));
max_height = max(max_height, ScaleByZoom(sprite[zoom].height + sprite[zoom].y_offs - UnScaleByZoom(min_yoffs, zoom), zoom));
}
}
/* Pad sprites where needed. */
for (ZoomLevel zoom = ZOOM_LVL_BEGIN; zoom != ZOOM_LVL_END; zoom++) {
if (HasBit(sprite_avail, zoom)) {
/* Scaling the sprite dimensions in the blitter is done with rounding up,
* so a negative padding here is not an error. */
int pad_left = max(0, sprite[zoom].x_offs - UnScaleByZoom(min_xoffs, zoom));
int pad_top = max(0, sprite[zoom].y_offs - UnScaleByZoom(min_yoffs, zoom));
int pad_right = max(0, UnScaleByZoom(max_width, zoom) - sprite[zoom].width - pad_left);
int pad_bottom = max(0, UnScaleByZoom(max_height, zoom) - sprite[zoom].height - pad_top);
if (pad_left > 0 || pad_right > 0 || pad_top > 0 || pad_bottom > 0) {
if (!PadSingleSprite(&sprite[zoom], zoom, pad_left, pad_top, pad_right, pad_bottom)) return false;
}
}
}
return true;
}
static bool ResizeSprites(SpriteLoader::Sprite *sprite, uint8 sprite_avail, uint32 file_slot, uint32 file_pos)
{
/* Create a fully zoomed image if it does not exist */
ZoomLevel first_avail = static_cast<ZoomLevel>(FIND_FIRST_BIT(sprite_avail));
if (first_avail != ZOOM_LVL_NORMAL) {
if (!ResizeSpriteIn(sprite, first_avail, ZOOM_LVL_NORMAL)) return false;
SetBit(sprite_avail, ZOOM_LVL_NORMAL);
}
/* Pad sprites to make sizes match. */
if (!PadSprites(sprite, sprite_avail)) return false;
/* Create other missing zoom levels */
for (ZoomLevel zoom = ZOOM_LVL_OUT_2X; zoom != ZOOM_LVL_END; zoom++) {
if (HasBit(sprite_avail, zoom)) {
/* Check that size and offsets match the fully zoomed image. */
assert(sprite[zoom].width == UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].width, zoom));
assert(sprite[zoom].height == UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].height, zoom));
assert(sprite[zoom].x_offs == UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].x_offs, zoom));
assert(sprite[zoom].y_offs == UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].y_offs, zoom));
}
/* Zoom level is not available, or unusable, so create it */
if (!HasBit(sprite_avail, zoom)) ResizeSpriteOut(sprite, zoom);
}
return true;
}
/**
* Load a recolour sprite into memory.
* @param file_slot GRF we're reading from.
* @param num Size of the sprite in the GRF.
* @return Sprite data.
*/
static void *ReadRecolourSprite(uint16 file_slot, uint num)
{
/* "Normal" recolour sprites are ALWAYS 257 bytes. Then there is a small
* number of recolour sprites that are 17 bytes that only exist in DOS
* GRFs which are the same as 257 byte recolour sprites, but with the last
* 240 bytes zeroed. */
static const uint RECOLOUR_SPRITE_SIZE = 257;
byte *dest = (byte *)AllocSprite(max(RECOLOUR_SPRITE_SIZE, num));
if (_palette_remap_grf[file_slot]) {
byte *dest_tmp = AllocaM(byte, max(RECOLOUR_SPRITE_SIZE, num));
/* Only a few recolour sprites are less than 257 bytes */
if (num < RECOLOUR_SPRITE_SIZE) memset(dest_tmp, 0, RECOLOUR_SPRITE_SIZE);
FioReadBlock(dest_tmp, num);
/* The data of index 0 is never used; "literal 00" according to the (New)GRF specs. */
for (uint i = 1; i < RECOLOUR_SPRITE_SIZE; i++) {
dest[i] = _palmap_w2d[dest_tmp[_palmap_d2w[i - 1] + 1]];
}
} else {
FioReadBlock(dest, num);
}
return dest;
}
/**
* Read a sprite from disk.
* @param sc Location of sprite.
* @param id Sprite number.
* @param sprite_type Type of sprite.
* @param allocator Allocator function to use.
* @return Read sprite data.
*/
static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_type, AllocatorProc *allocator)
{
uint8 file_slot = sc->file_slot;
size_t file_pos = sc->file_pos;
assert(sprite_type != ST_RECOLOUR);
assert(IsMapgenSpriteID(id) == (sprite_type == ST_MAPGEN));
assert(sc->type == sprite_type);
DEBUG(sprite, 9, "Load sprite %d", id);
SpriteLoader::Sprite sprite[ZOOM_LVL_COUNT];
uint8 sprite_avail = 0;
sprite[ZOOM_LVL_NORMAL].type = sprite_type;
SpriteLoaderGrf sprite_loader(sc->container_ver);
if (sprite_type != ST_MAPGEN && BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 32) {
/* Try for 32bpp sprites first. */
sprite_avail = sprite_loader.LoadSprite(sprite, file_slot, file_pos, sprite_type, true);
}
if (sprite_avail == 0) {
sprite_avail = sprite_loader.LoadSprite(sprite, file_slot, file_pos, sprite_type, false);
}
if (sprite_avail == 0) {
if (sprite_type == ST_MAPGEN) return NULL;
if (id == SPR_IMG_QUERY) usererror("Okay... something went horribly wrong. I couldn't load the fallback sprite. What should I do?");
return (void*)GetRawSprite(SPR_IMG_QUERY, ST_NORMAL, allocator);
}
if (sprite_type == ST_MAPGEN) {
/* Ugly hack to work around the problem that the old landscape
* generator assumes that those sprites are stored uncompressed in
* the memory, and they are only read directly by the code, never
* send to the blitter. So do not send it to the blitter (which will
* result in a data array in the format the blitter likes most), but
* extract the data directly and store that as sprite.
* Ugly: yes. Other solution: no. Blame the original author or
* something ;) The image should really have been a data-stream
* (so type = 0xFF basically). */
uint num = sprite[ZOOM_LVL_NORMAL].width * sprite[ZOOM_LVL_NORMAL].height;
Sprite *s = (Sprite *)allocator(sizeof(*s) + num);
s->width = sprite[ZOOM_LVL_NORMAL].width;
s->height = sprite[ZOOM_LVL_NORMAL].height;
s->x_offs = sprite[ZOOM_LVL_NORMAL].x_offs;
s->y_offs = sprite[ZOOM_LVL_NORMAL].y_offs;
SpriteLoader::CommonPixel *src = sprite[ZOOM_LVL_NORMAL].data;
byte *dest = s->data;
while (num-- > 0) {
*dest++ = src->m;
src++;
}
return s;
}
if (sprite_type == ST_NORMAL) {
if (!ResizeSprites(sprite, sprite_avail, file_slot, sc->id)) {
if (id == SPR_IMG_QUERY) usererror("Okay... something went horribly wrong. I couldn't resize the fallback sprite. What should I do?");
return (void*)GetRawSprite(SPR_IMG_QUERY, ST_NORMAL, allocator);
}
}
return BlitterFactory::GetCurrentBlitter()->Encode(sprite, allocator);
}
/** Map from sprite numbers to position in the GRF file. */
static std::map<uint32, size_t> _grf_sprite_offsets;
/**
* Get the file offset for a specific sprite in the sprite section of a GRF.
* @param id ID of the sprite to look up.
* @return Position of the sprite in the sprite section or SIZE_MAX if no such sprite is present.
*/
size_t GetGRFSpriteOffset(uint32 id)
{
return _grf_sprite_offsets.find(id) != _grf_sprite_offsets.end() ? _grf_sprite_offsets[id] : SIZE_MAX;
}
/**
* Parse the sprite section of GRFs.
* @param container_version Container version of the GRF we're currently processing.
*/
void ReadGRFSpriteOffsets(byte container_version)
{
_grf_sprite_offsets.clear();
if (container_version >= 2) {
/* Seek to sprite section of the GRF. */
size_t data_offset = FioReadDword();
size_t old_pos = FioGetPos();
FioSeekTo(data_offset, SEEK_CUR);
/* Loop over all sprite section entries and store the file
* offset for each newly encountered ID. */
uint32 id, prev_id = 0;
while ((id = FioReadDword()) != 0) {
if (id != prev_id) _grf_sprite_offsets[id] = FioGetPos() - 4;
prev_id = id;
FioSkipBytes(FioReadDword());
}
/* Continue processing the data section. */
FioSeekTo(old_pos, SEEK_SET);
}
}
/**
* Load a real or recolour sprite.
* @param load_index Global sprite index.
* @param file_slot GRF to load from.
* @param file_sprite_id Sprite number in the GRF.
* @param container_version Container version of the GRF.
* @return True if a valid sprite was loaded, false on any error.
*/
bool LoadNextSprite(int load_index, byte file_slot, uint file_sprite_id, byte container_version)
{
size_t file_pos = FioGetPos();
/* Read sprite header. */
uint32 num = container_version >= 2 ? FioReadDword() : FioReadWord();
if (num == 0) return false;
byte grf_type = FioReadByte();
SpriteType type;
void *data = NULL;
if (grf_type == 0xFF) {
/* Some NewGRF files have "empty" pseudo-sprites which are 1
* byte long. Catch these so the sprites won't be displayed. */
if (num == 1) {
FioReadByte();
return false;
}
type = ST_RECOLOUR;
data = ReadRecolourSprite(file_slot, num);
} else if (container_version >= 2 && grf_type == 0xFD) {
if (num != 4) {
/* Invalid sprite section include, ignore. */
FioSkipBytes(num);
return false;
}
/* It is not an error if no sprite with the provided ID is found in the sprite section. */
file_pos = GetGRFSpriteOffset(FioReadDword());
type = ST_NORMAL;
} else {
FioSkipBytes(7);
type = SkipSpriteData(grf_type, num - 8) ? ST_NORMAL : ST_INVALID;
/* Inline sprites are not supported for container version >= 2. */
if (container_version >= 2) return false;
}
if (type == ST_INVALID) return false;
if (load_index >= MAX_SPRITES) {
usererror("Tried to load too many sprites (#%d; max %d)", load_index, MAX_SPRITES);
}
bool is_mapgen = IsMapgenSpriteID(load_index);
if (is_mapgen) {
if (type != ST_NORMAL) usererror("Uhm, would you be so kind not to load a NewGRF that changes the type of the map generator sprites?");
type = ST_MAPGEN;
}
SpriteCache *sc = AllocateSpriteCache(load_index);
sc->file_slot = file_slot;
sc->file_pos = file_pos;
sc->ptr = data;
sc->lru = 0;
sc->id = file_sprite_id;
sc->type = type;
sc->warned = false;
sc->container_ver = container_version;
return true;
}
void DupSprite(SpriteID old_spr, SpriteID new_spr)
{
SpriteCache *scnew = AllocateSpriteCache(new_spr); // may reallocate: so put it first
SpriteCache *scold = GetSpriteCache(old_spr);
scnew->file_slot = scold->file_slot;
scnew->file_pos = scold->file_pos;
scnew->ptr = NULL;
scnew->id = scold->id;
scnew->type = scold->type;
scnew->warned = false;
scnew->container_ver = scold->container_ver;
}
/**
* S_FREE_MASK is used to mask-out lower bits of MemBlock::size
* If they are non-zero, the block is free.
* S_FREE_MASK has to ensure MemBlock is correctly aligned -
* it means 8B (S_FREE_MASK == 7) on 64bit systems!
*/
static const size_t S_FREE_MASK = sizeof(size_t) - 1;
/* to make sure nobody adds things to MemBlock without checking S_FREE_MASK first */
assert_compile(sizeof(MemBlock) == sizeof(size_t));
/* make sure it's a power of two */
assert_compile((sizeof(size_t) & (sizeof(size_t) - 1)) == 0);
static inline MemBlock *NextBlock(MemBlock *block)
{
return (MemBlock*)((byte*)block + (block->size & ~S_FREE_MASK));
}
static size_t GetSpriteCacheUsage()
{
size_t tot_size = 0;
MemBlock *s;
for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s)) {
if (!(s->size & S_FREE_MASK)) tot_size += s->size;
}
return tot_size;
}
void IncreaseSpriteLRU()
{
/* Increase all LRU values */
if (_sprite_lru_counter > 16384) {
SpriteID i;
DEBUG(sprite, 3, "Fixing lru %u, inuse=" PRINTF_SIZE, _sprite_lru_counter, GetSpriteCacheUsage());
for (i = 0; i != _spritecache_items; i++) {
SpriteCache *sc = GetSpriteCache(i);
if (sc->ptr != NULL) {
if (sc->lru >= 0) {
sc->lru = -1;
} else if (sc->lru != -32768) {
sc->lru--;
}
}
}
_sprite_lru_counter = 0;
}
/* Compact sprite cache every now and then. */
if (++_compact_cache_counter >= 740) {
CompactSpriteCache();
_compact_cache_counter = 0;
}
}
/**
* Called when holes in the sprite cache should be removed.
* That is accomplished by moving the cached data.
*/
static void CompactSpriteCache()
{
MemBlock *s;
DEBUG(sprite, 3, "Compacting sprite cache, inuse=" PRINTF_SIZE, GetSpriteCacheUsage());
for (s = _spritecache_ptr; s->size != 0;) {
if (s->size & S_FREE_MASK) {
MemBlock *next = NextBlock(s);
MemBlock temp;
SpriteID i;
/* Since free blocks are automatically coalesced, this should hold true. */
assert(!(next->size & S_FREE_MASK));
/* If the next block is the sentinel block, we can safely return */
if (next->size == 0) break;
/* Locate the sprite belonging to the next pointer. */
for (i = 0; GetSpriteCache(i)->ptr != next->data; i++) {
assert(i != _spritecache_items);
}
GetSpriteCache(i)->ptr = s->data; // Adjust sprite array entry
/* Swap this and the next block */
temp = *s;
memmove(s, next, next->size);
s = NextBlock(s);
*s = temp;
/* Coalesce free blocks */
while (NextBlock(s)->size & S_FREE_MASK) {
s->size += NextBlock(s)->size & ~S_FREE_MASK;
}
} else {
s = NextBlock(s);
}
}
}
/**
* Delete a single entry from the sprite cache.
* @param item Entry to delete.
*/
static void DeleteEntryFromSpriteCache(uint item)
{
/* Mark the block as free (the block must be in use) */
MemBlock *s = (MemBlock*)GetSpriteCache(item)->ptr - 1;
assert(!(s->size & S_FREE_MASK));
s->size |= S_FREE_MASK;
GetSpriteCache(item)->ptr = NULL;
/* And coalesce adjacent free blocks */
for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s)) {
if (s->size & S_FREE_MASK) {
while (NextBlock(s)->size & S_FREE_MASK) {
s->size += NextBlock(s)->size & ~S_FREE_MASK;
}
}
}
}
static void DeleteEntryFromSpriteCache()
{
uint best = UINT_MAX;
int cur_lru;
DEBUG(sprite, 3, "DeleteEntryFromSpriteCache, inuse=" PRINTF_SIZE, GetSpriteCacheUsage());
cur_lru = 0xffff;
for (SpriteID i = 0; i != _spritecache_items; i++) {
SpriteCache *sc = GetSpriteCache(i);
if (sc->type != ST_RECOLOUR && sc->ptr != NULL && sc->lru < cur_lru) {
cur_lru = sc->lru;
best = i;
}
}
/* Display an error message and die, in case we found no sprite at all.
* This shouldn't really happen, unless all sprites are locked. */
if (best == UINT_MAX) error("Out of sprite memory");
DeleteEntryFromSpriteCache(best);
}
static void *AllocSprite(size_t mem_req)
{
mem_req += sizeof(MemBlock);
/* Align this to correct boundary. This also makes sure at least one
* bit is not used, so we can use it for other things. */
mem_req = Align(mem_req, S_FREE_MASK + 1);
for (;;) {
MemBlock *s;
for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s)) {
if (s->size & S_FREE_MASK) {
size_t cur_size = s->size & ~S_FREE_MASK;
/* Is the block exactly the size we need or
* big enough for an additional free block? */
if (cur_size == mem_req ||
cur_size >= mem_req + sizeof(MemBlock)) {
/* Set size and in use */
s->size = mem_req;
/* Do we need to inject a free block too? */
if (cur_size != mem_req) {
NextBlock(s)->size = (cur_size - mem_req) | S_FREE_MASK;
}
return s->data;
}
}
}
/* Reached sentinel, but no block found yet. Delete some old entry. */
DeleteEntryFromSpriteCache();
}
}
/**
* Handles the case when a sprite of different type is requested than is present in the SpriteCache.
* For ST_FONT sprites, it is normal. In other cases, default sprite is loaded instead.
* @param sprite ID of loaded sprite
* @param requested requested sprite type
* @param sc the currently known sprite cache for the requested sprite
* @return fallback sprite
* @note this function will do usererror() in the case the fallback sprite isn't available
*/
static void *HandleInvalidSpriteRequest(SpriteID sprite, SpriteType requested, SpriteCache *sc, AllocatorProc *allocator)
{
static const char * const sprite_types[] = {
"normal", // ST_NORMAL
"map generator", // ST_MAPGEN
"character", // ST_FONT
"recolour", // ST_RECOLOUR
};
SpriteType available = sc->type;
if (requested == ST_FONT && available == ST_NORMAL) {
if (sc->ptr == NULL) sc->type = ST_FONT;
return GetRawSprite(sprite, sc->type, allocator);
}
byte warning_level = sc->warned ? 6 : 0;
sc->warned = true;
DEBUG(sprite, warning_level, "Tried to load %s sprite #%d as a %s sprite. Probable cause: NewGRF interference", sprite_types[available], sprite, sprite_types[requested]);
switch (requested) {
case ST_NORMAL:
if (sprite == SPR_IMG_QUERY) usererror("Uhm, would you be so kind not to load a NewGRF that makes the 'query' sprite a non-normal sprite?");
/* FALL THROUGH */
case ST_FONT:
return GetRawSprite(SPR_IMG_QUERY, ST_NORMAL, allocator);
case ST_RECOLOUR:
if (sprite == PALETTE_TO_DARK_BLUE) usererror("Uhm, would you be so kind not to load a NewGRF that makes the 'PALETTE_TO_DARK_BLUE' sprite a non-remap sprite?");
return GetRawSprite(PALETTE_TO_DARK_BLUE, ST_RECOLOUR, allocator);
case ST_MAPGEN:
/* this shouldn't happen, overriding of ST_MAPGEN sprites is checked in LoadNextSprite()
* (the only case the check fails is when these sprites weren't even loaded...) */
default:
NOT_REACHED();
}
}
/**
* Reads a sprite (from disk or sprite cache).
* If the sprite is not available or of wrong type, a fallback sprite is returned.
* @param sprite Sprite to read.
* @param type Expected sprite type.
* @param allocator Allocator function to use. Set to NULL to use the usual sprite cache.
* @return Sprite raw data
*/
void *GetRawSprite(SpriteID sprite, SpriteType type, AllocatorProc *allocator)
{
assert(type != ST_MAPGEN || IsMapgenSpriteID(sprite));
assert(type < ST_INVALID);
if (!SpriteExists(sprite)) {
DEBUG(sprite, 1, "Tried to load non-existing sprite #%d. Probable cause: Wrong/missing NewGRFs", sprite);
/* SPR_IMG_QUERY is a BIG FAT RED ? */
sprite = SPR_IMG_QUERY;
}
SpriteCache *sc = GetSpriteCache(sprite);
if (sc->type != type) return HandleInvalidSpriteRequest(sprite, type, sc, allocator);
if (allocator == NULL) {
/* Load sprite into/from spritecache */
/* Update LRU */
sc->lru = ++_sprite_lru_counter;
/* Load the sprite, if it is not loaded, yet */
if (sc->ptr == NULL) sc->ptr = ReadSprite(sc, sprite, type, AllocSprite);
return sc->ptr;
} else {
/* Do not use the spritecache, but a different allocator. */
return ReadSprite(sc, sprite, type, allocator);
}
}
static void GfxInitSpriteCache()
{
/* initialize sprite cache heap */
int bpp = BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
uint target_size = (bpp > 0 ? _sprite_cache_size * bpp / 8 : 1) * 1024 * 1024;
/* Remember 'target_size' from the previous allocation attempt, so we do not try to reach the target_size multiple times in case of failure. */
static uint last_alloc_attempt = 0;
if (_spritecache_ptr == NULL || (_allocated_sprite_cache_size != target_size && target_size != last_alloc_attempt)) {
delete[] reinterpret_cast<byte *>(_spritecache_ptr);
last_alloc_attempt = target_size;
_allocated_sprite_cache_size = target_size;
do {
try {
/* Try to allocate 50% more to make sure we do not allocate almost all available. */
_spritecache_ptr = reinterpret_cast<MemBlock *>(new byte[_allocated_sprite_cache_size + _allocated_sprite_cache_size / 2]);
} catch (std::bad_alloc &) {
_spritecache_ptr = NULL;
}
if (_spritecache_ptr != NULL) {
/* Allocation succeeded, but we wanted less. */
delete[] reinterpret_cast<byte *>(_spritecache_ptr);
_spritecache_ptr = reinterpret_cast<MemBlock *>(new byte[_allocated_sprite_cache_size]);
} else if (_allocated_sprite_cache_size < 2 * 1024 * 1024) {
usererror("Cannot allocate spritecache");
} else {
/* Try again to allocate half. */
_allocated_sprite_cache_size >>= 1;
}
} while (_spritecache_ptr == NULL);
if (_allocated_sprite_cache_size != target_size) {
DEBUG(misc, 0, "Not enough memory to allocate %d MiB of spritecache. Spritecache was reduced to %d MiB.", target_size / 1024 / 1024, _allocated_sprite_cache_size / 1024 / 1024);
ErrorMessageData msg(STR_CONFIG_ERROR_OUT_OF_MEMORY, STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG);
msg.SetDParam(0, target_size);
msg.SetDParam(1, _allocated_sprite_cache_size);
ScheduleErrorMessage(msg);
}
}
/* A big free block */
_spritecache_ptr->size = (_allocated_sprite_cache_size - sizeof(MemBlock)) | S_FREE_MASK;
/* Sentinel block (identified by size == 0) */
NextBlock(_spritecache_ptr)->size = 0;
}
void GfxInitSpriteMem()
{
GfxInitSpriteCache();
/* Reset the spritecache 'pool' */
free(_spritecache);
_spritecache_items = 0;
_spritecache = NULL;
_compact_cache_counter = 0;
}
/**
* Remove all encoded sprites from the sprite cache without
* discarding sprite location information.
*/
void GfxClearSpriteCache()
{
/* Clear sprite ptr for all cached items */
for (uint i = 0; i != _spritecache_items; i++) {
SpriteCache *sc = GetSpriteCache(i);
if (sc->type != ST_RECOLOUR && sc->ptr != NULL) DeleteEntryFromSpriteCache(i);
}
}
/* static */ ReusableBuffer<SpriteLoader::CommonPixel> SpriteLoader::Sprite::buffer[ZOOM_LVL_COUNT];
|