summaryrefslogtreecommitdiff
path: root/src/signs_gui.cpp
blob: e0ab72e019b2f4f25e0724815a4e0f46b8a1c9af (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file signs_gui.cpp The GUI for signs. */

#include "stdafx.h"
#include "company_gui.h"
#include "company_func.h"
#include "signs_base.h"
#include "signs_func.h"
#include "debug.h"
#include "command_func.h"
#include "strings_func.h"
#include "window_func.h"
#include "map_func.h"
#include "gfx_func.h"
#include "viewport_func.h"
#include "querystring_gui.h"
#include "sortlist_type.h"
#include "string_func.h"
#include "core/geometry_func.hpp"
#include "hotkeys.h"
#include "transparency.h"

#include "table/strings.h"
#include "table/sprites.h"

/**
 * Contains the necessary information to decide if a sign should
 * be filtered out or not. This struct is sent as parameter to the
 * sort functions of the GUISignList.
 */
struct FilterInfo {
	const char *string;  ///< String to match sign names against
	bool case_sensitive; ///< Should case sensitive matching be used?
};

struct SignList {
	/**
	 * A GUIList contains signs and uses a custom data structure called #FilterInfo for
	 * passing data to the sort functions.
	 */
	typedef GUIList<const Sign *, FilterInfo> GUISignList;

	static const Sign *last_sign;
	GUISignList signs;

	char filter_string[MAX_LENGTH_SIGN_NAME_CHARS * MAX_CHAR_LENGTH]; ///< The match string to be used when the GUIList is (re)-sorted.
	static bool match_case;                                           ///< Should case sensitive matching be used?

	/**
	 * Creates a SignList with filtering disabled by default.
	 */
	SignList()
	{
		filter_string[0] = '\0';
	}

	void BuildSignsList()
	{
		if (!this->signs.NeedRebuild()) return;

		DEBUG(misc, 3, "Building sign list");

		this->signs.Clear();

		const Sign *si;
		FOR_ALL_SIGNS(si) *this->signs.Append() = si;

		this->FilterSignList();
		this->signs.Compact();
		this->signs.RebuildDone();
	}

	/** Sort signs by their name */
	static int CDECL SignNameSorter(const Sign * const *a, const Sign * const *b)
	{
		static char buf_cache[64];
		char buf[64];

		SetDParam(0, (*a)->index);
		GetString(buf, STR_SIGN_NAME, lastof(buf));

		if (*b != last_sign) {
			last_sign = *b;
			SetDParam(0, (*b)->index);
			GetString(buf_cache, STR_SIGN_NAME, lastof(buf_cache));
		}

		int r = strnatcmp(buf, buf_cache); // Sort by name (natural sorting).

		return r != 0 ? r : ((*a)->index - (*b)->index);
	}

	void SortSignsList()
	{
		if (!this->signs.Sort(&SignNameSorter)) return;

		/* Reset the name sorter sort cache */
		this->last_sign = NULL;
	}

	/** Filter sign list by sign name (case sensitive setting in FilterInfo) */
	static bool CDECL SignNameFilter(const Sign * const *a, FilterInfo filter_info)
	{
		/* Get sign string */
		char buf1[MAX_LENGTH_SIGN_NAME_CHARS * MAX_CHAR_LENGTH];
		SetDParam(0, (*a)->index);
		GetString(buf1, STR_SIGN_NAME, lastof(buf1));

		return (filter_info.case_sensitive ? strstr(buf1, filter_info.string) : strcasestr(buf1, filter_info.string)) != NULL;
	}

	/** Filter sign list by owner */
	static bool CDECL OwnerVisibilityFilter(const Sign * const *a, FilterInfo filter_info)
	{
		assert(!HasBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS));
		/* Hide sign if non-own signs are hidden in the viewport */
		return (*a)->owner == _local_company;
	}

	/** Filter out signs from the sign list that does not match the name filter */
	void FilterSignList()
	{
		FilterInfo filter_info = {this->filter_string, this->match_case};
		this->signs.Filter(&SignNameFilter, filter_info);
		if (!HasBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS)) {
			this->signs.Filter(&OwnerVisibilityFilter, filter_info);
		}
	}
};

const Sign *SignList::last_sign = NULL;
bool SignList::match_case = false;

/** Enum referring to the widgets in the sign list window */
enum SignListWidgets {
	SLW_CAPTION,
	SLW_LIST,
	SLW_SCROLLBAR,
	SLW_FILTER_TEXT,           ///< Text box for typing a filter string
	SLW_FILTER_MATCH_CASE_BTN, ///< Button to toggle if case sensitive filtering should be used
	SLW_FILTER_CLEAR_BTN,      ///< Button to clear the filter
};

/** Enum referring to the Hotkeys in the sign list window */
enum SignListHotkeys {
	SLHK_FOCUS_FILTER_BOX, ///< Focus the edit box for editing the filter string
};

struct SignListWindow : QueryStringBaseWindow, SignList {
	int text_offset; ///< Offset of the sign text relative to the left edge of the SLW_LIST widget.
	Scrollbar *vscroll;

	SignListWindow(const WindowDesc *desc, WindowNumber window_number) : QueryStringBaseWindow(MAX_LENGTH_SIGN_NAME_CHARS * MAX_CHAR_LENGTH, MAX_LENGTH_SIGN_NAME_CHARS)
	{
		this->CreateNestedTree(desc);
		this->vscroll = this->GetScrollbar(SLW_SCROLLBAR);
		this->FinishInitNested(desc, window_number);
		this->SetWidgetLoweredState(SLW_FILTER_MATCH_CASE_BTN, SignList::match_case);

		/* Initialize the text edit widget */
		this->afilter = CS_ALPHANUMERAL;
		InitializeTextBuffer(&this->text, this->edit_str_buf, MAX_LENGTH_SIGN_NAME_CHARS * MAX_CHAR_LENGTH, MAX_LENGTH_SIGN_NAME_CHARS);
		ClearFilterTextWidget();

		/* Initialize the filtering variables */
		this->SetFilterString("");

		/* Create initial list. */
		this->signs.ForceRebuild();
		this->signs.ForceResort();
		this->BuildSortSignList();
	}

	/**
	 * Empties the string buffer that is edited by the filter text edit widget.
	 * It also triggers the redraw of the widget so it become visible that the string has been made empty.
	 */
	void ClearFilterTextWidget()
	{
		this->edit_str_buf[0] = '\0';
		UpdateTextBufferSize(&this->text);

		this->SetWidgetDirty(SLW_FILTER_TEXT);
	}

	/**
	 * This function sets the filter string of the sign list. The contents of
	 * the edit widget is not updated by this function. Depending on if the
	 * new string is zero-length or not the clear button is made
	 * disabled/enabled. The sign list is updated according to the new filter.
	 */
	void SetFilterString(const char *new_filter_string)
	{
		/* check if there is a new filter string */
		if (!StrEmpty(new_filter_string)) {
			/* Copy new filter string */
			strecpy(this->filter_string, new_filter_string, lastof(this->filter_string));

			this->signs.SetFilterState(true);

			this->EnableWidget(SLW_FILTER_CLEAR_BTN);
		} else {
			/* There is no new string -> clear this->filter_string */
			this->filter_string[0] = '\0';

			this->signs.SetFilterState(!HasBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS)); // keep sign list filtering active if competitor signs should be hidden
			this->DisableWidget(SLW_FILTER_CLEAR_BTN);
		}

		/* Repaint the clear button since its disabled state may have changed */
		this->SetWidgetDirty(SLW_FILTER_CLEAR_BTN);

		/* Rebuild the list of signs */
		this->InvalidateData();
	}

	virtual void OnPaint()
	{
		if (this->signs.NeedRebuild()) this->BuildSortSignList();
		this->DrawWidgets();
		if (!this->IsShaded()) this->DrawEditBox(SLW_FILTER_TEXT);
	}

	virtual void DrawWidget(const Rect &r, int widget) const
	{
		switch (widget) {
			case SLW_LIST: {
				uint y = r.top + WD_FRAMERECT_TOP; // Offset from top of widget.
				/* No signs? */
				if (this->vscroll->GetCount() == 0) {
					DrawString(r.left + WD_FRAMETEXT_LEFT, r.right, y, STR_STATION_LIST_NONE);
					return;
				}

				bool rtl = _current_text_dir == TD_RTL;
				int sprite_offset_y = (FONT_HEIGHT_NORMAL - 10) / 2 + 1;
				uint icon_left  = 4 + (rtl ? r.right - this->text_offset : r.left);
				uint text_left  = r.left + (rtl ? WD_FRAMERECT_LEFT : this->text_offset);
				uint text_right = r.right - (rtl ? this->text_offset : WD_FRAMERECT_RIGHT);

				/* At least one sign available. */
				for (uint16 i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < this->vscroll->GetCount(); i++) {
					const Sign *si = this->signs[i];

					if (si->owner != OWNER_NONE) DrawCompanyIcon(si->owner, icon_left, y + sprite_offset_y);

					SetDParam(0, si->index);
					DrawString(text_left, text_right, y, STR_SIGN_NAME, TC_YELLOW);
					y += this->resize.step_height;
				}
				break;
			}
		}
	}

	virtual void SetStringParameters(int widget) const
	{
		if (widget == SLW_CAPTION) SetDParam(0, this->vscroll->GetCount());
	}

	virtual void OnClick(Point pt, int widget, int click_count)
	{
		switch (widget) {
			case SLW_LIST: {
				uint id_v = this->vscroll->GetScrolledRowFromWidget(pt.y, this, SLW_LIST, WD_FRAMERECT_TOP);
				if (id_v == INT_MAX) return;

				const Sign *si = this->signs[id_v];
				ScrollMainWindowToTile(TileVirtXY(si->x, si->y));
				break;
			}
			case SLW_FILTER_CLEAR_BTN:
				this->ClearFilterTextWidget(); // Empty the text in the EditBox widget
				this->SetFilterString("");     // Use empty text as filter text (= view all signs)
				break;

			case SLW_FILTER_MATCH_CASE_BTN:
				SignList::match_case = !SignList::match_case; // Toggle match case
				this->SetWidgetLoweredState(SLW_FILTER_MATCH_CASE_BTN, SignList::match_case); // Toggle button pushed state
				this->InvalidateData(); // Rebuild the list of signs
				break;
		}
	}

	virtual void OnResize()
	{
		this->vscroll->SetCapacityFromWidget(this, SLW_LIST, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM);
	}

	virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
	{
		switch (widget) {
			case SLW_LIST: {
				Dimension spr_dim = GetSpriteSize(SPR_COMPANY_ICON);
				this->text_offset = WD_FRAMETEXT_LEFT + spr_dim.width + 2; // 2 pixels space between icon and the sign text.
				resize->height = max<uint>(FONT_HEIGHT_NORMAL, spr_dim.height);
				Dimension d = {this->text_offset + WD_FRAMETEXT_RIGHT, WD_FRAMERECT_TOP + 5 * resize->height + WD_FRAMERECT_BOTTOM};
				*size = maxdim(*size, d);
				break;
			}

			case SLW_CAPTION:
				SetDParam(0, max<size_t>(1000, Sign::GetPoolSize()));
				*size = GetStringBoundingBox(STR_SIGN_LIST_CAPTION);
				size->height += padding.height;
				size->width  += padding.width;
				break;
		}
	}

	virtual EventState OnKeyPress(uint16 key, uint16 keycode)
	{
		EventState state = ES_NOT_HANDLED;
		switch (this->HandleEditBoxKey(SLW_FILTER_TEXT, key, keycode, state)) {
			case HEBR_EDITING:
				this->SetFilterString(this->text.buf);
				break;

			case HEBR_CONFIRM: // Enter pressed -> goto first sign in list
				if (this->signs.Length() >= 1) {
					const Sign *si = this->signs[0];
					ScrollMainWindowToTile(TileVirtXY(si->x, si->y));
				}
				return state;

			case HEBR_CANCEL: // ESC pressed, clear filter.
				this->OnClick(Point(), SLW_FILTER_CLEAR_BTN, 1); // Simulate click on clear button.
				this->UnfocusFocusedWidget();                    // Unfocus the text box.
				return state;

			case HEBR_NOT_FOCUSED: // The filter text box is not globaly focused.
				if (CheckHotkeyMatch(signlist_hotkeys, keycode, this) == SLHK_FOCUS_FILTER_BOX) {
					this->SetFocusedWidget(SLW_FILTER_TEXT);
					SetFocusedWindow(this); // The user has asked to give focus to the text box, so make sure this window is focused.
					state = ES_HANDLED;
				}
				break;

			default:
				NOT_REACHED();
		}

		if (state == ES_HANDLED) OnOSKInput(SLW_FILTER_TEXT);

		return state;
	}

	virtual void OnOSKInput(int widget)
	{
		if (widget == SLW_FILTER_TEXT) this->SetFilterString(this->text.buf);
	}

	virtual void OnMouseLoop()
	{
		this->HandleEditBox(SLW_FILTER_TEXT);
	}

	void BuildSortSignList()
	{
		if (this->signs.NeedRebuild()) {
			this->BuildSignsList();
			this->vscroll->SetCount(this->signs.Length());
			this->SetWidgetDirty(SLW_CAPTION);
		}
		this->SortSignsList();
	}

	virtual void OnHundredthTick()
	{
		this->BuildSortSignList();
		this->SetDirty();
	}

	/**
	 * Some data on this window has become invalid.
	 * @param data Information about the changed data.
	 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
	 */
	virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
	{
		if (data == -1) {
			/* The DO_SHOW_COMPETITOR_SIGNS display option has changed */
			this->signs.SetFilterState(!StrEmpty(this->filter_string) || !HasBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS));
		}

		/* When there is a filter string, we always need to rebuild the list even if
		 * the amount of signs in total is unchanged, as the subset of signs that is
		 * accepted by the filter might has changed. */
		if (data == 0 || data == -1 || !StrEmpty(this->filter_string)) { // New or deleted sign, changed visibility setting or there is a filter string
			/* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */
			this->signs.ForceRebuild();
		} else { // Change of sign contents while there is no filter string
			this->signs.ForceResort();
		}
	}

	static Hotkey<SignListWindow> signlist_hotkeys[];
};

Hotkey<SignListWindow> SignListWindow::signlist_hotkeys[] = {
	Hotkey<SignListWindow>('F', "focus_filter_box", SLHK_FOCUS_FILTER_BOX),
	HOTKEY_LIST_END(SignListWindow)
};
Hotkey<SignListWindow> *_signlist_hotkeys = SignListWindow::signlist_hotkeys;

static const NWidgetPart _nested_sign_list_widgets[] = {
	NWidget(NWID_HORIZONTAL),
		NWidget(WWT_CLOSEBOX, COLOUR_GREY),
		NWidget(WWT_CAPTION, COLOUR_GREY, SLW_CAPTION), SetDataTip(STR_SIGN_LIST_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
		NWidget(WWT_SHADEBOX, COLOUR_GREY),
		NWidget(WWT_STICKYBOX, COLOUR_GREY),
	EndContainer(),
	NWidget(NWID_HORIZONTAL),
		NWidget(NWID_VERTICAL),
			NWidget(WWT_PANEL, COLOUR_GREY, SLW_LIST), SetMinimalSize(WD_FRAMETEXT_LEFT + 16 + 255 + WD_FRAMETEXT_RIGHT, 50),
								SetResize(1, 10), SetFill(1, 0), SetScrollbar(SLW_SCROLLBAR), EndContainer(),
			NWidget(NWID_HORIZONTAL),
				NWidget(WWT_PANEL, COLOUR_GREY), SetFill(1, 1),
					NWidget(WWT_EDITBOX, COLOUR_GREY, SLW_FILTER_TEXT), SetMinimalSize(80, 12), SetResize(1, 0), SetFill(1, 0), SetPadding(2, 2, 2, 2),
							SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
				EndContainer(),
				NWidget(WWT_TEXTBTN, COLOUR_GREY, SLW_FILTER_MATCH_CASE_BTN), SetDataTip(STR_SIGN_LIST_MATCH_CASE, STR_SIGN_LIST_MATCH_CASE_TOOLTIP),
				NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLW_FILTER_CLEAR_BTN), SetDataTip(STR_SIGN_LIST_CLEAR, STR_SIGN_LIST_CLEAR_TOOLTIP),
			EndContainer(),
		EndContainer(),
		NWidget(NWID_VERTICAL),
			NWidget(NWID_VERTICAL), SetFill(0, 1),
				NWidget(NWID_VSCROLLBAR, COLOUR_GREY, SLW_SCROLLBAR),
			EndContainer(),
			NWidget(WWT_RESIZEBOX, COLOUR_GREY),
		EndContainer(),
	EndContainer(),
};

static const WindowDesc _sign_list_desc(
	WDP_AUTO, 358, 138,
	WC_SIGN_LIST, WC_NONE,
	WDF_UNCLICK_BUTTONS,
	_nested_sign_list_widgets, lengthof(_nested_sign_list_widgets)
);

/**
 * Open the sign list window
 *
 * @return newly opened sign list window, or NULL if the window could not be opened.
 */
Window *ShowSignList()
{
	return AllocateWindowDescFront<SignListWindow>(&_sign_list_desc, 0);
}

EventState SignListGlobalHotkeys(uint16 key, uint16 keycode)
{
	int num = CheckHotkeyMatch<SignListWindow>(_signlist_hotkeys, keycode, NULL, true);
	if (num == -1) return ES_NOT_HANDLED;
	Window *w = ShowSignList();
	if (w == NULL) return ES_NOT_HANDLED;
	return w->OnKeyPress(key, keycode);
}

/**
 * Actually rename the sign.
 * @param index the sign to rename.
 * @param text  the new name.
 * @return true if the window will already be removed after returning.
 */
static bool RenameSign(SignID index, const char *text)
{
	bool remove = StrEmpty(text);
	DoCommandP(0, index, 0, CMD_RENAME_SIGN | (StrEmpty(text) ? CMD_MSG(STR_ERROR_CAN_T_DELETE_SIGN) : CMD_MSG(STR_ERROR_CAN_T_CHANGE_SIGN_NAME)), NULL, text);
	return remove;
}

/** Widget numbers of the query sign edit window. */
enum QueryEditSignWidgets {
	QUERY_EDIT_SIGN_WIDGET_CAPTION,
	QUERY_EDIT_SIGN_WIDGET_TEXT,
	QUERY_EDIT_SIGN_WIDGET_OK,
	QUERY_EDIT_SIGN_WIDGET_CANCEL,
	QUERY_EDIT_SIGN_WIDGET_DELETE,
	QUERY_EDIT_SIGN_WIDGET_PREVIOUS,
	QUERY_EDIT_SIGN_WIDGET_NEXT,
};

struct SignWindow : QueryStringBaseWindow, SignList {
	SignID cur_sign;

	SignWindow(const WindowDesc *desc, const Sign *si) : QueryStringBaseWindow(MAX_LENGTH_SIGN_NAME_CHARS * MAX_CHAR_LENGTH, MAX_LENGTH_SIGN_NAME_CHARS)
	{
		this->caption = STR_EDIT_SIGN_CAPTION;
		this->afilter = CS_ALPHANUMERAL;

		this->InitNested(desc);

		this->LowerWidget(QUERY_EDIT_SIGN_WIDGET_TEXT);
		UpdateSignEditWindow(si);
		this->SetFocusedWidget(QUERY_EDIT_SIGN_WIDGET_TEXT);
	}

	void UpdateSignEditWindow(const Sign *si)
	{
		char *last_of = &this->edit_str_buf[this->edit_str_size - 1]; // points to terminating '\0'

		/* Display an empty string when the sign hasnt been edited yet */
		if (si->name != NULL) {
			SetDParam(0, si->index);
			GetString(this->edit_str_buf, STR_SIGN_NAME, last_of);
		} else {
			GetString(this->edit_str_buf, STR_EMPTY, last_of);
		}
		*last_of = '\0';

		this->cur_sign = si->index;
		InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size, this->max_chars);

		this->SetWidgetDirty(QUERY_EDIT_SIGN_WIDGET_TEXT);
		this->SetFocusedWidget(QUERY_EDIT_SIGN_WIDGET_TEXT);
	}

	/**
	 * Returns a pointer to the (alphabetically) previous or next sign of the current sign.
	 * @param next false if the previous sign is wanted, true if the next sign is wanted
	 * @return pointer to the previous/next sign
	 */
	const Sign *PrevNextSign(bool next)
	{
		/* Rebuild the sign list */
		this->signs.ForceRebuild();
		this->signs.NeedResort();
		this->BuildSignsList();
		this->SortSignsList();

		/* Search through the list for the current sign, excluding
		 * - the first sign if we want the previous sign or
		 * - the last sign if we want the next sign */
		uint end = this->signs.Length() - (next ? 1 : 0);
		for (uint i = next ? 0 : 1; i < end; i++) {
			if (this->cur_sign == this->signs[i]->index) {
				/* We've found the current sign, so return the sign before/after it */
				return this->signs[i + (next ? 1 : -1)];
			}
		}
		/* If we haven't found the current sign by now, return the last/first sign */
		return this->signs[next ? 0 : this->signs.Length() - 1];
	}

	virtual void SetStringParameters(int widget) const
	{
		switch (widget) {
			case QUERY_EDIT_SIGN_WIDGET_CAPTION:
				SetDParam(0, this->caption);
				break;
		}
	}

	virtual void OnPaint()
	{
		this->DrawWidgets();
		if (!this->IsShaded()) this->DrawEditBox(QUERY_EDIT_SIGN_WIDGET_TEXT);
	}

	virtual void OnClick(Point pt, int widget, int click_count)
	{
		switch (widget) {
			case QUERY_EDIT_SIGN_WIDGET_PREVIOUS:
			case QUERY_EDIT_SIGN_WIDGET_NEXT: {
				const Sign *si = this->PrevNextSign(widget == QUERY_EDIT_SIGN_WIDGET_NEXT);

				/* Rebuild the sign list */
				this->signs.ForceRebuild();
				this->signs.NeedResort();
				this->BuildSignsList();
				this->SortSignsList();

				/* Scroll to sign and reopen window */
				ScrollMainWindowToTile(TileVirtXY(si->x, si->y));
				UpdateSignEditWindow(si);
				break;
			}

			case QUERY_EDIT_SIGN_WIDGET_DELETE:
				/* Only need to set the buffer to null, the rest is handled as the OK button */
				RenameSign(this->cur_sign, "");
				/* don't delete this, we are deleted in Sign::~Sign() -> DeleteRenameSignWindow() */
				break;

			case QUERY_EDIT_SIGN_WIDGET_OK:
				if (RenameSign(this->cur_sign, this->text.buf)) break;
				/* FALL THROUGH */

			case QUERY_EDIT_SIGN_WIDGET_CANCEL:
				delete this;
				break;
		}
	}

	virtual EventState OnKeyPress(uint16 key, uint16 keycode)
	{
		EventState state = ES_NOT_HANDLED;
		switch (this->HandleEditBoxKey(QUERY_EDIT_SIGN_WIDGET_TEXT, key, keycode, state)) {
			default: break;

			case HEBR_CONFIRM:
				if (RenameSign(this->cur_sign, this->text.buf)) break;
				/* FALL THROUGH */

			case HEBR_CANCEL: // close window, abandon changes
				delete this;
				break;
		}
		return state;
	}

	virtual void OnMouseLoop()
	{
		this->HandleEditBox(QUERY_EDIT_SIGN_WIDGET_TEXT);
	}

	virtual void OnOpenOSKWindow(int wid)
	{
		ShowOnScreenKeyboard(this, wid, QUERY_EDIT_SIGN_WIDGET_CANCEL, QUERY_EDIT_SIGN_WIDGET_OK);
	}
};

static const NWidgetPart _nested_query_sign_edit_widgets[] = {
	NWidget(NWID_HORIZONTAL),
		NWidget(WWT_CLOSEBOX, COLOUR_GREY),
		NWidget(WWT_CAPTION, COLOUR_GREY, QUERY_EDIT_SIGN_WIDGET_CAPTION), SetDataTip(STR_WHITE_STRING, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
	EndContainer(),
	NWidget(WWT_PANEL, COLOUR_GREY),
		NWidget(WWT_EDITBOX, COLOUR_GREY, QUERY_EDIT_SIGN_WIDGET_TEXT), SetMinimalSize(256, 12), SetDataTip(STR_EDIT_SIGN_SIGN_OSKTITLE, STR_NULL), SetPadding(2, 2, 2, 2),
	EndContainer(),
	NWidget(NWID_HORIZONTAL),
		NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, QUERY_EDIT_SIGN_WIDGET_OK), SetMinimalSize(61, 12), SetDataTip(STR_BUTTON_OK, STR_NULL),
		NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, QUERY_EDIT_SIGN_WIDGET_CANCEL), SetMinimalSize(60, 12), SetDataTip(STR_BUTTON_CANCEL, STR_NULL),
		NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, QUERY_EDIT_SIGN_WIDGET_DELETE), SetMinimalSize(60, 12), SetDataTip(STR_TOWN_VIEW_DELETE_BUTTON, STR_NULL),
		NWidget(WWT_PANEL, COLOUR_GREY), SetFill(1, 1), EndContainer(),
		NWidget(WWT_PUSHARROWBTN, COLOUR_GREY, QUERY_EDIT_SIGN_WIDGET_PREVIOUS), SetMinimalSize(11, 12), SetDataTip(AWV_DECREASE, STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP),
		NWidget(WWT_PUSHARROWBTN, COLOUR_GREY, QUERY_EDIT_SIGN_WIDGET_NEXT), SetMinimalSize(11, 12), SetDataTip(AWV_INCREASE, STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP),
	EndContainer(),
};

static const WindowDesc _query_sign_edit_desc(
	WDP_AUTO, 0, 0,
	WC_QUERY_STRING, WC_NONE,
	WDF_CONSTRUCTION | WDF_UNCLICK_BUTTONS,
	_nested_query_sign_edit_widgets, lengthof(_nested_query_sign_edit_widgets)
);

/**
 * Handle clicking on a sign.
 * @param si The sign that was clicked on.
 */
void HandleClickOnSign(const Sign *si)
{
	if (_ctrl_pressed && si->owner == _local_company) {
		RenameSign(si->index, NULL);
		return;
	}
	ShowRenameSignWindow(si);
}

/**
 * Show the window to change the text of a sign.
 * @param si The sign to show the window for.
 */
void ShowRenameSignWindow(const Sign *si)
{
	/* Delete all other edit windows */
	DeleteWindowById(WC_QUERY_STRING, 0);

	new SignWindow(&_query_sign_edit_desc, si);
}

/**
 * Close the sign window associated with the given sign.
 * @param sign The sign to close the window for.
 */
void DeleteRenameSignWindow(SignID sign)
{
	SignWindow *w = dynamic_cast<SignWindow *>(FindWindowById(WC_QUERY_STRING, 0));

	if (w != NULL && w->cur_sign == sign) delete w;
}