1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
|
/* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "table/strings.h"
#include "table/sprites.h"
#include "functions.h"
#include "window.h"
#include "gui.h"
#include "gfx.h"
#include "player.h"
#include "signs.h"
#include "strings.h"
#include "debug.h"
#include "variables.h"
#include "helpers.hpp"
static const Sign **_sign_sort;
static uint _num_sign_sort;
static char _bufcache[64];
static const Sign *_last_sign;
static int CDECL SignNameSorter(const void *a, const void *b)
{
const Sign *sign0 = *(const Sign**)a;
const Sign *sign1 = *(const Sign**)b;
char buf1[64];
GetString(buf1, sign0->str, lastof(buf1));
if (sign1 != _last_sign) {
_last_sign = sign1;
GetString(_bufcache, sign1->str, lastof(_bufcache));
}
return strcmp(buf1, _bufcache); // sort by name
}
static void GlobalSortSignList(void)
{
const Sign *si;
uint n = 0;
/* Create array for sorting */
_sign_sort = ReallocT(_sign_sort, GetMaxSignIndex() + 1);
if (_sign_sort == NULL) error("Could not allocate memory for the sign-sorting-list");
FOR_ALL_SIGNS(si) _sign_sort[n++] = si;
_num_sign_sort = n;
qsort((void*)_sign_sort, n, sizeof(_sign_sort[0]), SignNameSorter);
_sign_sort_dirty = false;
DEBUG(misc, 3, "Resorting global signs list");
}
static void SignListWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
int y = 16; // offset from top of widget
if (_sign_sort_dirty)
GlobalSortSignList();
SetVScrollCount(w, _num_sign_sort);
SetDParam(0, w->vscroll.count);
DrawWindowWidgets(w);
/* No signs? */
if (w->vscroll.count == 0) {
DrawString(2, y, STR_304A_NONE, 0);
return;
}
{
uint16 i;
/* Start drawing the signs */
for (i = w->vscroll.pos; i < w->vscroll.cap + w->vscroll.pos && i < w->vscroll.count; i++) {
const Sign *si = _sign_sort[i];
if (si->owner != OWNER_NONE)
DrawPlayerIcon(si->owner, 4, y + 1);
DrawString(22, y, si->str, 8);
y += 10;
}
}
} break;
case WE_CLICK: {
switch (e->we.click.widget) {
case 3: {
uint32 id_v = (e->we.click.pt.y - 15) / 10;
const Sign *si;
if (id_v >= w->vscroll.cap)
return;
id_v += w->vscroll.pos;
if (id_v >= w->vscroll.count)
return;
si = _sign_sort[id_v];
ScrollMainWindowToTile(TileVirtXY(si->x, si->y));
} break;
}
} break;
case WE_RESIZE:
w->vscroll.cap += e->we.sizing.diff.y / 10;
break;
}
}
static const Widget _sign_list_widget[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_RIGHT, 14, 11, 345, 0, 13, STR_SIGN_LIST_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_LR, 14, 346, 357, 0, 13, 0x0, STR_STICKY_BUTTON},
{ WWT_PANEL, RESIZE_RB, 14, 0, 345, 14, 137, 0x0, STR_NULL},
{ WWT_SCROLLBAR, RESIZE_LRB, 14, 346, 357, 14, 125, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_RESIZEBOX, RESIZE_LRTB, 14, 346, 357, 126, 137, 0x0, STR_RESIZE_BUTTON},
{ WIDGETS_END},
};
static const WindowDesc _sign_list_desc = {
WDP_AUTO, WDP_AUTO, 358, 138,
WC_SIGN_LIST,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_sign_list_widget,
SignListWndProc
};
void ShowSignList(void)
{
Window *w;
w = AllocateWindowDescFront(&_sign_list_desc, 0);
if (w != NULL) {
w->vscroll.cap = 12;
w->resize.step_height = 10;
w->resize.height = w->height - 10 * 7; // minimum if 5 in the list
}
}
|