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/* $Id$ */

/** @file ship_gui.cpp GUI for ships. */

#include "stdafx.h"
#include "vehicle_base.h"
#include "window_gui.h"
#include "gfx_func.h"
#include "vehicle_gui.h"
#include "strings_func.h"
#include "vehicle_func.h"

#include "table/strings.h"

void DrawShipImage(const Vehicle *v, int x, int y, VehicleID selection)
{
	DrawSprite(v->GetImage(DIR_W), GetVehiclePalette(v), x + 32, y + 10);

	if (v->index == selection) {
		DrawFrameRect(x - 5, y - 1, x + 67, y + 21, COLOUR_WHITE, FR_BORDERONLY);
	}
}

void CcBuildShip(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
	const Vehicle *v;
	if (!success) return;

	v = Vehicle::Get(_new_vehicle_id);
	if (v->tile == _backup_orders_tile) {
		_backup_orders_tile = 0;
		RestoreVehicleOrders(v);
	}
	ShowVehicleViewWindow(v);
}

/**
 * Draw the details for the given vehicle at the given position
 *
 * @param v     current vehicle
 * @param left  The left most coordinate to draw
 * @param right The right most coordinate to draw
 * @param y     The y coordinate
 */
void DrawShipDetails(const Vehicle *v, int left, int right, int y)
{
	SetDParam(0, v->engine_type);
	SetDParam(1, v->build_year);
	SetDParam(2, v->value);
	DrawString(left, right, y, STR_VEHICLE_INFO_BUILT_VALUE);

	SetDParam(0, v->cargo_type);
	SetDParam(1, v->cargo_cap);
	SetDParam(4, GetCargoSubtypeText(v));
	DrawString(left, right, y + 10, STR_VEHICLE_INFO_CAPACITY);

	StringID str = STR_VEHICLE_DETAILS_CARGO_EMPTY;
	if (!v->cargo.Empty()) {
		SetDParam(0, v->cargo_type);
		SetDParam(1, v->cargo.Count());
		SetDParam(2, v->cargo.Source());
		str = STR_VEHICLE_DETAILS_CARGO_FROM;
	}
	DrawString(left, right, y + 21, str);

	/* Draw Transfer credits text */
	SetDParam(0, v->cargo.FeederShare());
	DrawString(left, right, y + 33, STR_FEEDER_CARGO_VALUE);
}