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/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_storage.hpp Defines ScriptStorage and includes all files required for it. */
#ifndef SCRIPT_STORAGE_HPP
#define SCRIPT_STORAGE_HPP
#include "../signs_func.h"
#include "../vehicle_func.h"
#include "../road_type.h"
#include "../group.h"
#include "../goal_type.h"
#include "../story_type.h"
#include "table/strings.h"
#include <vector>
/**
* The callback function for Mode-classes.
*/
typedef bool (ScriptModeProc)();
/**
* The storage for each script. It keeps track of important information.
*/
class ScriptStorage {
friend class ScriptObject;
private:
ScriptModeProc *mode; ///< The current build mode we are int.
class ScriptObject *mode_instance; ///< The instance belonging to the current build mode.
CompanyID root_company; ///< The root company, the company that the script really belongs to.
CompanyID company; ///< The current company.
uint delay; ///< The ticks of delay each DoCommand has.
bool allow_do_command; ///< Is the usage of DoCommands restricted?
CommandCost costs; ///< The costs the script is tracking.
Money last_cost; ///< The last cost of the command.
uint last_error; ///< The last error of the command.
bool last_command_res; ///< The last result of the command.
VehicleID new_vehicle_id; ///< The ID of the new Vehicle.
SignID new_sign_id; ///< The ID of the new Sign.
GroupID new_group_id; ///< The ID of the new Group.
GoalID new_goal_id; ///< The ID of the new Goal.
StoryPageID new_story_page_id; ///< The ID of the new StoryPage.
StoryPageID new_story_page_element_id; ///< The ID of the new StoryPageElement.
std::vector<int> callback_value; ///< The values which need to survive a callback.
RoadType road_type; ///< The current roadtype we build.
RailType rail_type; ///< The current railtype we build.
void *event_data; ///< Pointer to the event data storage.
void *log_data; ///< Pointer to the log data storage.
public:
ScriptStorage() :
mode (NULL),
mode_instance (NULL),
root_company (INVALID_OWNER),
company (INVALID_OWNER),
delay (1),
allow_do_command (true),
/* costs (can't be set) */
last_cost (0),
last_error (STR_NULL),
last_command_res (true),
new_vehicle_id (0),
new_sign_id (0),
new_group_id (0),
new_goal_id (0),
new_story_page_id (0),
new_story_page_element_id(0),
/* calback_value (can't be set) */
road_type (INVALID_ROADTYPE),
rail_type (INVALID_RAILTYPE),
event_data (NULL),
log_data (NULL)
{ }
~ScriptStorage();
};
#endif /* SCRIPT_STORAGE_HPP */
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