1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
|
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_goal.hpp Everything to manipulate the current running goal. */
#ifndef SCRIPT_GOAL_HPP
#define SCRIPT_GOAL_HPP
#include "script_company.hpp"
#include "../../goal_type.h"
/**
* Class that handles some goal related functions.
* @api game
*/
class ScriptGoal : public ScriptObject {
public:
/**
* The goal IDs.
*/
enum GoalID {
/* Note: these values represent part of the in-game GoalID enum */
GOAL_INVALID = ::INVALID_GOALTYPE, ///< An invalid goal id.
};
/**
* Goal types that can be given to a goal.
*/
enum GoalType {
/* Note: these values represent part of the in-game GoalType enum */
GT_NONE = ::GT_NONE, ///< Destination is not linked.
GT_TILE = ::GT_TILE, ///< Destination is a tile.
GT_INDUSTRY = ::GT_INDUSTRY, ///< Destination is an industry.
GT_TOWN = ::GT_TOWN, ///< Destination is a town.
GT_COMPANY = ::GT_COMPANY, ///< Destination is a company.
};
/**
* Types of queries we could do to the user.
* Basically the title of the question window.
*/
enum QuestionType {
QT_QUESTION, ///< Asking a simple question; title: Question.
QT_INFORMATION, ///< Showing an informational message; title: Information.
QT_WARNING, ///< Showing a warning; title: Warning.
QT_ERROR, ///< Showing an error; title: Error.
};
enum QuestionButton {
/* Note: these values represent part of the string list starting with STR_GOAL_QUESTION_BUTTON_CANCEL */
BUTTON_CANCEL = (1 << 0), ///< Cancel button.
BUTTON_OK = (1 << 1), ///< OK button.
BUTTON_NO = (1 << 2), ///< No button.
BUTTON_YES = (1 << 3), ///< Yes button.
BUTTON_DECLINE = (1 << 4), ///< Decline button.
BUTTON_ACCEPT = (1 << 5), ///< Accept button.
BUTTON_IGNORE = (1 << 6), ///< Ignore button.
BUTTON_RETRY = (1 << 7), ///< Retry button.
BUTTON_PREVIOUS = (1 << 8), ///< Previous button.
BUTTON_NEXT = (1 << 9), ///< Next button.
BUTTON_STOP = (1 << 10), ///< Stop button.
BUTTON_START = (1 << 11), ///< Start button.
BUTTON_GO = (1 << 12), ///< Go button.
BUTTON_CONTINUE = (1 << 13), ///< Continue button.
BUTTON_RESTART = (1 << 14), ///< Restart button.
BUTTON_POSTPONE = (1 << 15), ///< Postpone button.
BUTTON_SURRENDER = (1 << 16), ///< Surrender button.
BUTTON_CLOSE = (1 << 17), ///< Close button.
};
/**
* Check whether this is a valid goalID.
* @param goal_id The GoalID to check.
* @return True if and only if this goal is valid.
*/
static bool IsValidGoal(GoalID goal_id);
/**
* Create a new goal.
* @param company The company to create the goal for, or ScriptCompany::COMPANY_INVALID for all.
* @param goal The goal to add to the GUI (can be either a raw string, or a ScriptText object).
* @param type The type of the goal.
* @param destination The destination of the \a type type.
* @return The new GoalID, or GOAL_INVALID if it failed.
* @pre No ScriptCompanyMode may be in scope.
* @pre goal != NULL && len(goal) != 0.
* @pre company == COMPANY_INVALID || ResolveCompanyID(company) != COMPANY_INVALID.
*/
static GoalID New(ScriptCompany::CompanyID company, Text *goal, GoalType type, uint32 destination);
/**
* Remove a goal from the list.
* @param goal_id The goal to remove.
* @return True if the action succeeded.
* @pre No ScriptCompanyMode may be in scope.
* @pre IsValidGoal(goal_id).
*/
static bool Remove(GoalID goal_id);
/**
* Ask a question.
* @param uniqueid Your unique id to distinguish results of multiple questions in the returning event.
* @param company The company to ask the question, or ScriptCompany::COMPANY_INVALID for all.
* @param question The question to ask (can be either a raw string, or a ScriptText object).
* @param type The type of question that is being asked.
* @param buttons Any combinations (at least 1, up to 3) of buttons defined in QuestionButton. Like BUTTON_YES + BUTTON_NO.
* @return True if the action succeeded.
* @pre No ScriptCompanyMode may be in scope.
* @pre question != NULL && len(question) != 0.
* @pre company == COMPANY_INVALID || ResolveCompanyID(company) != COMPANY_INVALID.
* @pre CountBits(buttons) >= 1 && CountBits(buttons) <= 3.
* @note Replies to the question are given by you via the event ScriptEvent_GoalQuestionAnswer.
* @note There is no guarantee you ever get a reply on your question.
*/
static bool Question(uint16 uniqueid, ScriptCompany::CompanyID company, Text *question, QuestionType type, int buttons);
/**
* Close the question on all clients.
* @param uniqueid The uniqueid of the question you want to close.
* @return True if the action succeeded.
* @pre No ScriptCompanyMode may be in scope.
* @note If you send a question to a single company, and get a reply for them,
* the question is already closed on all clients. Only use this function if
* you want to timeout a question, or if you send the question to all
* companies, but you are only interested in the reply of the first.
*/
static bool CloseQuestion(uint16 uniqueid);
};
#endif /* SCRIPT_GOAL_HPP */
|