blob: e6102807902f078fbef0d4542fabe2cf63b360d1 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
|
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_basestation.hpp Base for stations/waypoint handling. */
#ifndef SCRIPT_BASESTATION_HPP
#define SCRIPT_BASESTATION_HPP
#include "script_text.hpp"
/**
* Base class for stations and waypoints.
* @api ai game
*/
class ScriptBaseStation : public ScriptObject {
public:
/**
* Special station IDs for building adjacent/new stations when
* the adjacent/distant join features are enabled.
*/
enum SpecialStationIDs {
STATION_NEW = 0xFFFD, ///< Build a new station
STATION_JOIN_ADJACENT = 0xFFFE, ///< Join an neighbouring station if one exists
STATION_INVALID = 0xFFFF, ///< Invalid station id.
};
/**
* Checks whether the given basestation is valid and owned by you.
* @param station_id The station to check.
* @return True if and only if the basestation is valid.
* @note IsValidBaseStation == (IsValidStation || IsValidWaypoint).
*/
static bool IsValidBaseStation(StationID station_id);
/**
* Get the name of a basestation.
* @param station_id The basestation to get the name of.
* @pre IsValidBaseStation(station_id).
* @return The name of the station.
*/
static char *GetName(StationID station_id);
/**
* Set the name this basestation.
* @param station_id The basestation to set the name of.
* @param name The new name of the station (can be either a raw string, or a ScriptText object).
* @pre IsValidBaseStation(station_id).
* @pre name != NULL && len(name) != 0.
* @game @pre Valid ScriptCompanyMode active in scope.
* @exception ScriptError::ERR_NAME_IS_NOT_UNIQUE
* @return True if the name was changed.
*/
static bool SetName(StationID station_id, Text *name);
/**
* Get the current location of a basestation.
* @param station_id The basestation to get the location of.
* @pre IsValidBaseStation(station_id).
* @return The tile the basestation sign above it.
* @note The tile is not necessarily a station tile (and if it is, it could also belong to another station).
* @see ScriptTileList_StationType.
*/
static TileIndex GetLocation(StationID station_id);
/**
* Get the last date a station part was added to this station.
* @param station_id The station to look at.
* @return The last date some part of this station was build.
*/
static int32 GetConstructionDate(StationID station_id);
};
#endif /* SCRIPT_BASESTATION_HPP */
|