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path: root/src/script/api/game/game_controller.hpp.sq
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/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

#include "../script_controller.hpp"

template <> const char *GetClassName<ScriptController, ST_GS>() { return "GSController"; }

void SQGSController_Register(Squirrel *engine)
{
	DefSQClass<ScriptController, ST_GS> SQGSController("GSController");
	SQGSController.PreRegister(engine);

	SQGSController.DefSQStaticMethod(engine, &ScriptController::GetTick,           "GetTick",           1, ".");
	SQGSController.DefSQStaticMethod(engine, &ScriptController::GetOpsTillSuspend, "GetOpsTillSuspend", 1, ".");
	SQGSController.DefSQStaticMethod(engine, &ScriptController::SetCommandDelay,   "SetCommandDelay",   2, ".i");
	SQGSController.DefSQStaticMethod(engine, &ScriptController::Sleep,             "Sleep",             2, ".i");
	SQGSController.DefSQStaticMethod(engine, &ScriptController::Break,             "Break",             2, ".s");
	SQGSController.DefSQStaticMethod(engine, &ScriptController::GetSetting,        "GetSetting",        2, ".s");
	SQGSController.DefSQStaticMethod(engine, &ScriptController::GetVersion,        "GetVersion",        1, ".");
	SQGSController.DefSQStaticMethod(engine, &ScriptController::Print,             "Print",             3, ".bs");

	SQGSController.PostRegister(engine);

	/* Register the import statement to the global scope */
	SQGSController.DefSQStaticMethod(engine, &ScriptController::Import,            "import",            4, ".ssi");
}