1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
|
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file saveload.cpp
* All actions handling saving and loading goes on in this file. The general actions
* are as follows for saving a game (loading is analogous):
* <ol>
* <li>initialize the writer by creating a temporary memory-buffer for it
* <li>go through all to-be saved elements, each 'chunk' (ChunkHandler) prefixed by a label
* <li>use their description array (SaveLoad) to know what elements to save and in what version
* of the game it was active (used when loading)
* <li>write all data byte-by-byte to the temporary buffer so it is endian-safe
* <li>when the buffer is full; flush it to the output (eg save to file) (_sl.buf, _sl.bufp, _sl.bufe)
* <li>repeat this until everything is done, and flush any remaining output to file
* </ol>
*/
#include "../stdafx.h"
#include "../openttd.h"
#include "../debug.h"
#include "../station_base.h"
#include "../thread/thread.h"
#include "../town.h"
#include "../network/network.h"
#include "../variables.h"
#include "../window_func.h"
#include "../strings_func.h"
#include "../gfx_func.h"
#include "../core/endian_func.hpp"
#include "../vehicle_base.h"
#include "../company_func.h"
#include "../date_func.h"
#include "../autoreplace_base.h"
#include "../roadstop_base.h"
#include "../statusbar_gui.h"
#include "../fileio_func.h"
#include "../gamelog.h"
#include "../string_func.h"
#include "../engine_base.h"
#include "table/strings.h"
#include "saveload_internal.h"
extern const uint16 SAVEGAME_VERSION = 131;
SavegameType _savegame_type; ///< type of savegame we are loading
uint32 _ttdp_version; ///< version of TTDP savegame (if applicable)
uint16 _sl_version; ///< the major savegame version identifier
byte _sl_minor_version; ///< the minor savegame version, DO NOT USE!
char _savegame_format[8]; ///< how to compress savegames
typedef void WriterProc(size_t len);
typedef size_t ReaderProc();
/** What are we currently doing? */
enum SaveLoadAction {
SLA_LOAD, ///< loading
SLA_SAVE, ///< saving
SLA_PTRS, ///< fixing pointers
};
enum NeedLength {
NL_NONE = 0, ///< not working in NeedLength mode
NL_WANTLENGTH = 1, ///< writing length and data
NL_CALCLENGTH = 2, ///< need to calculate the length
};
/** The saveload struct, containing reader-writer functions, bufffer, version, etc. */
struct SaveLoadParams {
SaveLoadAction action; ///< are we doing a save or a load atm.
NeedLength need_length; ///< working in NeedLength (Autolength) mode?
byte block_mode; ///< ???
bool error; ///< did an error occur or not
size_t obj_len; ///< the length of the current object we are busy with
int array_index, last_array_index; ///< in the case of an array, the current and last positions
size_t offs_base; ///< the offset in number of bytes since we started writing data (eg uncompressed savegame size)
WriterProc *write_bytes; ///< savegame writer function
ReaderProc *read_bytes; ///< savegame loader function
const ChunkHandler * const *chs; ///< the chunk of data that is being processed atm (vehicles, signs, etc.)
/* When saving/loading savegames, they are always saved to a temporary memory-place
* to be flushed to file (save) or to final place (load) when full. */
byte *bufp, *bufe; ///< bufp(ointer) gives the current position in the buffer bufe(nd) gives the end of the buffer
/* these 3 may be used by compressor/decompressors. */
byte *buf; ///< pointer to temporary memory to read/write, initialized by SaveLoadFormat->initread/write
byte *buf_ori; ///< pointer to the original memory location of buf, used to free it afterwards
uint bufsize; ///< the size of the temporary memory *buf
FILE *fh; ///< the file from which is read or written to
void (*excpt_uninit)(); ///< the function to execute on any encountered error
StringID error_str; ///< the translateable error message to show
char *extra_msg; ///< the error message
};
static SaveLoadParams _sl;
/** Error handler, calls longjmp to simulate an exception.
* @todo this was used to have a central place to handle errors, but it is
* pretty ugly, and seriously interferes with any multithreaded approaches */
static void NORETURN SlError(StringID string, const char *extra_msg = NULL)
{
_sl.error_str = string;
free(_sl.extra_msg);
_sl.extra_msg = (extra_msg == NULL) ? NULL : strdup(extra_msg);
throw std::exception();
}
typedef void (*AsyncSaveFinishProc)();
static AsyncSaveFinishProc _async_save_finish = NULL;
static ThreadObject *_save_thread;
/**
* Called by save thread to tell we finished saving.
*/
static void SetAsyncSaveFinish(AsyncSaveFinishProc proc)
{
if (_exit_game) return;
while (_async_save_finish != NULL) CSleep(10);
_async_save_finish = proc;
}
/**
* Handle async save finishes.
*/
void ProcessAsyncSaveFinish()
{
if (_async_save_finish == NULL) return;
_async_save_finish();
_async_save_finish = NULL;
if (_save_thread != NULL) {
_save_thread->Join();
delete _save_thread;
_save_thread = NULL;
}
}
/**
* Fill the input buffer by reading from the file with the given reader
*/
static void SlReadFill()
{
size_t len = _sl.read_bytes();
if (len == 0) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Unexpected end of chunk");
_sl.bufp = _sl.buf;
_sl.bufe = _sl.buf + len;
_sl.offs_base += len;
}
static inline size_t SlGetOffs() {return _sl.offs_base - (_sl.bufe - _sl.bufp);}
static inline uint SlReadArrayLength();
/** Return the size in bytes of a certain type of normal/atomic variable
* as it appears in memory. See VarTypes
* @param conv VarType type of variable that is used for calculating the size
* @return Return the size of this type in bytes */
static inline uint SlCalcConvMemLen(VarType conv)
{
static const byte conv_mem_size[] = {1, 1, 1, 2, 2, 4, 4, 8, 8, 0};
byte length = GB(conv, 4, 4);
switch (length << 4) {
case SLE_VAR_STRB:
case SLE_VAR_STRBQ:
case SLE_VAR_STR:
case SLE_VAR_STRQ:
return SlReadArrayLength();
default:
assert(length < lengthof(conv_mem_size));
return conv_mem_size[length];
}
}
/** Return the size in bytes of a certain type of normal/atomic variable
* as it appears in a saved game. See VarTypes
* @param conv VarType type of variable that is used for calculating the size
* @return Return the size of this type in bytes */
static inline byte SlCalcConvFileLen(VarType conv)
{
static const byte conv_file_size[] = {1, 1, 2, 2, 4, 4, 8, 8, 2};
byte length = GB(conv, 0, 4);
assert(length < lengthof(conv_file_size));
return conv_file_size[length];
}
/** Return the size in bytes of a reference (pointer) */
static inline size_t SlCalcRefLen() {return CheckSavegameVersion(69) ? 2 : 4;}
/** Flush the output buffer by writing to disk with the given reader.
* If the buffer pointer has not yet been set up, set it up now. Usually
* only called when the buffer is full, or there is no more data to be processed
*/
static void SlWriteFill()
{
/* flush the buffer to disk (the writer) */
if (_sl.bufp != NULL) {
uint len = _sl.bufp - _sl.buf;
_sl.offs_base += len;
if (len) _sl.write_bytes(len);
}
/* All the data from the buffer has been written away, rewind to the beginning
* to start reading in more data */
_sl.bufp = _sl.buf;
_sl.bufe = _sl.buf + _sl.bufsize;
}
/** Read in a single byte from file. If the temporary buffer is full,
* flush it to its final destination
* @return return the read byte from file
*/
static inline byte SlReadByteInternal()
{
if (_sl.bufp == _sl.bufe) SlReadFill();
return *_sl.bufp++;
}
/** Wrapper for SlReadByteInternal */
byte SlReadByte() {return SlReadByteInternal();}
/** Write away a single byte from memory. If the temporary buffer is full,
* flush it to its destination (file)
* @param b the byte that is currently written
*/
static inline void SlWriteByteInternal(byte b)
{
if (_sl.bufp == _sl.bufe) SlWriteFill();
*_sl.bufp++ = b;
}
/** Wrapper for SlWriteByteInternal */
void SlWriteByte(byte b) {SlWriteByteInternal(b);}
static inline int SlReadUint16()
{
int x = SlReadByte() << 8;
return x | SlReadByte();
}
static inline uint32 SlReadUint32()
{
uint32 x = SlReadUint16() << 16;
return x | SlReadUint16();
}
static inline uint64 SlReadUint64()
{
uint32 x = SlReadUint32();
uint32 y = SlReadUint32();
return (uint64)x << 32 | y;
}
static inline void SlWriteUint16(uint16 v)
{
SlWriteByte(GB(v, 8, 8));
SlWriteByte(GB(v, 0, 8));
}
static inline void SlWriteUint32(uint32 v)
{
SlWriteUint16(GB(v, 16, 16));
SlWriteUint16(GB(v, 0, 16));
}
static inline void SlWriteUint64(uint64 x)
{
SlWriteUint32((uint32)(x >> 32));
SlWriteUint32((uint32)x);
}
/**
* Read in the header descriptor of an object or an array.
* If the highest bit is set (7), then the index is bigger than 127
* elements, so use the next byte to read in the real value.
* The actual value is then both bytes added with the first shifted
* 8 bits to the left, and dropping the highest bit (which only indicated a big index).
* x = ((x & 0x7F) << 8) + SlReadByte();
* @return Return the value of the index
*/
static uint SlReadSimpleGamma()
{
uint i = SlReadByte();
if (HasBit(i, 7)) {
i &= ~0x80;
if (HasBit(i, 6)) {
i &= ~0x40;
if (HasBit(i, 5)) {
i &= ~0x20;
if (HasBit(i, 4))
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Unsupported gamma");
i = (i << 8) | SlReadByte();
}
i = (i << 8) | SlReadByte();
}
i = (i << 8) | SlReadByte();
}
return i;
}
/**
* Write the header descriptor of an object or an array.
* If the element is bigger than 127, use 2 bytes for saving
* and use the highest byte of the first written one as a notice
* that the length consists of 2 bytes, etc.. like this:
* 0xxxxxxx
* 10xxxxxx xxxxxxxx
* 110xxxxx xxxxxxxx xxxxxxxx
* 1110xxxx xxxxxxxx xxxxxxxx xxxxxxxx
* @param i Index being written
*/
static void SlWriteSimpleGamma(size_t i)
{
if (i >= (1 << 7)) {
if (i >= (1 << 14)) {
if (i >= (1 << 21)) {
assert(i < (1 << 28));
SlWriteByte((byte)(0xE0 | (i >> 24)));
SlWriteByte((byte)(i >> 16));
} else {
SlWriteByte((byte)(0xC0 | (i >> 16)));
}
SlWriteByte((byte)(i >> 8));
} else {
SlWriteByte((byte)(0x80 | (i >> 8)));
}
}
SlWriteByte((byte)i);
}
/** Return how many bytes used to encode a gamma value */
static inline uint SlGetGammaLength(size_t i)
{
return 1 + (i >= (1 << 7)) + (i >= (1 << 14)) + (i >= (1 << 21));
}
static inline uint SlReadSparseIndex() {return SlReadSimpleGamma();}
static inline void SlWriteSparseIndex(uint index) {SlWriteSimpleGamma(index);}
static inline uint SlReadArrayLength() {return SlReadSimpleGamma();}
static inline void SlWriteArrayLength(size_t length) {SlWriteSimpleGamma(length);}
static inline uint SlGetArrayLength(size_t length) {return SlGetGammaLength(length);}
void SlSetArrayIndex(uint index)
{
_sl.need_length = NL_WANTLENGTH;
_sl.array_index = index;
}
static size_t _next_offs;
/**
* Iterate through the elements of an array and read the whole thing
* @return The index of the object, or -1 if we have reached the end of current block
*/
int SlIterateArray()
{
int index;
/* After reading in the whole array inside the loop
* we must have read in all the data, so we must be at end of current block. */
if (_next_offs != 0 && SlGetOffs() != _next_offs) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Invalid chunk size");
while (true) {
uint length = SlReadArrayLength();
if (length == 0) {
_next_offs = 0;
return -1;
}
_sl.obj_len = --length;
_next_offs = SlGetOffs() + length;
switch (_sl.block_mode) {
case CH_SPARSE_ARRAY: index = (int)SlReadSparseIndex(); break;
case CH_ARRAY: index = _sl.array_index++; break;
default:
DEBUG(sl, 0, "SlIterateArray error");
return -1; // error
}
if (length != 0) return index;
}
}
/**
* Sets the length of either a RIFF object or the number of items in an array.
* This lets us load an object or an array of arbitrary size
* @param length The length of the sought object/array
*/
void SlSetLength(size_t length)
{
assert(_sl.action == SLA_SAVE);
switch (_sl.need_length) {
case NL_WANTLENGTH:
_sl.need_length = NL_NONE;
switch (_sl.block_mode) {
case CH_RIFF:
/* Ugly encoding of >16M RIFF chunks
* The lower 24 bits are normal
* The uppermost 4 bits are bits 24:27 */
assert(length < (1 << 28));
SlWriteUint32((uint32)((length & 0xFFFFFF) | ((length >> 24) << 28)));
break;
case CH_ARRAY:
assert(_sl.last_array_index <= _sl.array_index);
while (++_sl.last_array_index <= _sl.array_index)
SlWriteArrayLength(1);
SlWriteArrayLength(length + 1);
break;
case CH_SPARSE_ARRAY:
SlWriteArrayLength(length + 1 + SlGetArrayLength(_sl.array_index)); // Also include length of sparse index.
SlWriteSparseIndex(_sl.array_index);
break;
default: NOT_REACHED();
}
break;
case NL_CALCLENGTH:
_sl.obj_len += (int)length;
break;
default: NOT_REACHED();
}
}
/**
* Save/Load bytes. These do not need to be converted to Little/Big Endian
* so directly write them or read them to/from file
* @param ptr The source or destination of the object being manipulated
* @param length number of bytes this fast CopyBytes lasts
*/
static void SlCopyBytes(void *ptr, size_t length)
{
byte *p = (byte *)ptr;
switch (_sl.action) {
case SLA_LOAD:
for (; length != 0; length--) { *p++ = SlReadByteInternal(); }
break;
case SLA_SAVE:
for (; length != 0; length--) { SlWriteByteInternal(*p++); }
break;
default: NOT_REACHED();
}
}
/** Read in bytes from the file/data structure but don't do
* anything with them, discarding them in effect
* @param length The amount of bytes that is being treated this way
*/
static inline void SlSkipBytes(size_t length)
{
for (; length != 0; length--) SlReadByte();
}
/* Get the length of the current object */
size_t SlGetFieldLength() {return _sl.obj_len;}
/** Return a signed-long version of the value of a setting
* @param ptr pointer to the variable
* @param conv type of variable, can be a non-clean
* type, eg one with other flags because it is parsed
* @return returns the value of the pointer-setting */
int64 ReadValue(const void *ptr, VarType conv)
{
switch (GetVarMemType(conv)) {
case SLE_VAR_BL: return (*(bool *)ptr != 0);
case SLE_VAR_I8: return *(int8 *)ptr;
case SLE_VAR_U8: return *(byte *)ptr;
case SLE_VAR_I16: return *(int16 *)ptr;
case SLE_VAR_U16: return *(uint16*)ptr;
case SLE_VAR_I32: return *(int32 *)ptr;
case SLE_VAR_U32: return *(uint32*)ptr;
case SLE_VAR_I64: return *(int64 *)ptr;
case SLE_VAR_U64: return *(uint64*)ptr;
case SLE_VAR_NULL:return 0;
default: NOT_REACHED();
}
}
/** Write the value of a setting
* @param ptr pointer to the variable
* @param conv type of variable, can be a non-clean type, eg
* with other flags. It is parsed upon read
* @param val the new value being given to the variable */
void WriteValue(void *ptr, VarType conv, int64 val)
{
switch (GetVarMemType(conv)) {
case SLE_VAR_BL: *(bool *)ptr = (val != 0); break;
case SLE_VAR_I8: *(int8 *)ptr = val; break;
case SLE_VAR_U8: *(byte *)ptr = val; break;
case SLE_VAR_I16: *(int16 *)ptr = val; break;
case SLE_VAR_U16: *(uint16*)ptr = val; break;
case SLE_VAR_I32: *(int32 *)ptr = val; break;
case SLE_VAR_U32: *(uint32*)ptr = val; break;
case SLE_VAR_I64: *(int64 *)ptr = val; break;
case SLE_VAR_U64: *(uint64*)ptr = val; break;
case SLE_VAR_NAME: *(char**)ptr = CopyFromOldName(val); break;
case SLE_VAR_NULL: break;
default: NOT_REACHED();
}
}
/**
* Handle all conversion and typechecking of variables here.
* In the case of saving, read in the actual value from the struct
* and then write them to file, endian safely. Loading a value
* goes exactly the opposite way
* @param ptr The object being filled/read
* @param conv VarType type of the current element of the struct
*/
static void SlSaveLoadConv(void *ptr, VarType conv)
{
switch (_sl.action) {
case SLA_SAVE: {
int64 x = ReadValue(ptr, conv);
/* Write the value to the file and check if its value is in the desired range */
switch (GetVarFileType(conv)) {
case SLE_FILE_I8: assert(x >= -128 && x <= 127); SlWriteByte(x);break;
case SLE_FILE_U8: assert(x >= 0 && x <= 255); SlWriteByte(x);break;
case SLE_FILE_I16:assert(x >= -32768 && x <= 32767); SlWriteUint16(x);break;
case SLE_FILE_STRINGID:
case SLE_FILE_U16:assert(x >= 0 && x <= 65535); SlWriteUint16(x);break;
case SLE_FILE_I32:
case SLE_FILE_U32: SlWriteUint32((uint32)x);break;
case SLE_FILE_I64:
case SLE_FILE_U64: SlWriteUint64(x);break;
default: NOT_REACHED();
}
break;
}
case SLA_LOAD: {
int64 x;
/* Read a value from the file */
switch (GetVarFileType(conv)) {
case SLE_FILE_I8: x = (int8 )SlReadByte(); break;
case SLE_FILE_U8: x = (byte )SlReadByte(); break;
case SLE_FILE_I16: x = (int16 )SlReadUint16(); break;
case SLE_FILE_U16: x = (uint16)SlReadUint16(); break;
case SLE_FILE_I32: x = (int32 )SlReadUint32(); break;
case SLE_FILE_U32: x = (uint32)SlReadUint32(); break;
case SLE_FILE_I64: x = (int64 )SlReadUint64(); break;
case SLE_FILE_U64: x = (uint64)SlReadUint64(); break;
case SLE_FILE_STRINGID: x = RemapOldStringID((uint16)SlReadUint16()); break;
default: NOT_REACHED();
}
/* Write The value to the struct. These ARE endian safe. */
WriteValue(ptr, conv, x);
break;
}
case SLA_PTRS: break;
default: NOT_REACHED();
}
}
/** Calculate the net length of a string. This is in almost all cases
* just strlen(), but if the string is not properly terminated, we'll
* resort to the maximum length of the buffer.
* @param ptr pointer to the stringbuffer
* @param length maximum length of the string (buffer). If -1 we don't care
* about a maximum length, but take string length as it is.
* @return return the net length of the string */
static inline size_t SlCalcNetStringLen(const char *ptr, size_t length)
{
if (ptr == NULL) return 0;
return min(strlen(ptr), length - 1);
}
/** Calculate the gross length of the string that it
* will occupy in the savegame. This includes the real length, returned
* by SlCalcNetStringLen and the length that the index will occupy.
* @param ptr pointer to the stringbuffer
* @param length maximum length of the string (buffer size, etc.)
* @param conv type of data been used
* @return return the gross length of the string */
static inline size_t SlCalcStringLen(const void *ptr, size_t length, VarType conv)
{
size_t len;
const char *str;
switch (GetVarMemType(conv)) {
default: NOT_REACHED();
case SLE_VAR_STR:
case SLE_VAR_STRQ:
str = *(const char**)ptr;
len = SIZE_MAX;
break;
case SLE_VAR_STRB:
case SLE_VAR_STRBQ:
str = (const char*)ptr;
len = length;
break;
}
len = SlCalcNetStringLen(str, len);
return len + SlGetArrayLength(len); // also include the length of the index
}
/**
* Save/Load a string.
* @param ptr the string being manipulated
* @param length of the string (full length)
* @param conv must be SLE_FILE_STRING */
static void SlString(void *ptr, size_t length, VarType conv)
{
switch (_sl.action) {
case SLA_SAVE: {
size_t len;
switch (GetVarMemType(conv)) {
default: NOT_REACHED();
case SLE_VAR_STRB:
case SLE_VAR_STRBQ:
len = SlCalcNetStringLen((char *)ptr, length);
break;
case SLE_VAR_STR:
case SLE_VAR_STRQ:
ptr = *(char **)ptr;
len = SlCalcNetStringLen((char *)ptr, SIZE_MAX);
break;
}
SlWriteArrayLength(len);
SlCopyBytes(ptr, len);
break;
}
case SLA_LOAD: {
size_t len = SlReadArrayLength();
switch (GetVarMemType(conv)) {
default: NOT_REACHED();
case SLE_VAR_STRB:
case SLE_VAR_STRBQ:
if (len >= length) {
DEBUG(sl, 1, "String length in savegame is bigger than buffer, truncating");
SlCopyBytes(ptr, length);
SlSkipBytes(len - length);
len = length - 1;
} else {
SlCopyBytes(ptr, len);
}
break;
case SLE_VAR_STR:
case SLE_VAR_STRQ: // Malloc'd string, free previous incarnation, and allocate
free(*(char **)ptr);
if (len == 0) {
*(char **)ptr = NULL;
} else {
*(char **)ptr = MallocT<char>(len + 1); // terminating '\0'
ptr = *(char **)ptr;
SlCopyBytes(ptr, len);
}
break;
}
((char *)ptr)[len] = '\0'; // properly terminate the string
str_validate((char *)ptr, (char *)ptr + len);
break;
}
case SLA_PTRS: break;
default: NOT_REACHED();
}
}
/**
* Return the size in bytes of a certain type of atomic array
* @param length The length of the array counted in elements
* @param conv VarType type of the variable that is used in calculating the size
*/
static inline size_t SlCalcArrayLen(size_t length, VarType conv)
{
return SlCalcConvFileLen(conv) * length;
}
/**
* Save/Load an array.
* @param array The array being manipulated
* @param length The length of the array in elements
* @param conv VarType type of the atomic array (int, byte, uint64, etc.)
*/
void SlArray(void *array, size_t length, VarType conv)
{
if (_sl.action == SLA_PTRS) return;
/* Automatically calculate the length? */
if (_sl.need_length != NL_NONE) {
SlSetLength(SlCalcArrayLen(length, conv));
/* Determine length only? */
if (_sl.need_length == NL_CALCLENGTH) return;
}
/* NOTICE - handle some buggy stuff, in really old versions everything was saved
* as a byte-type. So detect this, and adjust array size accordingly */
if (_sl.action != SLA_SAVE && _sl_version == 0) {
/* all arrays except difficulty settings */
if (conv == SLE_INT16 || conv == SLE_UINT16 || conv == SLE_STRINGID ||
conv == SLE_INT32 || conv == SLE_UINT32) {
SlCopyBytes(array, length * SlCalcConvFileLen(conv));
return;
}
/* used for conversion of Money 32bit->64bit */
if (conv == (SLE_FILE_I32 | SLE_VAR_I64)) {
for (uint i = 0; i < length; i++) {
((int64*)array)[i] = (int32)BSWAP32(SlReadUint32());
}
return;
}
}
/* If the size of elements is 1 byte both in file and memory, no special
* conversion is needed, use specialized copy-copy function to speed up things */
if (conv == SLE_INT8 || conv == SLE_UINT8) {
SlCopyBytes(array, length);
} else {
byte *a = (byte*)array;
byte mem_size = SlCalcConvMemLen(conv);
for (; length != 0; length --) {
SlSaveLoadConv(a, conv);
a += mem_size; // get size
}
}
}
static size_t ReferenceToInt(const void *obj, SLRefType rt);
static void *IntToReference(size_t index, SLRefType rt);
/**
* Return the size in bytes of a list
* @param list The std::list to find the size of
*/
static inline size_t SlCalcListLen(const void *list)
{
std::list<void *> *l = (std::list<void *> *) list;
int type_size = CheckSavegameVersion(69) ? 2 : 4;
/* Each entry is saved as type_size bytes, plus type_size bytes are used for the length
* of the list */
return l->size() * type_size + type_size;
}
/**
* Save/Load a list.
* @param list The list being manipulated
* @param conv SLRefType type of the list (Vehicle *, Station *, etc)
*/
static void SlList(void *list, SLRefType conv)
{
/* Automatically calculate the length? */
if (_sl.need_length != NL_NONE) {
SlSetLength(SlCalcListLen(list));
/* Determine length only? */
if (_sl.need_length == NL_CALCLENGTH) return;
}
typedef std::list<void *> PtrList;
PtrList *l = (PtrList *)list;
switch (_sl.action) {
case SLA_SAVE: {
SlWriteUint32((uint32)l->size());
PtrList::iterator iter;
for (iter = l->begin(); iter != l->end(); ++iter) {
void *ptr = *iter;
SlWriteUint32((uint32)ReferenceToInt(ptr, conv));
}
break;
}
case SLA_LOAD: {
size_t length = CheckSavegameVersion(69) ? SlReadUint16() : SlReadUint32();
/* Load each reference and push to the end of the list */
for (size_t i = 0; i < length; i++) {
size_t data = CheckSavegameVersion(69) ? SlReadUint16() : SlReadUint32();
l->push_back((void *)data);
}
break;
}
case SLA_PTRS: {
PtrList temp = *l;
l->clear();
PtrList::iterator iter;
for (iter = temp.begin(); iter != temp.end(); ++iter) {
void *ptr = IntToReference((size_t)*iter, conv);
l->push_back(ptr);
}
break;
}
default: NOT_REACHED();
}
}
/** Are we going to save this object or not? */
static inline bool SlIsObjectValidInSavegame(const SaveLoad *sld)
{
if (_sl_version < sld->version_from || _sl_version > sld->version_to) return false;
if (sld->conv & SLF_SAVE_NO) return false;
return true;
}
/** Are we going to load this variable when loading a savegame or not?
* @note If the variable is skipped it is skipped in the savegame
* bytestream itself as well, so there is no need to skip it somewhere else */
static inline bool SlSkipVariableOnLoad(const SaveLoad *sld)
{
if ((sld->conv & SLF_NETWORK_NO) && _sl.action != SLA_SAVE && _networking && !_network_server) {
SlSkipBytes(SlCalcConvMemLen(sld->conv) * sld->length);
return true;
}
return false;
}
/**
* Calculate the size of an object.
* @param object to be measured
* @param sld The SaveLoad description of the object so we know how to manipulate it
* @return size of given objetc
*/
size_t SlCalcObjLength(const void *object, const SaveLoad *sld)
{
size_t length = 0;
/* Need to determine the length and write a length tag. */
for (; sld->cmd != SL_END; sld++) {
length += SlCalcObjMemberLength(object, sld);
}
return length;
}
size_t SlCalcObjMemberLength(const void *object, const SaveLoad *sld)
{
assert(_sl.action == SLA_SAVE);
switch (sld->cmd) {
case SL_VAR:
case SL_REF:
case SL_ARR:
case SL_STR:
case SL_LST:
/* CONDITIONAL saveload types depend on the savegame version */
if (!SlIsObjectValidInSavegame(sld)) break;
switch (sld->cmd) {
case SL_VAR: return SlCalcConvFileLen(sld->conv);
case SL_REF: return SlCalcRefLen();
case SL_ARR: return SlCalcArrayLen(sld->length, sld->conv);
case SL_STR: return SlCalcStringLen(GetVariableAddress(object, sld), sld->length, sld->conv);
case SL_LST: return SlCalcListLen(GetVariableAddress(object, sld));
default: NOT_REACHED();
}
break;
case SL_WRITEBYTE: return 1; // a byte is logically of size 1
case SL_VEH_INCLUDE: return SlCalcObjLength(object, GetVehicleDescription(VEH_END));
case SL_ST_INCLUDE: return SlCalcObjLength(object, GetBaseStationDescription());
default: NOT_REACHED();
}
return 0;
}
bool SlObjectMember(void *ptr, const SaveLoad *sld)
{
VarType conv = GB(sld->conv, 0, 8);
switch (sld->cmd) {
case SL_VAR:
case SL_REF:
case SL_ARR:
case SL_STR:
case SL_LST:
/* CONDITIONAL saveload types depend on the savegame version */
if (!SlIsObjectValidInSavegame(sld)) return false;
if (SlSkipVariableOnLoad(sld)) return false;
switch (sld->cmd) {
case SL_VAR: SlSaveLoadConv(ptr, conv); break;
case SL_REF: // Reference variable, translate
switch (_sl.action) {
case SLA_SAVE:
SlWriteUint32((uint32)ReferenceToInt(*(void **)ptr, (SLRefType)conv));
break;
case SLA_LOAD:
*(size_t *)ptr = CheckSavegameVersion(69) ? SlReadUint16() : SlReadUint32();
break;
case SLA_PTRS:
*(void **)ptr = IntToReference(*(size_t *)ptr, (SLRefType)conv);
break;
default: NOT_REACHED();
}
break;
case SL_ARR: SlArray(ptr, sld->length, conv); break;
case SL_STR: SlString(ptr, sld->length, conv); break;
case SL_LST: SlList(ptr, (SLRefType)conv); break;
default: NOT_REACHED();
}
break;
/* SL_WRITEBYTE translates a value of a variable to another one upon
* saving or loading.
* XXX - variable renaming abuse
* game_value: the value of the variable ingame is abused by sld->version_from
* file_value: the value of the variable in the savegame is abused by sld->version_to */
case SL_WRITEBYTE:
switch (_sl.action) {
case SLA_SAVE: SlWriteByte(sld->version_to); break;
case SLA_LOAD: *(byte *)ptr = sld->version_from; break;
case SLA_PTRS: break;
default: NOT_REACHED();
}
break;
/* SL_VEH_INCLUDE loads common code for vehicles */
case SL_VEH_INCLUDE:
SlObject(ptr, GetVehicleDescription(VEH_END));
break;
case SL_ST_INCLUDE:
SlObject(ptr, GetBaseStationDescription());
break;
default: NOT_REACHED();
}
return true;
}
/**
* Main SaveLoad function.
* @param object The object that is being saved or loaded
* @param sld The SaveLoad description of the object so we know how to manipulate it
*/
void SlObject(void *object, const SaveLoad *sld)
{
/* Automatically calculate the length? */
if (_sl.need_length != NL_NONE) {
SlSetLength(SlCalcObjLength(object, sld));
if (_sl.need_length == NL_CALCLENGTH) return;
}
for (; sld->cmd != SL_END; sld++) {
void *ptr = sld->global ? sld->address : GetVariableAddress(object, sld);
SlObjectMember(ptr, sld);
}
}
/**
* Save or Load (a list of) global variables
* @param sldg The global variable that is being loaded or saved
*/
void SlGlobList(const SaveLoadGlobVarList *sldg)
{
SlObject(NULL, (const SaveLoad*)sldg);
}
/**
* Do something of which I have no idea what it is :P
* @param proc The callback procedure that is called
* @param arg The variable that will be used for the callback procedure
*/
void SlAutolength(AutolengthProc *proc, void *arg)
{
size_t offs;
assert(_sl.action == SLA_SAVE);
/* Tell it to calculate the length */
_sl.need_length = NL_CALCLENGTH;
_sl.obj_len = 0;
proc(arg);
/* Setup length */
_sl.need_length = NL_WANTLENGTH;
SlSetLength(_sl.obj_len);
offs = SlGetOffs() + _sl.obj_len;
/* And write the stuff */
proc(arg);
if (offs != SlGetOffs()) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Invalid chunk size");
}
/**
* Load a chunk of data (eg vehicles, stations, etc.)
* @param ch The chunkhandler that will be used for the operation
*/
static void SlLoadChunk(const ChunkHandler *ch)
{
byte m = SlReadByte();
size_t len;
size_t endoffs;
_sl.block_mode = m;
_sl.obj_len = 0;
switch (m) {
case CH_ARRAY:
_sl.array_index = 0;
ch->load_proc();
break;
case CH_SPARSE_ARRAY:
ch->load_proc();
break;
default:
if ((m & 0xF) == CH_RIFF) {
/* Read length */
len = (SlReadByte() << 16) | ((m >> 4) << 24);
len += SlReadUint16();
_sl.obj_len = len;
endoffs = SlGetOffs() + len;
ch->load_proc();
if (SlGetOffs() != endoffs) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Invalid chunk size");
} else {
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Invalid chunk type");
}
break;
}
}
/* Stub Chunk handlers to only calculate length and do nothing else */
static ChunkSaveLoadProc *_tmp_proc_1;
static inline void SlStubSaveProc2(void *arg) {_tmp_proc_1();}
static void SlStubSaveProc() {SlAutolength(SlStubSaveProc2, NULL);}
/** Save a chunk of data (eg. vehicles, stations, etc.). Each chunk is
* prefixed by an ID identifying it, followed by data, and terminator where appropiate
* @param ch The chunkhandler that will be used for the operation
*/
static void SlSaveChunk(const ChunkHandler *ch)
{
ChunkSaveLoadProc *proc = ch->save_proc;
/* Don't save any chunk information if there is no save handler. */
if (proc == NULL) return;
SlWriteUint32(ch->id);
DEBUG(sl, 2, "Saving chunk %c%c%c%c", ch->id >> 24, ch->id >> 16, ch->id >> 8, ch->id);
if (ch->flags & CH_AUTO_LENGTH) {
/* Need to calculate the length. Solve that by calling SlAutoLength in the save_proc. */
_tmp_proc_1 = proc;
proc = SlStubSaveProc;
}
_sl.block_mode = ch->flags & CH_TYPE_MASK;
switch (ch->flags & CH_TYPE_MASK) {
case CH_RIFF:
_sl.need_length = NL_WANTLENGTH;
proc();
break;
case CH_ARRAY:
_sl.last_array_index = 0;
SlWriteByte(CH_ARRAY);
proc();
SlWriteArrayLength(0); // Terminate arrays
break;
case CH_SPARSE_ARRAY:
SlWriteByte(CH_SPARSE_ARRAY);
proc();
SlWriteArrayLength(0); // Terminate arrays
break;
default: NOT_REACHED();
}
}
/** Save all chunks */
static void SlSaveChunks()
{
const ChunkHandler *ch;
const ChunkHandler * const *chsc;
uint p;
for (p = 0; p != CH_NUM_PRI_LEVELS; p++) {
for (chsc = _sl.chs; (ch = *chsc++) != NULL;) {
while (true) {
if (((ch->flags >> CH_PRI_SHL) & (CH_NUM_PRI_LEVELS - 1)) == p)
SlSaveChunk(ch);
if (ch->flags & CH_LAST)
break;
ch++;
}
}
}
/* Terminator */
SlWriteUint32(0);
}
/** Find the ChunkHandler that will be used for processing the found
* chunk in the savegame or in memory
* @param id the chunk in question
* @return returns the appropiate chunkhandler
*/
static const ChunkHandler *SlFindChunkHandler(uint32 id)
{
const ChunkHandler *ch;
const ChunkHandler *const *chsc;
for (chsc = _sl.chs; (ch = *chsc++) != NULL;) {
for (;;) {
if (ch->id == id) return ch;
if (ch->flags & CH_LAST) break;
ch++;
}
}
return NULL;
}
/** Load all chunks */
static void SlLoadChunks()
{
uint32 id;
const ChunkHandler *ch;
for (id = SlReadUint32(); id != 0; id = SlReadUint32()) {
DEBUG(sl, 2, "Loading chunk %c%c%c%c", id >> 24, id >> 16, id >> 8, id);
ch = SlFindChunkHandler(id);
if (ch == NULL) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Unknown chunk type");
SlLoadChunk(ch);
}
}
static const char *_sl_ptrs_error; ///< error message if there was an error during fixing pointers, NULL otherwise
/** Fix all pointers (convert index -> pointer) */
static void SlFixPointers()
{
const ChunkHandler *ch;
const ChunkHandler * const *chsc;
_sl.action = SLA_PTRS;
_sl_ptrs_error = NULL;
DEBUG(sl, 1, "Fixing pointers");
for (chsc = _sl.chs; (ch = *chsc++) != NULL;) {
while (true) {
if (ch->ptrs_proc != NULL) {
DEBUG(sl, 2, "Fixing pointers for %c%c%c%c", ch->id >> 24, ch->id >> 16, ch->id >> 8, ch->id);
ch->ptrs_proc();
}
if (ch->flags & CH_LAST)
break;
ch++;
}
}
/* We need to fix all possible pointers even if there were invalid ones. This way pool cleaning will work fine. */
if (_sl_ptrs_error != NULL) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, _sl_ptrs_error);
DEBUG(sl, 1, "All pointers fixed");
assert(_sl.action == SLA_PTRS);
}
/*******************************************
********** START OF LZO CODE **************
*******************************************/
#define LZO_SIZE 8192
#include "../3rdparty/minilzo/minilzo.h"
static size_t ReadLZO()
{
byte out[LZO_SIZE + LZO_SIZE / 64 + 16 + 3 + 8];
uint32 tmp[2];
uint32 size;
lzo_uint len;
/* Read header*/
if (fread(tmp, sizeof(tmp), 1, _sl.fh) != 1) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE, "File read failed");
/* Check if size is bad */
((uint32*)out)[0] = size = tmp[1];
if (_sl_version != 0) {
tmp[0] = TO_BE32(tmp[0]);
size = TO_BE32(size);
}
if (size >= sizeof(out)) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Inconsistent size");
/* Read block */
if (fread(out + sizeof(uint32), size, 1, _sl.fh) != 1) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
/* Verify checksum */
if (tmp[0] != lzo_adler32(0, out, size + sizeof(uint32))) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Bad checksum");
/* Decompress */
lzo1x_decompress(out + sizeof(uint32) * 1, size, _sl.buf, &len, NULL);
return len;
}
/* p contains the pointer to the buffer, len contains the pointer to the length.
* len bytes will be written, p and l will be updated to reflect the next buffer. */
static void WriteLZO(size_t size)
{
byte out[LZO_SIZE + LZO_SIZE / 64 + 16 + 3 + 8];
byte wrkmem[sizeof(byte*) * 4096];
lzo_uint outlen;
lzo1x_1_compress(_sl.buf, (lzo_uint)size, out + sizeof(uint32) * 2, &outlen, wrkmem);
((uint32*)out)[1] = TO_BE32((uint32)outlen);
((uint32*)out)[0] = TO_BE32(lzo_adler32(0, out + sizeof(uint32), outlen + sizeof(uint32)));
if (fwrite(out, outlen + sizeof(uint32) * 2, 1, _sl.fh) != 1) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE);
}
static bool InitLZO()
{
_sl.bufsize = LZO_SIZE;
_sl.buf = _sl.buf_ori = MallocT<byte>(LZO_SIZE);
return true;
}
static void UninitLZO()
{
free(_sl.buf_ori);
}
/*********************************************
******** START OF NOCOMP CODE (uncompressed)*
*********************************************/
static size_t ReadNoComp()
{
return fread(_sl.buf, 1, LZO_SIZE, _sl.fh);
}
static void WriteNoComp(size_t size)
{
if (fwrite(_sl.buf, 1, size, _sl.fh) != size) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE);
}
static bool InitNoComp()
{
_sl.bufsize = LZO_SIZE;
_sl.buf = _sl.buf_ori = MallocT<byte>(LZO_SIZE);
return true;
}
static void UninitNoComp()
{
free(_sl.buf_ori);
}
/********************************************
********** START OF MEMORY CODE (in ram)****
********************************************/
#include "../gui.h"
struct ThreadedSave {
uint count;
byte ff_state;
bool saveinprogress;
CursorID cursor;
};
/** Save in chunks of 128 KiB. */
static const int MEMORY_CHUNK_SIZE = 128 * 1024;
/** Memory allocation for storing savegames in memory. */
static AutoFreeSmallVector<byte *, 16> _memory_savegame;
static ThreadedSave _ts;
static void WriteMem(size_t size)
{
_ts.count += (uint)size;
_sl.buf = CallocT<byte>(MEMORY_CHUNK_SIZE);
*_memory_savegame.Append() = _sl.buf;
}
static void UnInitMem()
{
_memory_savegame.Clear();
}
static bool InitMem()
{
_ts.count = 0;
_sl.bufsize = MEMORY_CHUNK_SIZE;
UnInitMem();
WriteMem(0);
return true;
}
/********************************************
********** START OF ZLIB CODE **************
********************************************/
#if defined(WITH_ZLIB)
#include <zlib.h>
static z_stream _z;
static bool InitReadZlib()
{
memset(&_z, 0, sizeof(_z));
if (inflateInit(&_z) != Z_OK) return false;
_sl.bufsize = 4096;
_sl.buf = _sl.buf_ori = MallocT<byte>(4096 + 4096); // also contains fread buffer
return true;
}
static size_t ReadZlib()
{
int r;
_z.next_out = _sl.buf;
_z.avail_out = 4096;
do {
/* read more bytes from the file? */
if (_z.avail_in == 0) {
_z.avail_in = (uint)fread(_z.next_in = _sl.buf + 4096, 1, 4096, _sl.fh);
}
/* inflate the data */
r = inflate(&_z, 0);
if (r == Z_STREAM_END)
break;
if (r != Z_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "inflate() failed");
} while (_z.avail_out);
return 4096 - _z.avail_out;
}
static void UninitReadZlib()
{
inflateEnd(&_z);
free(_sl.buf_ori);
}
static bool InitWriteZlib()
{
memset(&_z, 0, sizeof(_z));
if (deflateInit(&_z, 6) != Z_OK) return false;
_sl.bufsize = 4096;
_sl.buf = _sl.buf_ori = MallocT<byte>(4096);
return true;
}
static void WriteZlibLoop(z_streamp z, byte *p, size_t len, int mode)
{
byte buf[1024]; // output buffer
int r;
uint n;
z->next_in = p;
z->avail_in = (uInt)len;
do {
z->next_out = buf;
z->avail_out = sizeof(buf);
/**
* For the poor next soul who sees many valgrind warnings of the
* "Conditional jump or move depends on uninitialised value(s)" kind:
* According to the author of zlib it is not a bug and it won't be fixed.
* http://groups.google.com/group/comp.compression/browse_thread/thread/b154b8def8c2a3ef/cdf9b8729ce17ee2
* [Mark Adler, Feb 24 2004, 'zlib-1.2.1 valgrind warnings' in the newgroup comp.compression]
**/
r = deflate(z, mode);
/* bytes were emitted? */
if ((n = sizeof(buf) - z->avail_out) != 0) {
if (fwrite(buf, n, 1, _sl.fh) != 1) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE);
}
if (r == Z_STREAM_END)
break;
if (r != Z_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "zlib returned error code");
} while (z->avail_in || !z->avail_out);
}
static void WriteZlib(size_t len)
{
WriteZlibLoop(&_z, _sl.buf, len, 0);
}
static void UninitWriteZlib()
{
/* flush any pending output. */
if (_sl.fh) WriteZlibLoop(&_z, NULL, 0, Z_FINISH);
deflateEnd(&_z);
free(_sl.buf_ori);
}
#endif /* WITH_ZLIB */
/*******************************************
************* END OF CODE *****************
*******************************************/
/* these define the chunks */
extern const ChunkHandler _gamelog_chunk_handlers[];
extern const ChunkHandler _map_chunk_handlers[];
extern const ChunkHandler _misc_chunk_handlers[];
extern const ChunkHandler _name_chunk_handlers[];
extern const ChunkHandler _cheat_chunk_handlers[] ;
extern const ChunkHandler _setting_chunk_handlers[];
extern const ChunkHandler _company_chunk_handlers[];
extern const ChunkHandler _engine_chunk_handlers[];
extern const ChunkHandler _veh_chunk_handlers[];
extern const ChunkHandler _waypoint_chunk_handlers[];
extern const ChunkHandler _depot_chunk_handlers[];
extern const ChunkHandler _order_chunk_handlers[];
extern const ChunkHandler _town_chunk_handlers[];
extern const ChunkHandler _sign_chunk_handlers[];
extern const ChunkHandler _station_chunk_handlers[];
extern const ChunkHandler _industry_chunk_handlers[];
extern const ChunkHandler _economy_chunk_handlers[];
extern const ChunkHandler _subsidy_chunk_handlers[];
extern const ChunkHandler _ai_chunk_handlers[];
extern const ChunkHandler _animated_tile_chunk_handlers[];
extern const ChunkHandler _newgrf_chunk_handlers[];
extern const ChunkHandler _group_chunk_handlers[];
extern const ChunkHandler _cargopacket_chunk_handlers[];
extern const ChunkHandler _autoreplace_chunk_handlers[];
extern const ChunkHandler _labelmaps_chunk_handlers[];
static const ChunkHandler * const _chunk_handlers[] = {
_gamelog_chunk_handlers,
_map_chunk_handlers,
_misc_chunk_handlers,
_name_chunk_handlers,
_cheat_chunk_handlers,
_setting_chunk_handlers,
_veh_chunk_handlers,
_waypoint_chunk_handlers,
_depot_chunk_handlers,
_order_chunk_handlers,
_industry_chunk_handlers,
_economy_chunk_handlers,
_subsidy_chunk_handlers,
_engine_chunk_handlers,
_town_chunk_handlers,
_sign_chunk_handlers,
_station_chunk_handlers,
_company_chunk_handlers,
_ai_chunk_handlers,
_animated_tile_chunk_handlers,
_newgrf_chunk_handlers,
_group_chunk_handlers,
_cargopacket_chunk_handlers,
_autoreplace_chunk_handlers,
_labelmaps_chunk_handlers,
NULL,
};
/**
* Pointers cannot be saved to a savegame, so this functions gets
* the index of the item, and if not available, it hussles with
* pointers (looks really bad :()
* Remember that a NULL item has value 0, and all
* indeces have +1, so vehicle 0 is saved as index 1.
* @param obj The object that we want to get the index of
* @param rt SLRefType type of the object the index is being sought of
* @return Return the pointer converted to an index of the type pointed to
*/
static size_t ReferenceToInt(const void *obj, SLRefType rt)
{
assert(_sl.action == SLA_SAVE);
if (obj == NULL) return 0;
switch (rt) {
case REF_VEHICLE_OLD: // Old vehicles we save as new onces
case REF_VEHICLE: return ((const Vehicle*)obj)->index + 1;
case REF_STATION: return ((const Station*)obj)->index + 1;
case REF_TOWN: return ((const Town*)obj)->index + 1;
case REF_ORDER: return ((const Order*)obj)->index + 1;
case REF_ROADSTOPS: return ((const RoadStop*)obj)->index + 1;
case REF_ENGINE_RENEWS: return ((const EngineRenew*)obj)->index + 1;
case REF_CARGO_PACKET: return ((const CargoPacket*)obj)->index + 1;
case REF_ORDERLIST: return ((const OrderList*)obj)->index + 1;
default: NOT_REACHED();
}
}
/**
* Pointers cannot be loaded from a savegame, so this function
* gets the index from the savegame and returns the appropiate
* pointer from the already loaded base.
* Remember that an index of 0 is a NULL pointer so all indeces
* are +1 so vehicle 0 is saved as 1.
* @param index The index that is being converted to a pointer
* @param rt SLRefType type of the object the pointer is sought of
* @return Return the index converted to a pointer of any type
*/
static void *IntToReference(size_t index, SLRefType rt)
{
assert_compile(sizeof(size_t) <= sizeof(void *));
assert(_sl.action == SLA_PTRS);
/* After version 4.3 REF_VEHICLE_OLD is saved as REF_VEHICLE,
* and should be loaded like that */
if (rt == REF_VEHICLE_OLD && !CheckSavegameVersionOldStyle(4, 4)) {
rt = REF_VEHICLE;
}
/* No need to look up NULL pointers, just return immediately */
if (index == (rt == REF_VEHICLE_OLD ? 0xFFFF : 0)) return NULL;
/* Correct index. Old vehicles were saved differently:
* invalid vehicle was 0xFFFF, now we use 0x0000 for everything invalid. */
if (rt != REF_VEHICLE_OLD) index--;
switch (rt) {
case REF_ORDERLIST:
if (OrderList::IsValidID(index)) return OrderList::Get(index);
_sl_ptrs_error = "Referencing invalid OrderList";
break;
case REF_ORDER:
if (Order::IsValidID(index)) return Order::Get(index);
/* in old versions, invalid order was used to mark end of order list */
if (CheckSavegameVersionOldStyle(5, 2)) return NULL;
_sl_ptrs_error = "Referencing invalid Order";
break;
case REF_VEHICLE_OLD:
case REF_VEHICLE:
if (Vehicle::IsValidID(index)) return Vehicle::Get(index);
_sl_ptrs_error = "Referencing invalid Vehicle";
break;
case REF_STATION:
if (Station::IsValidID(index)) return Station::Get(index);
_sl_ptrs_error = "Referencing invalid Station";
break;
case REF_TOWN:
if (Town::IsValidID(index)) return Town::Get(index);
_sl_ptrs_error = "Referencing invalid Town";
break;
case REF_ROADSTOPS:
if (RoadStop::IsValidID(index)) return RoadStop::Get(index);
_sl_ptrs_error = "Referencing invalid RoadStop";
break;
case REF_ENGINE_RENEWS:
if (EngineRenew::IsValidID(index)) return EngineRenew::Get(index);
_sl_ptrs_error = "Referencing invalid EngineRenew";
break;
case REF_CARGO_PACKET:
if (CargoPacket::IsValidID(index)) return CargoPacket::Get(index);
_sl_ptrs_error = "Referencing invalid CargoPacket";
break;
default: NOT_REACHED();
}
/* Print a debug message about each invalid reference */
DEBUG(sl, 1, "%s (index = " PRINTF_SIZE ")", _sl_ptrs_error, index);
/* Return NULL for broken savegames */
return NULL;
}
/** The format for a reader/writer type of a savegame */
struct SaveLoadFormat {
const char *name; ///< name of the compressor/decompressor (debug-only)
uint32 tag; ///< the 4-letter tag by which it is identified in the savegame
bool (*init_read)(); ///< function executed upon initalization of the loader
ReaderProc *reader; ///< function that loads the data from the file
void (*uninit_read)(); ///< function executed when reading is finished
bool (*init_write)(); ///< function executed upon intialization of the saver
WriterProc *writer; ///< function that saves the data to the file
void (*uninit_write)(); ///< function executed when writing is done
};
static const SaveLoadFormat _saveload_formats[] = {
{"memory", 0, NULL, NULL, NULL, InitMem, WriteMem, UnInitMem},
{"lzo", TO_BE32X('OTTD'), InitLZO, ReadLZO, UninitLZO, InitLZO, WriteLZO, UninitLZO},
{"none", TO_BE32X('OTTN'), InitNoComp, ReadNoComp, UninitNoComp, InitNoComp, WriteNoComp, UninitNoComp},
#if defined(WITH_ZLIB)
{"zlib", TO_BE32X('OTTZ'), InitReadZlib, ReadZlib, UninitReadZlib, InitWriteZlib, WriteZlib, UninitWriteZlib},
#else
{"zlib", TO_BE32X('OTTZ'), NULL, NULL, NULL, NULL, NULL, NULL},
#endif
};
/**
* Return the savegameformat of the game. Whether it was create with ZLIB compression
* uncompressed, or another type
* @param s Name of the savegame format. If NULL it picks the first available one
* @return Pointer to SaveLoadFormat struct giving all characteristics of this type of savegame
*/
static const SaveLoadFormat *GetSavegameFormat(const char *s)
{
const SaveLoadFormat *def = endof(_saveload_formats) - 1;
/* find default savegame format, the highest one with which files can be written */
while (!def->init_write) def--;
if (s != NULL && s[0] != '\0') {
const SaveLoadFormat *slf;
for (slf = &_saveload_formats[0]; slf != endof(_saveload_formats); slf++) {
if (slf->init_write != NULL && strcmp(s, slf->name) == 0)
return slf;
}
ShowInfoF("Savegame format '%s' is not available. Reverting to '%s'.", s, def->name);
}
return def;
}
/* actual loader/saver function */
void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settings);
extern bool AfterLoadGame();
extern bool LoadOldSaveGame(const char *file);
/** Small helper function to close the to be loaded savegame an signal error */
static inline SaveOrLoadResult AbortSaveLoad()
{
if (_sl.fh != NULL) fclose(_sl.fh);
_sl.fh = NULL;
return SL_ERROR;
}
/** Update the gui accordingly when starting saving
* and set locks on saveload. Also turn off fast-forward cause with that
* saving takes Aaaaages */
static void SaveFileStart()
{
_ts.ff_state = _fast_forward;
_fast_forward = 0;
if (_cursor.sprite == SPR_CURSOR_MOUSE) SetMouseCursor(SPR_CURSOR_ZZZ, PAL_NONE);
InvalidateWindowData(WC_STATUS_BAR, 0, SBI_SAVELOAD_START);
_ts.saveinprogress = true;
}
/** Update the gui accordingly when saving is done and release locks
* on saveload */
static void SaveFileDone()
{
if (_game_mode != GM_MENU) _fast_forward = _ts.ff_state;
if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
InvalidateWindowData(WC_STATUS_BAR, 0, SBI_SAVELOAD_FINISH);
_ts.saveinprogress = false;
}
/** Set the error message from outside of the actual loading/saving of the game (AfterLoadGame and friends) */
void SetSaveLoadError(StringID str)
{
_sl.error_str = str;
}
/** Get the string representation of the error message */
const char *GetSaveLoadErrorString()
{
SetDParam(0, _sl.error_str);
SetDParamStr(1, _sl.extra_msg);
static char err_str[512];
GetString(err_str, _sl.action == SLA_SAVE ? STR_ERROR_GAME_SAVE_FAILED : STR_ERROR_GAME_LOAD_FAILED, lastof(err_str));
return err_str;
}
/** Show a gui message when saving has failed */
static void SaveFileError()
{
SetDParamStr(0, GetSaveLoadErrorString());
ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, 0, 0);
SaveFileDone();
}
/** We have written the whole game into memory, _memory_savegame, now find
* and appropiate compressor and start writing to file.
*/
static SaveOrLoadResult SaveFileToDisk(bool threaded)
{
const SaveLoadFormat *fmt;
uint32 hdr[2];
_sl.excpt_uninit = NULL;
try {
fmt = GetSavegameFormat(_savegame_format);
/* We have written our stuff to memory, now write it to file! */
hdr[0] = fmt->tag;
hdr[1] = TO_BE32(SAVEGAME_VERSION << 16);
if (fwrite(hdr, sizeof(hdr), 1, _sl.fh) != 1) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE);
if (!fmt->init_write()) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "cannot initialize compressor");
{
uint i;
if (_ts.count != _sl.offs_base) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Unexpected size of chunk");
for (i = 0; i != _memory_savegame.Length() - 1; i++) {
_sl.buf = _memory_savegame[i];
fmt->writer(MEMORY_CHUNK_SIZE);
}
/* The last block is (almost) always not fully filled, so only write away
* as much data as it is in there */
_sl.buf = _memory_savegame[i];
fmt->writer(_ts.count % MEMORY_CHUNK_SIZE);
}
fmt->uninit_write();
if (_ts.count != _sl.offs_base) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Unexpected size of chunk");
GetSavegameFormat("memory")->uninit_write(); // clean the memorypool
fclose(_sl.fh);
if (threaded) SetAsyncSaveFinish(SaveFileDone);
return SL_OK;
}
catch (...) {
AbortSaveLoad();
if (_sl.excpt_uninit != NULL) _sl.excpt_uninit();
/* Skip the "colour" character */
DEBUG(sl, 0, "%s", GetSaveLoadErrorString() + 3);
if (threaded) {
SetAsyncSaveFinish(SaveFileError);
} else {
SaveFileError();
}
return SL_ERROR;
}
}
static void SaveFileToDiskThread(void *arg)
{
SaveFileToDisk(true);
}
void WaitTillSaved()
{
if (_save_thread == NULL) return;
_save_thread->Join();
delete _save_thread;
_save_thread = NULL;
}
/**
* Main Save or Load function where the high-level saveload functions are
* handled. It opens the savegame, selects format and checks versions
* @param filename The name of the savegame being created/loaded
* @param mode Save or load. Load can also be a TTD(Patch) game. Use SL_LOAD, SL_OLD_LOAD or SL_SAVE
* @param sb The sub directory to save the savegame in
* @param threaded True when threaded saving is allowed
* @return Return the results of the action. SL_OK, SL_ERROR or SL_REINIT ("unload" the game)
*/
SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, bool threaded)
{
uint32 hdr[2];
const SaveLoadFormat *fmt;
/* An instance of saving is already active, so don't go saving again */
if (_ts.saveinprogress && mode == SL_SAVE) {
/* if not an autosave, but a user action, show error message */
if (!_do_autosave) ShowErrorMessage(STR_ERROR_SAVE_STILL_IN_PROGRESS, INVALID_STRING_ID, 0, 0);
return SL_OK;
}
WaitTillSaved();
_next_offs = 0;
/* Load a TTDLX or TTDPatch game */
if (mode == SL_OLD_LOAD) {
_engine_mngr.ResetToDefaultMapping();
InitializeGame(256, 256, true, true); // set a mapsize of 256x256 for TTDPatch games or it might get confused
GamelogReset();
if (!LoadOldSaveGame(filename)) return SL_REINIT;
_sl_version = 0;
_sl_minor_version = 0;
GamelogStartAction(GLAT_LOAD);
if (!AfterLoadGame()) {
GamelogStopAction();
return SL_REINIT;
}
GamelogStopAction();
return SL_OK;
}
_sl.excpt_uninit = NULL;
try {
_sl.fh = (mode == SL_SAVE) ? FioFOpenFile(filename, "wb", sb) : FioFOpenFile(filename, "rb", sb);
/* Make it a little easier to load savegames from the console */
if (_sl.fh == NULL && mode == SL_LOAD) _sl.fh = FioFOpenFile(filename, "rb", SAVE_DIR);
if (_sl.fh == NULL && mode == SL_LOAD) _sl.fh = FioFOpenFile(filename, "rb", BASE_DIR);
if (_sl.fh == NULL) {
SlError(mode == SL_SAVE ? STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE : STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
}
_sl.bufe = _sl.bufp = NULL;
_sl.offs_base = 0;
_sl.action = (mode != 0) ? SLA_SAVE : SLA_LOAD;
_sl.chs = _chunk_handlers;
/* General tactic is to first save the game to memory, then use an available writer
* to write it to file, either in threaded mode if possible, or single-threaded */
if (mode == SL_SAVE) { // SAVE game
DEBUG(desync, 1, "save: %s\n", filename);
fmt = GetSavegameFormat("memory"); // write to memory
_sl.write_bytes = fmt->writer;
_sl.excpt_uninit = fmt->uninit_write;
if (!fmt->init_write()) {
DEBUG(sl, 0, "Initializing writer '%s' failed.", fmt->name);
return AbortSaveLoad();
}
_sl_version = SAVEGAME_VERSION;
SaveViewportBeforeSaveGame();
SlSaveChunks();
SlWriteFill(); // flush the save buffer
SaveFileStart();
if (_network_server || !_settings_client.gui.threaded_saves) threaded = false;
if (!threaded || !ThreadObject::New(&SaveFileToDiskThread, NULL, &_save_thread)) {
if (threaded) DEBUG(sl, 1, "Cannot create savegame thread, reverting to single-threaded mode...");
SaveOrLoadResult result = SaveFileToDisk(false);
SaveFileDone();
return result;
}
} else { // LOAD game
assert(mode == SL_LOAD);
DEBUG(desync, 1, "load: %s\n", filename);
/* Can't fseek to 0 as in tar files that is not correct */
long pos = ftell(_sl.fh);
if (fread(hdr, sizeof(hdr), 1, _sl.fh) != 1) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
/* see if we have any loader for this type. */
for (fmt = _saveload_formats; ; fmt++) {
/* No loader found, treat as version 0 and use LZO format */
if (fmt == endof(_saveload_formats)) {
DEBUG(sl, 0, "Unknown savegame type, trying to load it as the buggy format");
clearerr(_sl.fh);
fseek(_sl.fh, pos, SEEK_SET);
_sl_version = 0;
_sl_minor_version = 0;
fmt = _saveload_formats + 1; // LZO
break;
}
if (fmt->tag == hdr[0]) {
/* check version number */
_sl_version = TO_BE32(hdr[1]) >> 16;
/* Minor is not used anymore from version 18.0, but it is still needed
* in versions before that (4 cases) which can't be removed easy.
* Therefor it is loaded, but never saved (or, it saves a 0 in any scenario).
* So never EVER use this minor version again. -- TrueLight -- 22-11-2005 */
_sl_minor_version = (TO_BE32(hdr[1]) >> 8) & 0xFF;
DEBUG(sl, 1, "Loading savegame version %d", _sl_version);
/* Is the version higher than the current? */
if (_sl_version > SAVEGAME_VERSION) SlError(STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME);
break;
}
}
_sl.read_bytes = fmt->reader;
_sl.excpt_uninit = fmt->uninit_read;
/* loader for this savegame type is not implemented? */
if (fmt->init_read == NULL) {
char err_str[64];
snprintf(err_str, lengthof(err_str), "Loader for '%s' is not available.", fmt->name);
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, err_str);
}
if (!fmt->init_read()) {
char err_str[64];
snprintf(err_str, lengthof(err_str), "Initializing loader '%s' failed", fmt->name);
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, err_str);
}
_engine_mngr.ResetToDefaultMapping();
/* Old maps were hardcoded to 256x256 and thus did not contain
* any mapsize information. Pre-initialize to 256x256 to not to
* confuse old games */
InitializeGame(256, 256, true, true);
GamelogReset();
SlLoadChunks();
SlFixPointers();
fmt->uninit_read();
fclose(_sl.fh);
GamelogStartAction(GLAT_LOAD);
_savegame_type = SGT_OTTD;
/* After loading fix up savegame for any internal changes that
* might've occured since then. If it fails, load back the old game */
if (!AfterLoadGame()) {
GamelogStopAction();
return SL_REINIT;
}
GamelogStopAction();
}
return SL_OK;
}
catch (...) {
AbortSaveLoad();
/* deinitialize compressor. */
if (_sl.excpt_uninit != NULL) _sl.excpt_uninit();
/* Skip the "colour" character */
DEBUG(sl, 0, "%s", GetSaveLoadErrorString() + 3);
/* A saver/loader exception!! reinitialize all variables to prevent crash! */
return (mode == SL_LOAD) ? SL_REINIT : SL_ERROR;
}
}
/** Do a save when exiting the game (_settings_client.gui.autosave_on_exit) */
void DoExitSave()
{
SaveOrLoad("exit.sav", SL_SAVE, AUTOSAVE_DIR);
}
/**
* Fill the buffer with the default name for a savegame *or* screenshot.
* @param buf the buffer to write to.
* @param last the last element in the buffer.
*/
void GenerateDefaultSaveName(char *buf, const char *last)
{
/* Check if we have a name for this map, which is the name of the first
* available company. When there's no company available we'll use
* 'Spectator' as "company" name. */
CompanyID cid = _local_company;
if (!Company::IsValidID(cid)) {
const Company *c;
FOR_ALL_COMPANIES(c) {
cid = c->index;
break;
}
}
SetDParam(0, cid);
/* Insert current date */
switch (_settings_client.gui.date_format_in_default_names) {
case 0: SetDParam(1, STR_JUST_DATE_LONG); break;
case 1: SetDParam(1, STR_JUST_DATE_TINY); break;
case 2: SetDParam(1, STR_JUST_DATE_ISO); break;
default: NOT_REACHED();
}
SetDParam(2, _date);
/* Get the correct string (special string for when there's not company) */
GetString(buf, !Company::IsValidID(cid) ? STR_SAVEGAME_NAME_SPECTATOR : STR_SAVEGAME_NAME_DEFAULT, last);
SanitizeFilename(buf);
}
#if 0
/**
* Function to get the type of the savegame by looking at the file header.
* NOTICE: Not used right now, but could be used if extensions of savegames are garbled
* @param file Savegame to be checked
* @return SL_OLD_LOAD or SL_LOAD of the file
*/
int GetSavegameType(char *file)
{
const SaveLoadFormat *fmt;
uint32 hdr;
FILE *f;
int mode = SL_OLD_LOAD;
f = fopen(file, "rb");
if (fread(&hdr, sizeof(hdr), 1, f) != 1) {
DEBUG(sl, 0, "Savegame is obsolete or invalid format");
mode = SL_LOAD; // don't try to get filename, just show name as it is written
} else {
/* see if we have any loader for this type. */
for (fmt = _saveload_formats; fmt != endof(_saveload_formats); fmt++) {
if (fmt->tag == hdr) {
mode = SL_LOAD; // new type of savegame
break;
}
}
}
fclose(f);
return mode;
}
#endif
|