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/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file linkgraph_sl.cpp Code handling saving and loading of link graphs */
#include "../stdafx.h"
#include "../linkgraph/linkgraph.h"
#include "../settings_internal.h"
#include "saveload.h"
typedef LinkGraph::BaseNode Node;
typedef LinkGraph::BaseEdge Edge;
static uint _num_nodes;
/**
* Get a SaveLoad array for a link graph.
* @return SaveLoad array for link graph.
*/
const SaveLoad *GetLinkGraphDesc()
{
static const SaveLoad link_graph_desc[] = {
SLE_VAR(LinkGraph, last_compression, SLE_UINT32),
SLEG_VAR(_num_nodes, SLE_UINT16),
SLE_VAR(LinkGraph, cargo, SLE_UINT8),
SLE_END()
};
return link_graph_desc;
}
/* Edges and nodes are saved in the correct order, so we don't need to save their IDs. */
/**
* SaveLoad desc for a link graph node.
*/
static const SaveLoad _node_desc[] = {
SLE_VAR(Node, supply, SLE_UINT32),
SLE_VAR(Node, demand, SLE_UINT32),
SLE_VAR(Node, station, SLE_UINT16),
SLE_VAR(Node, last_update, SLE_UINT32),
SLE_END()
};
/**
* SaveLoad desc for a link graph edge.
*/
static const SaveLoad _edge_desc[] = {
SLE_VAR(Edge, distance, SLE_UINT32),
SLE_VAR(Edge, capacity, SLE_UINT32),
SLE_VAR(Edge, usage, SLE_UINT32),
SLE_VAR(Edge, last_update, SLE_UINT32),
SLE_VAR(Edge, next_edge, SLE_UINT16),
SLE_END()
};
/**
* Save/load a link graph.
* @param comp Link graph to be saved or loaded.
*/
void SaveLoad_LinkGraph(LinkGraph &lg)
{
uint size = lg.Size();
for (NodeID from = 0; from < size; ++from) {
Node *node = &lg.nodes[from];
SlObject(node, _node_desc);
for (NodeID to = 0; to < size; ++to) {
SlObject(&lg.edges[from][to], _edge_desc);
}
}
}
/**
* Save a link graph.
* @param lg LinkGraph to be saved.
*/
static void DoSave_LGRP(LinkGraph *lg)
{
_num_nodes = lg->Size();
SlObject(lg, GetLinkGraphDesc());
SaveLoad_LinkGraph(*lg);
}
/**
* Load all link graphs.
*/
static void Load_LGRP()
{
int index;
while ((index = SlIterateArray()) != -1) {
if (!LinkGraph::CanAllocateItem()) {
/* Impossible as they have been present in previous game. */
NOT_REACHED();
}
LinkGraph *lg = new (index) LinkGraph();
SlObject(lg, GetLinkGraphDesc());
lg->Init(_num_nodes);
SaveLoad_LinkGraph(*lg);
}
}
/**
* Save all link graphs.
*/
static void Save_LGRP()
{
LinkGraph *lg;
FOR_ALL_LINK_GRAPHS(lg) {
SlSetArrayIndex(lg->index);
SlAutolength((AutolengthProc*)DoSave_LGRP, lg);
}
}
extern const ChunkHandler _linkgraph_chunk_handlers[] = {
{ 'LGRP', Save_LGRP, Load_LGRP, NULL, NULL, CH_ARRAY | CH_LAST }
};
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