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/* $Id$ */
/** @file autoreplace_sl.cpp Code handling saving and loading of autoreplace rules */
#include "../stdafx.h"
#include "../autoreplace_type.h"
#include "../engine_type.h"
#include "../group_type.h"
#include "../autoreplace_base.h"
#include "saveload.h"
static const SaveLoad _engine_renew_desc[] = {
SLE_VAR(EngineRenew, from, SLE_UINT16),
SLE_VAR(EngineRenew, to, SLE_UINT16),
SLE_REF(EngineRenew, next, REF_ENGINE_RENEWS),
SLE_CONDVAR(EngineRenew, group_id, SLE_UINT16, 60, SL_MAX_VERSION),
SLE_END()
};
static void Save_ERNW()
{
EngineRenew *er;
FOR_ALL_ENGINE_RENEWS(er) {
SlSetArrayIndex(er->index);
SlObject(er, _engine_renew_desc);
}
}
static void Load_ERNW()
{
int index;
while ((index = SlIterateArray()) != -1) {
EngineRenew *er = new (index) EngineRenew();
SlObject(er, _engine_renew_desc);
/* Advanced vehicle lists, ungrouped vehicles got added */
if (CheckSavegameVersion(60)) {
er->group_id = ALL_GROUP;
} else if (CheckSavegameVersion(71)) {
if (er->group_id == DEFAULT_GROUP) er->group_id = ALL_GROUP;
}
}
}
extern const ChunkHandler _autoreplace_chunk_handlers[] = {
{ 'ERNW', Save_ERNW, Load_ERNW, CH_ARRAY | CH_LAST},
};
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