1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
|
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file order_base.h Base class for orders. */
#ifndef ORDER_BASE_H
#define ORDER_BASE_H
#include "order_type.h"
#include "core/pool_type.hpp"
#include "core/bitmath_func.hpp"
#include "cargo_type.h"
#include "depot_type.h"
#include "station_type.h"
#include "vehicle_type.h"
#include "date_type.h"
#include "date_func.h"
typedef Pool<Order, OrderID, 256, 64000> OrderPool;
typedef Pool<OrderList, OrderListID, 128, 64000> OrderListPool;
extern OrderPool _order_pool;
extern OrderListPool _orderlist_pool;
/* If you change this, keep in mind that it is saved on 3 places:
* - Load_ORDR, all the global orders
* - Vehicle -> current_order
* - REF_ORDER (all REFs are currently limited to 16 bits!!)
*/
struct Order : OrderPool::PoolItem<&_order_pool> {
private:
friend const struct SaveLoad *GetVehicleDescription(VehicleType vt); ///< Saving and loading the current order of vehicles.
friend void Load_VEHS(); ///< Loading of ancient vehicles.
friend const struct SaveLoad *GetOrderDescription(); ///< Saving and loading of orders.
uint8 type; ///< The type of order + non-stop flags
uint8 flags; ///< Load/unload types, depot order/action types.
DestinationID dest; ///< The destination of the order.
CargoID refit_cargo; ///< Refit CargoID
byte refit_subtype; ///< Refit subtype
public:
Order *next; ///< Pointer to next order. If NULL, end of list
uint16 wait_time; ///< How long in ticks to wait at the destination.
uint16 travel_time; ///< How long in ticks the journey to this destination should take.
uint16 max_speed; ///< How fast the vehicle may go on the way to the destination.
Order() : refit_cargo(CT_NO_REFIT), max_speed(UINT16_MAX) {}
~Order();
Order(uint32 packed);
/**
* Check whether this order is of the given type.
* @param type the type to check against.
* @return true if the order matches.
*/
inline bool IsType(OrderType type) const { return this->GetType() == type; }
/**
* Get the type of order of this order.
* @return the order type.
*/
inline OrderType GetType() const { return (OrderType)GB(this->type, 0, 4); }
void Free();
void MakeGoToStation(StationID destination);
void MakeGoToDepot(DepotID destination, OrderDepotTypeFlags order, OrderNonStopFlags non_stop_type = ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS, OrderDepotActionFlags action = ODATF_SERVICE_ONLY, CargoID cargo = CT_NO_REFIT, byte subtype = 0);
void MakeGoToWaypoint(StationID destination);
void MakeLoading(bool ordered);
void MakeLeaveStation();
void MakeDummy();
void MakeConditional(VehicleOrderID order);
void MakeImplicit(StationID destination);
/**
* Is this a 'goto' order with a real destination?
* @return True if the type is either #OT_GOTO_WAYPOINT, #OT_GOTO_DEPOT or #OT_GOTO_STATION.
*/
inline bool IsGotoOrder() const
{
return IsType(OT_GOTO_WAYPOINT) || IsType(OT_GOTO_DEPOT) || IsType(OT_GOTO_STATION);
}
/**
* Gets the destination of this order.
* @pre IsType(OT_GOTO_WAYPOINT) || IsType(OT_GOTO_DEPOT) || IsType(OT_GOTO_STATION).
* @return the destination of the order.
*/
inline DestinationID GetDestination() const { return this->dest; }
/**
* Sets the destination of this order.
* @param destination the new destination of the order.
* @pre IsType(OT_GOTO_WAYPOINT) || IsType(OT_GOTO_DEPOT) || IsType(OT_GOTO_STATION).
*/
inline void SetDestination(DestinationID destination) { this->dest = destination; }
/**
* Is this order a refit order.
* @pre IsType(OT_GOTO_DEPOT) || IsType(OT_GOTO_STATION)
* @return true if a refit should happen.
*/
inline bool IsRefit() const { return this->refit_cargo < NUM_CARGO || this->refit_cargo == CT_AUTO_REFIT; }
/**
* Is this order a auto-refit order.
* @pre IsType(OT_GOTO_DEPOT) || IsType(OT_GOTO_STATION)
* @return true if a auto-refit should happen.
*/
inline bool IsAutoRefit() const { return this->refit_cargo == CT_AUTO_REFIT; }
/**
* Get the cargo to to refit to.
* @pre IsType(OT_GOTO_DEPOT) || IsType(OT_GOTO_STATION)
* @return the cargo type.
*/
inline CargoID GetRefitCargo() const { return this->refit_cargo; }
/**
* Get the cargo subtype to to refit to.
* @pre IsType(OT_GOTO_DEPOT) || IsType(OT_GOTO_STATION)
* @return the cargo subtype.
*/
inline byte GetRefitSubtype() const { return this->refit_subtype; }
void SetRefit(CargoID cargo, byte subtype = 0);
/** How must the consist be loaded? */
inline OrderLoadFlags GetLoadType() const { return (OrderLoadFlags)GB(this->flags, 4, 4); }
/** How must the consist be unloaded? */
inline OrderUnloadFlags GetUnloadType() const { return (OrderUnloadFlags)GB(this->flags, 0, 4); }
/** At which stations must we stop? */
inline OrderNonStopFlags GetNonStopType() const { return (OrderNonStopFlags)GB(this->type, 6, 2); }
/** Where must we stop at the platform? */
inline OrderStopLocation GetStopLocation() const { return (OrderStopLocation)GB(this->type, 4, 2); }
/** What caused us going to the depot? */
inline OrderDepotTypeFlags GetDepotOrderType() const { return (OrderDepotTypeFlags)GB(this->flags, 0, 4); }
/** What are we going to do when in the depot. */
inline OrderDepotActionFlags GetDepotActionType() const { return (OrderDepotActionFlags)GB(this->flags, 4, 4); }
/** What variable do we have to compare? */
inline OrderConditionVariable GetConditionVariable() const { return (OrderConditionVariable)GB(this->dest, 11, 5); }
/** What is the comparator to use? */
inline OrderConditionComparator GetConditionComparator() const { return (OrderConditionComparator)GB(this->type, 5, 3); }
/** Get the order to skip to. */
inline VehicleOrderID GetConditionSkipToOrder() const { return this->flags; }
/** Get the value to base the skip on. */
inline uint16 GetConditionValue() const { return GB(this->dest, 0, 11); }
/** Set how the consist must be loaded. */
inline void SetLoadType(OrderLoadFlags load_type) { SB(this->flags, 4, 4, load_type); }
/** Set how the consist must be unloaded. */
inline void SetUnloadType(OrderUnloadFlags unload_type) { SB(this->flags, 0, 4, unload_type); }
/** Set whether we must stop at stations or not. */
inline void SetNonStopType(OrderNonStopFlags non_stop_type) { SB(this->type, 6, 2, non_stop_type); }
/** Set where we must stop at the platform. */
inline void SetStopLocation(OrderStopLocation stop_location) { SB(this->type, 4, 2, stop_location); }
/** Set the cause to go to the depot. */
inline void SetDepotOrderType(OrderDepotTypeFlags depot_order_type) { SB(this->flags, 0, 4, depot_order_type); }
/** Set what we are going to do in the depot. */
inline void SetDepotActionType(OrderDepotActionFlags depot_service_type) { SB(this->flags, 4, 4, depot_service_type); }
/** Set variable we have to compare. */
inline void SetConditionVariable(OrderConditionVariable condition_variable) { SB(this->dest, 11, 5, condition_variable); }
/** Set the comparator to use. */
inline void SetConditionComparator(OrderConditionComparator condition_comparator) { SB(this->type, 5, 3, condition_comparator); }
/** Get the order to skip to. */
inline void SetConditionSkipToOrder(VehicleOrderID order_id) { this->flags = order_id; }
/** Set the value to base the skip on. */
inline void SetConditionValue(uint16 value) { SB(this->dest, 0, 11, value); }
bool ShouldStopAtStation(const Vehicle *v, StationID station) const;
TileIndex GetLocation(const Vehicle *v, bool airport = false) const;
/** Checks if this order has travel_time and if needed wait_time set. */
inline bool IsCompletelyTimetabled() const
{
if (this->travel_time == 0 && !this->IsType(OT_CONDITIONAL)) return false;
if (this->wait_time == 0 && this->IsType(OT_GOTO_STATION) && !(this->GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION)) return false;
return true;
}
void AssignOrder(const Order &other);
bool Equals(const Order &other) const;
uint32 Pack() const;
uint16 MapOldOrder() const;
void ConvertFromOldSavegame();
static void PostDestructor(size_t index);
};
void InsertOrder(Vehicle *v, Order *new_o, VehicleOrderID sel_ord);
void DeleteOrder(Vehicle *v, VehicleOrderID sel_ord);
/** Working modes for timetable separation. */
enum TTSepMode {
/** Timetable separation works in fully automatic mode, determining its parameters from the situation in game. */
TTS_MODE_AUTO,
/** Timetable separation is deactivated altogether. */
TTS_MODE_OFF,
/** Timetable separation is active in manual time mode. The amount of time between vehicles is set in ticks by the user. */
TTS_MODE_MAN_T,
/** Timetable separation is active in manual number mode. The user sets a number of vehicles that are supposed to be running
* the timetable simultaneously. The algorithm acts according to this specification regardless of the actual number of
* running vehicles.*/
TTS_MODE_MAN_N,
/** Timetable separation works in buffered automatic mode that keeps one vehicle waiting at the first stop as
* reserve for delay compensation and behaves like full automatic otherwise. */
TTS_MODE_BUFFERED_AUTO,
};
struct TTSepSettings {
TTSepMode mode;
uint num_veh, sep_ticks;
TTSepSettings() : mode(TTS_MODE_AUTO), num_veh(0), sep_ticks(0) { }
};
/** Shared order list linking together the linked list of orders and the list
* of vehicles sharing this order list.
*/
struct OrderList : OrderListPool::PoolItem<&_orderlist_pool> {
private:
friend void AfterLoadVehicles(bool part_of_load); ///< For instantiating the shared vehicle chain
friend const struct SaveLoad *GetOrderListDescription(); ///< Saving and loading of order lists.
/** Returns the number of running (i.e. not stopped) vehicles in the shared orders list. */
int GetNumRunningVehicles();
Order *first; ///< First order of the order list.
VehicleOrderID num_orders; ///< NOSAVE: How many orders there are in the list.
VehicleOrderID num_manual_orders; ///< NOSAVE: How many manually added orders are there in the list.
uint num_vehicles; ///< NOSAVE: Number of vehicles that share this order list.
Vehicle *first_shared; ///< NOSAVE: pointer to the first vehicle in the shared order chain.
Ticks timetable_duration; ///< NOSAVE: Total duration of the order list
Ticks last_timetable_init; ///< Contains the last absolute time of initialization in ticks.
uint separation_counter; ///< Counts the vehicles that arrive at the first shared order for separation timing.
bool is_separation_valid; ///< Is true if the separation has been initialized since last load or vehicle list change.
Ticks current_separation; ///< The current separation between vehicles in the shared order list.
TTSepMode current_sep_mode; ///< The current mode of vehicle separation.
uint num_sep_vehicles; ///< Number of planned vehicles for separation.
public:
/** Default constructor producing an invalid order list. */
OrderList(VehicleOrderID num_orders = INVALID_VEH_ORDER_ID)
: first(NULL), num_orders(num_orders), num_manual_orders(0), num_vehicles(0), first_shared(NULL),
timetable_duration(0), last_timetable_init(INVALID_TICKS), separation_counter(0),
is_separation_valid(false), current_separation(INVALID_TICKS), current_sep_mode(TTS_MODE_OFF),
num_sep_vehicles(0) { }
/**
* Create an order list with the given order chain for the given vehicle.
* @param chain pointer to the first order of the order chain
* @param v any vehicle using this orderlist
*/
OrderList(Order *chain, Vehicle *v) { this->Initialize(chain, v); }
/** Destructor. Invalidates OrderList for re-usage by the pool. */
~OrderList() {}
void Initialize(Order *chain, Vehicle *v);
/**
* Get the first order of the order chain.
* @return the first order of the chain.
*/
inline Order *GetFirstOrder() const { return this->first; }
Order *GetOrderAt(int index) const;
/**
* Get the last order of the order chain.
* @return the last order of the chain.
*/
inline Order *GetLastOrder() const { return this->GetOrderAt(this->num_orders - 1); }
/**
* Get number of orders in the order list.
* @return number of orders in the chain.
*/
inline VehicleOrderID GetNumOrders() const { return this->num_orders; }
/**
* Get number of manually added orders in the order list.
* @return number of manual orders in the chain.
*/
inline VehicleOrderID GetNumManualOrders() const { return this->num_manual_orders; }
void InsertOrderAt(Order *new_order, int index);
void DeleteOrderAt(int index);
void MoveOrder(int from, int to);
/**
* Is this a shared order list?
* @return whether this order list is shared among multiple vehicles
*/
inline bool IsShared() const { return this->num_vehicles > 1; };
/**
* Get the first vehicle of this vehicle chain.
* @return the first vehicle of the chain.
*/
inline Vehicle *GetFirstSharedVehicle() const { return this->first_shared; }
/**
* Return the number of vehicles that share this orders list
* @return the count of vehicles that use this shared orders list
*/
inline uint GetNumVehicles() const { return this->num_vehicles; }
/**
* Returns the amount of separation time between vehicles.
* @return the amount of separation time between vehicles.
*/
inline uint GetSepTime() const
{
if (this->is_separation_valid) {
return this->current_separation;
} else {
return this->GetTimetableTotalDuration() / this->GetNumVehicles();
}
}
TTSepSettings GetSepSettings();
void SetSepSettings(TTSepSettings s);
void SetSepSettings(TTSepMode Mode, uint Parameter);
bool IsVehicleInSharedOrdersList(const Vehicle *v) const;
int GetPositionInSharedOrderList(const Vehicle *v) const;
/**
* Adds the given vehicle to this shared order list.
* @note This is supposed to be called after the vehicle has been inserted
* into the shared vehicle chain.
* @param v vehicle to add to the list
*/
inline void AddVehicle(Vehicle *v) { ++this->num_vehicles; }
void RemoveVehicle(Vehicle *v);
bool IsCompleteTimetable() const;
/**
* Gets the total duration of the vehicles timetable or INVALID_TICKS is the timetable is not complete.
* @return total timetable duration or INVALID_TICKS for incomplete timetables
*/
inline Ticks GetTimetableTotalDuration() const { return this->IsCompleteTimetable() ? this->timetable_duration : INVALID_TICKS; }
/**
* Gets the known duration of the vehicles timetable even if the timetable is not complete.
* @return known timetable duration
*/
inline Ticks GetTimetableDurationIncomplete() const { return this->timetable_duration; }
/**
* Must be called if an order's timetable is changed to update internal book keeping.
* @param delta By how many ticks has the timetable duration changed
*/
void UpdateOrderTimetable(Ticks delta) { this->timetable_duration += delta; }
/**
* Gets the last absolute time in Ticks since separation was initalized.
* @return last arrival time of first vehicle at first order.
*/
inline Ticks GetSeparationInitTime() const
{
return this->last_timetable_init;
}
/**
* Gets the current value of the timetable separation counter.
* @return the current value of the timetable separation counter.
*/
inline uint GetSeparationCounter() const
{
return this->separation_counter;
}
/** Increases the timetable separation counter. */
void IncreaseSeparationCounter()
{
this->separation_counter++;
}
/** Marks timetable separation invalid so it has to be initialized again. */
void MarkSeparationInvalid()
{
if ((this->current_sep_mode == TTS_MODE_AUTO)||(this->current_sep_mode == TTS_MODE_BUFFERED_AUTO))
this->is_separation_valid = false;
}
/**
* Returns the new delay for the current vehicle and increases the separation counter.
* @return the new delay
*/
Ticks SeparateVehicle();
/**
* Gets whether the timetable separation is currently valid or not.
* @return whether the timetable separation is currently valid or not.
*/
inline bool IsSeparationValid() const
{
return this->is_separation_valid;
}
/**
* Gets whether timetable separation is currently switched on or not.
* @return whether the timetable separation is currently switched on or not.
*/
inline bool IsSeparationOn() const
{
return this->current_sep_mode != TTS_MODE_OFF;
}
/** Initializes the separation system. */
void InitializeSeparation();
void FreeChain(bool keep_orderlist = false);
void DebugCheckSanity() const;
};
#define FOR_ALL_ORDERS_FROM(var, start) FOR_ALL_ITEMS_FROM(Order, order_index, var, start)
#define FOR_ALL_ORDERS(var) FOR_ALL_ORDERS_FROM(var, 0)
#define FOR_VEHICLE_ORDERS(v, order) for (order = (v->orders.list == NULL) ? NULL : v->orders.list->GetFirstOrder(); order != NULL; order = order->next)
#define FOR_ALL_ORDER_LISTS_FROM(var, start) FOR_ALL_ITEMS_FROM(OrderList, orderlist_index, var, start)
#define FOR_ALL_ORDER_LISTS(var) FOR_ALL_ORDER_LISTS_FROM(var, 0)
#endif /* ORDER_BASE_H */
|