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/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file object_type.h Types related to object tiles. */
#ifndef OBJECT_TYPE_H
#define OBJECT_TYPE_H
/** Types of objects. */
enum ObjectType {
OBJECT_TRANSMITTER = 0, ///< The large antenna
OBJECT_LIGHTHOUSE = 1, ///< The nice lighthouse
OBJECT_STATUE = 2, ///< Statue in towns
OBJECT_OWNED_LAND = 3, ///< Owned land 'flag'
OBJECT_HQ = 4, ///< HeadQuarter of a player
OBJECT_MAX,
};
/** Unique identifier for an object. */
typedef uint16 ObjectID;
struct Object;
struct ObjectSpec;
#endif /* OBJECT_TYPE_H */
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