1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
|
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file newgrf_storage.h Functionality related to the temporary and persistent storage arrays for NewGRFs. */
#ifndef NEWGRF_STORAGE_H
#define NEWGRF_STORAGE_H
#include "core/pool_type.hpp"
/**
* Base class for all NewGRF storage arrays. Nothing fancy, only here
* so we have a generalised class to use.
*/
struct BaseStorageArray {
virtual ~BaseStorageArray();
/**
* Clear the changes made since the last #ClearChanges.
* This can be done in two ways:
* - saving the changes permanently
* - reverting to the previous version
* @param keep_changes do we save or revert the changes since the last #ClearChanges?
*/
virtual void ClearChanges(bool keep_changes) = 0;
/**
* Stores some value at a given position.
* @param pos the position to write at
* @param value the value to write
*/
virtual void StoreValue(uint pos, int32 value) = 0;
};
/**
* Class for persistent storage of data.
* On #ClearChanges that data is either reverted or saved.
* @tparam TYPE the type of variable to store.
* @tparam SIZE the size of the array.
*/
template <typename TYPE, uint SIZE>
struct PersistentStorageArray : BaseStorageArray {
TYPE storage[SIZE]; ///< Memory to for the storage array
TYPE *prev_storage; ///< Memory to store "old" states so we can revert them on the performance of test cases for commands etc.
/** Simply construct the array */
PersistentStorageArray() : prev_storage(NULL)
{
memset(this->storage, 0, sizeof(this->storage));
}
/** And free all data related to it */
~PersistentStorageArray()
{
free(this->prev_storage);
}
/** Resets all values to zero. */
void ResetToZero()
{
memset(this->storage, 0, sizeof(this->storage));
}
/**
* Stores some value at a given position.
* If there is no backup of the data that backup is made and then
* we write the data.
* @param pos the position to write at
* @param value the value to write
*/
void StoreValue(uint pos, int32 value)
{
/* Out of the scope of the array */
if (pos >= SIZE) return;
/* The value hasn't changed, so we pretend nothing happened.
* Saves a few cycles and such and it's pretty easy to check. */
if (this->storage[pos] == value) return;
/* We do not have made a backup; lets do so */
if (this->prev_storage != NULL) {
this->prev_storage = MallocT<TYPE>(SIZE);
memcpy(this->prev_storage, this->storage, sizeof(this->storage));
/* We only need to register ourselves when we made the backup
* as that is the only time something will have changed */
AddChangedStorage(this);
}
this->storage[pos] = value;
}
/**
* Gets the value from a given position.
* @param pos the position to get the data from
* @return the data from that position
*/
TYPE GetValue(uint pos) const
{
/* Out of the scope of the array */
if (pos >= SIZE) return 0;
return this->storage[pos];
}
/**
* Clear the changes, or assign them permanently to the storage.
* @param keep_changes Whether to assign or ditch the changes.
*/
void ClearChanges(bool keep_changes)
{
assert(this->prev_storage != NULL);
if (!keep_changes) {
memcpy(this->storage, this->prev_storage, sizeof(this->storage));
}
free(this->prev_storage);
}
};
/**
* Class for temporary storage of data.
* On #ClearChanges that data is always zero-ed.
* @tparam TYPE the type of variable to store.
* @tparam SIZE the size of the array.
*/
template <typename TYPE, uint SIZE>
struct TemporaryStorageArray : BaseStorageArray {
TYPE storage[SIZE]; ///< Memory to for the storage array
/** Simply construct the array */
TemporaryStorageArray()
{
memset(this->storage, 0, sizeof(this->storage));
}
/**
* Stores some value at a given position.
* @param pos the position to write at
* @param value the value to write
*/
void StoreValue(uint pos, int32 value)
{
/* Out of the scope of the array */
if (pos >= SIZE) return;
this->storage[pos] = value;
AddChangedStorage(this);
}
/**
* Gets the value from a given position.
* @param pos the position to get the data from
* @return the data from that position
*/
TYPE GetValue(uint pos) const
{
/* Out of the scope of the array */
if (pos >= SIZE) return 0;
return this->storage[pos];
}
void ClearChanges(bool keep_changes)
{
memset(this->storage, 0, sizeof(this->storage));
}
};
void AddChangedStorage(BaseStorageArray *storage);
void ClearStorageChanges(bool keep_changes);
typedef PersistentStorageArray<int32, 16> OldPersistentStorage;
typedef uint32 PersistentStorageID;
struct PersistentStorage;
typedef Pool<PersistentStorage, PersistentStorageID, 1, 0xFF000> PersistentStoragePool;
extern PersistentStoragePool _persistent_storage_pool;
/**
* Class for pooled persistent storage of data.
* On #ClearChanges that data is always zero-ed.
*/
struct PersistentStorage : PersistentStorageArray<int32, 16>, PersistentStoragePool::PoolItem<&_persistent_storage_pool> {
uint32 grfid; ///< GRFID associated to this persistent storage. A value of zero means "default".
/** We don't want GCC to zero our struct! It already is zeroed and has an index! */
PersistentStorage(const uint32 new_grfid) : grfid(new_grfid)
{
this->prev_storage = NULL;
memset(this->storage, 0, sizeof(this->storage));
}
/** Free the memory used by the persistent storage. */
~PersistentStorage()
{
free(this->prev_storage);
}
};
assert_compile(cpp_lengthof(OldPersistentStorage, storage) == cpp_lengthof(PersistentStorage, storage));
#define FOR_ALL_STORAGES_FROM(var, start) FOR_ALL_ITEMS_FROM(PersistentStorage, storage_index, var, start)
#define FOR_ALL_STORAGES(var) FOR_ALL_STORAGES_FROM(var, 0)
#endif /* NEWGRF_STORAGE_H */
|