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/* $Id$ */
/** @file newgrf_sound.h */
#ifndef NEWGRF_SOUND_H
#define NEWGRF_SOUND_H
#include "sound_type.h"
#include "tile_type.h"
enum VehicleSoundEvent {
VSE_START = 1,
VSE_TUNNEL = 2,
VSE_BREAKDOWN = 3,
VSE_RUNNING = 4,
VSE_TOUCHDOWN = 5,
VSE_TRAIN_EFFECT = 6,
VSE_RUNNING_16 = 7,
VSE_STOPPED_16 = 8,
VSE_LOAD_UNLOAD = 9,
};
FileEntry *AllocateFileEntry();
void InitializeSoundPool();
FileEntry *GetSound(uint index);
uint GetNumSounds();
bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event);
bool PlayHouseSound(uint16 sound_id, TileIndex tile);
#endif /* NEWGRF_SOUND_H */
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