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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file network_gamelist.h Handling of the list of games. */
#ifndef NETWORK_GAMELIST_H
#define NETWORK_GAMELIST_H
#include "core/address.h"
#include "core/game_info.h"
#include "network_type.h"
/** Structure with information shown in the game list (GUI) */
struct NetworkGameList {
NetworkGameList(const std::string &connection_string, bool manually = false) :
connection_string(connection_string), manually(manually)
{
}
NetworkGameInfo info = {}; ///< The game information of this server
std::string connection_string; ///< Address of the server
bool online = false; ///< False if the server did not respond (default status)
bool manually = false; ///< True if the server was added manually
uint8 retries = 0; ///< Number of retries (to stop requerying)
NetworkGameList *next = nullptr; ///< Next pointer to make a linked game list
};
/** Game list of this client */
extern NetworkGameList *_network_game_list;
void NetworkGameListAddItemDelayed(NetworkGameList *item);
NetworkGameList *NetworkGameListAddItem(const std::string &connection_string);
void NetworkGameListRemoveItem(NetworkGameList *remove);
void NetworkGameListRequery();
#endif /* NETWORK_GAMELIST_H */
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