blob: 1c4a68e5c7737f8bde0a1f8c904d6e405ddc0ca1 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
|
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file network_gamelist.h Handling of the list of games. */
#ifndef NETWORK_GAMELIST_H
#define NETWORK_GAMELIST_H
#include "core/address.h"
#include "core/game_info.h"
#include "network_type.h"
/** The status a server can be in. */
enum NetworkGameListStatus {
NGLS_OFFLINE, ///< Server is offline (or cannot be queried).
NGLS_ONLINE, ///< Server is online.
NGLS_FULL, ///< Server is full and cannot be queried.
NGLS_BANNED, ///< You are banned from this server.
NGLS_TOO_OLD, ///< Server is too old to query.
};
/** Structure with information shown in the game list (GUI) */
struct NetworkGameList {
NetworkGameList(const std::string &connection_string) : connection_string(connection_string) {}
NetworkGameInfo info = {}; ///< The game information of this server.
std::string connection_string; ///< Address of the server.
NetworkGameListStatus status = NGLS_OFFLINE; ///< Stats of the server.
bool manually = false; ///< True if the server was added manually.
bool refreshing = false; ///< Whether this server is being queried.
int version = 0; ///< Used to see which servers are no longer available on the Game Coordinator and can be removed.
NetworkGameList *next = nullptr; ///< Next pointer to make a linked game list.
};
extern NetworkGameList *_network_game_list;
extern int _network_game_list_version;
NetworkGameList *NetworkGameListAddItem(const std::string &connection_string);
void NetworkGameListRemoveItem(NetworkGameList *remove);
void NetworkGameListRemoveExpired();
#endif /* NETWORK_GAMELIST_H */
|