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/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file network_content.h Part of the network protocol handling content distribution. */
#ifndef NETWORK_CONTENT_H
#define NETWORK_CONTENT_H
#include "core/tcp_content.h"
#include "core/tcp_http.h"
/** Vector with content info */
typedef SmallVector<ContentInfo *, 16> ContentVector;
/** Vector with constant content info */
typedef SmallVector<const ContentInfo *, 16> ConstContentVector;
/** Iterator for the content vector */
typedef ContentInfo **ContentIterator;
/** Iterator for the constant content vector */
typedef const ContentInfo * const * ConstContentIterator;
/** Callbacks for notifying others about incoming data */
struct ContentCallback {
/**
* Callback for when the connection has finished
* @param success whether the connection was made or that we failed to make it
*/
virtual void OnConnect(bool success) {}
/**
* Callback for when the connection got disconnected.
*/
virtual void OnDisconnect() {}
/**
* We received a content info.
* @param ci the content info
*/
virtual void OnReceiveContentInfo(const ContentInfo *ci) {}
/**
* We have progress in the download of a file
* @param ci the content info of the file
* @param bytes the number of bytes downloaded since the previous call
*/
virtual void OnDownloadProgress(const ContentInfo *ci, int bytes) {}
/**
* We have finished downloading a file
* @param cid the ContentID of the downloaded file
*/
virtual void OnDownloadComplete(ContentID cid) {}
/** Silentium */
virtual ~ContentCallback() {}
};
/**
* Socket handler for the content server connection
*/
class ClientNetworkContentSocketHandler : public NetworkContentSocketHandler, ContentCallback, HTTPCallback {
protected:
typedef SmallVector<ContentID, 4> ContentIDList; ///< List of content IDs to (possibly) select.
SmallVector<ContentCallback *, 2> callbacks; ///< Callbacks to notify "the world"
ContentIDList requested; ///< ContentIDs we already requested (so we don't do it again)
ContentVector infos; ///< All content info we received
SmallVector<char, 1024> http_response; ///< The HTTP response to the requests we've been doing
int http_response_index; ///< Where we are, in the response, with handling it
FILE *curFile; ///< Currently downloaded file
ContentInfo *curInfo; ///< Information about the currently downloaded file
bool isConnecting; ///< Whether we're connecting
uint32 lastActivity; ///< The last time there was network activity
friend class NetworkContentConnecter;
virtual bool Receive_SERVER_INFO(Packet *p);
virtual bool Receive_SERVER_CONTENT(Packet *p);
ContentInfo *GetContent(ContentID cid);
void DownloadContentInfo(ContentID cid);
void OnConnect(bool success);
void OnDisconnect();
void OnReceiveContentInfo(const ContentInfo *ci);
void OnDownloadProgress(const ContentInfo *ci, int bytes);
void OnDownloadComplete(ContentID cid);
void OnFailure();
void OnReceiveData(const char *data, size_t length);
bool BeforeDownload();
void AfterDownload();
void DownloadSelectedContentHTTP(const ContentIDList &content);
void DownloadSelectedContentFallback(const ContentIDList &content);
public:
/** The idle timeout; when to close the connection because it's idle. */
static const int IDLE_TIMEOUT = 60 * 1000;
ClientNetworkContentSocketHandler();
~ClientNetworkContentSocketHandler();
void Connect();
void SendReceive();
void Close();
void RequestContentList(ContentType type);
void RequestContentList(uint count, const ContentID *content_ids);
void RequestContentList(ContentVector *cv, bool send_md5sum = true);
void DownloadSelectedContent(uint &files, uint &bytes, bool fallback = false);
void Select(ContentID cid);
void Unselect(ContentID cid);
void SelectAll();
void SelectUpgrade();
void UnselectAll();
void ToggleSelectedState(const ContentInfo *ci);
void ReverseLookupDependency(ConstContentVector &parents, const ContentInfo *child) const;
void ReverseLookupTreeDependency(ConstContentVector &tree, const ContentInfo *child) const;
void CheckDependencyState(ContentInfo *ci);
/** Get the number of content items we know locally. */
uint Length() const { return this->infos.Length(); }
/** Get the begin of the content inf iterator. */
ConstContentIterator Begin() const { return this->infos.Begin(); }
/** Get the nth position of the content inf iterator. */
ConstContentIterator Get(uint32 index) const { return this->infos.Get(index); }
/** Get the end of the content inf iterator. */
ConstContentIterator End() const { return this->infos.End(); }
void Clear();
/** Add a callback to this class */
void AddCallback(ContentCallback *cb) { this->callbacks.Include(cb); }
/** Remove a callback */
void RemoveCallback(ContentCallback *cb) { this->callbacks.Erase(this->callbacks.Find(cb)); }
};
extern ClientNetworkContentSocketHandler _network_content_client;
void ShowNetworkContentListWindow(ContentVector *cv = NULL, ContentType type1 = CONTENT_TYPE_END, ContentType type2 = CONTENT_TYPE_END);
void ShowMissingContentWindow(const struct GRFConfig *list);
#endif /* NETWORK_CONTENT_H */
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