summaryrefslogtreecommitdiff
path: root/src/network/core/tcp.cpp
blob: 33b61688d02cd77f8af5838718438708a7da241b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/**
 * @file tcp.cpp Basic functions to receive and send TCP packets.
 */

#include "../../stdafx.h"
#include "../../debug.h"

#include "tcp.h"

#include "../../safeguards.h"

/**
 * Construct a socket handler for a TCP connection.
 * @param s The just opened TCP connection.
 */
NetworkTCPSocketHandler::NetworkTCPSocketHandler(SOCKET s) :
		NetworkSocketHandler(),
		packet_queue(NULL), packet_recv(NULL),
		sock(s), writable(false)
{
}

NetworkTCPSocketHandler::~NetworkTCPSocketHandler()
{
	this->CloseConnection();

	if (this->sock != INVALID_SOCKET) closesocket(this->sock);
	this->sock = INVALID_SOCKET;
}

NetworkRecvStatus NetworkTCPSocketHandler::CloseConnection(bool error)
{
	this->writable = false;
	NetworkSocketHandler::CloseConnection(error);

	/* Free all pending and partially received packets */
	while (this->packet_queue != NULL) {
		Packet *p = this->packet_queue->next;
		delete this->packet_queue;
		this->packet_queue = p;
	}
	delete this->packet_recv;
	this->packet_recv = NULL;

	return NETWORK_RECV_STATUS_OKAY;
}

/**
 * This function puts the packet in the send-queue and it is send as
 * soon as possible. This is the next tick, or maybe one tick later
 * if the OS-network-buffer is full)
 * @param packet the packet to send
 */
void NetworkTCPSocketHandler::SendPacket(Packet *packet)
{
	Packet *p;
	assert(packet != NULL);

	packet->PrepareToSend();

	/* Reallocate the packet as in 99+% of the times we send at most 25 bytes and
	 * keeping the other 1400+ bytes wastes memory, especially when someone tries
	 * to do a denial of service attack! */
	packet->buffer = ReallocT(packet->buffer, packet->size);

	/* Locate last packet buffered for the client */
	p = this->packet_queue;
	if (p == NULL) {
		/* No packets yet */
		this->packet_queue = packet;
	} else {
		/* Skip to the last packet */
		while (p->next != NULL) p = p->next;
		p->next = packet;
	}
}

/**
 * Sends all the buffered packets out for this client. It stops when:
 *   1) all packets are send (queue is empty)
 *   2) the OS reports back that it can not send any more
 *      data right now (full network-buffer, it happens ;))
 *   3) sending took too long
 * @param closing_down Whether we are closing down the connection.
 * @return \c true if a (part of a) packet could be sent and
 *         the connection is not closed yet.
 */
SendPacketsState NetworkTCPSocketHandler::SendPackets(bool closing_down)
{
	ssize_t res;
	Packet *p;

	/* We can not write to this socket!! */
	if (!this->writable) return SPS_NONE_SENT;
	if (!this->IsConnected()) return SPS_CLOSED;

	p = this->packet_queue;
	while (p != NULL) {
		res = send(this->sock, (const char*)p->buffer + p->pos, p->size - p->pos, 0);
		if (res == -1) {
			int err = GET_LAST_ERROR();
			if (err != EWOULDBLOCK) {
				/* Something went wrong.. close client! */
				if (!closing_down) {
					DEBUG(net, 0, "send failed with error %d", err);
					this->CloseConnection();
				}
				return SPS_CLOSED;
			}
			return SPS_PARTLY_SENT;
		}
		if (res == 0) {
			/* Client/server has left us :( */
			if (!closing_down) this->CloseConnection();
			return SPS_CLOSED;
		}

		p->pos += res;

		/* Is this packet sent? */
		if (p->pos == p->size) {
			/* Go to the next packet */
			this->packet_queue = p->next;
			delete p;
			p = this->packet_queue;
		} else {
			return SPS_PARTLY_SENT;
		}
	}

	return SPS_ALL_SENT;
}

/**
 * Receives a packet for the given client
 * @return The received packet (or NULL when it didn't receive one)
 */
Packet *NetworkTCPSocketHandler::ReceivePacket()
{
	ssize_t res;

	if (!this->IsConnected()) return NULL;

	if (this->packet_recv == NULL) {
		this->packet_recv = new Packet(this);
	}

	Packet *p = this->packet_recv;

	/* Read packet size */
	if (p->pos < sizeof(PacketSize)) {
		while (p->pos < sizeof(PacketSize)) {
		/* Read the size of the packet */
			res = recv(this->sock, (char*)p->buffer + p->pos, sizeof(PacketSize) - p->pos, 0);
			if (res == -1) {
				int err = GET_LAST_ERROR();
				if (err != EWOULDBLOCK) {
					/* Something went wrong... (104 is connection reset by peer) */
					if (err != 104) DEBUG(net, 0, "recv failed with error %d", err);
					this->CloseConnection();
					return NULL;
				}
				/* Connection would block, so stop for now */
				return NULL;
			}
			if (res == 0) {
				/* Client/server has left */
				this->CloseConnection();
				return NULL;
			}
			p->pos += res;
		}

		/* Read the packet size from the received packet */
		p->ReadRawPacketSize();

		if (p->size > SEND_MTU) {
			this->CloseConnection();
			return NULL;
		}
	}

	/* Read rest of packet */
	while (p->pos < p->size) {
		res = recv(this->sock, (char*)p->buffer + p->pos, p->size - p->pos, 0);
		if (res == -1) {
			int err = GET_LAST_ERROR();
			if (err != EWOULDBLOCK) {
				/* Something went wrong... (104 is connection reset by peer) */
				if (err != 104) DEBUG(net, 0, "recv failed with error %d", err);
				this->CloseConnection();
				return NULL;
			}
			/* Connection would block */
			return NULL;
		}
		if (res == 0) {
			/* Client/server has left */
			this->CloseConnection();
			return NULL;
		}

		p->pos += res;
	}

	/* Prepare for receiving a new packet */
	this->packet_recv = NULL;

	p->PrepareToRead();
	return p;
}

/**
 * Check whether this socket can send or receive something.
 * @return \c true when there is something to receive.
 * @note Sets #writable if more data can be sent.
 */
bool NetworkTCPSocketHandler::CanSendReceive()
{
	fd_set read_fd, write_fd;
	struct timeval tv;

	FD_ZERO(&read_fd);
	FD_ZERO(&write_fd);

	FD_SET(this->sock, &read_fd);
	FD_SET(this->sock, &write_fd);

	tv.tv_sec = tv.tv_usec = 0; // don't block at all.
	if (select(FD_SETSIZE, &read_fd, &write_fd, NULL, &tv) < 0) return false;

	this->writable = !!FD_ISSET(this->sock, &write_fd);
	return FD_ISSET(this->sock, &read_fd) != 0;
}