1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
|
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file main_gui.cpp Handling of the main viewport. */
#include "stdafx.h"
#include "currency.h"
#include "spritecache.h"
#include "window_gui.h"
#include "window_func.h"
#include "textbuf_gui.h"
#include "viewport_func.h"
#include "command_func.h"
#include "console_gui.h"
#include "genworld.h"
#include "transparency_gui.h"
#include "functions.h"
#include "sound_func.h"
#include "transparency.h"
#include "strings_func.h"
#include "zoom_func.h"
#include "company_base.h"
#include "company_func.h"
#include "toolbar_gui.h"
#include "statusbar_gui.h"
#include "tilehighlight_func.h"
#include "hotkeys.h"
#include "network/network.h"
#include "network/network_func.h"
#include "network/network_gui.h"
#include "network/network_base.h"
#include "table/sprites.h"
#include "table/strings.h"
static int _rename_id = 1;
static int _rename_what = -1;
void CcGiveMoney(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
#ifdef ENABLE_NETWORK
if (result.Failed() || !_settings_game.economy.give_money) return;
/* Inform the company of the action of one of its clients (controllers). */
char msg[64];
SetDParam(0, p2);
GetString(msg, STR_COMPANY_NAME, lastof(msg));
if (!_network_server) {
NetworkClientSendChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, p1);
} else {
NetworkServerSendChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, CLIENT_ID_SERVER, p1);
}
#endif /* ENABLE_NETWORK */
}
void HandleOnEditText(const char *str)
{
switch (_rename_what) {
#ifdef ENABLE_NETWORK
case 3: { // Give money, you can only give money in excess of loan
const Company *c = Company::GetIfValid(_local_company);
if (c == NULL) break;
Money money = min(c->money - c->current_loan, (Money)(atoi(str) / _currency->rate));
uint32 money_c = Clamp(ClampToI32(money), 0, 20000000); // Clamp between 20 million and 0
/* Give 'id' the money, and substract it from ourself */
DoCommandP(0, money_c, _rename_id, CMD_GIVE_MONEY | CMD_MSG(STR_ERROR_INSUFFICIENT_FUNDS), CcGiveMoney, str);
break;
}
#endif /* ENABLE_NETWORK */
default: NOT_REACHED();
}
_rename_id = _rename_what = -1;
}
/**
* This code is shared for the majority of the pushbuttons.
* Handles e.g. the pressing of a button (to build things), playing of click sound and sets certain parameters
*
* @param w Window which called the function
* @param widget ID of the widget (=button) that called this function
* @param cursor How should the cursor image change? E.g. cursor with depot image in it
* @param mode Tile highlighting mode, e.g. drawing a rectangle or a dot on the ground
* @param placeproc Procedure which will be called when someone clicks on the map
* @return true if the button is clicked, false if it's unclicked
*/
bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, HighLightStyle mode, PlaceProc *placeproc)
{
if (w->IsWidgetDisabled(widget)) return false;
SndPlayFx(SND_15_BEEP);
w->SetDirty();
if (w->IsWidgetLowered(widget)) {
ResetObjectToPlace();
return false;
}
SetObjectToPlace(cursor, PAL_NONE, mode, w->window_class, w->window_number);
w->LowerWidget(widget);
_place_proc = placeproc;
return true;
}
void CcPlaySound10(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
if (result.Succeeded()) SndPlayTileFx(SND_12_EXPLOSION, tile);
}
#ifdef ENABLE_NETWORK
void ShowNetworkGiveMoneyWindow(CompanyID company)
{
_rename_id = company;
_rename_what = 3;
ShowQueryString(STR_EMPTY, STR_NETWORK_GIVE_MONEY_CAPTION, 30, 180, NULL, CS_NUMERAL, QSF_NONE);
}
#endif /* ENABLE_NETWORK */
/* Zooms a viewport in a window in or out
* No button handling or what so ever */
bool DoZoomInOutWindow(ZoomStateChange how, Window *w)
{
ViewPort *vp;
assert(w != NULL);
vp = w->viewport;
switch (how) {
case ZOOM_NONE:
/* On initialisation of the viewport we don't do anything. */
break;
case ZOOM_IN:
if (vp->zoom == ZOOM_LVL_MIN) return false;
vp->zoom = (ZoomLevel)((int)vp->zoom - 1);
vp->virtual_width >>= 1;
vp->virtual_height >>= 1;
w->viewport->scrollpos_x += vp->virtual_width >> 1;
w->viewport->scrollpos_y += vp->virtual_height >> 1;
w->viewport->dest_scrollpos_x = w->viewport->scrollpos_x;
w->viewport->dest_scrollpos_y = w->viewport->scrollpos_y;
w->viewport->follow_vehicle = INVALID_VEHICLE;
break;
case ZOOM_OUT:
if (vp->zoom == ZOOM_LVL_MAX) return false;
vp->zoom = (ZoomLevel)((int)vp->zoom + 1);
w->viewport->scrollpos_x -= vp->virtual_width >> 1;
w->viewport->scrollpos_y -= vp->virtual_height >> 1;
w->viewport->dest_scrollpos_x = w->viewport->scrollpos_x;
w->viewport->dest_scrollpos_y = w->viewport->scrollpos_y;
vp->virtual_width <<= 1;
vp->virtual_height <<= 1;
w->viewport->follow_vehicle = INVALID_VEHICLE;
break;
}
if (vp != NULL) { // the vp can be null when how == ZOOM_NONE
vp->virtual_left = w->viewport->scrollpos_x;
vp->virtual_top = w->viewport->scrollpos_y;
}
/* Update the windows that have zoom-buttons to perhaps disable their buttons */
w->InvalidateData();
return true;
}
void ZoomInOrOutToCursorWindow(bool in, Window *w)
{
assert(w != NULL);
if (_game_mode != GM_MENU) {
ViewPort *vp = w->viewport;
if ((in && vp->zoom == ZOOM_LVL_MIN) || (!in && vp->zoom == ZOOM_LVL_MAX)) return;
Point pt = GetTileZoomCenterWindow(in, w);
if (pt.x != -1) {
ScrollWindowTo(pt.x, pt.y, -1, w, true);
DoZoomInOutWindow(in ? ZOOM_IN : ZOOM_OUT, w);
}
}
}
/** Widgets of the main window. */
enum MainWindowWidgets {
MW_VIEWPORT, ///< Main window viewport.
};
static const struct NWidgetPart _nested_main_window_widgets[] = {
NWidget(NWID_VIEWPORT, INVALID_COLOUR, MW_VIEWPORT), SetResize(1, 1),
};
static const WindowDesc _main_window_desc(
WDP_MANUAL, 0, 0,
WC_MAIN_WINDOW, WC_NONE,
0,
_nested_main_window_widgets, lengthof(_nested_main_window_widgets)
);
enum {
GHK_QUIT,
GHK_CONSOLE,
GHK_BOUNDING_BOXES,
GHK_CENTER,
GHK_CENTER_ZOOM,
GHK_RESET_OBJECT_TO_PLACE,
GHK_DELETE_WINDOWS,
GHK_DELETE_NONVITAL_WINDOWS,
GHK_REFRESH_SCREEN,
GHK_CRASH,
GHK_MONEY,
GHK_UPDATE_COORDS,
GHK_TOGGLE_TRANSPARENCY,
GHK_TOGGLE_INVISIBILITY = GHK_TOGGLE_TRANSPARENCY + 9,
GHK_TRANSPARENCY_TOOLBAR = GHK_TOGGLE_INVISIBILITY + 8,
GHK_TRANSPARANCY,
GHK_CHAT,
GHK_CHAT_ALL,
GHK_CHAT_COMPANY,
};
struct MainWindow : Window
{
MainWindow() : Window()
{
this->InitNested(&_main_window_desc, 0);
ResizeWindow(this, _screen.width, _screen.height);
NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(MW_VIEWPORT);
nvp->InitializeViewport(this, TileXY(32, 32), ZOOM_LVL_VIEWPORT);
}
virtual void OnPaint()
{
this->DrawWidgets();
if (_game_mode == GM_MENU) {
static const SpriteID title_sprites[] = {SPR_OTTD_O, SPR_OTTD_P, SPR_OTTD_E, SPR_OTTD_N, SPR_OTTD_T, SPR_OTTD_T, SPR_OTTD_D};
static const uint LETTER_SPACING = 10;
int name_width = (lengthof(title_sprites) - 1) * LETTER_SPACING;
for (uint i = 0; i < lengthof(title_sprites); i++) {
name_width += GetSpriteSize(title_sprites[i]).width;
}
int off_x = (this->width - name_width) / 2;
for (uint i = 0; i < lengthof(title_sprites); i++) {
DrawSprite(title_sprites[i], PAL_NONE, off_x, 50);
off_x += GetSpriteSize(title_sprites[i]).width + LETTER_SPACING;
}
}
}
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
{
int num = CheckHotkeyMatch(global_hotkeys, keycode, this);
if (num == GHK_QUIT) {
HandleExitGameRequest();
return ES_HANDLED;
}
/* Disable all key shortcuts, except quit shortcuts when
* generating the world, otherwise they create threading
* problem during the generating, resulting in random
* assertions that are hard to trigger and debug */
if (IsGeneratingWorld()) return ES_NOT_HANDLED;
if (num == GHK_CONSOLE) {
IConsoleSwitch();
return ES_HANDLED;
}
if (num == GHK_BOUNDING_BOXES) {
extern bool _draw_bounding_boxes;
_draw_bounding_boxes = !_draw_bounding_boxes;
MarkWholeScreenDirty();
return ES_HANDLED;
}
if (_game_mode == GM_MENU) return ES_NOT_HANDLED;
switch (num) {
case GHK_CENTER:
case GHK_CENTER_ZOOM: {
Point pt = GetTileBelowCursor();
if (pt.x != -1) {
if (num == GHK_CENTER_ZOOM) MaxZoomInOut(ZOOM_IN, this);
ScrollMainWindowTo(pt.x, pt.y);
}
break;
}
case GHK_RESET_OBJECT_TO_PLACE: ResetObjectToPlace(); break;
case GHK_DELETE_WINDOWS: DeleteNonVitalWindows(); break;
case GHK_DELETE_NONVITAL_WINDOWS: DeleteAllNonVitalWindows(); break;
case GHK_REFRESH_SCREEN: MarkWholeScreenDirty(); break;
case GHK_CRASH: // Crash the game
*(byte*)0 = 0;
break;
case GHK_MONEY: // Gimme money
/* Server can not cheat in advertise mode either! */
#ifdef ENABLE_NETWORK
if (!_networking || !_network_server || !_settings_client.network.server_advertise)
#endif /* ENABLE_NETWORK */
DoCommandP(0, 10000000, 0, CMD_MONEY_CHEAT);
break;
case GHK_UPDATE_COORDS: // Update the coordinates of all station signs
UpdateAllVirtCoords();
break;
case GHK_TOGGLE_TRANSPARENCY:
case GHK_TOGGLE_TRANSPARENCY + 1:
case GHK_TOGGLE_TRANSPARENCY + 2:
case GHK_TOGGLE_TRANSPARENCY + 3:
case GHK_TOGGLE_TRANSPARENCY + 4:
case GHK_TOGGLE_TRANSPARENCY + 5:
case GHK_TOGGLE_TRANSPARENCY + 6:
case GHK_TOGGLE_TRANSPARENCY + 7:
case GHK_TOGGLE_TRANSPARENCY + 8:
/* Transparency toggle hot keys */
ToggleTransparency((TransparencyOption)(num - GHK_TOGGLE_TRANSPARENCY));
MarkWholeScreenDirty();
break;
case GHK_TOGGLE_INVISIBILITY:
case GHK_TOGGLE_INVISIBILITY + 1:
case GHK_TOGGLE_INVISIBILITY + 2:
case GHK_TOGGLE_INVISIBILITY + 3:
case GHK_TOGGLE_INVISIBILITY + 4:
case GHK_TOGGLE_INVISIBILITY + 5:
case GHK_TOGGLE_INVISIBILITY + 6:
case GHK_TOGGLE_INVISIBILITY + 7:
/* Invisibility toggle hot keys */
ToggleInvisibilityWithTransparency((TransparencyOption)(num - GHK_TOGGLE_INVISIBILITY));
MarkWholeScreenDirty();
break;
case GHK_TRANSPARENCY_TOOLBAR:
ShowTransparencyToolbar();
break;
case GHK_TRANSPARANCY:
ResetRestoreAllTransparency();
break;
#ifdef ENABLE_NETWORK
case GHK_CHAT: // smart chat; send to team if any, otherwise to all
if (_networking) {
const NetworkClientInfo *cio = NetworkFindClientInfoFromClientID(_network_own_client_id);
if (cio == NULL) break;
ShowNetworkChatQueryWindow(NetworkClientPreferTeamChat(cio) ? DESTTYPE_TEAM : DESTTYPE_BROADCAST, cio->client_playas);
}
break;
case GHK_CHAT_ALL: // send text message to all clients
if (_networking) ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0);
break;
case GHK_CHAT_COMPANY: // send text to all team mates
if (_networking) {
const NetworkClientInfo *cio = NetworkFindClientInfoFromClientID(_network_own_client_id);
if (cio == NULL) break;
ShowNetworkChatQueryWindow(DESTTYPE_TEAM, cio->client_playas);
}
break;
#endif
default: return ES_NOT_HANDLED;
}
return ES_HANDLED;
}
virtual void OnScroll(Point delta)
{
ViewPort *vp = IsPtInWindowViewport(this, _cursor.pos.x, _cursor.pos.y);
if (vp == NULL) {
_cursor.fix_at = false;
_scrolling_viewport = false;
}
this->viewport->scrollpos_x += ScaleByZoom(delta.x, vp->zoom);
this->viewport->scrollpos_y += ScaleByZoom(delta.y, vp->zoom);
this->viewport->dest_scrollpos_x = this->viewport->scrollpos_x;
this->viewport->dest_scrollpos_y = this->viewport->scrollpos_y;
};
virtual void OnMouseWheel(int wheel)
{
ZoomInOrOutToCursorWindow(wheel < 0, this);
}
virtual void OnResize()
{
if (this->viewport != NULL) {
NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(MW_VIEWPORT);
nvp->UpdateViewportCoordinates(this);
}
}
virtual void OnInvalidateData(int data)
{
/* Forward the message to the appropiate toolbar (ingame or scenario editor) */
InvalidateWindowData(WC_MAIN_TOOLBAR, 0, data);
}
static Hotkey<MainWindow> global_hotkeys[];
};
const uint16 _ghk_quit_keys[] = {'Q' | WKC_CTRL, 'Q' | WKC_META, 0};
const uint16 _ghk_chat_keys[] = {WKC_RETURN, 'T', 0};
const uint16 _ghk_chat_all_keys[] = {WKC_SHIFT | WKC_RETURN, WKC_SHIFT | 'T', 0};
const uint16 _ghk_chat_company_keys[] = {WKC_CTRL | WKC_RETURN, WKC_CTRL | 'T', 0};
Hotkey<MainWindow> MainWindow::global_hotkeys[] = {
Hotkey<MainWindow>(_ghk_quit_keys, "quit", GHK_QUIT),
Hotkey<MainWindow>(WKC_BACKQUOTE, "console", GHK_CONSOLE),
Hotkey<MainWindow>('B' | WKC_CTRL, "bounding_boxes", GHK_BOUNDING_BOXES),
Hotkey<MainWindow>('C', "center", GHK_CENTER),
Hotkey<MainWindow>('Z', "center_zoom", GHK_CENTER_ZOOM),
Hotkey<MainWindow>(WKC_ESC, "reset_object_to_place", GHK_RESET_OBJECT_TO_PLACE),
Hotkey<MainWindow>(WKC_DELETE, "delete_windows", GHK_DELETE_WINDOWS),
Hotkey<MainWindow>(WKC_DELETE | WKC_SHIFT, "delete_all_windows", GHK_DELETE_NONVITAL_WINDOWS),
Hotkey<MainWindow>('R' | WKC_CTRL, "refresh_screen", GHK_REFRESH_SCREEN),
#if defined(_DEBUG)
Hotkey<MainWindow>('0' | WKC_ALT, "crash_game", GHK_CRASH),
Hotkey<MainWindow>('1' | WKC_ALT, "money", GHK_MONEY),
Hotkey<MainWindow>('2' | WKC_ALT, "update_coordinates", GHK_UPDATE_COORDS),
#endif
Hotkey<MainWindow>('1' | WKC_CTRL, "transparency_signs", GHK_TOGGLE_TRANSPARENCY),
Hotkey<MainWindow>('2' | WKC_CTRL, "transparency_trees", GHK_TOGGLE_TRANSPARENCY + 1),
Hotkey<MainWindow>('3' | WKC_CTRL, "transparency_houses", GHK_TOGGLE_TRANSPARENCY + 2),
Hotkey<MainWindow>('4' | WKC_CTRL, "transparency_industries", GHK_TOGGLE_TRANSPARENCY + 3),
Hotkey<MainWindow>('5' | WKC_CTRL, "transparency_buildings", GHK_TOGGLE_TRANSPARENCY + 4),
Hotkey<MainWindow>('6' | WKC_CTRL, "transparency_bridges", GHK_TOGGLE_TRANSPARENCY + 5),
Hotkey<MainWindow>('7' | WKC_CTRL, "transparency_structures", GHK_TOGGLE_TRANSPARENCY + 6),
Hotkey<MainWindow>('8' | WKC_CTRL, "transparency_catenary", GHK_TOGGLE_TRANSPARENCY + 7),
Hotkey<MainWindow>('9' | WKC_CTRL, "transparency_loading", GHK_TOGGLE_TRANSPARENCY + 8),
Hotkey<MainWindow>('1' | WKC_CTRL | WKC_SHIFT, "invisibility_signs", GHK_TOGGLE_INVISIBILITY),
Hotkey<MainWindow>('2' | WKC_CTRL | WKC_SHIFT, "invisibility_trees", GHK_TOGGLE_INVISIBILITY + 1),
Hotkey<MainWindow>('3' | WKC_CTRL | WKC_SHIFT, "invisibility_houses", GHK_TOGGLE_INVISIBILITY + 2),
Hotkey<MainWindow>('4' | WKC_CTRL | WKC_SHIFT, "invisibility_industries", GHK_TOGGLE_INVISIBILITY + 3),
Hotkey<MainWindow>('5' | WKC_CTRL | WKC_SHIFT, "invisibility_buildings", GHK_TOGGLE_INVISIBILITY + 4),
Hotkey<MainWindow>('6' | WKC_CTRL | WKC_SHIFT, "invisibility_bridges", GHK_TOGGLE_INVISIBILITY + 5),
Hotkey<MainWindow>('7' | WKC_CTRL | WKC_SHIFT, "invisibility_structures", GHK_TOGGLE_INVISIBILITY + 6),
Hotkey<MainWindow>('8' | WKC_CTRL | WKC_SHIFT, "invisibility_catenary", GHK_TOGGLE_INVISIBILITY + 7),
Hotkey<MainWindow>('X' | WKC_CTRL, "transparency_toolbar", GHK_TRANSPARENCY_TOOLBAR),
Hotkey<MainWindow>('X', "toggle_transparency", GHK_TRANSPARANCY),
#ifdef ENABLE_NETWORK
Hotkey<MainWindow>(_ghk_chat_keys, "chat", GHK_CHAT),
Hotkey<MainWindow>(_ghk_chat_all_keys, "chat_all", GHK_CHAT_ALL),
Hotkey<MainWindow>(_ghk_chat_company_keys, "chat_company", GHK_CHAT_COMPANY),
#endif
HOTKEY_LIST_END(MainWindow)
};
Hotkey<MainWindow> *_global_hotkeys = MainWindow::global_hotkeys;
/**
* Does the given keycode match one of the keycodes bound to 'quit game'?
* @param keycode The keycode that was pressed by the user.
* @return True iff the keycode matches one of the hotkeys for 'quit'.
*/
bool IsQuitKey(uint16 keycode)
{
int num = CheckHotkeyMatch<MainWindow>(_global_hotkeys, keycode, NULL);
return num == GHK_QUIT;
}
void ShowSelectGameWindow();
void SetupColoursAndInitialWindow()
{
for (uint i = 0; i != 16; i++) {
const byte *b = GetNonSprite(PALETTE_RECOLOUR_START + i, ST_RECOLOUR);
assert(b);
memcpy(_colour_gradient[i], b + 0xC6, sizeof(_colour_gradient[i]));
}
new MainWindow;
/* XXX: these are not done */
switch (_game_mode) {
default: NOT_REACHED();
case GM_MENU:
ShowSelectGameWindow();
break;
case GM_NORMAL:
case GM_EDITOR:
ShowVitalWindows();
break;
}
}
void ShowVitalWindows()
{
AllocateToolbar();
/* Status bad only for normal games */
if (_game_mode == GM_EDITOR) return;
ShowStatusBar();
}
/**
* Size of the application screen changed.
* Adapt the game screen-size, re-allocate the open windows, and repaint everything
*/
void GameSizeChanged()
{
_cur_resolution.width = _screen.width;
_cur_resolution.height = _screen.height;
ScreenSizeChanged();
RelocateAllWindows(_screen.width, _screen.height);
MarkWholeScreenDirty();
}
|