1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
|
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file hotkeys.cpp Implementation of hotkey related functions */
#include "stdafx.h"
#include "openttd.h"
#include "hotkeys.h"
#include "ini_type.h"
#include "string_func.h"
#include "window_gui.h"
char *_hotkeys_file;
/** String representation of a keycode */
struct KeycodeNames {
const char *name; ///< Name of the keycode
WindowKeyCodes keycode; ///< The keycode
};
/** Array of non-standard keycodes that can be used in the hotkeys config file. */
static const KeycodeNames _keycode_to_name[] = {
{"SHIFT", WKC_SHIFT},
{"CTRL", WKC_CTRL},
{"ALT", WKC_ALT},
{"META", WKC_META},
{"GLOBAL", WKC_GLOBAL_HOTKEY},
{"ESC", WKC_ESC},
{"DEL", WKC_DELETE},
{"RETURN", WKC_RETURN},
{"BACKQUOTE", WKC_BACKQUOTE},
{"F1", WKC_F1},
{"F2", WKC_F2},
{"F3", WKC_F3},
{"F4", WKC_F4},
{"F5", WKC_F5},
{"F6", WKC_F6},
{"F7", WKC_F7},
{"F8", WKC_F8},
{"F9", WKC_F9},
{"F10", WKC_F10},
{"F11", WKC_F11},
{"F12", WKC_F12},
{"PAUSE", WKC_PAUSE},
{"PLUS", (WindowKeyCodes)'+'},
{"COMMA", (WindowKeyCodes)','},
{"NUM_PLUS", WKC_NUM_PLUS},
{"NUM_MINUS", WKC_NUM_MINUS},
{"=", WKC_EQUALS},
{"-", WKC_MINUS},
};
/**
* Try to parse a single part of a keycode.
* @param start Start of the string to parse.
* @param end End of the string to parse.
* @return A keycode if a match is found or 0.
*/
static uint16 ParseCode(const char *start, const char *end)
{
assert(start <= end);
while (start < end && *start == ' ') start++;
while (end > start && *end == ' ') end--;
for (uint i = 0; i < lengthof(_keycode_to_name); i++) {
if (strlen(_keycode_to_name[i].name) == (size_t)(end - start) && strncasecmp(start, _keycode_to_name[i].name, end - start) == 0) {
return _keycode_to_name[i].keycode;
}
}
if (end - start == 1) {
if (*start >= 'a' && *start <= 'z') return *start - ('a'-'A');
return *start;
}
return 0;
}
/**
* Parse a string representation of a keycode.
* @param start Start of the input.
* @param end End of the input.
* @return A valid keycode or 0.
*/
static uint16 ParseKeycode(const char *start, const char *end)
{
assert(start <= end);
uint16 keycode = 0;
while (true) {
const char *cur = start;
while (*cur != '+' && cur != end) cur++;
uint16 code = ParseCode(start, cur);
if (code == 0) return 0;
if (code & WKC_SPECIAL_KEYS) {
keycode |= code;
} else {
/* Ignore the code if it has more then 1 letter. */
if (keycode & ~WKC_SPECIAL_KEYS) return 0;
keycode |= code;
}
if (cur == end) break;
assert(cur < end);
start = cur + 1;
}
return keycode;
}
/**
* Parse a string to the keycodes it represents
* @param hotkey The hotkey object to add the keycodes to
* @param value The string to parse
*/
template<class T>
static void ParseHotkeys(Hotkey<T> *hotkey, const char *value)
{
const char *start = value;
while (*start != '\0') {
const char *end = start;
while (*end != '\0' && *end != ',') end++;
uint16 keycode = ParseKeycode(start, end);
if (keycode != 0) hotkey->AddKeycode(keycode);
start = (*end == ',') ? end + 1: end;
}
}
/**
* Convert a hotkey to it's string representation so it can be written to the
* config file. Seperate parts of the keycode (like "CTRL" and "F1" are split
* by a '+'.
* @param keycode The keycode to convert to a string.
* @return A string representation of this keycode.
* @note The return value is a static buffer, strdup the result before calling
* this function again.
*/
static const char *KeycodeToString(uint16 keycode)
{
static char buf[32];
buf[0] = '\0';
bool first = true;
if (keycode & WKC_GLOBAL_HOTKEY) {
strecat(buf, "GLOBAL", lastof(buf));
first = false;
}
if (keycode & WKC_SHIFT) {
if (!first) strecat(buf, "+", lastof(buf));
strecat(buf, "SHIFT", lastof(buf));
first = false;
}
if (keycode & WKC_CTRL) {
if (!first) strecat(buf, "+", lastof(buf));
strecat(buf, "CTRL", lastof(buf));
first = false;
}
if (keycode & WKC_ALT) {
if (!first) strecat(buf, "+", lastof(buf));
strecat(buf, "ALT", lastof(buf));
first = false;
}
if (keycode & WKC_META) {
if (!first) strecat(buf, "+", lastof(buf));
strecat(buf, "META", lastof(buf));
first = false;
}
if (!first) strecat(buf, "+", lastof(buf));
keycode = keycode & ~WKC_SPECIAL_KEYS;
for (uint i = 0; i < lengthof(_keycode_to_name); i++) {
if (_keycode_to_name[i].keycode == keycode) {
strecat(buf, _keycode_to_name[i].name, lastof(buf));
return buf;
}
}
assert(keycode < 128);
char key[2];
key[0] = keycode;
key[1] = '\0';
strecat(buf, key, lastof(buf));
return buf;
}
/**
* Convert all keycodes attached to a hotkey to a single string. If multiple
* keycodes are attached to the hotkey they are split by a comma.
* @param hotkey The keycodes of this hotkey need to be converted to a string.
* @return A string representation of all keycodes.
* @note The return value is a static buffer, strdup the result before calling
* this function again.
*/
template<class T>
const char *SaveKeycodes(const Hotkey<T> *hotkey)
{
static char buf[128];
buf[0] = '\0';
for (uint i = 0; i < hotkey->keycodes.Length(); i++) {
const char *str = KeycodeToString(hotkey->keycodes[i]);
if (i > 0) strecat(buf, ",", lastof(buf));
strecat(buf, str, lastof(buf));
}
return buf;
}
template<class T>
void LoadHotkeyGroup(IniGroup *group, T *hotkey_list)
{
for (uint i = 0; hotkey_list[i].num != -1; i++) {
T *hotkey = &hotkey_list[i];
IniItem *item = group->GetItem(hotkey->name, false);
if (item != NULL) {
hotkey->keycodes.Clear();
if (item->value != NULL) ParseHotkeys(hotkey, item->value);
}
}
}
template<class T>
void SaveHotkeyGroup(IniGroup *group, T *hotkey_list)
{
for (uint i = 0; hotkey_list[i].num != -1; i++) {
T *hotkey = &hotkey_list[i];
IniItem *item = group->GetItem(hotkey->name, true);
item->SetValue(SaveKeycodes(hotkey));
}
}
template<class T>
void SaveLoadHotkeyGroup(IniGroup *group, T *hotkey_list, bool save)
{
if (save) {
SaveHotkeyGroup(group, hotkey_list);
} else {
LoadHotkeyGroup(group, hotkey_list);
}
}
struct MainWindow;
struct MainToolbarWindow;
struct ScenarioEditorToolbarWindow;
struct TerraformToolbarWindow;
struct ScenarioEditorLandscapeGenerationWindow;
struct OrdersWindow;
struct BuildAirToolbarWindow;
struct BuildDocksToolbarWindow;
struct BuildRailToolbarWindow;
struct BuildRoadToolbarWindow;
struct SignListWindow;
static void SaveLoadHotkeys(bool save)
{
IniFile *ini = new IniFile();
ini->LoadFromDisk(_hotkeys_file);
IniGroup *group;
#define SL_HOTKEYS(name, window_name) \
extern Hotkey<window_name> *_##name##_hotkeys;\
group = ini->GetGroup(#name);\
SaveLoadHotkeyGroup(group, _##name##_hotkeys, save);
SL_HOTKEYS(global, MainWindow);
SL_HOTKEYS(maintoolbar, MainToolbarWindow);
SL_HOTKEYS(scenedit_maintoolbar, ScenarioEditorToolbarWindow);
SL_HOTKEYS(terraform, TerraformToolbarWindow);
SL_HOTKEYS(terraform_editor, ScenarioEditorLandscapeGenerationWindow);
SL_HOTKEYS(order, OrdersWindow);
SL_HOTKEYS(airtoolbar, BuildAirToolbarWindow);
SL_HOTKEYS(dockstoolbar, BuildDocksToolbarWindow);
SL_HOTKEYS(railtoolbar, BuildRailToolbarWindow);
SL_HOTKEYS(roadtoolbar, BuildRoadToolbarWindow);
SL_HOTKEYS(signlist, SignListWindow);
#undef SL_HOTKEYS
if (save) ini->SaveToDisk(_hotkeys_file);
delete ini;
}
/** Load the hotkeys from the config file */
void LoadHotkeysFromConfig()
{
SaveLoadHotkeys(false);
}
/** Save the hotkeys to the config file */
void SaveHotkeysToConfig()
{
SaveLoadHotkeys(true);
}
typedef EventState GlobalHotkeyHandler(uint16, uint16);
GlobalHotkeyHandler RailToolbarGlobalHotkeys;
GlobalHotkeyHandler DockToolbarGlobalHotkeys;
GlobalHotkeyHandler AirportToolbarGlobalHotkeys;
GlobalHotkeyHandler TerraformToolbarGlobalHotkeys;
GlobalHotkeyHandler TerraformToolbarEditorGlobalHotkeys;
GlobalHotkeyHandler RoadToolbarGlobalHotkeys;
GlobalHotkeyHandler RoadToolbarEditorGlobalHotkeys;
GlobalHotkeyHandler SignListGlobalHotkeys;
GlobalHotkeyHandler *_global_hotkey_handlers[] = {
RailToolbarGlobalHotkeys,
DockToolbarGlobalHotkeys,
AirportToolbarGlobalHotkeys,
TerraformToolbarGlobalHotkeys,
RoadToolbarGlobalHotkeys,
SignListGlobalHotkeys,
};
GlobalHotkeyHandler *_global_hotkey_handlers_editor[] = {
TerraformToolbarEditorGlobalHotkeys,
RoadToolbarEditorGlobalHotkeys,
};
void HandleGlobalHotkeys(uint16 key, uint16 keycode)
{
if (_game_mode == GM_NORMAL) {
for (uint i = 0; i < lengthof(_global_hotkey_handlers); i++) {
if (_global_hotkey_handlers[i](key, keycode) == ES_HANDLED) return;
}
} else if (_game_mode == GM_EDITOR) {
for (uint i = 0; i < lengthof(_global_hotkey_handlers_editor); i++) {
if (_global_hotkey_handlers_editor[i](key, keycode) == ES_HANDLED) return;
}
}
}
|