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/* $Id$ */
/** @file fileio_type.h Types for Standard In/Out file operations */
#ifndef FILEIO_TYPE_H
#define FILEIO_TYPE_H
#include "core/enum_type.hpp"
/**
* The different kinds of subdirectories OpenTTD uses
*/
enum Subdirectory {
BASE_DIR, ///< Base directory for all subdirectories
SAVE_DIR, ///< Base directory for all savegames
AUTOSAVE_DIR, ///< Subdirectory of save for autosaves
SCENARIO_DIR, ///< Base directory for all scenarios
HEIGHTMAP_DIR, ///< Subdirectory of scenario for heightmaps
GM_DIR, ///< Subdirectory for all music
DATA_DIR, ///< Subdirectory for all data (GRFs, sample.cat, intro game)
LANG_DIR, ///< Subdirectory for all translation files
AI_DIR, ///< Subdirectory for all AI files
AI_LIBRARY_DIR,///< Subdirectory for all AI libraries
NUM_SUBDIRS, ///< Number of subdirectories
NO_DIRECTORY, ///< A path without any base directory
};
/**
* Types of searchpaths OpenTTD might use
*/
enum Searchpath {
SP_FIRST_DIR,
SP_WORKING_DIR = SP_FIRST_DIR, ///< Search in the working directory
SP_PERSONAL_DIR, ///< Search in the personal directory
SP_SHARED_DIR, ///< Search in the shared directory, like 'Shared Files' under Windows
SP_BINARY_DIR, ///< Search in the directory where the binary resides
SP_INSTALLATION_DIR, ///< Search in the installation directory
SP_APPLICATION_BUNDLE_DIR, ///< Search within the application bundle
SP_AUTODOWNLOAD_DIR, ///< Search within the autodownload directory
NUM_SEARCHPATHS
};
DECLARE_POSTFIX_INCREMENT(Searchpath);
#endif /* FILEIO_TYPE_H */
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