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/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file elrail_func.h header file for electrified rail specific functions */

#ifndef ELRAIL_FUNC_H
#define ELRAIL_FUNC_H

#include "rail.h"
#include "tile_cmd.h"
#include "transparency.h"

/**
 * Test if a rail type has catenary
 * @param rt Rail type to test
 */
static inline bool HasRailCatenary(RailType rt)
{
	return HasBit(GetRailTypeInfo(rt)->flags, RTF_CATENARY);
}

/**
 * Test if we should draw rail catenary
 * @param rt Rail type to test
 */
static inline bool HasRailCatenaryDrawn(RailType rt)
{
	return HasRailCatenary(rt) && !IsInvisibilitySet(TO_CATENARY) && !_settings_game.vehicle.disable_elrails;
}

void DrawRailCatenary(const TileInfo *ti);
void DrawRailCatenaryOnTunnel(const TileInfo *ti);
void DrawRailCatenaryOnBridge(const TileInfo *ti);

void SettingsDisableElrail(int32 new_value); ///< _settings_game.disable_elrail callback

#endif /* ELRAIL_FUNC_H */