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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file disaster_vehicle.h All disaster vehicles. */
#ifndef DISASTER_VEHICLE_H
#define DISASTER_VEHICLE_H
#include "vehicle_base.h"
/** Different sub types of disaster vehicles. */
enum DisasterSubType {
ST_ZEPPELINER, ///< Zeppelin, crashes at airports.
ST_ZEPPELINER_SHADOW, ///< Shadow of the zeppelin.
ST_SMALL_UFO, ///< Small UFO, tries to find a road vehicle to destroy.
ST_SMALL_UFO_SHADOW, ///< Shadow of small UFO
ST_AIRPLANE, ///< Airplane destroying an oil refinery
ST_AIRPLANE_SHADOW, ///< Shadow of airplane
ST_HELICOPTER, ///< Helicopter destroying a factory.
ST_HELICOPTER_SHADOW, ///< Shadow of helicopter.
ST_HELICOPTER_ROTORS, ///< Rotors of helicopter.
ST_BIG_UFO, ///< Big UFO, finds a piece of railroad to "park" on
ST_BIG_UFO_SHADOW, ///< Shadow of the big UFO
ST_BIG_UFO_DESTROYER, ///< Aircraft the will bomb the big UFO
ST_BIG_UFO_DESTROYER_SHADOW, ///< Shadow of the aircraft.
ST_SMALL_SUBMARINE, ///< Small submarine, pops up in the oceans but doesn't do anything
ST_BIG_SUBMARINE, ///< Big submarine, pops up in the oceans but doesn't do anything
};
/**
* Disasters, like submarines, skyrangers and their shadows, belong to this class.
*/
struct DisasterVehicle FINAL : public SpecializedVehicle<DisasterVehicle, VEH_DISASTER> {
SpriteID image_override; ///< Override for the default disaster vehicle sprite.
VehicleID big_ufo_destroyer_target; ///< The big UFO that this destroyer is supposed to bomb.
byte flags; ///< Flags about the state of the vehicle, @see AirVehicleFlags
/** For use by saveload. */
DisasterVehicle() : SpecializedVehicleBase() {}
DisasterVehicle(int x, int y, Direction direction, DisasterSubType subtype, VehicleID big_ufo_destroyer_target = VEH_INVALID);
/** We want to 'destruct' the right class. */
virtual ~DisasterVehicle() {}
void UpdatePosition(int x, int y, int z);
void UpdateDeltaXY();
void UpdateImage();
bool Tick();
};
/**
* Iterate over disaster vehicles.
* @param var The variable used to iterate over.
*/
#define FOR_ALL_DISASTERVEHICLES(var) FOR_ALL_VEHICLES_OF_TYPE(DisasterVehicle, var)
#endif /* DISASTER_VEHICLE_H */
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