1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
|
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file depot_gui.cpp The GUI for depots. */
#include "stdafx.h"
#include "train.h"
#include "roadveh.h"
#include "ship.h"
#include "aircraft.h"
#include "gui.h"
#include "textbuf_gui.h"
#include "viewport_func.h"
#include "command_func.h"
#include "depot_base.h"
#include "spritecache.h"
#include "strings_func.h"
#include "vehicle_func.h"
#include "company_func.h"
#include "tilehighlight_func.h"
#include "window_gui.h"
#include "vehiclelist.h"
#include "order_backup.h"
#include "zoom_func.h"
#include "widgets/depot_widget.h"
#include "table/strings.h"
#include "safeguards.h"
/*
* Since all depot window sizes aren't the same, we need to modify sizes a little.
* It's done with the following arrays of widget indexes. Each of them tells if a widget side should be moved and in what direction.
* How long they should be moved and for what window types are controlled in ShowDepotWindow()
*/
/** Nested widget definition for train depots. */
static const NWidgetPart _nested_train_depot_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_D_SHOW_RENAME), // rename button
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_RENAME), SetMinimalSize(12, 14), SetDataTip(SPR_RENAME, STR_DEPOT_RENAME_TOOLTIP),
EndContainer(),
NWidget(WWT_CAPTION, COLOUR_GREY, WID_D_CAPTION), SetDataTip(STR_DEPOT_CAPTION, STR_NULL),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_LOCATION), SetMinimalSize(12, 14), SetDataTip(SPR_GOTO_LOCATION, STR_NULL),
NWidget(WWT_SHADEBOX, COLOUR_GREY),
NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
NWidget(WWT_STICKYBOX, COLOUR_GREY),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_VERTICAL),
NWidget(WWT_MATRIX, COLOUR_GREY, WID_D_MATRIX), SetResize(1, 1), SetScrollbar(WID_D_V_SCROLL),
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_D_SHOW_H_SCROLL),
NWidget(NWID_HSCROLLBAR, COLOUR_GREY, WID_D_H_SCROLL),
EndContainer(),
EndContainer(),
NWidget(NWID_VERTICAL),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_D_SELL), SetDataTip(0x0, STR_NULL), SetResize(0, 1), SetFill(0, 1),
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_D_SHOW_SELL_CHAIN),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_D_SELL_CHAIN), SetDataTip(SPR_SELL_CHAIN_TRAIN, STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP), SetResize(0, 1), SetFill(0, 1),
EndContainer(),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_SELL_ALL), SetDataTip(0x0, STR_NULL),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_AUTOREPLACE), SetDataTip(0x0, STR_NULL),
EndContainer(),
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_D_V_SCROLL),
EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_D_BUILD), SetDataTip(0x0, STR_NULL), SetFill(1, 1), SetResize(1, 0),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_D_CLONE), SetDataTip(0x0, STR_NULL), SetFill(1, 1), SetResize(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_D_VEHICLE_LIST), SetDataTip(0x0, STR_NULL), SetFill(0, 1),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_STOP_ALL), SetDataTip(SPR_FLAG_VEH_STOPPED, STR_NULL), SetFill(0, 1),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_START_ALL), SetDataTip(SPR_FLAG_VEH_RUNNING, STR_NULL), SetFill(0, 1),
NWidget(WWT_RESIZEBOX, COLOUR_GREY),
EndContainer(),
};
static WindowDesc _train_depot_desc(
WDP_AUTO, "depot_train", 362, 123,
WC_VEHICLE_DEPOT, WC_NONE,
0,
_nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
);
static WindowDesc _road_depot_desc(
WDP_AUTO, "depot_roadveh", 316, 97,
WC_VEHICLE_DEPOT, WC_NONE,
0,
_nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
);
static WindowDesc _ship_depot_desc(
WDP_AUTO, "depot_ship", 306, 99,
WC_VEHICLE_DEPOT, WC_NONE,
0,
_nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
);
static WindowDesc _aircraft_depot_desc(
WDP_AUTO, "depot_aircraft", 332, 99,
WC_VEHICLE_DEPOT, WC_NONE,
0,
_nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
);
extern void DepotSortList(VehicleList *list);
/**
* This is the Callback method after the cloning attempt of a vehicle
* @param result the result of the cloning command
* @param tile unused
* @param p1 unused
* @param p2 unused
* @param cmd unused
*/
void CcCloneVehicle(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd)
{
if (result.Failed()) return;
const Vehicle *v = Vehicle::Get(_new_vehicle_id);
ShowVehicleViewWindow(v);
}
static void TrainDepotMoveVehicle(const Vehicle *wagon, VehicleID sel, const Vehicle *head)
{
const Vehicle *v = Vehicle::Get(sel);
if (v == wagon) return;
if (wagon == nullptr) {
if (head != nullptr) wagon = head->Last();
} else {
wagon = wagon->Previous();
if (wagon == nullptr) return;
}
if (wagon == v) return;
DoCommandP(v->tile, v->index | (_ctrl_pressed ? 1 : 0) << 20, wagon == nullptr ? INVALID_VEHICLE : wagon->index, CMD_MOVE_RAIL_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_MOVE_VEHICLE));
}
static VehicleCellSize _base_block_sizes_depot[VEH_COMPANY_END]; ///< Cell size for vehicle images in the depot view.
static VehicleCellSize _base_block_sizes_purchase[VEH_COMPANY_END]; ///< Cell size for vehicle images in the purchase list.
static uint _consistent_train_width; ///< Whether trains of all lengths are consistently scaled. Either TRAININFO_DEFAULT_VEHICLE_WIDTH, VEHICLEINFO_FULL_VEHICLE_WIDTH, or 0.
/**
* Get the GUI cell size for a vehicle image.
* @param type Vehicle type to get the size for.
* @param image_type Image type to get size for.
* @pre image_type == EIT_IN_DEPOT || image_type == EIT_PURCHASE
* @return Cell dimensions for the vehicle and image type.
*/
VehicleCellSize GetVehicleImageCellSize(VehicleType type, EngineImageType image_type)
{
switch (image_type) {
case EIT_IN_DEPOT: return _base_block_sizes_depot[type];
case EIT_PURCHASE: return _base_block_sizes_purchase[type];
default: NOT_REACHED();
}
}
static void InitBlocksizeForVehicles(VehicleType type, EngineImageType image_type)
{
int max_extend_left = 0;
int max_extend_right = 0;
uint max_height = 0;
for (const Engine *e : Engine::IterateType(type)) {
if (!e->IsEnabled()) continue;
EngineID eid = e->index;
uint x, y;
int x_offs, y_offs;
switch (type) {
default: NOT_REACHED();
case VEH_TRAIN: GetTrainSpriteSize( eid, x, y, x_offs, y_offs, image_type); break;
case VEH_ROAD: GetRoadVehSpriteSize( eid, x, y, x_offs, y_offs, image_type); break;
case VEH_SHIP: GetShipSpriteSize( eid, x, y, x_offs, y_offs, image_type); break;
case VEH_AIRCRAFT: GetAircraftSpriteSize(eid, x, y, x_offs, y_offs, image_type); break;
}
if (y > max_height) max_height = y;
if (-x_offs > max_extend_left) max_extend_left = -x_offs;
if ((int)x + x_offs > max_extend_right) max_extend_right = x + x_offs;
}
int min_extend = ScaleGUITrad(16);
int max_extend = ScaleGUITrad(98);
switch (image_type) {
case EIT_IN_DEPOT:
_base_block_sizes_depot[type].height = std::max<uint>(ScaleGUITrad(GetVehicleHeight(type)), max_height);
_base_block_sizes_depot[type].extend_left = Clamp(max_extend_left, min_extend, max_extend);
_base_block_sizes_depot[type].extend_right = Clamp(max_extend_right, min_extend, max_extend);
break;
case EIT_PURCHASE:
_base_block_sizes_purchase[type].height = std::max<uint>(ScaleGUITrad(GetVehicleHeight(type)), max_height);
_base_block_sizes_purchase[type].extend_left = Clamp(max_extend_left, min_extend, max_extend);
_base_block_sizes_purchase[type].extend_right = Clamp(max_extend_right, min_extend, max_extend);
break;
default: NOT_REACHED();
}
}
/**
* Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle sprites in the current game.
* @note Calling this function once for each game is enough.
*/
void InitDepotWindowBlockSizes()
{
for (VehicleType vt = VEH_BEGIN; vt < VEH_COMPANY_END; vt++) {
InitBlocksizeForVehicles(vt, EIT_IN_DEPOT);
InitBlocksizeForVehicles(vt, EIT_PURCHASE);
}
_consistent_train_width = TRAININFO_DEFAULT_VEHICLE_WIDTH;
bool first = true;
for (const Engine *e : Engine::IterateType(VEH_TRAIN)) {
if (!e->IsEnabled()) continue;
uint w = TRAININFO_DEFAULT_VEHICLE_WIDTH;
if (e->GetGRF() != nullptr && is_custom_sprite(e->u.rail.image_index)) {
w = e->GetGRF()->traininfo_vehicle_width;
if (w != VEHICLEINFO_FULL_VEHICLE_WIDTH) {
/* Hopeless.
* This is a NewGRF vehicle that uses TRAININFO_DEFAULT_VEHICLE_WIDTH.
* If the vehicles are shorter than 8/8 we have fractional lengths, which are not consistent after rounding.
*/
_consistent_train_width = 0;
break;
}
}
if (first) {
_consistent_train_width = w;
first = false;
} else if (w != _consistent_train_width) {
_consistent_train_width = 0;
break;
}
}
}
static void DepotSellAllConfirmationCallback(Window *w, bool confirmed);
const Sprite *GetAircraftSprite(EngineID engine);
struct DepotWindow : Window {
VehicleID sel;
VehicleID vehicle_over; ///< Rail vehicle over which another one is dragged, \c INVALID_VEHICLE if none.
VehicleType type;
bool generate_list;
int hovered_widget; ///< Index of the widget being hovered during drag/drop. -1 if no drag is in progress.
VehicleList vehicle_list;
VehicleList wagon_list;
uint unitnumber_digits;
uint num_columns; ///< Number of columns.
Scrollbar *hscroll; ///< Only for trains.
Scrollbar *vscroll;
DepotWindow(WindowDesc *desc, TileIndex tile, VehicleType type) : Window(desc)
{
assert(IsCompanyBuildableVehicleType(type)); // ensure that we make the call with a valid type
this->sel = INVALID_VEHICLE;
this->vehicle_over = INVALID_VEHICLE;
this->generate_list = true;
this->hovered_widget = -1;
this->type = type;
this->num_columns = 1; // for non-trains this gets set in FinishInitNested()
this->unitnumber_digits = 2;
this->CreateNestedTree();
this->hscroll = (this->type == VEH_TRAIN ? this->GetScrollbar(WID_D_H_SCROLL) : nullptr);
this->vscroll = this->GetScrollbar(WID_D_V_SCROLL);
/* Don't show 'rename button' of aircraft hangar */
this->GetWidget<NWidgetStacked>(WID_D_SHOW_RENAME)->SetDisplayedPlane(type == VEH_AIRCRAFT ? SZSP_NONE : 0);
/* Only train depots have a horizontal scrollbar and a 'sell chain' button */
if (type == VEH_TRAIN) this->GetWidget<NWidgetCore>(WID_D_MATRIX)->widget_data = 1 << MAT_COL_START;
this->GetWidget<NWidgetStacked>(WID_D_SHOW_H_SCROLL)->SetDisplayedPlane(type == VEH_TRAIN ? 0 : SZSP_HORIZONTAL);
this->GetWidget<NWidgetStacked>(WID_D_SHOW_SELL_CHAIN)->SetDisplayedPlane(type == VEH_TRAIN ? 0 : SZSP_NONE);
this->SetupWidgetData(type);
this->FinishInitNested(tile);
this->owner = GetTileOwner(tile);
OrderBackup::Reset();
}
~DepotWindow()
{
DeleteWindowById(WC_BUILD_VEHICLE, this->window_number);
DeleteWindowById(GetWindowClassForVehicleType(this->type), VehicleListIdentifier(VL_DEPOT_LIST, this->type, this->owner, this->GetDepotIndex()).Pack(), false);
OrderBackup::Reset(this->window_number);
}
/**
* Draw a vehicle in the depot window in the box with the top left corner at x,y.
* @param v Vehicle to draw.
* @param left Left side of the box to draw in.
* @param right Right side of the box to draw in.
* @param y Top of the box to draw in.
*/
void DrawVehicleInDepot(const Vehicle *v, int left, int right, int y) const
{
bool free_wagon = false;
int sprite_y = y + (this->resize.step_height - ScaleGUITrad(GetVehicleHeight(v->type))) / 2;
bool rtl = _current_text_dir == TD_RTL;
int image_left = rtl ? left + this->count_width : left + this->header_width;
int image_right = rtl ? right - this->header_width : right - this->count_width;
switch (v->type) {
case VEH_TRAIN: {
const Train *u = Train::From(v);
free_wagon = u->IsFreeWagon();
uint x_space = free_wagon ?
ScaleGUITrad(_consistent_train_width != 0 ? _consistent_train_width : TRAININFO_DEFAULT_VEHICLE_WIDTH) :
0;
DrawTrainImage(u, image_left + (rtl ? 0 : x_space), image_right - (rtl ? x_space : 0), sprite_y - 1,
this->sel, EIT_IN_DEPOT, free_wagon ? 0 : this->hscroll->GetPosition(), this->vehicle_over);
/* Length of consist in tiles with 1 fractional digit (rounded up) */
SetDParam(0, CeilDiv(u->gcache.cached_total_length * 10, TILE_SIZE));
SetDParam(1, 1);
DrawString(rtl ? left + WD_FRAMERECT_LEFT : right - this->count_width, rtl ? left + this->count_width : right - WD_FRAMERECT_RIGHT, y + (this->resize.step_height - FONT_HEIGHT_SMALL) / 2, STR_TINY_BLACK_DECIMAL, TC_FROMSTRING, SA_RIGHT); // Draw the counter
break;
}
case VEH_ROAD: DrawRoadVehImage( v, image_left, image_right, sprite_y, this->sel, EIT_IN_DEPOT); break;
case VEH_SHIP: DrawShipImage( v, image_left, image_right, sprite_y, this->sel, EIT_IN_DEPOT); break;
case VEH_AIRCRAFT: DrawAircraftImage(v, image_left, image_right, sprite_y, this->sel, EIT_IN_DEPOT); break;
default: NOT_REACHED();
}
uint diff_x, diff_y;
if (v->IsGroundVehicle()) {
/* Arrange unitnumber and flag horizontally */
diff_x = this->flag_width + WD_FRAMERECT_LEFT;
diff_y = (this->resize.step_height - this->flag_height) / 2 - 2;
} else {
/* Arrange unitnumber and flag vertically */
diff_x = WD_FRAMERECT_LEFT;
diff_y = FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
}
int text_left = rtl ? right - this->header_width - 1 : left + diff_x;
int text_right = rtl ? right - diff_x : left + this->header_width - 1;
if (free_wagon) {
DrawString(text_left, text_right, y + 2, STR_DEPOT_NO_ENGINE);
} else {
DrawSprite((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, PAL_NONE, rtl ? right - this->flag_width : left + WD_FRAMERECT_LEFT, y + diff_y);
SetDParam(0, v->unitnumber);
DrawString(text_left, text_right, y + 2, (uint16)(v->max_age - DAYS_IN_LEAP_YEAR) >= v->age ? STR_BLACK_COMMA : STR_RED_COMMA);
}
}
void DrawWidget(const Rect &r, int widget) const override
{
if (widget != WID_D_MATRIX) return;
bool rtl = _current_text_dir == TD_RTL;
/* Set the row and number of boxes in each row based on the number of boxes drawn in the matrix */
const NWidgetCore *wid = this->GetWidget<NWidgetCore>(WID_D_MATRIX);
/* Draw vertical separators at whole tiles.
* This only works in two cases:
* - All vehicles use VEHICLEINFO_FULL_VEHICLE_WIDTH as reference width.
* - All vehicles are 8/8. This cannot be checked for NewGRF, so instead we check for "all vehicles are original vehicles".
*/
if (this->type == VEH_TRAIN && _consistent_train_width != 0) {
int w = ScaleGUITrad(2 * _consistent_train_width);
int col = _colour_gradient[wid->colour][4];
int image_left = rtl ? r.left + this->count_width : r.left + this->header_width;
int image_right = rtl ? r.right - this->header_width : r.right - this->count_width;
int first_line = w + (-this->hscroll->GetPosition()) % w;
if (rtl) {
for (int x = image_right - first_line; x >= image_left; x -= w) {
GfxDrawLine(x, r.top, x, r.bottom, col, 1, 3);
}
} else {
for (int x = image_left + first_line; x <= image_right; x += w) {
GfxDrawLine(x, r.top, x, r.bottom, col, 1, 3);
}
}
}
uint16 rows_in_display = wid->current_y / wid->resize_y;
uint num = this->vscroll->GetPosition() * this->num_columns;
uint maxval = static_cast<uint>(std::min<size_t>(this->vehicle_list.size(), num + (rows_in_display * this->num_columns)));
int y;
for (y = r.top + 1; num < maxval; y += this->resize.step_height) { // Draw the rows
for (uint i = 0; i < this->num_columns && num < maxval; i++, num++) {
/* Draw all vehicles in the current row */
const Vehicle *v = this->vehicle_list[num];
if (this->num_columns == 1) {
this->DrawVehicleInDepot(v, r.left, r.right, y);
} else {
int x = r.left + (rtl ? (this->num_columns - i - 1) : i) * this->resize.step_width;
this->DrawVehicleInDepot(v, x, x + this->resize.step_width - 1, y);
}
}
}
maxval = static_cast<uint>(std::min<size_t>(this->vehicle_list.size() + this->wagon_list.size(), (this->vscroll->GetPosition() * this->num_columns) + (rows_in_display * this->num_columns)));
/* Draw the train wagons without an engine in front. */
for (; num < maxval; num++, y += this->resize.step_height) {
const Vehicle *v = this->wagon_list[num - this->vehicle_list.size()];
this->DrawVehicleInDepot(v, r.left, r.right, y);
}
}
void SetStringParameters(int widget) const override
{
if (widget != WID_D_CAPTION) return;
SetDParam(0, this->type);
SetDParam(1, this->GetDepotIndex());
}
struct GetDepotVehiclePtData {
const Vehicle *head;
const Vehicle *wagon;
};
enum DepotGUIAction {
MODE_ERROR,
MODE_DRAG_VEHICLE,
MODE_SHOW_VEHICLE,
MODE_START_STOP,
};
DepotGUIAction GetVehicleFromDepotWndPt(int x, int y, const Vehicle **veh, GetDepotVehiclePtData *d) const
{
const NWidgetCore *matrix_widget = this->GetWidget<NWidgetCore>(WID_D_MATRIX);
/* In case of RTL the widgets are swapped as a whole */
if (_current_text_dir == TD_RTL) x = matrix_widget->current_x - x;
uint xt = 0, xm = 0, ym = 0;
if (this->type == VEH_TRAIN) {
xm = x;
} else {
xt = x / this->resize.step_width;
xm = x % this->resize.step_width;
if (xt >= this->num_columns) return MODE_ERROR;
}
ym = y % this->resize.step_height;
uint row = y / this->resize.step_height;
if (row >= this->vscroll->GetCapacity()) return MODE_ERROR;
uint pos = ((row + this->vscroll->GetPosition()) * this->num_columns) + xt;
if (this->vehicle_list.size() + this->wagon_list.size() <= pos) {
/* Clicking on 'line' / 'block' without a vehicle */
if (this->type == VEH_TRAIN) {
/* End the dragging */
d->head = nullptr;
d->wagon = nullptr;
return MODE_DRAG_VEHICLE;
} else {
return MODE_ERROR; // empty block, so no vehicle is selected
}
}
bool wagon = false;
if (this->vehicle_list.size() > pos) {
*veh = this->vehicle_list[pos];
/* Skip vehicles that are scrolled off the list */
if (this->type == VEH_TRAIN) x += this->hscroll->GetPosition();
} else {
pos -= (uint)this->vehicle_list.size();
*veh = this->wagon_list[pos];
/* free wagons don't have an initial loco. */
x -= ScaleGUITrad(VEHICLEINFO_FULL_VEHICLE_WIDTH);
wagon = true;
}
const Train *v = nullptr;
if (this->type == VEH_TRAIN) {
v = Train::From(*veh);
d->head = d->wagon = v;
}
if (xm <= this->header_width) {
switch (this->type) {
case VEH_TRAIN:
if (wagon) return MODE_ERROR;
FALLTHROUGH;
case VEH_ROAD:
if (xm <= this->flag_width) return MODE_START_STOP;
break;
case VEH_SHIP:
case VEH_AIRCRAFT:
if (xm <= this->flag_width && ym >= (uint)(FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL)) return MODE_START_STOP;
break;
default: NOT_REACHED();
}
return MODE_SHOW_VEHICLE;
}
if (this->type != VEH_TRAIN) return MODE_DRAG_VEHICLE;
/* Clicking on the counter */
if (xm >= matrix_widget->current_x - this->count_width) return wagon ? MODE_ERROR : MODE_SHOW_VEHICLE;
/* Account for the header */
x -= this->header_width;
/* find the vehicle in this row that was clicked */
for (; v != nullptr; v = v->Next()) {
x -= v->GetDisplayImageWidth();
if (x < 0) break;
}
d->wagon = (v != nullptr ? v->GetFirstEnginePart() : nullptr);
return MODE_DRAG_VEHICLE;
}
/**
* Handle click in the depot matrix.
* @param x Horizontal position in the matrix widget in pixels.
* @param y Vertical position in the matrix widget in pixels.
*/
void DepotClick(int x, int y)
{
GetDepotVehiclePtData gdvp = { nullptr, nullptr };
const Vehicle *v = nullptr;
DepotGUIAction mode = this->GetVehicleFromDepotWndPt(x, y, &v, &gdvp);
if (this->type == VEH_TRAIN) v = gdvp.wagon;
switch (mode) {
case MODE_ERROR: // invalid
return;
case MODE_DRAG_VEHICLE: { // start dragging of vehicle
if (v != nullptr && VehicleClicked(v)) return;
VehicleID sel = this->sel;
if (this->type == VEH_TRAIN && sel != INVALID_VEHICLE) {
this->sel = INVALID_VEHICLE;
TrainDepotMoveVehicle(v, sel, gdvp.head);
} else if (v != nullptr) {
SetObjectToPlaceWnd(SPR_CURSOR_MOUSE, PAL_NONE, HT_DRAG, this);
SetMouseCursorVehicle(v, EIT_IN_DEPOT);
_cursor.vehchain = _ctrl_pressed;
this->sel = v->index;
this->SetDirty();
}
break;
}
case MODE_SHOW_VEHICLE: // show info window
ShowVehicleViewWindow(v);
break;
case MODE_START_STOP: // click start/stop flag
StartStopVehicle(v, false);
break;
default: NOT_REACHED();
}
}
/**
* Function to set up vehicle specific widgets (mainly sprites and strings).
* Only use this function to if the widget is used for several vehicle types and each has
* different text/sprites. If the widget is only used for a single vehicle type, or the same
* text/sprites are used every time, use the nested widget array to initialize the widget.
*/
void SetupWidgetData(VehicleType type)
{
this->GetWidget<NWidgetCore>(WID_D_STOP_ALL)->tool_tip = STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP + type;
this->GetWidget<NWidgetCore>(WID_D_START_ALL)->tool_tip = STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP + type;
this->GetWidget<NWidgetCore>(WID_D_SELL)->tool_tip = STR_DEPOT_TRAIN_SELL_TOOLTIP + type;
this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->tool_tip = STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP + type;
this->GetWidget<NWidgetCore>(WID_D_BUILD)->SetDataTip(STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON + type, STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP + type);
this->GetWidget<NWidgetCore>(WID_D_CLONE)->SetDataTip(STR_DEPOT_CLONE_TRAIN + type, STR_DEPOT_CLONE_TRAIN_DEPOT_INFO + type);
this->GetWidget<NWidgetCore>(WID_D_LOCATION)->tool_tip = STR_DEPOT_TRAIN_LOCATION_TOOLTIP + type;
this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->tool_tip = STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP + type;
this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->tool_tip = STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP + type;
this->GetWidget<NWidgetCore>(WID_D_MATRIX)->tool_tip = STR_DEPOT_TRAIN_LIST_TOOLTIP + this->type;
switch (type) {
default: NOT_REACHED();
case VEH_TRAIN:
this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_TRAIN;
/* Sprites */
this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data = SPR_SELL_TRAIN;
this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data = SPR_SELL_ALL_TRAIN;
this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_TRAIN;
break;
case VEH_ROAD:
this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_LORRY;
/* Sprites */
this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data = SPR_SELL_ROADVEH;
this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data = SPR_SELL_ALL_ROADVEH;
this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_ROADVEH;
break;
case VEH_SHIP:
this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_SHIP;
/* Sprites */
this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data = SPR_SELL_SHIP;
this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data = SPR_SELL_ALL_SHIP;
this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_SHIP;
break;
case VEH_AIRCRAFT:
this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_PLANE;
/* Sprites */
this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data = SPR_SELL_AIRCRAFT;
this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data = SPR_SELL_ALL_AIRCRAFT;
this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_AIRCRAFT;
break;
}
}
uint count_width;
uint header_width;
uint flag_width;
uint flag_height;
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
{
switch (widget) {
case WID_D_MATRIX: {
uint min_height = 0;
if (this->type == VEH_TRAIN) {
SetDParamMaxValue(0, 1000, 0, FS_SMALL);
SetDParam(1, 1);
this->count_width = GetStringBoundingBox(STR_TINY_BLACK_DECIMAL).width + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
} else {
this->count_width = 0;
}
SetDParamMaxDigits(0, this->unitnumber_digits);
Dimension unumber = GetStringBoundingBox(STR_BLACK_COMMA);
const Sprite *spr = GetSprite(SPR_FLAG_VEH_STOPPED, ST_NORMAL);
this->flag_width = UnScaleGUI(spr->width) + WD_FRAMERECT_RIGHT;
this->flag_height = UnScaleGUI(spr->height);
if (this->type == VEH_TRAIN || this->type == VEH_ROAD) {
min_height = std::max<uint>(unumber.height + WD_MATRIX_TOP, UnScaleGUI(spr->height));
this->header_width = unumber.width + this->flag_width + WD_FRAMERECT_LEFT;
} else {
min_height = unumber.height + UnScaleGUI(spr->height) + WD_MATRIX_TOP + WD_PAR_VSEP_NORMAL + WD_MATRIX_BOTTOM;
this->header_width = std::max<uint>(unumber.width, this->flag_width) + WD_FRAMERECT_RIGHT;
}
int base_width = this->count_width + this->header_width;
resize->height = std::max<uint>(GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).height, min_height);
if (this->type == VEH_TRAIN) {
resize->width = 1;
size->width = base_width + 2 * ScaleGUITrad(29); // about 2 parts
size->height = resize->height * 6;
} else {
resize->width = base_width + GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).extend_left + GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).extend_right;
size->width = resize->width * (this->type == VEH_ROAD ? 5 : 3);
size->height = resize->height * (this->type == VEH_ROAD ? 5 : 3);
}
fill->width = resize->width;
fill->height = resize->height;
break;
}
}
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
void OnInvalidateData(int data = 0, bool gui_scope = true) override
{
this->generate_list = true;
}
void OnPaint() override
{
if (this->generate_list) {
/* Generate the vehicle list
* It's ok to use the wagon pointers for non-trains as they will be ignored */
BuildDepotVehicleList(this->type, this->window_number, &this->vehicle_list, &this->wagon_list);
this->generate_list = false;
DepotSortList(&this->vehicle_list);
uint new_unitnumber_digits = GetUnitNumberDigits(this->vehicle_list);
/* Only increase the size; do not decrease to prevent constant changes */
if (this->unitnumber_digits < new_unitnumber_digits) {
this->unitnumber_digits = new_unitnumber_digits;
this->ReInit();
}
}
/* determine amount of items for scroller */
if (this->type == VEH_TRAIN) {
uint max_width = ScaleGUITrad(VEHICLEINFO_FULL_VEHICLE_WIDTH);
for (uint num = 0; num < this->vehicle_list.size(); num++) {
uint width = 0;
for (const Train *v = Train::From(this->vehicle_list[num]); v != nullptr; v = v->Next()) {
width += v->GetDisplayImageWidth();
}
max_width = std::max(max_width, width);
}
/* Always have 1 empty row, so people can change the setting of the train */
this->vscroll->SetCount((uint)this->vehicle_list.size() + (uint)this->wagon_list.size() + 1);
/* Always make it longer than the longest train, so you can attach vehicles at the end, and also see the next vertical tile separator line */
this->hscroll->SetCount(max_width + ScaleGUITrad(2 * VEHICLEINFO_FULL_VEHICLE_WIDTH + 1));
} else {
this->vscroll->SetCount(CeilDiv((uint)this->vehicle_list.size(), this->num_columns));
}
/* Setup disabled buttons. */
TileIndex tile = this->window_number;
this->SetWidgetsDisabledState(!IsTileOwner(tile, _local_company),
WID_D_STOP_ALL,
WID_D_START_ALL,
WID_D_SELL,
WID_D_SELL_CHAIN,
WID_D_SELL_ALL,
WID_D_BUILD,
WID_D_CLONE,
WID_D_RENAME,
WID_D_AUTOREPLACE,
WIDGET_LIST_END);
this->DrawWidgets();
}
void OnClick(Point pt, int widget, int click_count) override
{
switch (widget) {
case WID_D_MATRIX: { // List
NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_D_MATRIX);
this->DepotClick(pt.x - nwi->pos_x, pt.y - nwi->pos_y);
break;
}
case WID_D_BUILD: // Build vehicle
ResetObjectToPlace();
ShowBuildVehicleWindow(this->window_number, this->type);
break;
case WID_D_CLONE: // Clone button
this->SetWidgetDirty(WID_D_CLONE);
this->ToggleWidgetLoweredState(WID_D_CLONE);
if (this->IsWidgetLowered(WID_D_CLONE)) {
static const CursorID clone_icons[] = {
SPR_CURSOR_CLONE_TRAIN, SPR_CURSOR_CLONE_ROADVEH,
SPR_CURSOR_CLONE_SHIP, SPR_CURSOR_CLONE_AIRPLANE
};
SetObjectToPlaceWnd(clone_icons[this->type], PAL_NONE, HT_VEHICLE, this);
} else {
ResetObjectToPlace();
}
break;
case WID_D_LOCATION:
if (_ctrl_pressed) {
ShowExtraViewportWindow(this->window_number);
} else {
ScrollMainWindowToTile(this->window_number);
}
break;
case WID_D_RENAME: // Rename button
SetDParam(0, this->type);
SetDParam(1, Depot::GetByTile((TileIndex)this->window_number)->index);
ShowQueryString(STR_DEPOT_NAME, STR_DEPOT_RENAME_DEPOT_CAPTION, MAX_LENGTH_DEPOT_NAME_CHARS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT | QSF_LEN_IN_CHARS);
break;
case WID_D_STOP_ALL:
case WID_D_START_ALL: {
VehicleListIdentifier vli(VL_DEPOT_LIST, this->type, this->owner);
DoCommandP(this->window_number, (widget == WID_D_START_ALL ? (1 << 0) : 0), vli.Pack(), CMD_MASS_START_STOP);
break;
}
case WID_D_SELL_ALL:
/* Only open the confirmation window if there are anything to sell */
if (this->vehicle_list.size() != 0 || this->wagon_list.size() != 0) {
SetDParam(0, this->type);
SetDParam(1, this->GetDepotIndex());
ShowQuery(
STR_DEPOT_CAPTION,
STR_DEPOT_SELL_CONFIRMATION_TEXT,
this,
DepotSellAllConfirmationCallback
);
}
break;
case WID_D_VEHICLE_LIST:
ShowVehicleListWindow(GetTileOwner(this->window_number), this->type, (TileIndex)this->window_number);
break;
case WID_D_AUTOREPLACE:
DoCommandP(this->window_number, this->type, 0, CMD_DEPOT_MASS_AUTOREPLACE);
break;
}
}
void OnQueryTextFinished(char *str) override
{
if (str == nullptr) return;
/* Do depot renaming */
DoCommandP(0, this->GetDepotIndex(), 0, CMD_RENAME_DEPOT | CMD_MSG(STR_ERROR_CAN_T_RENAME_DEPOT), nullptr, str);
}
bool OnRightClick(Point pt, int widget) override
{
if (widget != WID_D_MATRIX) return false;
GetDepotVehiclePtData gdvp = { nullptr, nullptr };
const Vehicle *v = nullptr;
NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_D_MATRIX);
DepotGUIAction mode = this->GetVehicleFromDepotWndPt(pt.x - nwi->pos_x, pt.y - nwi->pos_y, &v, &gdvp);
if (this->type == VEH_TRAIN) v = gdvp.wagon;
if (v == nullptr || mode != MODE_DRAG_VEHICLE) return false;
CargoArray capacity, loaded;
/* Display info for single (articulated) vehicle, or for whole chain starting with selected vehicle */
bool whole_chain = (this->type == VEH_TRAIN && _ctrl_pressed);
/* loop through vehicle chain and collect cargoes */
uint num = 0;
for (const Vehicle *w = v; w != nullptr; w = w->Next()) {
if (w->cargo_cap > 0 && w->cargo_type < NUM_CARGO) {
capacity[w->cargo_type] += w->cargo_cap;
loaded [w->cargo_type] += w->cargo.StoredCount();
}
if (w->type == VEH_TRAIN && !w->HasArticulatedPart()) {
num++;
if (!whole_chain) break;
}
}
/* Build tooltipstring */
static char details[1024];
details[0] = '\0';
char *pos = details;
for (CargoID cargo_type = 0; cargo_type < NUM_CARGO; cargo_type++) {
if (capacity[cargo_type] == 0) continue;
SetDParam(0, cargo_type); // {CARGO} #1
SetDParam(1, loaded[cargo_type]); // {CARGO} #2
SetDParam(2, cargo_type); // {SHORTCARGO} #1
SetDParam(3, capacity[cargo_type]); // {SHORTCARGO} #2
pos = GetString(pos, STR_DEPOT_VEHICLE_TOOLTIP_CARGO, lastof(details));
}
/* Show tooltip window */
uint64 args[2];
args[0] = (whole_chain ? num : v->engine_type);
args[1] = (uint64)(size_t)details;
GuiShowTooltips(this, whole_chain ? STR_DEPOT_VEHICLE_TOOLTIP_CHAIN : STR_DEPOT_VEHICLE_TOOLTIP, 2, args, TCC_RIGHT_CLICK);
return true;
}
/**
* Clones a vehicle
* @param v the original vehicle to clone
* @return Always true.
*/
bool OnVehicleSelect(const Vehicle *v) override
{
if (_ctrl_pressed) {
/* Share-clone, do not open new viewport, and keep tool active */
DoCommandP(this->window_number, v->index, 1, CMD_CLONE_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_BUY_TRAIN + v->type), nullptr);
} else {
/* Copy-clone, open viewport for new vehicle, and deselect the tool (assume player wants to changs things on new vehicle) */
if (DoCommandP(this->window_number, v->index, 0, CMD_CLONE_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_BUY_TRAIN + v->type), CcCloneVehicle)) {
ResetObjectToPlace();
}
}
return true;
}
void OnPlaceObjectAbort() override
{
/* abort clone */
this->RaiseWidget(WID_D_CLONE);
this->SetWidgetDirty(WID_D_CLONE);
/* abort drag & drop */
this->sel = INVALID_VEHICLE;
this->vehicle_over = INVALID_VEHICLE;
this->SetWidgetDirty(WID_D_MATRIX);
if (this->hovered_widget != -1) {
this->SetWidgetLoweredState(this->hovered_widget, false);
this->SetWidgetDirty(this->hovered_widget);
this->hovered_widget = -1;
}
}
void OnMouseDrag(Point pt, int widget) override
{
if (this->sel == INVALID_VEHICLE) return;
if (widget != this->hovered_widget) {
if (this->hovered_widget == WID_D_SELL || this->hovered_widget == WID_D_SELL_CHAIN) {
this->SetWidgetLoweredState(this->hovered_widget, false);
this->SetWidgetDirty(this->hovered_widget);
}
this->hovered_widget = widget;
if (this->hovered_widget == WID_D_SELL || this->hovered_widget == WID_D_SELL_CHAIN) {
this->SetWidgetLoweredState(this->hovered_widget, true);
this->SetWidgetDirty(this->hovered_widget);
}
}
if (this->type != VEH_TRAIN) return;
/* A rail vehicle is dragged.. */
if (widget != WID_D_MATRIX) { // ..outside of the depot matrix.
if (this->vehicle_over != INVALID_VEHICLE) {
this->vehicle_over = INVALID_VEHICLE;
this->SetWidgetDirty(WID_D_MATRIX);
}
return;
}
NWidgetBase *matrix = this->GetWidget<NWidgetBase>(widget);
const Vehicle *v = nullptr;
GetDepotVehiclePtData gdvp = {nullptr, nullptr};
if (this->GetVehicleFromDepotWndPt(pt.x - matrix->pos_x, pt.y - matrix->pos_y, &v, &gdvp) != MODE_DRAG_VEHICLE) return;
VehicleID new_vehicle_over = INVALID_VEHICLE;
if (gdvp.head != nullptr) {
if (gdvp.wagon == nullptr && gdvp.head->Last()->index != this->sel) { // ..at the end of the train.
/* NOTE: As a wagon can't be moved at the begin of a train, head index isn't used to mark a drag-and-drop
* destination inside a train. This head index is then used to indicate that a wagon is inserted at
* the end of the train.
*/
new_vehicle_over = gdvp.head->index;
} else if (gdvp.wagon != nullptr && gdvp.head != gdvp.wagon &&
gdvp.wagon->index != this->sel &&
gdvp.wagon->Previous()->index != this->sel) { // ..over an existing wagon.
new_vehicle_over = gdvp.wagon->index;
}
}
if (this->vehicle_over == new_vehicle_over) return;
this->vehicle_over = new_vehicle_over;
this->SetWidgetDirty(widget);
}
void OnDragDrop(Point pt, int widget) override
{
switch (widget) {
case WID_D_MATRIX: {
const Vehicle *v = nullptr;
VehicleID sel = this->sel;
this->sel = INVALID_VEHICLE;
this->SetDirty();
NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_D_MATRIX);
if (this->type == VEH_TRAIN) {
GetDepotVehiclePtData gdvp = { nullptr, nullptr };
if (this->GetVehicleFromDepotWndPt(pt.x - nwi->pos_x, pt.y - nwi->pos_y, &v, &gdvp) == MODE_DRAG_VEHICLE && sel != INVALID_VEHICLE) {
if (gdvp.wagon != nullptr && gdvp.wagon->index == sel && _ctrl_pressed) {
DoCommandP(Vehicle::Get(sel)->tile, Vehicle::Get(sel)->index, true,
CMD_REVERSE_TRAIN_DIRECTION | CMD_MSG(STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE));
} else if (gdvp.wagon == nullptr || gdvp.wagon->index != sel) {
this->vehicle_over = INVALID_VEHICLE;
TrainDepotMoveVehicle(gdvp.wagon, sel, gdvp.head);
} else if (gdvp.head != nullptr && gdvp.head->IsFrontEngine()) {
ShowVehicleViewWindow(gdvp.head);
}
}
} else if (this->GetVehicleFromDepotWndPt(pt.x - nwi->pos_x, pt.y - nwi->pos_y, &v, nullptr) == MODE_DRAG_VEHICLE && v != nullptr && sel == v->index) {
ShowVehicleViewWindow(v);
}
break;
}
case WID_D_SELL: case WID_D_SELL_CHAIN: {
if (this->IsWidgetDisabled(widget)) return;
if (this->sel == INVALID_VEHICLE) return;
this->HandleButtonClick(widget);
const Vehicle *v = Vehicle::Get(this->sel);
this->sel = INVALID_VEHICLE;
this->SetDirty();
int sell_cmd = (v->type == VEH_TRAIN && (widget == WID_D_SELL_CHAIN || _ctrl_pressed)) ? 1 : 0;
DoCommandP(v->tile, v->index | sell_cmd << 20 | MAKE_ORDER_BACKUP_FLAG, 0, GetCmdSellVeh(v->type));
break;
}
default:
this->sel = INVALID_VEHICLE;
this->SetDirty();
break;
}
this->hovered_widget = -1;
_cursor.vehchain = false;
}
void OnTimeout() override
{
if (!this->IsWidgetDisabled(WID_D_SELL)) {
this->RaiseWidget(WID_D_SELL);
this->SetWidgetDirty(WID_D_SELL);
}
if (this->nested_array[WID_D_SELL] != nullptr && !this->IsWidgetDisabled(WID_D_SELL_CHAIN)) {
this->RaiseWidget(WID_D_SELL_CHAIN);
this->SetWidgetDirty(WID_D_SELL_CHAIN);
}
}
void OnResize() override
{
this->vscroll->SetCapacityFromWidget(this, WID_D_MATRIX);
NWidgetCore *nwi = this->GetWidget<NWidgetCore>(WID_D_MATRIX);
if (this->type == VEH_TRAIN) {
this->hscroll->SetCapacity(nwi->current_x - this->header_width - this->count_width);
} else {
this->num_columns = nwi->current_x / nwi->resize_x;
}
}
EventState OnCTRLStateChange() override
{
if (this->sel != INVALID_VEHICLE) {
_cursor.vehchain = _ctrl_pressed;
this->SetWidgetDirty(WID_D_MATRIX);
return ES_HANDLED;
}
return ES_NOT_HANDLED;
}
/**
* Gets the DepotID of the current window.
* In the case of airports, this is the station ID.
* @return Depot or station ID of this window.
*/
inline uint16 GetDepotIndex() const
{
return (this->type == VEH_AIRCRAFT) ? ::GetStationIndex(this->window_number) : ::GetDepotIndex(this->window_number);
}
};
static void DepotSellAllConfirmationCallback(Window *win, bool confirmed)
{
if (confirmed) {
DepotWindow *w = (DepotWindow*)win;
TileIndex tile = w->window_number;
byte vehtype = w->type;
DoCommandP(tile, vehtype, 0, CMD_DEPOT_SELL_ALL_VEHICLES);
}
}
/**
* Opens a depot window
* @param tile The tile where the depot/hangar is located
* @param type The type of vehicles in the depot
*/
void ShowDepotWindow(TileIndex tile, VehicleType type)
{
if (BringWindowToFrontById(WC_VEHICLE_DEPOT, tile) != nullptr) return;
WindowDesc *desc;
switch (type) {
default: NOT_REACHED();
case VEH_TRAIN: desc = &_train_depot_desc; break;
case VEH_ROAD: desc = &_road_depot_desc; break;
case VEH_SHIP: desc = &_ship_depot_desc; break;
case VEH_AIRCRAFT: desc = &_aircraft_depot_desc; break;
}
new DepotWindow(desc, tile, type);
}
/**
* Removes the highlight of a vehicle in a depot window
* @param *v Vehicle to remove all highlights from
*/
void DeleteDepotHighlightOfVehicle(const Vehicle *v)
{
DepotWindow *w;
/* If we haven't got any vehicles on the mouse pointer, we haven't got any highlighted in any depots either
* If that is the case, we can skip looping though the windows and save time
*/
if (_special_mouse_mode != WSM_DRAGDROP) return;
w = dynamic_cast<DepotWindow*>(FindWindowById(WC_VEHICLE_DEPOT, v->tile));
if (w != nullptr) {
if (w->sel == v->index) ResetObjectToPlace();
}
}
|