blob: b64acc93d0a2cbb413848a2937931d456312d8d0 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
|
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file console_type.h Globally used console related types. */
#ifndef CONSOLE_TYPE_H
#define CONSOLE_TYPE_H
#include "gfx_type.h"
/** Modes of the in-game console. */
enum IConsoleModes {
ICONSOLE_FULL, ///< In-game console is closed.
ICONSOLE_OPENED, ///< In-game console is opened, upper 1/3 of the screen.
ICONSOLE_CLOSED, ///< In-game console is opened, whole screen.
};
/* Colours of the console messages. */
static const TextColour CC_DEFAULT = TC_SILVER; ///< Default colour of the console.
static const TextColour CC_ERROR = TC_RED; ///< Colour for error lines.
static const TextColour CC_WARNING = TC_LIGHT_BLUE; ///< Colour for warning lines.
static const TextColour CC_INFO = TC_YELLOW; ///< Colour for information lines.
static const TextColour CC_DEBUG = TC_LIGHT_BROWN; ///< Colour for debug output.
static const TextColour CC_COMMAND = TC_GOLD; ///< Colour for the console's commands.
static const TextColour CC_WHITE = TC_WHITE; ///< White console lines for various things such as the welcome.
#endif /* CONSOLE_TYPE_H */
|