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/* $Id$ */
/** @file clear_map.h Map accessors for 'clear' tiles */
#ifndef CLEAR_MAP_H
#define CLEAR_MAP_H
#include "bridge_map.h"
/**
* Ground types. Valid densities in comments after the enum.
*/
enum ClearGround {
CLEAR_GRASS = 0, ///< 0-3
CLEAR_ROUGH = 1, ///< 3
CLEAR_ROCKS = 2, ///< 3
CLEAR_FIELDS = 3, ///< 3
CLEAR_SNOW = 4, ///< 0-3
CLEAR_DESERT = 5 ///< 1,3
};
/**
* Get the type of clear tile.
* @param t the tile to get the clear ground type of
* @pre IsTileType(t, MP_CLEAR)
* @return the ground type
*/
static inline ClearGround GetClearGround(TileIndex t)
{
assert(IsTileType(t, MP_CLEAR));
return (ClearGround)GB(_m[t].m5, 2, 3);
}
/**
* Set the type of clear tile.
* @param t the tile to set the clear ground type of
* @param ct the ground type
* @pre IsTileType(t, MP_CLEAR)
*/
static inline bool IsClearGround(TileIndex t, ClearGround ct)
{
return GetClearGround(t) == ct;
}
/**
* Get the density of a non-field clear tile.
* @param t the tile to get the density of
* @pre IsTileType(t, MP_CLEAR)
* @return the density
*/
static inline uint GetClearDensity(TileIndex t)
{
assert(IsTileType(t, MP_CLEAR));
return GB(_m[t].m5, 0, 2);
}
/**
* Increment the density of a non-field clear tile.
* @param t the tile to increment the density of
* @param d the amount to increment the density with
* @pre IsTileType(t, MP_CLEAR)
*/
static inline void AddClearDensity(TileIndex t, int d)
{
assert(IsTileType(t, MP_CLEAR)); // XXX incomplete
_m[t].m5 += d;
}
/**
* Get the counter used to advance to the next clear density/field type.
* @param t the tile to get the counter of
* @pre IsTileType(t, MP_CLEAR)
* @return the value of the counter
*/
static inline uint GetClearCounter(TileIndex t)
{
assert(IsTileType(t, MP_CLEAR));
return GB(_m[t].m5, 5, 3);
}
/**
* Increments the counter used to advance to the next clear density/field type.
* @param t the tile to increment the counter of
* @param c the amount to increment the counter with
* @pre IsTileType(t, MP_CLEAR)
*/
static inline void AddClearCounter(TileIndex t, int c)
{
assert(IsTileType(t, MP_CLEAR)); // XXX incomplete
_m[t].m5 += c << 5;
}
/**
* Sets the counter used to advance to the next clear density/field type.
* @param t the tile to set the counter of
* @param c the amount to set the counter to
* @pre IsTileType(t, MP_CLEAR)
*/
static inline void SetClearCounter(TileIndex t, uint c)
{
assert(IsTileType(t, MP_CLEAR)); // XXX incomplete
SB(_m[t].m5, 5, 3, c);
}
/**
* Sets ground type and density in one go, also sets the counter to 0
* @param t the tile to set the ground type and density for
* @param type the new ground type of the tile
* @param density the density of the ground tile
* @pre IsTileType(t, MP_CLEAR)
*/
static inline void SetClearGroundDensity(TileIndex t, ClearGround type, uint density)
{
assert(IsTileType(t, MP_CLEAR)); // XXX incomplete
_m[t].m5 = 0 << 5 | type << 2 | density;
}
/**
* Get the field type (production stage) of the field
* @param t the field to get the type of
* @pre GetClearGround(t) == CLEAR_FIELDS
* @return the field type
*/
static inline uint GetFieldType(TileIndex t)
{
assert(GetClearGround(t) == CLEAR_FIELDS);
return GB(_m[t].m3, 0, 4);
}
/**
* Set the field type (production stage) of the field
* @param t the field to get the type of
* @param f the field type
* @pre GetClearGround(t) == CLEAR_FIELDS
*/
static inline void SetFieldType(TileIndex t, uint f)
{
assert(GetClearGround(t) == CLEAR_FIELDS); // XXX incomplete
SB(_m[t].m3, 0, 4, f);
}
/**
* Get the industry (farm) that made the field
* @param t the field to get creating industry of
* @pre GetClearGround(t) == CLEAR_FIELDS
* @return the industry that made the field
*/
static inline IndustryID GetIndustryIndexOfField(TileIndex t)
{
assert(GetClearGround(t) == CLEAR_FIELDS);
return(IndustryID) _m[t].m2;
}
/**
* Set the industry (farm) that made the field
* @param t the field to get creating industry of
* @param i the industry that made the field
* @pre GetClearGround(t) == CLEAR_FIELDS
*/
static inline void SetIndustryIndexOfField(TileIndex t, IndustryID i)
{
assert(GetClearGround(t) == CLEAR_FIELDS);
_m[t].m2 = i;
}
/**
* Is there a fence at the south eastern border?
* @param t the tile to check for fences
* @pre IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES)
* @return 0 if there is no fence, otherwise the fence type
*/
static inline uint GetFenceSE(TileIndex t)
{
assert(IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES));
return GB(_m[t].m4, 2, 3);
}
/**
* Sets the type of fence (and whether there is one) for the south
* eastern border.
* @param t the tile to check for fences
* @param h 0 if there is no fence, otherwise the fence type
* @pre IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES)
*/
static inline void SetFenceSE(TileIndex t, uint h)
{
assert(IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES)); // XXX incomplete
SB(_m[t].m4, 2, 3, h);
}
/**
* Is there a fence at the south western border?
* @param t the tile to check for fences
* @pre IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES)
* @return 0 if there is no fence, otherwise the fence type
*/
static inline uint GetFenceSW(TileIndex t)
{
assert(IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES));
return GB(_m[t].m4, 5, 3);
}
/**
* Sets the type of fence (and whether there is one) for the south
* western border.
* @param t the tile to check for fences
* @param h 0 if there is no fence, otherwise the fence type
* @pre IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES)
*/
static inline void SetFenceSW(TileIndex t, uint h)
{
assert(IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES)); // XXX incomplete
SB(_m[t].m4, 5, 3, h);
}
/**
* Make a clear tile.
* @param t the tile to make a clear tile
* @param g the type of ground
* @param density the density of the grass/snow/desert etc
*/
static inline void MakeClear(TileIndex t, ClearGround g, uint density)
{
/* If this is a non-bridgeable tile, clear the bridge bits while the rest
* of the tile information is still here. */
if (!MayHaveBridgeAbove(t)) SB(_m[t].m6, 6, 2, 0);
SetTileType(t, MP_CLEAR);
SetTileOwner(t, OWNER_NONE);
_m[t].m2 = 0;
_m[t].m3 = 0;
_m[t].m4 = 0 << 5 | 0 << 2;
SetClearGroundDensity(t, g, density);
SB(_m[t].m6, 2, 4, 0); // Clear the rest of m6, bits 2 to 5
}
/**
* Make a (farm) field tile.
* @param t the tile to make a farm field
* @param field_type the 'growth' level of the field
* @param industry the industry this tile belongs to
*/
static inline void MakeField(TileIndex t, uint field_type, IndustryID industry)
{
SetTileType(t, MP_CLEAR);
SetTileOwner(t, OWNER_NONE);
_m[t].m2 = industry;
_m[t].m3 = field_type;
_m[t].m4 = 0 << 5 | 0 << 2;
SetClearGroundDensity(t, CLEAR_FIELDS, 3);
}
#endif /* CLEAR_MAP_H */
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