1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
|
/* $Id$ */
/** @file clear_cmd.cpp */
#include "stdafx.h"
#include "openttd.h"
#include "clear_map.h"
#include "rail_map.h"
#include "table/strings.h"
#include "player.h"
#include "viewport.h"
#include "command_func.h"
#include "tunnel_map.h"
#include "bridge_map.h"
#include "bridge.h"
#include "landscape.h"
#include "variables.h"
#include "table/sprites.h"
#include "unmovable_map.h"
#include "genworld.h"
#include "industry.h"
#include "water_map.h"
#include "tile_cmd.h"
#include "functions.h"
#include "economy_func.h"
#include "vehicle_func.h"
/*
* In one terraforming command all four corners of a initial tile can be raised/lowered (though this is not available to the player).
* The maximal amount of height modifications is archieved when raising a complete flat land from sea level to MAX_TILE_HEIGHT or vice versa.
* This affects all corners with a manhatten distance smaller than MAX_TILE_HEIGHT to one of the initial 4 corners.
* Their maximal amount is computed to 4 * \sum_{i=1}^{h_max} i = 2 * h_max * (h_max + 1).
*/
static const int TERRAFORMER_MODHEIGHT_SIZE = 2 * MAX_TILE_HEIGHT * (MAX_TILE_HEIGHT + 1);
/*
* The maximal amount of affected tiles (i.e. the tiles that incident with one of the corners above, is computed similiar to
* 1 + 4 * \sum_{i=1}^{h_max} (i+1) = 1 + 2 * h_max + (h_max + 3).
*/
static const int TERRAFORMER_TILE_TABLE_SIZE = 1 + 2 * MAX_TILE_HEIGHT * (MAX_TILE_HEIGHT + 3);
struct TerraformerHeightMod {
TileIndex tile; ///< Referenced tile.
byte height; ///< New TileHeight (height of north corner) of the tile.
};
struct TerraformerState {
int modheight_count; ///< amount of entries in "modheight".
int tile_table_count; ///< amount of entries in "tile_table".
/**
* Dirty tiles, i.e.\ at least one corner changed.
*
* This array contains the tiles which are or will be marked as dirty.
*
* @ingroup dirty
*/
TileIndex tile_table[TERRAFORMER_TILE_TABLE_SIZE];
TerraformerHeightMod modheight[TERRAFORMER_MODHEIGHT_SIZE]; ///< Height modifications.
};
/**
* Gets the TileHeight (height of north corner) of a tile as of current terraforming progress.
*
* @param ts TerraformerState.
* @param tile Tile.
* @return TileHeight.
*/
static int TerraformGetHeightOfTile(TerraformerState *ts, TileIndex tile)
{
TerraformerHeightMod *mod = ts->modheight;
int count;
for (count = ts->modheight_count; count != 0; count--, mod++) {
if (mod->tile == tile) return mod->height;
}
/* TileHeight unchanged so far, read value from map. */
return TileHeight(tile);
}
/**
* Stores the TileHeight (height of north corner) of a tile in a TerraformerState.
*
* @param ts TerraformerState.
* @param tile Tile.
* @param height New TileHeight.
*/
static void TerraformSetHeightOfTile(TerraformerState *ts, TileIndex tile, int height)
{
/* Find tile in the "modheight" table.
* Note: In a normal user-terraform command the tile will not be found in the "modheight" table.
* But during house- or industry-construction multiple corners can be terraformed at once. */
TerraformerHeightMod *mod = ts->modheight;
int count = ts->modheight_count;
while ((count > 0) && (mod->tile != tile)) {
mod++;
count--;
}
/* New entry? */
if (count == 0) {
assert(ts->modheight_count < TERRAFORMER_MODHEIGHT_SIZE);
ts->modheight_count++;
}
/* Finally store the new value */
mod->tile = tile;
mod->height = (byte)height;
}
/**
* Adds a tile to the "tile_table" in a TerraformerState.
*
* @param ts TerraformerState.
* @param tile Tile.
* @ingroup dirty
*/
static void TerraformAddDirtyTile(TerraformerState *ts, TileIndex tile)
{
int count;
TileIndex *t;
count = ts->tile_table_count;
for (t = ts->tile_table; count != 0; count--, t++) {
if (*t == tile) return;
}
assert(ts->tile_table_count < TERRAFORMER_TILE_TABLE_SIZE);
ts->tile_table[ts->tile_table_count++] = tile;
}
/**
* Adds all tiles that incident with the north corner of a specific tile to the "tile_table" in a TerraformerState.
*
* @param ts TerraformerState.
* @param tile Tile.
* @ingroup dirty
*/
static void TerraformAddDirtyTileAround(TerraformerState *ts, TileIndex tile)
{
TerraformAddDirtyTile(ts, tile + TileDiffXY( 0, -1));
TerraformAddDirtyTile(ts, tile + TileDiffXY(-1, -1));
TerraformAddDirtyTile(ts, tile + TileDiffXY(-1, 0));
TerraformAddDirtyTile(ts, tile);
}
/**
* Terraform the north corner of a tile to a specific height.
*
* @param ts TerraformerState.
* @param tile Tile.
* @param height Aimed height.
* @param return Error code or cost.
*/
static CommandCost TerraformTileHeight(TerraformerState *ts, TileIndex tile, int height)
{
CommandCost total_cost = CommandCost();
assert(tile < MapSize());
/* Check range of destination height */
if (height < 0) return_cmd_error(STR_1003_ALREADY_AT_SEA_LEVEL);
if (height > MAX_TILE_HEIGHT) return_cmd_error(STR_1004_TOO_HIGH);
/*
* Check if the terraforming has any effect.
* This can only be true, if multiple corners of the start-tile are terraformed (i.e. the terraforming is done by towns/industries etc.).
* In this case the terraforming should fail. (Don't know why.)
*/
if (height == TerraformGetHeightOfTile(ts, tile)) return CMD_ERROR;
/* Check "too close to edge of map" */
uint x = TileX(tile);
uint y = TileY(tile);
if ((x <= 1) || (y <= 1) || (x >= MapMaxX() - 1) || (y >= MapMaxY() - 1)) {
/*
* Determine a sensible error tile
* Note: If x and y are both zero this will disable the error tile. (Tile 0 cannot be highlighted :( )
*/
if ((x == 1) && (y != 0)) x = 0;
if ((y == 1) && (x != 0)) y = 0;
_terraform_err_tile = TileXY(x, y);
return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP);
}
/* Mark incident tiles, that are involved in the terraforming */
TerraformAddDirtyTileAround(ts, tile);
/* Store the height modification */
TerraformSetHeightOfTile(ts, tile, height);
/* Increment cost */
total_cost.AddCost(_price.terraform);
/* Recurse to neighboured corners if height difference is larger than 1 */
{
const TileIndexDiffC *ttm;
static const TileIndexDiffC _terraform_tilepos[] = {
{ 1, 0}, // move to tile in SE
{-2, 0}, // undo last move, and move to tile in NW
{ 1, 1}, // undo last move, and move to tile in SW
{ 0, -2} // undo last move, and move to tile in NE
};
for (ttm = _terraform_tilepos; ttm != endof(_terraform_tilepos); ttm++) {
tile += ToTileIndexDiff(*ttm);
/* Get TileHeight of neighboured tile as of current terraform progress */
int r = TerraformGetHeightOfTile(ts, tile);
int height_diff = height - r;
/* Is the height difference to the neighboured corner greater than 1? */
if (abs(height_diff) > 1) {
/* Terraform the neighboured corner. The resulting height difference should be 1. */
height_diff += (height_diff < 0 ? 1 : -1);
CommandCost cost = TerraformTileHeight(ts, tile, r + height_diff);
if (CmdFailed(cost)) return cost;
total_cost.AddCost(cost);
}
}
}
return total_cost;
}
/** Terraform land
* @param tile tile to terraform
* @param flags for this command type
* @param p1 corners to terraform (SLOPE_xxx)
* @param p2 direction; eg up (non-zero) or down (zero)
* @return error or cost of terraforming
*/
CommandCost CmdTerraformLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
TerraformerState ts;
CommandCost total_cost = CommandCost();
int direction = (p2 != 0 ? 1 : -1);
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
_terraform_err_tile = 0;
ts.modheight_count = ts.tile_table_count = 0;
/* Make an extra check for map-bounds cause we add tiles to the originating tile */
if (tile + TileDiffXY(1, 1) >= MapSize()) return CMD_ERROR;
/* Compute the costs and the terraforming result in a model of the landscape */
if ((p1 & SLOPE_W) != 0) {
TileIndex t = tile + TileDiffXY(1, 0);
CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction);
if (CmdFailed(cost)) return cost;
total_cost.AddCost(cost);
}
if ((p1 & SLOPE_S) != 0) {
TileIndex t = tile + TileDiffXY(1, 1);
CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction);
if (CmdFailed(cost)) return cost;
total_cost.AddCost(cost);
}
if ((p1 & SLOPE_E) != 0) {
TileIndex t = tile + TileDiffXY(0, 1);
CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction);
if (CmdFailed(cost)) return cost;
total_cost.AddCost(cost);
}
if ((p1 & SLOPE_N) != 0) {
TileIndex t = tile + TileDiffXY(0, 0);
CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction);
if (CmdFailed(cost)) return cost;
total_cost.AddCost(cost);
}
/* Check if the terraforming is valid wrt. tunnels, bridges and objects on the surface */
{
int count;
TileIndex *ti = ts.tile_table;
for (count = ts.tile_table_count; count != 0; count--, ti++) {
TileIndex tile = *ti;
/* Find new heights of tile corners */
uint z_N = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 0));
uint z_W = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 0));
uint z_S = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 1));
uint z_E = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 1));
/* Find min and max height of tile */
uint z_min = min(min(z_N, z_W), min(z_S, z_E));
uint z_max = max(max(z_N, z_W), max(z_S, z_E));
/* Compute tile slope */
uint tileh = (z_max > z_min + 1 ? SLOPE_STEEP : SLOPE_FLAT);
if (z_W > z_min) tileh += SLOPE_W;
if (z_S > z_min) tileh += SLOPE_S;
if (z_E > z_min) tileh += SLOPE_E;
if (z_N > z_min) tileh += SLOPE_N;
/* Check if bridge would take damage */
if (direction == 1 && MayHaveBridgeAbove(tile) && IsBridgeAbove(tile) &&
GetBridgeHeight(GetSouthernBridgeEnd(tile)) <= z_max * TILE_HEIGHT) {
_terraform_err_tile = tile; // highlight the tile under the bridge
return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
}
/* Check if tunnel would take damage */
if (direction == -1 && IsTunnelInWay(tile, z_min * TILE_HEIGHT)) {
_terraform_err_tile = tile; // highlight the tile above the tunnel
return_cmd_error(STR_1002_EXCAVATION_WOULD_DAMAGE);
}
/* Check tiletype-specific things, and add extra-cost */
CommandCost cost = _tile_type_procs[GetTileType(tile)]->terraform_tile_proc(tile, flags | DC_AUTO, z_min * TILE_HEIGHT, (Slope) tileh);
if (CmdFailed(cost)) {
_terraform_err_tile = tile;
return cost;
}
total_cost.AddCost(cost);
}
}
if (flags & DC_EXEC) {
/* change the height */
{
int count;
TerraformerHeightMod *mod;
mod = ts.modheight;
for (count = ts.modheight_count; count != 0; count--, mod++) {
TileIndex til = mod->tile;
SetTileHeight(til, mod->height);
}
}
/* finally mark the dirty tiles dirty */
{
int count;
TileIndex *ti = ts.tile_table;
for (count = ts.tile_table_count; count != 0; count--, ti++) {
MarkTileDirtyByTile(*ti);
}
}
}
return total_cost;
}
/** Levels a selected (rectangle) area of land
* @param tile end tile of area-drag
* @param flags for this command type
* @param p1 start tile of area drag
* @param p2 unused
* @return error or cost of terraforming
*/
CommandCost CmdLevelLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
int size_x, size_y;
int ex;
int ey;
int sx, sy;
uint h, curh;
CommandCost money;
CommandCost ret;
CommandCost cost;
if (p1 >= MapSize()) return CMD_ERROR;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
/* remember level height */
h = TileHeight(p1);
/* make sure sx,sy are smaller than ex,ey */
ex = TileX(tile);
ey = TileY(tile);
sx = TileX(p1);
sy = TileY(p1);
if (ex < sx) Swap(ex, sx);
if (ey < sy) Swap(ey, sy);
tile = TileXY(sx, sy);
size_x = ex - sx + 1;
size_y = ey - sy + 1;
money.AddCost(GetAvailableMoneyForCommand());
BEGIN_TILE_LOOP(tile2, size_x, size_y, tile) {
curh = TileHeight(tile2);
while (curh != h) {
ret = DoCommand(tile2, SLOPE_N, (curh > h) ? 0 : 1, flags & ~DC_EXEC, CMD_TERRAFORM_LAND);
if (CmdFailed(ret)) break;
if (flags & DC_EXEC) {
money.AddCost(-ret.GetCost());
if (money.GetCost() < 0) {
_additional_cash_required = ret.GetCost();
return cost;
}
DoCommand(tile2, SLOPE_N, (curh > h) ? 0 : 1, flags, CMD_TERRAFORM_LAND);
}
cost.AddCost(ret);
curh += (curh > h) ? -1 : 1;
}
} END_TILE_LOOP(tile2, size_x, size_y, tile)
return (cost.GetCost() == 0) ? CMD_ERROR : cost;
}
/** Purchase a land area. Actually you only purchase one tile, so
* the name is a bit confusing ;p
* @param tile the tile the player is purchasing
* @param flags for this command type
* @param p1 unused
* @param p2 unused
* @return error of cost of operation
*/
CommandCost CmdPurchaseLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
CommandCost cost;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
if (IsOwnedLandTile(tile) && IsTileOwner(tile, _current_player)) {
return_cmd_error(STR_5807_YOU_ALREADY_OWN_IT);
}
cost = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(cost)) return CMD_ERROR;
if (flags & DC_EXEC) {
MakeOwnedLand(tile, _current_player);
MarkTileDirtyByTile(tile);
}
return cost.AddCost(_price.clear_roughland * 10);
}
static CommandCost ClearTile_Clear(TileIndex tile, byte flags)
{
static const Money* clear_price_table[] = {
&_price.clear_grass,
&_price.clear_roughland,
&_price.clear_rocks,
&_price.clear_fields,
&_price.clear_roughland,
&_price.clear_roughland,
};
CommandCost price;
if (!IsClearGround(tile, CLEAR_GRASS) || GetClearDensity(tile) != 0) {
price.AddCost(*clear_price_table[GetClearGround(tile)]);
}
if (flags & DC_EXEC) DoClearSquare(tile);
return price;
}
/** Sell a land area. Actually you only sell one tile, so
* the name is a bit confusing ;p
* @param tile the tile the player is selling
* @param flags for this command type
* @param p1 unused
* @param p2 unused
* @return error or cost of operation
*/
CommandCost CmdSellLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
if (!IsOwnedLandTile(tile)) return CMD_ERROR;
if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER) return CMD_ERROR;
if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
if (flags & DC_EXEC) DoClearSquare(tile);
return CommandCost(- _price.clear_roughland * 2);
}
#include "table/clear_land.h"
void DrawClearLandTile(const TileInfo *ti, byte set)
{
DrawGroundSprite(SPR_FLAT_BARE_LAND + _tileh_to_sprite[ti->tileh] + set * 19, PAL_NONE);
}
void DrawHillyLandTile(const TileInfo *ti)
{
if (ti->tileh != SLOPE_FLAT) {
DrawGroundSprite(SPR_FLAT_ROUGH_LAND + _tileh_to_sprite[ti->tileh], PAL_NONE);
} else {
DrawGroundSprite(_landscape_clear_sprites[GB(ti->x ^ ti->y, 4, 3)], PAL_NONE);
}
}
void DrawClearLandFence(const TileInfo *ti)
{
byte z = ti->z;
if (ti->tileh & SLOPE_S) {
z += TILE_HEIGHT;
if (ti->tileh == SLOPE_STEEP_S) z += TILE_HEIGHT;
}
if (GetFenceSW(ti->tile) != 0) {
DrawGroundSpriteAt(_clear_land_fence_sprites_1[GetFenceSW(ti->tile) - 1] + _fence_mod_by_tileh[ti->tileh], PAL_NONE, ti->x, ti->y, z);
}
if (GetFenceSE(ti->tile) != 0) {
DrawGroundSpriteAt(_clear_land_fence_sprites_1[GetFenceSE(ti->tile) - 1] + _fence_mod_by_tileh_2[ti->tileh], PAL_NONE, ti->x, ti->y, z);
}
}
static void DrawTile_Clear(TileInfo *ti)
{
switch (GetClearGround(ti->tile)) {
case CLEAR_GRASS:
DrawClearLandTile(ti, GetClearDensity(ti->tile));
break;
case CLEAR_ROUGH:
DrawHillyLandTile(ti);
break;
case CLEAR_ROCKS:
DrawGroundSprite(SPR_FLAT_ROCKY_LAND_1 + _tileh_to_sprite[ti->tileh], PAL_NONE);
break;
case CLEAR_FIELDS:
DrawGroundSprite(_clear_land_sprites_1[GetFieldType(ti->tile)] + _tileh_to_sprite[ti->tileh], PAL_NONE);
break;
case CLEAR_SNOW:
DrawGroundSprite(_clear_land_sprites_2[GetClearDensity(ti->tile)] + _tileh_to_sprite[ti->tileh], PAL_NONE);
break;
case CLEAR_DESERT:
DrawGroundSprite(_clear_land_sprites_3[GetClearDensity(ti->tile)] + _tileh_to_sprite[ti->tileh], PAL_NONE);
break;
}
DrawClearLandFence(ti);
DrawBridgeMiddle(ti);
}
static uint GetSlopeZ_Clear(TileIndex tile, uint x, uint y)
{
uint z;
Slope tileh = GetTileSlope(tile, &z);
return z + GetPartialZ(x & 0xF, y & 0xF, tileh);
}
static Foundation GetFoundation_Clear(TileIndex tile, Slope tileh)
{
return FOUNDATION_NONE;
}
static void GetAcceptedCargo_Clear(TileIndex tile, AcceptedCargo ac)
{
/* unused */
}
static void AnimateTile_Clear(TileIndex tile)
{
/* unused */
}
void TileLoopClearHelper(TileIndex tile)
{
byte self;
byte neighbour;
TileIndex dirty = INVALID_TILE;
self = (IsTileType(tile, MP_CLEAR) && IsClearGround(tile, CLEAR_FIELDS));
neighbour = (IsTileType(TILE_ADDXY(tile, 1, 0), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 1, 0), CLEAR_FIELDS));
if (GetFenceSW(tile) == 0) {
if (self != neighbour) {
SetFenceSW(tile, 3);
dirty = tile;
}
} else {
if (self == 0 && neighbour == 0) {
SetFenceSW(tile, 0);
dirty = tile;
}
}
neighbour = (IsTileType(TILE_ADDXY(tile, 0, 1), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 0, 1), CLEAR_FIELDS));
if (GetFenceSE(tile) == 0) {
if (self != neighbour) {
SetFenceSE(tile, 3);
dirty = tile;
}
} else {
if (self == 0 && neighbour == 0) {
SetFenceSE(tile, 0);
dirty = tile;
}
}
if (dirty != INVALID_TILE) MarkTileDirtyByTile(dirty);
}
/* convert into snowy tiles */
static void TileLoopClearAlps(TileIndex tile)
{
int k = GetTileZ(tile) - GetSnowLine() + TILE_HEIGHT;
if (k < 0) { // well below the snow line
if (!IsClearGround(tile, CLEAR_SNOW)) return;
if (GetClearDensity(tile) == 0) SetClearGroundDensity(tile, CLEAR_GRASS, 3);
} else {
if (!IsClearGround(tile, CLEAR_SNOW)) {
SetClearGroundDensity(tile, CLEAR_SNOW, 0);
} else {
uint density = min((uint)k / TILE_HEIGHT, 3);
if (GetClearDensity(tile) < density) {
AddClearDensity(tile, 1);
} else if (GetClearDensity(tile) > density) {
AddClearDensity(tile, -1);
} else {
return;
}
}
}
MarkTileDirtyByTile(tile);
}
static void TileLoopClearDesert(TileIndex tile)
{
if (IsClearGround(tile, CLEAR_DESERT)) return;
if (GetTropicZone(tile) == TROPICZONE_DESERT) {
SetClearGroundDensity(tile, CLEAR_DESERT, 3);
} else {
if (GetTropicZone(tile + TileDiffXY( 1, 0)) != TROPICZONE_DESERT &&
GetTropicZone(tile + TileDiffXY(-1, 0)) != TROPICZONE_DESERT &&
GetTropicZone(tile + TileDiffXY( 0, 1)) != TROPICZONE_DESERT &&
GetTropicZone(tile + TileDiffXY( 0, -1)) != TROPICZONE_DESERT)
return;
SetClearGroundDensity(tile, CLEAR_DESERT, 1);
}
MarkTileDirtyByTile(tile);
}
static void TileLoop_Clear(TileIndex tile)
{
TileLoopClearHelper(tile);
switch (_opt.landscape) {
case LT_TROPIC: TileLoopClearDesert(tile); break;
case LT_ARCTIC: TileLoopClearAlps(tile); break;
}
switch (GetClearGround(tile)) {
case CLEAR_GRASS:
if (GetClearDensity(tile) == 3) return;
if (_game_mode != GM_EDITOR) {
if (GetClearCounter(tile) < 7) {
AddClearCounter(tile, 1);
return;
} else {
SetClearCounter(tile, 0);
AddClearDensity(tile, 1);
}
} else {
SetClearGroundDensity(tile, GB(Random(), 0, 8) > 21 ? CLEAR_GRASS : CLEAR_ROUGH, 3);
}
break;
case CLEAR_FIELDS: {
uint field_type;
if (_game_mode == GM_EDITOR) return;
if (GetClearCounter(tile) < 7) {
AddClearCounter(tile, 1);
return;
} else {
SetClearCounter(tile, 0);
}
if (GetIndustryIndexOfField(tile) == INVALID_INDUSTRY && GetFieldType(tile) >= 7) {
/* This farmfield is no longer farmfield, so make it grass again */
MakeClear(tile, CLEAR_GRASS, 2);
} else {
field_type = GetFieldType(tile);
field_type = (field_type < 8) ? field_type + 1 : 0;
SetFieldType(tile, field_type);
}
break;
}
default:
return;
}
MarkTileDirtyByTile(tile);
}
void GenerateClearTile()
{
uint i, gi;
TileIndex tile;
/* add rough tiles */
i = ScaleByMapSize(GB(Random(), 0, 10) + 0x400);
gi = ScaleByMapSize(GB(Random(), 0, 7) + 0x80);
SetGeneratingWorldProgress(GWP_ROUGH_ROCKY, gi + i);
do {
IncreaseGeneratingWorldProgress(GWP_ROUGH_ROCKY);
tile = RandomTile();
if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_DESERT)) SetClearGroundDensity(tile, CLEAR_ROUGH, 3);
} while (--i);
/* add rocky tiles */
i = gi;
do {
uint32 r = Random();
tile = RandomTileSeed(r);
IncreaseGeneratingWorldProgress(GWP_ROUGH_ROCKY);
if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_DESERT)) {
uint j = GB(r, 16, 4) + 5;
for (;;) {
TileIndex tile_new;
SetClearGroundDensity(tile, CLEAR_ROCKS, 3);
do {
if (--j == 0) goto get_out;
tile_new = tile + TileOffsByDiagDir((DiagDirection)GB(Random(), 0, 2));
} while (!IsTileType(tile_new, MP_CLEAR) || IsClearGround(tile_new, CLEAR_DESERT));
tile = tile_new;
}
get_out:;
}
} while (--i);
}
static void ClickTile_Clear(TileIndex tile)
{
/* not used */
}
static uint32 GetTileTrackStatus_Clear(TileIndex tile, TransportType mode, uint sub_mode)
{
return 0;
}
static const StringID _clear_land_str[] = {
STR_080D_GRASS,
STR_080B_ROUGH_LAND,
STR_080A_ROCKS,
STR_080E_FIELDS,
STR_080F_SNOW_COVERED_LAND,
STR_0810_DESERT
};
static void GetTileDesc_Clear(TileIndex tile, TileDesc *td)
{
if (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) == 0) {
td->str = STR_080C_BARE_LAND;
} else {
td->str = _clear_land_str[GetClearGround(tile)];
}
td->owner = GetTileOwner(tile);
}
static void ChangeTileOwner_Clear(TileIndex tile, PlayerID old_player, PlayerID new_player)
{
return;
}
void InitializeClearLand()
{
_opt.snow_line = _patches.snow_line_height * TILE_HEIGHT;
}
static CommandCost TerraformTile_Clear(TileIndex tile, uint32 flags, uint z_new, Slope tileh_new)
{
return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
}
extern const TileTypeProcs _tile_type_clear_procs = {
DrawTile_Clear, ///< draw_tile_proc
GetSlopeZ_Clear, ///< get_slope_z_proc
ClearTile_Clear, ///< clear_tile_proc
GetAcceptedCargo_Clear, ///< get_accepted_cargo_proc
GetTileDesc_Clear, ///< get_tile_desc_proc
GetTileTrackStatus_Clear, ///< get_tile_track_status_proc
ClickTile_Clear, ///< click_tile_proc
AnimateTile_Clear, ///< animate_tile_proc
TileLoop_Clear, ///< tile_loop_clear
ChangeTileOwner_Clear, ///< change_tile_owner_clear
NULL, ///< get_produced_cargo_proc
NULL, ///< vehicle_enter_tile_proc
GetFoundation_Clear, ///< get_foundation_proc
TerraformTile_Clear, ///< terraform_tile_proc
};
|