summaryrefslogtreecommitdiff
path: root/src/build_vehicle_gui.cpp
blob: f88a7ee1447350505c7fb28a27e3064eb4e67eb3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file build_vehicle_gui.cpp GUI for building vehicles. */

#include "stdafx.h"
#include "engine_base.h"
#include "engine_func.h"
#include "station_base.h"
#include "network/network.h"
#include "articulated_vehicles.h"
#include "textbuf_gui.h"
#include "command_func.h"
#include "company_func.h"
#include "vehicle_gui.h"
#include "newgrf_engine.h"
#include "newgrf_text.h"
#include "group.h"
#include "string_func.h"
#include "strings_func.h"
#include "window_func.h"
#include "date_func.h"
#include "vehicle_func.h"
#include "widgets/dropdown_func.h"
#include "engine_gui.h"
#include "cargotype.h"
#include "core/geometry_func.hpp"
#include "autoreplace_func.h"

#include "widgets/build_vehicle_widget.h"

#include "table/strings.h"

#include "safeguards.h"

/**
 * Get the height of a single 'entry' in the engine lists.
 * @param type the vehicle type to get the height of
 * @return the height for the entry
 */
uint GetEngineListHeight(VehicleType type)
{
	return std::max<uint>(FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM, GetVehicleImageCellSize(type, EIT_PURCHASE).height);
}

static const NWidgetPart _nested_build_vehicle_widgets[] = {
	NWidget(NWID_HORIZONTAL),
		NWidget(WWT_CLOSEBOX, COLOUR_GREY),
		NWidget(WWT_CAPTION, COLOUR_GREY, WID_BV_CAPTION), SetDataTip(STR_WHITE_STRING, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
		NWidget(WWT_SHADEBOX, COLOUR_GREY),
		NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
		NWidget(WWT_STICKYBOX, COLOUR_GREY),
	EndContainer(),
	NWidget(WWT_PANEL, COLOUR_GREY),
		NWidget(NWID_VERTICAL),
			NWidget(NWID_HORIZONTAL),
				NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_SORT_ASCENDING_DESCENDING), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER),
				NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_BV_SORT_DROPDOWN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_SORT_CRITERIA),
			EndContainer(),
			NWidget(NWID_HORIZONTAL),
				NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_BV_SHOW_HIDDEN_ENGINES),
				NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_BV_CARGO_FILTER_DROPDOWN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_FILTER_CRITERIA),
			EndContainer(),
		EndContainer(),
	EndContainer(),
	/* Vehicle list. */
	NWidget(NWID_HORIZONTAL),
		NWidget(WWT_MATRIX, COLOUR_GREY, WID_BV_LIST), SetResize(1, 1), SetFill(1, 0), SetMatrixDataTip(1, 0, STR_NULL), SetScrollbar(WID_BV_SCROLLBAR),
		NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_BV_SCROLLBAR),
	EndContainer(),
	/* Panel with details. */
	NWidget(WWT_PANEL, COLOUR_GREY, WID_BV_PANEL), SetMinimalSize(240, 122), SetResize(1, 0), EndContainer(),
	/* Build/rename buttons, resize button. */
	NWidget(NWID_HORIZONTAL),
		NWidget(NWID_SELECTION, INVALID_COLOUR, WID_BV_BUILD_SEL),
			NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_BUILD), SetResize(1, 0), SetFill(1, 0),
		EndContainer(),
		NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_SHOW_HIDE), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_NULL),
		NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_RENAME), SetResize(1, 0), SetFill(1, 0),
		NWidget(WWT_RESIZEBOX, COLOUR_GREY),
	EndContainer(),
};

/** Special cargo filter criteria */
static const CargoID CF_ANY     = CT_NO_REFIT;   ///< Show all vehicles independent of carried cargo (i.e. no filtering)
static const CargoID CF_NONE    = CT_INVALID;    ///< Show only vehicles which do not carry cargo (e.g. train engines)
static const CargoID CF_ENGINES = CT_AUTO_REFIT; ///< Show only engines (for rail vehicles only)

bool _engine_sort_direction; ///< \c false = descending, \c true = ascending.
byte _engine_sort_last_criteria[]       = {0, 0, 0, 0};                 ///< Last set sort criteria, for each vehicle type.
bool _engine_sort_last_order[]          = {false, false, false, false}; ///< Last set direction of the sort order, for each vehicle type.
bool _engine_sort_show_hidden_engines[] = {false, false, false, false}; ///< Last set 'show hidden engines' setting for each vehicle type.
static CargoID _engine_sort_last_cargo_criteria[] = {CF_ANY, CF_ANY, CF_ANY, CF_ANY}; ///< Last set filter criteria, for each vehicle type.

/**
 * Determines order of engines by engineID
 * @param a first engine to compare
 * @param b second engine to compare
 * @return for descending order: returns true if a < b. Vice versa for ascending order
 */
static bool EngineNumberSorter(const EngineID &a, const EngineID &b)
{
	int r = Engine::Get(a)->list_position - Engine::Get(b)->list_position;

	return _engine_sort_direction ? r > 0 : r < 0;
}

/**
 * Determines order of engines by introduction date
 * @param a first engine to compare
 * @param b second engine to compare
 * @return for descending order: returns true if a < b. Vice versa for ascending order
 */
static bool EngineIntroDateSorter(const EngineID &a, const EngineID &b)
{
	const int va = Engine::Get(a)->intro_date;
	const int vb = Engine::Get(b)->intro_date;
	const int r = va - vb;

	/* Use EngineID to sort instead since we want consistent sorting */
	if (r == 0) return EngineNumberSorter(a, b);
	return _engine_sort_direction ? r > 0 : r < 0;
}

/* cached values for EngineNameSorter to spare many GetString() calls */
static EngineID _last_engine[2] = { INVALID_ENGINE, INVALID_ENGINE };

/**
 * Determines order of engines by name
 * @param a first engine to compare
 * @param b second engine to compare
 * @return for descending order: returns true if a < b. Vice versa for ascending order
 */
static bool EngineNameSorter(const EngineID &a, const EngineID &b)
{
	static char     last_name[2][64] = { "", "" };

	if (a != _last_engine[0]) {
		_last_engine[0] = a;
		SetDParam(0, a);
		GetString(last_name[0], STR_ENGINE_NAME, lastof(last_name[0]));
	}

	if (b != _last_engine[1]) {
		_last_engine[1] = b;
		SetDParam(0, b);
		GetString(last_name[1], STR_ENGINE_NAME, lastof(last_name[1]));
	}

	int r = strnatcmp(last_name[0], last_name[1]); // Sort by name (natural sorting).

	/* Use EngineID to sort instead since we want consistent sorting */
	if (r == 0) return EngineNumberSorter(a, b);
	return _engine_sort_direction ? r > 0 : r < 0;
}

/**
 * Determines order of engines by reliability
 * @param a first engine to compare
 * @param b second engine to compare
 * @return for descending order: returns true if a < b. Vice versa for ascending order
 */
static bool EngineReliabilitySorter(const EngineID &a, const EngineID &b)
{
	const int va = Engine::Get(a)->reliability;
	const int vb = Engine::Get(b)->reliability;
	const int r = va - vb;

	/* Use EngineID to sort instead since we want consistent sorting */
	if (r == 0) return EngineNumberSorter(a, b);
	return _engine_sort_direction ? r > 0 : r < 0;
}

/**
 * Determines order of engines by purchase cost
 * @param a first engine to compare
 * @param b second engine to compare
 * @return for descending order: returns true if a < b. Vice versa for ascending order
 */
static bool EngineCostSorter(const EngineID &a, const EngineID &b)
{
	Money va = Engine::Get(a)->GetCost();
	Money vb = Engine::Get(b)->GetCost();
	int r = ClampToI32(va - vb);

	/* Use EngineID to sort instead since we want consistent sorting */
	if (r == 0) return EngineNumberSorter(a, b);
	return _engine_sort_direction ? r > 0 : r < 0;
}

/**
 * Determines order of engines by speed
 * @param a first engine to compare
 * @param b second engine to compare
 * @return for descending order: returns true if a < b. Vice versa for ascending order
 */
static bool EngineSpeedSorter(const EngineID &a, const EngineID &b)
{
	int va = Engine::Get(a)->GetDisplayMaxSpeed();
	int vb = Engine::Get(b)->GetDisplayMaxSpeed();
	int r = va - vb;

	/* Use EngineID to sort instead since we want consistent sorting */
	if (r == 0) return EngineNumberSorter(a, b);
	return _engine_sort_direction ? r > 0 : r < 0;
}

/**
 * Determines order of engines by power
 * @param a first engine to compare
 * @param b second engine to compare
 * @return for descending order: returns true if a < b. Vice versa for ascending order
 */
static bool EnginePowerSorter(const EngineID &a, const EngineID &b)
{
	int va = Engine::Get(a)->GetPower();
	int vb = Engine::Get(b)->GetPower();
	int r = va - vb;

	/* Use EngineID to sort instead since we want consistent sorting */
	if (r == 0) return EngineNumberSorter(a, b);
	return _engine_sort_direction ? r > 0 : r < 0;
}

/**
 * Determines order of engines by tractive effort
 * @param a first engine to compare
 * @param b second engine to compare
 * @return for descending order: returns true if a < b. Vice versa for ascending order
 */
static bool EngineTractiveEffortSorter(const EngineID &a, const EngineID &b)
{
	int va = Engine::Get(a)->GetDisplayMaxTractiveEffort();
	int vb = Engine::Get(b)->GetDisplayMaxTractiveEffort();
	int r = va - vb;

	/* Use EngineID to sort instead since we want consistent sorting */
	if (r == 0) return EngineNumberSorter(a, b);
	return _engine_sort_direction ? r > 0 : r < 0;
}

/**
 * Determines order of engines by running costs
 * @param a first engine to compare
 * @param b second engine to compare
 * @return for descending order: returns true if a < b. Vice versa for ascending order
 */
static bool EngineRunningCostSorter(const EngineID &a, const EngineID &b)
{
	Money va = Engine::Get(a)->GetRunningCost();
	Money vb = Engine::Get(b)->GetRunningCost();
	int r = ClampToI32(va - vb);

	/* Use EngineID to sort instead since we want consistent sorting */
	if (r == 0) return EngineNumberSorter(a, b);
	return _engine_sort_direction ? r > 0 : r < 0;
}

/**
 * Determines order of engines by running costs
 * @param a first engine to compare
 * @param b second engine to compare
 * @return for descending order: returns true if a < b. Vice versa for ascending order
 */
static bool EnginePowerVsRunningCostSorter(const EngineID &a, const EngineID &b)
{
	const Engine *e_a = Engine::Get(a);
	const Engine *e_b = Engine::Get(b);
	uint p_a = e_a->GetPower();
	uint p_b = e_b->GetPower();
	Money r_a = e_a->GetRunningCost();
	Money r_b = e_b->GetRunningCost();
	/* Check if running cost is zero in one or both engines.
	 * If only one of them is zero then that one has higher value,
	 * else if both have zero cost then compare powers. */
	if (r_a == 0) {
		if (r_b == 0) {
			/* If it is ambiguous which to return go with their ID */
			if (p_a == p_b) return EngineNumberSorter(a, b);
			return _engine_sort_direction != (p_a < p_b);
		}
		return !_engine_sort_direction;
	}
	if (r_b == 0) return _engine_sort_direction;
	/* Using double for more precision when comparing close values.
	 * This shouldn't have any major effects in performance nor in keeping
	 * the game in sync between players since it's used in GUI only in client side */
	double v_a = (double)p_a / (double)r_a;
	double v_b = (double)p_b / (double)r_b;
	/* Use EngineID to sort if both have same power/running cost,
	 * since we want consistent sorting.
	 * Also if both have no power then sort with reverse of running cost to simulate
	 * previous sorting behaviour for wagons. */
	if (v_a == 0 && v_b == 0) return !EngineRunningCostSorter(a, b);
	if (v_a == v_b)  return EngineNumberSorter(a, b);
	return _engine_sort_direction != (v_a < v_b);
}

/* Train sorting functions */

/**
 * Determines order of train engines by capacity
 * @param a first engine to compare
 * @param b second engine to compare
 * @return for descending order: returns true if a < b. Vice versa for ascending order
 */
static bool TrainEngineCapacitySorter(const EngineID &a, const EngineID &b)
{
	const RailVehicleInfo *rvi_a = RailVehInfo(a);
	const RailVehicleInfo *rvi_b = RailVehInfo(b);

	int va = GetTotalCapacityOfArticulatedParts(a) * (rvi_a->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1);
	int vb = GetTotalCapacityOfArticulatedParts(b) * (rvi_b->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1);
	int r = va - vb;

	/* Use EngineID to sort instead since we want consistent sorting */
	if (r == 0) return EngineNumberSorter(a, b);
	return _engine_sort_direction ? r > 0 : r < 0;
}

/**
 * Determines order of train engines by engine / wagon
 * @param a first engine to compare
 * @param b second engine to compare
 * @return for descending order: returns true if a < b. Vice versa for ascending order
 */
static bool TrainEnginesThenWagonsSorter(const EngineID &a, const EngineID &b)
{
	int val_a = (RailVehInfo(a)->railveh_type == RAILVEH_WAGON ? 1 : 0);
	int val_b = (RailVehInfo(b)->railveh_type == RAILVEH_WAGON ? 1 : 0);
	int r = val_a - val_b;

	/* Use EngineID to sort instead since we want consistent sorting */
	if (r == 0) return EngineNumberSorter(a, b);
	return _engine_sort_direction ? r > 0 : r < 0;
}

/* Road vehicle sorting functions */

/**
 * Determines order of road vehicles by capacity
 * @param a first engine to compare
 * @param b second engine to compare
 * @return for descending order: returns true if a < b. Vice versa for ascending order
 */
static bool RoadVehEngineCapacitySorter(const EngineID &a, const EngineID &b)
{
	int va = GetTotalCapacityOfArticulatedParts(a);
	int vb = GetTotalCapacityOfArticulatedParts(b);
	int r = va - vb;

	/* Use EngineID to sort instead since we want consistent sorting */
	if (r == 0) return EngineNumberSorter(a, b);
	return _engine_sort_direction ? r > 0 : r < 0;
}

/* Ship vehicle sorting functions */

/**
 * Determines order of ships by capacity
 * @param a first engine to compare
 * @param b second engine to compare
 * @return for descending order: returns true if a < b. Vice versa for ascending order
 */
static bool ShipEngineCapacitySorter(const EngineID &a, const EngineID &b)
{
	const Engine *e_a = Engine::Get(a);
	const Engine *e_b = Engine::Get(b);

	int va = e_a->GetDisplayDefaultCapacity();
	int vb = e_b->GetDisplayDefaultCapacity();
	int r = va - vb;

	/* Use EngineID to sort instead since we want consistent sorting */
	if (r == 0) return EngineNumberSorter(a, b);
	return _engine_sort_direction ? r > 0 : r < 0;
}

/* Aircraft sorting functions */

/**
 * Determines order of aircraft by cargo
 * @param a first engine to compare
 * @param b second engine to compare
 * @return for descending order: returns true if a < b. Vice versa for ascending order
 */
static bool AircraftEngineCargoSorter(const EngineID &a, const EngineID &b)
{
	const Engine *e_a = Engine::Get(a);
	const Engine *e_b = Engine::Get(b);

	uint16 mail_a, mail_b;
	int va = e_a->GetDisplayDefaultCapacity(&mail_a);
	int vb = e_b->GetDisplayDefaultCapacity(&mail_b);
	int r = va - vb;

	if (r == 0) {
		/* The planes have the same passenger capacity. Check mail capacity instead */
		r = mail_a - mail_b;

		if (r == 0) {
			/* Use EngineID to sort instead since we want consistent sorting */
			return EngineNumberSorter(a, b);
		}
	}
	return _engine_sort_direction ? r > 0 : r < 0;
}

/**
 * Determines order of aircraft by range.
 * @param a first engine to compare
 * @param b second engine to compare
 * @return for descending order: returns true if a < b. Vice versa for ascending order
 */
static bool AircraftRangeSorter(const EngineID &a, const EngineID &b)
{
	uint16 r_a = Engine::Get(a)->GetRange();
	uint16 r_b = Engine::Get(b)->GetRange();

	int r = r_a - r_b;

	/* Use EngineID to sort instead since we want consistent sorting */
	if (r == 0) return EngineNumberSorter(a, b);
	return _engine_sort_direction ? r > 0 : r < 0;
}

/** Sort functions for the vehicle sort criteria, for each vehicle type. */
EngList_SortTypeFunction * const _engine_sort_functions[][11] = {{
	/* Trains */
	&EngineNumberSorter,
	&EngineCostSorter,
	&EngineSpeedSorter,
	&EnginePowerSorter,
	&EngineTractiveEffortSorter,
	&EngineIntroDateSorter,
	&EngineNameSorter,
	&EngineRunningCostSorter,
	&EnginePowerVsRunningCostSorter,
	&EngineReliabilitySorter,
	&TrainEngineCapacitySorter,
}, {
	/* Road vehicles */
	&EngineNumberSorter,
	&EngineCostSorter,
	&EngineSpeedSorter,
	&EnginePowerSorter,
	&EngineTractiveEffortSorter,
	&EngineIntroDateSorter,
	&EngineNameSorter,
	&EngineRunningCostSorter,
	&EnginePowerVsRunningCostSorter,
	&EngineReliabilitySorter,
	&RoadVehEngineCapacitySorter,
}, {
	/* Ships */
	&EngineNumberSorter,
	&EngineCostSorter,
	&EngineSpeedSorter,
	&EngineIntroDateSorter,
	&EngineNameSorter,
	&EngineRunningCostSorter,
	&EngineReliabilitySorter,
	&ShipEngineCapacitySorter,
}, {
	/* Aircraft */
	&EngineNumberSorter,
	&EngineCostSorter,
	&EngineSpeedSorter,
	&EngineIntroDateSorter,
	&EngineNameSorter,
	&EngineRunningCostSorter,
	&EngineReliabilitySorter,
	&AircraftEngineCargoSorter,
	&AircraftRangeSorter,
}};

/** Dropdown menu strings for the vehicle sort criteria. */
const StringID _engine_sort_listing[][12] = {{
	/* Trains */
	STR_SORT_BY_ENGINE_ID,
	STR_SORT_BY_COST,
	STR_SORT_BY_MAX_SPEED,
	STR_SORT_BY_POWER,
	STR_SORT_BY_TRACTIVE_EFFORT,
	STR_SORT_BY_INTRO_DATE,
	STR_SORT_BY_NAME,
	STR_SORT_BY_RUNNING_COST,
	STR_SORT_BY_POWER_VS_RUNNING_COST,
	STR_SORT_BY_RELIABILITY,
	STR_SORT_BY_CARGO_CAPACITY,
	INVALID_STRING_ID
}, {
	/* Road vehicles */
	STR_SORT_BY_ENGINE_ID,
	STR_SORT_BY_COST,
	STR_SORT_BY_MAX_SPEED,
	STR_SORT_BY_POWER,
	STR_SORT_BY_TRACTIVE_EFFORT,
	STR_SORT_BY_INTRO_DATE,
	STR_SORT_BY_NAME,
	STR_SORT_BY_RUNNING_COST,
	STR_SORT_BY_POWER_VS_RUNNING_COST,
	STR_SORT_BY_RELIABILITY,
	STR_SORT_BY_CARGO_CAPACITY,
	INVALID_STRING_ID
}, {
	/* Ships */
	STR_SORT_BY_ENGINE_ID,
	STR_SORT_BY_COST,
	STR_SORT_BY_MAX_SPEED,
	STR_SORT_BY_INTRO_DATE,
	STR_SORT_BY_NAME,
	STR_SORT_BY_RUNNING_COST,
	STR_SORT_BY_RELIABILITY,
	STR_SORT_BY_CARGO_CAPACITY,
	INVALID_STRING_ID
}, {
	/* Aircraft */
	STR_SORT_BY_ENGINE_ID,
	STR_SORT_BY_COST,
	STR_SORT_BY_MAX_SPEED,
	STR_SORT_BY_INTRO_DATE,
	STR_SORT_BY_NAME,
	STR_SORT_BY_RUNNING_COST,
	STR_SORT_BY_RELIABILITY,
	STR_SORT_BY_CARGO_CAPACITY,
	STR_SORT_BY_RANGE,
	INVALID_STRING_ID
}};

/** Filters vehicles by cargo and engine (in case of rail vehicle). */
static bool CDECL CargoAndEngineFilter(const EngineID *eid, const CargoID cid)
{
	if (cid == CF_ANY) {
		return true;
	} else if (cid == CF_ENGINES) {
		return Engine::Get(*eid)->GetPower() != 0;
	} else {
		CargoTypes refit_mask = GetUnionOfArticulatedRefitMasks(*eid, true) & _standard_cargo_mask;
		return (cid == CF_NONE ? refit_mask == 0 : HasBit(refit_mask, cid));
	}
}

static GUIEngineList::FilterFunction * const _filter_funcs[] = {
	&CargoAndEngineFilter,
};

static int DrawCargoCapacityInfo(int left, int right, int y, EngineID engine, TestedEngineDetails &te)
{
	CargoArray cap;
	CargoTypes refits;
	GetArticulatedVehicleCargoesAndRefits(engine, &cap, &refits, te.cargo, te.capacity);

	for (CargoID c = 0; c < NUM_CARGO; c++) {
		if (cap[c] == 0) continue;

		SetDParam(0, c);
		SetDParam(1, cap[c]);
		SetDParam(2, HasBit(refits, c) ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY);
		DrawString(left, right, y, STR_PURCHASE_INFO_CAPACITY);
		y += FONT_HEIGHT_NORMAL;
	}

	return y;
}

/* Draw rail wagon specific details */
static int DrawRailWagonPurchaseInfo(int left, int right, int y, EngineID engine_number, const RailVehicleInfo *rvi, TestedEngineDetails &te)
{
	const Engine *e = Engine::Get(engine_number);

	/* Purchase cost */
	if (te.cost != 0) {
		SetDParam(0, e->GetCost() + te.cost);
		SetDParam(1, te.cost);
		DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT);
	} else {
		SetDParam(0, e->GetCost());
		DrawString(left, right, y, STR_PURCHASE_INFO_COST);
	}
	y += FONT_HEIGHT_NORMAL;

	/* Wagon weight - (including cargo) */
	uint weight = e->GetDisplayWeight();
	SetDParam(0, weight);
	uint cargo_weight = (e->CanCarryCargo() ? CargoSpec::Get(te.cargo)->weight * te.capacity / 16 : 0);
	SetDParam(1, cargo_weight + weight);
	DrawString(left, right, y, STR_PURCHASE_INFO_WEIGHT_CWEIGHT);
	y += FONT_HEIGHT_NORMAL;

	/* Wagon speed limit, displayed if above zero */
	if (_settings_game.vehicle.wagon_speed_limits) {
		uint max_speed = e->GetDisplayMaxSpeed();
		if (max_speed > 0) {
			SetDParam(0, max_speed);
			DrawString(left, right, y, STR_PURCHASE_INFO_SPEED);
			y += FONT_HEIGHT_NORMAL;
		}
	}

	/* Running cost */
	if (rvi->running_cost_class != INVALID_PRICE) {
		SetDParam(0, e->GetRunningCost());
		DrawString(left, right, y, STR_PURCHASE_INFO_RUNNINGCOST);
		y += FONT_HEIGHT_NORMAL;
	}

	return y;
}

/* Draw locomotive specific details */
static int DrawRailEnginePurchaseInfo(int left, int right, int y, EngineID engine_number, const RailVehicleInfo *rvi, TestedEngineDetails &te)
{
	const Engine *e = Engine::Get(engine_number);

	/* Purchase Cost - Engine weight */
	if (te.cost != 0) {
		SetDParam(0, e->GetCost() + te.cost);
		SetDParam(1, te.cost);
		SetDParam(2, e->GetDisplayWeight());
		DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT_WEIGHT);
	} else {
		SetDParam(0, e->GetCost());
		SetDParam(1, e->GetDisplayWeight());
		DrawString(left, right, y, STR_PURCHASE_INFO_COST_WEIGHT);
	}
	y += FONT_HEIGHT_NORMAL;

	/* Max speed - Engine power */
	SetDParam(0, e->GetDisplayMaxSpeed());
	SetDParam(1, e->GetPower());
	DrawString(left, right, y, STR_PURCHASE_INFO_SPEED_POWER);
	y += FONT_HEIGHT_NORMAL;

	/* Max tractive effort - not applicable if old acceleration or maglev */
	if (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL && GetRailTypeInfo(rvi->railtype)->acceleration_type != 2) {
		SetDParam(0, e->GetDisplayMaxTractiveEffort());
		DrawString(left, right, y, STR_PURCHASE_INFO_MAX_TE);
		y += FONT_HEIGHT_NORMAL;
	}

	/* Running cost */
	if (rvi->running_cost_class != INVALID_PRICE) {
		SetDParam(0, e->GetRunningCost());
		DrawString(left, right, y, STR_PURCHASE_INFO_RUNNINGCOST);
		y += FONT_HEIGHT_NORMAL;
	}

	/* Powered wagons power - Powered wagons extra weight */
	if (rvi->pow_wag_power != 0) {
		SetDParam(0, rvi->pow_wag_power);
		SetDParam(1, rvi->pow_wag_weight);
		DrawString(left, right, y, STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT);
		y += FONT_HEIGHT_NORMAL;
	}

	return y;
}

/* Draw road vehicle specific details */
static int DrawRoadVehPurchaseInfo(int left, int right, int y, EngineID engine_number, TestedEngineDetails &te)
{
	const Engine *e = Engine::Get(engine_number);

	if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) {
		/* Purchase Cost */
		if (te.cost != 0) {
			SetDParam(0, e->GetCost() + te.cost);
			SetDParam(1, te.cost);
			DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT);
		} else {
			SetDParam(0, e->GetCost());
			DrawString(left, right, y, STR_PURCHASE_INFO_COST);
		}
		y += FONT_HEIGHT_NORMAL;

		/* Road vehicle weight - (including cargo) */
		int16 weight = e->GetDisplayWeight();
		SetDParam(0, weight);
		uint cargo_weight = (e->CanCarryCargo() ? CargoSpec::Get(te.cargo)->weight * te.capacity / 16 : 0);
		SetDParam(1, cargo_weight + weight);
		DrawString(left, right, y, STR_PURCHASE_INFO_WEIGHT_CWEIGHT);
		y += FONT_HEIGHT_NORMAL;

		/* Max speed - Engine power */
		SetDParam(0, e->GetDisplayMaxSpeed());
		SetDParam(1, e->GetPower());
		DrawString(left, right, y, STR_PURCHASE_INFO_SPEED_POWER);
		y += FONT_HEIGHT_NORMAL;

		/* Max tractive effort */
		SetDParam(0, e->GetDisplayMaxTractiveEffort());
		DrawString(left, right, y, STR_PURCHASE_INFO_MAX_TE);
		y += FONT_HEIGHT_NORMAL;
	} else {
		/* Purchase cost - Max speed */
		if (te.cost != 0) {
			SetDParam(0, e->GetCost() + te.cost);
			SetDParam(1, te.cost);
			SetDParam(2, e->GetDisplayMaxSpeed());
			DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT_SPEED);
		} else {
			SetDParam(0, e->GetCost());
			SetDParam(1, e->GetDisplayMaxSpeed());
			DrawString(left, right, y, STR_PURCHASE_INFO_COST_SPEED);
		}
		y += FONT_HEIGHT_NORMAL;
	}

	/* Running cost */
	SetDParam(0, e->GetRunningCost());
	DrawString(left, right, y, STR_PURCHASE_INFO_RUNNINGCOST);
	y += FONT_HEIGHT_NORMAL;

	return y;
}

/* Draw ship specific details */
static int DrawShipPurchaseInfo(int left, int right, int y, EngineID engine_number, bool refittable, TestedEngineDetails &te)
{
	const Engine *e = Engine::Get(engine_number);

	/* Purchase cost - Max speed */
	uint raw_speed = e->GetDisplayMaxSpeed();
	uint ocean_speed = e->u.ship.ApplyWaterClassSpeedFrac(raw_speed, true);
	uint canal_speed = e->u.ship.ApplyWaterClassSpeedFrac(raw_speed, false);

	if (ocean_speed == canal_speed) {
		if (te.cost != 0) {
			SetDParam(0, e->GetCost() + te.cost);
			SetDParam(1, te.cost);
			SetDParam(2, ocean_speed);
			DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT_SPEED);
		} else {
			SetDParam(0, e->GetCost());
			SetDParam(1, ocean_speed);
			DrawString(left, right, y, STR_PURCHASE_INFO_COST_SPEED);
		}
		y += FONT_HEIGHT_NORMAL;
	} else {
		if (te.cost != 0) {
			SetDParam(0, e->GetCost() + te.cost);
			SetDParam(1, te.cost);
			DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT);
		} else {
			SetDParam(0, e->GetCost());
			DrawString(left, right, y, STR_PURCHASE_INFO_COST);
		}
		y += FONT_HEIGHT_NORMAL;

		SetDParam(0, ocean_speed);
		DrawString(left, right, y, STR_PURCHASE_INFO_SPEED_OCEAN);
		y += FONT_HEIGHT_NORMAL;

		SetDParam(0, canal_speed);
		DrawString(left, right, y, STR_PURCHASE_INFO_SPEED_CANAL);
		y += FONT_HEIGHT_NORMAL;
	}

	/* Cargo type + capacity */
	SetDParam(0, te.cargo);
	SetDParam(1, te.capacity);
	SetDParam(2, refittable ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY);
	DrawString(left, right, y, STR_PURCHASE_INFO_CAPACITY);
	y += FONT_HEIGHT_NORMAL;

	/* Running cost */
	SetDParam(0, e->GetRunningCost());
	DrawString(left, right, y, STR_PURCHASE_INFO_RUNNINGCOST);
	y += FONT_HEIGHT_NORMAL;

	return y;
}

/**
 * Draw aircraft specific details in the buy window.
 * @param left Left edge of the window to draw in.
 * @param right Right edge of the window to draw in.
 * @param y Top of the area to draw in.
 * @param engine_number Engine to display.
 * @param refittable If set, the aircraft can be refitted.
 * @return Bottom of the used area.
 */
static int DrawAircraftPurchaseInfo(int left, int right, int y, EngineID engine_number, bool refittable, TestedEngineDetails &te)
{
	const Engine *e = Engine::Get(engine_number);

	/* Purchase cost - Max speed */
	if (te.cost != 0) {
		SetDParam(0, e->GetCost() + te.cost);
		SetDParam(1, te.cost);
		SetDParam(2, e->GetDisplayMaxSpeed());
		DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT_SPEED);
	} else {
		SetDParam(0, e->GetCost());
		SetDParam(1, e->GetDisplayMaxSpeed());
		DrawString(left, right, y, STR_PURCHASE_INFO_COST_SPEED);
	}
	y += FONT_HEIGHT_NORMAL;

	/* Cargo capacity */
	if (te.mail_capacity > 0) {
		SetDParam(0, te.cargo);
		SetDParam(1, te.capacity);
		SetDParam(2, CT_MAIL);
		SetDParam(3, te.mail_capacity);
		DrawString(left, right, y, STR_PURCHASE_INFO_AIRCRAFT_CAPACITY);
	} else {
		/* Note, if the default capacity is selected by the refit capacity
		 * callback, then the capacity shown is likely to be incorrect. */
		SetDParam(0, te.cargo);
		SetDParam(1, te.capacity);
		SetDParam(2, refittable ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY);
		DrawString(left, right, y, STR_PURCHASE_INFO_CAPACITY);
	}
	y += FONT_HEIGHT_NORMAL;

	/* Running cost */
	SetDParam(0, e->GetRunningCost());
	DrawString(left, right, y, STR_PURCHASE_INFO_RUNNINGCOST);
	y += FONT_HEIGHT_NORMAL;

	/* Aircraft type */
	SetDParam(0, e->GetAircraftTypeText());
	DrawString(left, right, y, STR_PURCHASE_INFO_AIRCRAFT_TYPE);
	y += FONT_HEIGHT_NORMAL;

	/* Aircraft range, if available. */
	uint16 range = e->GetRange();
	if (range != 0) {
		SetDParam(0, range);
		DrawString(left, right, y, STR_PURCHASE_INFO_AIRCRAFT_RANGE);
		y += FONT_HEIGHT_NORMAL;
	}

	return y;
}

/**
 * Display additional text from NewGRF in the purchase information window
 * @param left   Left border of text bounding box
 * @param right  Right border of text bounding box
 * @param y      Top border of text bounding box
 * @param engine Engine to query the additional purchase information for
 * @return       Bottom border of text bounding box
 */
static uint ShowAdditionalText(int left, int right, int y, EngineID engine)
{
	uint16 callback = GetVehicleCallback(CBID_VEHICLE_ADDITIONAL_TEXT, 0, 0, engine, nullptr);
	if (callback == CALLBACK_FAILED || callback == 0x400) return y;
	const GRFFile *grffile = Engine::Get(engine)->GetGRF();
	if (callback > 0x400) {
		ErrorUnknownCallbackResult(grffile->grfid, CBID_VEHICLE_ADDITIONAL_TEXT, callback);
		return y;
	}

	StartTextRefStackUsage(grffile, 6);
	uint result = DrawStringMultiLine(left, right, y, INT32_MAX, GetGRFStringID(grffile->grfid, 0xD000 + callback), TC_BLACK);
	StopTextRefStackUsage();
	return result;
}

/**
 * Draw the purchase info details of a vehicle at a given location.
 * @param left,right,y location where to draw the info
 * @param engine_number the engine of which to draw the info of
 * @return y after drawing all the text
 */
int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number, TestedEngineDetails &te)
{
	const Engine *e = Engine::Get(engine_number);
	YearMonthDay ymd;
	ConvertDateToYMD(e->intro_date, &ymd);
	bool refittable = IsArticulatedVehicleRefittable(engine_number);
	bool articulated_cargo = false;

	switch (e->type) {
		default: NOT_REACHED();
		case VEH_TRAIN:
			if (e->u.rail.railveh_type == RAILVEH_WAGON) {
				y = DrawRailWagonPurchaseInfo(left, right, y, engine_number, &e->u.rail, te);
			} else {
				y = DrawRailEnginePurchaseInfo(left, right, y, engine_number, &e->u.rail, te);
			}
			articulated_cargo = true;
			break;

		case VEH_ROAD:
			y = DrawRoadVehPurchaseInfo(left, right, y, engine_number, te);
			articulated_cargo = true;
			break;

		case VEH_SHIP:
			y = DrawShipPurchaseInfo(left, right, y, engine_number, refittable, te);
			break;

		case VEH_AIRCRAFT:
			y = DrawAircraftPurchaseInfo(left, right, y, engine_number, refittable, te);
			break;
	}

	if (articulated_cargo) {
		/* Cargo type + capacity, or N/A */
		int new_y = DrawCargoCapacityInfo(left, right, y, engine_number, te);

		if (new_y == y) {
			SetDParam(0, CT_INVALID);
			SetDParam(2, STR_EMPTY);
			DrawString(left, right, y, STR_PURCHASE_INFO_CAPACITY);
			y += FONT_HEIGHT_NORMAL;
		} else {
			y = new_y;
		}
	}

	/* Draw details that apply to all types except rail wagons. */
	if (e->type != VEH_TRAIN || e->u.rail.railveh_type != RAILVEH_WAGON) {
		/* Design date - Life length */
		SetDParam(0, ymd.year);
		SetDParam(1, e->GetLifeLengthInDays() / DAYS_IN_LEAP_YEAR);
		DrawString(left, right, y, STR_PURCHASE_INFO_DESIGNED_LIFE);
		y += FONT_HEIGHT_NORMAL;

		/* Reliability */
		SetDParam(0, ToPercent16(e->reliability));
		DrawString(left, right, y, STR_PURCHASE_INFO_RELIABILITY);
		y += FONT_HEIGHT_NORMAL;
	}

	if (refittable) y = ShowRefitOptionsList(left, right, y, engine_number);

	/* Additional text from NewGRF */
	y = ShowAdditionalText(left, right, y, engine_number);

	/* The NewGRF's name which the vehicle comes from */
	const GRFConfig *config = GetGRFConfig(e->GetGRFID());
	if (_settings_client.gui.show_newgrf_name && config != nullptr)
	{
		DrawString(left, right, y, config->GetName(), TC_BLACK);
		y += FONT_HEIGHT_NORMAL;
	}

	return y;
}

/**
 * Engine drawing loop
 * @param type Type of vehicle (VEH_*)
 * @param l The left most location of the list
 * @param r The right most location of the list
 * @param y The top most location of the list
 * @param eng_list What engines to draw
 * @param min where to start in the list
 * @param max where in the list to end
 * @param selected_id what engine to highlight as selected, if any
 * @param show_count Whether to show the amount of engines or not
 * @param selected_group the group to list the engines of
 */
void DrawEngineList(VehicleType type, int l, int r, int y, const GUIEngineList *eng_list, uint16 min, uint16 max, EngineID selected_id, bool show_count, GroupID selected_group)
{
	static const int sprite_y_offsets[] = { -1, -1, -2, -2 };

	/* Obligatory sanity checks! */
	assert(max <= eng_list->size());

	bool rtl = _current_text_dir == TD_RTL;
	int step_size = GetEngineListHeight(type);
	int sprite_left  = GetVehicleImageCellSize(type, EIT_PURCHASE).extend_left;
	int sprite_right = GetVehicleImageCellSize(type, EIT_PURCHASE).extend_right;
	int sprite_width = sprite_left + sprite_right;

	int sprite_x        = rtl ? r - sprite_right - 1 : l + sprite_left + 1;
	int sprite_y_offset = sprite_y_offsets[type] + step_size / 2;

	Dimension replace_icon = {0, 0};
	int count_width = 0;
	if (show_count) {
		replace_icon = GetSpriteSize(SPR_GROUP_REPLACE_ACTIVE);
		SetDParamMaxDigits(0, 3, FS_SMALL);
		count_width = GetStringBoundingBox(STR_TINY_BLACK_COMA).width;
	}

	int text_left  = l + (rtl ? WD_FRAMERECT_LEFT + replace_icon.width + 8 + count_width : sprite_width + WD_FRAMETEXT_LEFT);
	int text_right = r - (rtl ? sprite_width + WD_FRAMETEXT_RIGHT : WD_FRAMERECT_RIGHT + replace_icon.width + 8 + count_width);
	int replace_icon_left = rtl ? l + WD_FRAMERECT_LEFT : r - WD_FRAMERECT_RIGHT - replace_icon.width;
	int count_left = l;
	int count_right = rtl ? text_left : r - WD_FRAMERECT_RIGHT - replace_icon.width - 8;

	int normal_text_y_offset = (step_size - FONT_HEIGHT_NORMAL) / 2;
	int small_text_y_offset  = step_size - FONT_HEIGHT_SMALL - WD_FRAMERECT_BOTTOM - 1;
	int replace_icon_y_offset = (step_size - replace_icon.height) / 2 - 1;

	for (; min < max; min++, y += step_size) {
		const EngineID engine = (*eng_list)[min];
		/* Note: num_engines is only used in the autoreplace GUI, so it is correct to use _local_company here. */
		const uint num_engines = GetGroupNumEngines(_local_company, selected_group, engine);

		const Engine *e = Engine::Get(engine);
		bool hidden = HasBit(e->company_hidden, _local_company);
		StringID str = hidden ? STR_HIDDEN_ENGINE_NAME : STR_ENGINE_NAME;
		TextColour tc = (engine == selected_id) ? TC_WHITE : (TC_NO_SHADE | (hidden ? TC_GREY : TC_BLACK));

		SetDParam(0, engine);
		DrawString(text_left, text_right, y + normal_text_y_offset, str, tc);
		DrawVehicleEngine(l, r, sprite_x, y + sprite_y_offset, engine, (show_count && num_engines == 0) ? PALETTE_CRASH : GetEnginePalette(engine, _local_company), EIT_PURCHASE);
		if (show_count) {
			SetDParam(0, num_engines);
			DrawString(count_left, count_right, y + small_text_y_offset, STR_TINY_BLACK_COMA, TC_FROMSTRING, SA_RIGHT | SA_FORCE);
			if (EngineHasReplacementForCompany(Company::Get(_local_company), engine, selected_group)) DrawSprite(SPR_GROUP_REPLACE_ACTIVE, num_engines == 0 ? PALETTE_CRASH : PAL_NONE, replace_icon_left, y + replace_icon_y_offset);
		}
	}
}

/**
 * Display the dropdown for the vehicle sort criteria.
 * @param w Parent window (holds the dropdown button).
 * @param vehicle_type %Vehicle type being sorted.
 * @param selected Currently selected sort criterium.
 * @param button Widget button.
 */
void DisplayVehicleSortDropDown(Window *w, VehicleType vehicle_type, int selected, int button)
{
	uint32 hidden_mask = 0;
	/* Disable sorting by power or tractive effort when the original acceleration model for road vehicles is being used. */
	if (vehicle_type == VEH_ROAD && _settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL) {
		SetBit(hidden_mask, 3); // power
		SetBit(hidden_mask, 4); // tractive effort
		SetBit(hidden_mask, 8); // power by running costs
	}
	/* Disable sorting by tractive effort when the original acceleration model for trains is being used. */
	if (vehicle_type == VEH_TRAIN && _settings_game.vehicle.train_acceleration_model == AM_ORIGINAL) {
		SetBit(hidden_mask, 4); // tractive effort
	}
	ShowDropDownMenu(w, _engine_sort_listing[vehicle_type], selected, button, 0, hidden_mask);
}

/** GUI for building vehicles. */
struct BuildVehicleWindow : Window {
	VehicleType vehicle_type;                   ///< Type of vehicles shown in the window.
	union {
		RailType railtype;   ///< Rail type to show, or #INVALID_RAILTYPE.
		RoadType roadtype;   ///< Road type to show, or #INVALID_ROADTYPE.
	} filter;                                   ///< Filter to apply.
	bool descending_sort_order;                 ///< Sort direction, @see _engine_sort_direction
	byte sort_criteria;                         ///< Current sort criterium.
	bool show_hidden_engines;                   ///< State of the 'show hidden engines' button.
	bool listview_mode;                         ///< If set, only display the available vehicles and do not show a 'build' button.
	EngineID sel_engine;                        ///< Currently selected engine, or #INVALID_ENGINE
	EngineID rename_engine;                     ///< Engine being renamed.
	GUIEngineList eng_list;
	CargoID cargo_filter[NUM_CARGO + 3];        ///< Available cargo filters; CargoID or CF_ANY or CF_NONE or CF_ENGINES
	StringID cargo_filter_texts[NUM_CARGO + 4]; ///< Texts for filter_cargo, terminated by INVALID_STRING_ID
	byte cargo_filter_criteria;                 ///< Selected cargo filter
	int details_height;                         ///< Minimal needed height of the details panels, in text lines (found so far).
	Scrollbar *vscroll;
	TestedEngineDetails te;                     ///< Tested cost and capacity after refit.

	void SetBuyVehicleText()
	{
		NWidgetCore *widget = this->GetWidget<NWidgetCore>(WID_BV_BUILD);

		bool refit = this->sel_engine != INVALID_ENGINE && this->cargo_filter[this->cargo_filter_criteria] != CF_ANY && this->cargo_filter[this->cargo_filter_criteria] != CF_NONE;
		if (refit) refit = Engine::Get(this->sel_engine)->GetDefaultCargoType() != this->cargo_filter[this->cargo_filter_criteria];

		if (refit) {
			widget->widget_data = STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON + this->vehicle_type;
			widget->tool_tip    = STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP + this->vehicle_type;
		} else {
			widget->widget_data = STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON + this->vehicle_type;
			widget->tool_tip    = STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP + this->vehicle_type;
		}
	}

	BuildVehicleWindow(WindowDesc *desc, TileIndex tile, VehicleType type) : Window(desc)
	{
		this->vehicle_type = type;
		this->listview_mode = tile == INVALID_TILE;
		this->window_number = this->listview_mode ? (int)type : tile;

		this->sel_engine = INVALID_ENGINE;

		this->sort_criteria         = _engine_sort_last_criteria[type];
		this->descending_sort_order = _engine_sort_last_order[type];
		this->show_hidden_engines   = _engine_sort_show_hidden_engines[type];

		this->UpdateFilterByTile();

		this->CreateNestedTree();

		this->vscroll = this->GetScrollbar(WID_BV_SCROLLBAR);

		/* If we are just viewing the list of vehicles, we do not need the Build button.
		 * So we just hide it, and enlarge the Rename button by the now vacant place. */
		if (this->listview_mode) this->GetWidget<NWidgetStacked>(WID_BV_BUILD_SEL)->SetDisplayedPlane(SZSP_NONE);

		/* disable renaming engines in network games if you are not the server */
		this->SetWidgetDisabledState(WID_BV_RENAME, _networking && !_network_server);

		NWidgetCore *widget = this->GetWidget<NWidgetCore>(WID_BV_LIST);
		widget->tool_tip = STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP + type;

		widget = this->GetWidget<NWidgetCore>(WID_BV_SHOW_HIDE);
		widget->tool_tip = STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP + type;

		widget = this->GetWidget<NWidgetCore>(WID_BV_RENAME);
		widget->widget_data = STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON + type;
		widget->tool_tip    = STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP + type;

		widget = this->GetWidget<NWidgetCore>(WID_BV_SHOW_HIDDEN_ENGINES);
		widget->widget_data = STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN + type;
		widget->tool_tip    = STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP + type;
		widget->SetLowered(this->show_hidden_engines);

		this->details_height = ((this->vehicle_type == VEH_TRAIN) ? 10 : 9);

		this->FinishInitNested(tile == INVALID_TILE ? (int)type : tile);

		this->owner = (tile != INVALID_TILE) ? GetTileOwner(tile) : _local_company;

		this->eng_list.ForceRebuild();
		this->GenerateBuildList(); // generate the list, since we need it in the next line
		/* Select the first engine in the list as default when opening the window */
		if (this->eng_list.size() > 0) {
			this->SelectEngine(this->eng_list[0]);
		} else {
			this->SelectEngine(INVALID_ENGINE);
		}
	}

	/** Set the filter type according to the depot type */
	void UpdateFilterByTile()
	{
		switch (this->vehicle_type) {
			default: NOT_REACHED();
			case VEH_TRAIN:
				if (this->listview_mode) {
					this->filter.railtype = INVALID_RAILTYPE;
				} else {
					this->filter.railtype = GetRailType(this->window_number);
				}
				break;

			case VEH_ROAD:
				if (this->listview_mode) {
					this->filter.roadtype = INVALID_ROADTYPE;
				} else {
					this->filter.roadtype = GetRoadTypeRoad(this->window_number);
					if (this->filter.roadtype == INVALID_ROADTYPE) {
						this->filter.roadtype = GetRoadTypeTram(this->window_number);
					}
				}
				break;

			case VEH_SHIP:
			case VEH_AIRCRAFT:
				break;
		}
	}

	/** Populate the filter list and set the cargo filter criteria. */
	void SetCargoFilterArray()
	{
		uint filter_items = 0;

		/* Add item for disabling filtering. */
		this->cargo_filter[filter_items] = CF_ANY;
		this->cargo_filter_texts[filter_items] = STR_PURCHASE_INFO_ALL_TYPES;
		filter_items++;

		/* Specific filters for trains. */
		if (this->vehicle_type == VEH_TRAIN) {
			/* Add item for locomotives only in case of trains. */
			this->cargo_filter[filter_items] = CF_ENGINES;
			this->cargo_filter_texts[filter_items] = STR_PURCHASE_INFO_ENGINES_ONLY;
			filter_items++;

			/* Add item for vehicles not carrying anything, e.g. train engines.
			 * This could also be useful for eyecandy vehicles of other types, but is likely too confusing for joe, */
			this->cargo_filter[filter_items] = CF_NONE;
			this->cargo_filter_texts[filter_items] = STR_PURCHASE_INFO_NONE;
			filter_items++;
		}

		/* Collect available cargo types for filtering. */
		for (const CargoSpec *cs : _sorted_standard_cargo_specs) {
			this->cargo_filter[filter_items] = cs->Index();
			this->cargo_filter_texts[filter_items] = cs->name;
			filter_items++;
		}

		/* Terminate the filter list. */
		this->cargo_filter_texts[filter_items] = INVALID_STRING_ID;

		/* If not found, the cargo criteria will be set to all cargoes. */
		this->cargo_filter_criteria = 0;

		/* Find the last cargo filter criteria. */
		for (uint i = 0; i < filter_items; i++) {
			if (this->cargo_filter[i] == _engine_sort_last_cargo_criteria[this->vehicle_type]) {
				this->cargo_filter_criteria = i;
				break;
			}
		}

		this->eng_list.SetFilterFuncs(_filter_funcs);
		this->eng_list.SetFilterState(this->cargo_filter[this->cargo_filter_criteria] != CF_ANY);
	}

	void SelectEngine(EngineID engine)
	{
		CargoID cargo = this->cargo_filter[this->cargo_filter_criteria];
		if (cargo == CF_ANY) cargo = CF_NONE;

		this->sel_engine = engine;
		this->SetBuyVehicleText();

		if (this->sel_engine == INVALID_ENGINE) return;

		const Engine *e = Engine::Get(this->sel_engine);
		if (!e->CanCarryCargo()) {
			this->te.cost = 0;
			this->te.cargo = CT_INVALID;
			return;
		}

		if (!this->listview_mode) {
			/* Query for cost and refitted capacity */
			CommandCost ret = DoCommand(this->window_number, this->sel_engine | (cargo << 24), 0, DC_QUERY_COST, GetCmdBuildVeh(this->vehicle_type));
			if (ret.Succeeded()) {
				this->te.cost          = ret.GetCost() - e->GetCost();
				this->te.capacity      = _returned_refit_capacity;
				this->te.mail_capacity = _returned_mail_refit_capacity;
				this->te.cargo         = (cargo == CT_INVALID) ? e->GetDefaultCargoType() : cargo;
				return;
			}
		}

		/* Purchase test was not possible or failed, fill in the defaults instead. */
		this->te.cost     = 0;
		this->te.capacity = e->GetDisplayDefaultCapacity(&this->te.mail_capacity);
		this->te.cargo    = e->GetDefaultCargoType();
	}

	void OnInit() override
	{
		this->SetCargoFilterArray();
	}

	/** Filter the engine list against the currently selected cargo filter */
	void FilterEngineList()
	{
		this->eng_list.Filter(this->cargo_filter[this->cargo_filter_criteria]);
		if (0 == this->eng_list.size()) { // no engine passed through the filter, invalidate the previously selected engine
			this->SelectEngine(INVALID_ENGINE);
		} else if (std::find(this->eng_list.begin(), this->eng_list.end(), this->sel_engine) == this->eng_list.end()) { // previously selected engine didn't pass the filter, select the first engine of the list
			this->SelectEngine(this->eng_list[0]);
		}
	}

	/** Filter a single engine */
	bool FilterSingleEngine(EngineID eid)
	{
		CargoID filter_type = this->cargo_filter[this->cargo_filter_criteria];
		return CargoAndEngineFilter(&eid, filter_type);
	}

	/* Figure out what train EngineIDs to put in the list */
	void GenerateBuildTrainList()
	{
		EngineID sel_id = INVALID_ENGINE;
		int num_engines = 0;
		int num_wagons  = 0;

		this->eng_list.clear();

		/* Make list of all available train engines and wagons.
		 * Also check to see if the previously selected engine is still available,
		 * and if not, reset selection to INVALID_ENGINE. This could be the case
		 * when engines become obsolete and are removed */
		for (const Engine *e : Engine::IterateType(VEH_TRAIN)) {
			if (!this->show_hidden_engines && e->IsHidden(_local_company)) continue;
			EngineID eid = e->index;
			const RailVehicleInfo *rvi = &e->u.rail;

			if (this->filter.railtype != INVALID_RAILTYPE && !HasPowerOnRail(rvi->railtype, this->filter.railtype)) continue;
			if (!IsEngineBuildable(eid, VEH_TRAIN, _local_company)) continue;

			/* Filter now! So num_engines and num_wagons is valid */
			if (!FilterSingleEngine(eid)) continue;

			this->eng_list.push_back(eid);

			if (rvi->railveh_type != RAILVEH_WAGON) {
				num_engines++;
			} else {
				num_wagons++;
			}

			if (eid == this->sel_engine) sel_id = eid;
		}

		this->SelectEngine(sel_id);

		/* invalidate cached values for name sorter - engine names could change */
		_last_engine[0] = _last_engine[1] = INVALID_ENGINE;

		/* make engines first, and then wagons, sorted by selected sort_criteria */
		_engine_sort_direction = false;
		EngList_Sort(&this->eng_list, TrainEnginesThenWagonsSorter);

		/* and then sort engines */
		_engine_sort_direction = this->descending_sort_order;
		EngList_SortPartial(&this->eng_list, _engine_sort_functions[0][this->sort_criteria], 0, num_engines);

		/* and finally sort wagons */
		EngList_SortPartial(&this->eng_list, _engine_sort_functions[0][this->sort_criteria], num_engines, num_wagons);
	}

	/* Figure out what road vehicle EngineIDs to put in the list */
	void GenerateBuildRoadVehList()
	{
		EngineID sel_id = INVALID_ENGINE;

		this->eng_list.clear();

		for (const Engine *e : Engine::IterateType(VEH_ROAD)) {
			if (!this->show_hidden_engines && e->IsHidden(_local_company)) continue;
			EngineID eid = e->index;
			if (!IsEngineBuildable(eid, VEH_ROAD, _local_company)) continue;
			if (this->filter.roadtype != INVALID_ROADTYPE && !HasPowerOnRoad(e->u.road.roadtype, this->filter.roadtype)) continue;

			this->eng_list.push_back(eid);

			if (eid == this->sel_engine) sel_id = eid;
		}
		this->SelectEngine(sel_id);
	}

	/* Figure out what ship EngineIDs to put in the list */
	void GenerateBuildShipList()
	{
		EngineID sel_id = INVALID_ENGINE;
		this->eng_list.clear();

		for (const Engine *e : Engine::IterateType(VEH_SHIP)) {
			if (!this->show_hidden_engines && e->IsHidden(_local_company)) continue;
			EngineID eid = e->index;
			if (!IsEngineBuildable(eid, VEH_SHIP, _local_company)) continue;
			this->eng_list.push_back(eid);

			if (eid == this->sel_engine) sel_id = eid;
		}
		this->SelectEngine(sel_id);
	}

	/* Figure out what aircraft EngineIDs to put in the list */
	void GenerateBuildAircraftList()
	{
		EngineID sel_id = INVALID_ENGINE;

		this->eng_list.clear();

		const Station *st = this->listview_mode ? nullptr : Station::GetByTile(this->window_number);

		/* Make list of all available planes.
		 * Also check to see if the previously selected plane is still available,
		 * and if not, reset selection to INVALID_ENGINE. This could be the case
		 * when planes become obsolete and are removed */
		for (const Engine *e : Engine::IterateType(VEH_AIRCRAFT)) {
			if (!this->show_hidden_engines && e->IsHidden(_local_company)) continue;
			EngineID eid = e->index;
			if (!IsEngineBuildable(eid, VEH_AIRCRAFT, _local_company)) continue;
			/* First VEH_END window_numbers are fake to allow a window open for all different types at once */
			if (!this->listview_mode && !CanVehicleUseStation(eid, st)) continue;

			this->eng_list.push_back(eid);
			if (eid == this->sel_engine) sel_id = eid;
		}

		this->SelectEngine(sel_id);
	}

	/* Generate the list of vehicles */
	void GenerateBuildList()
	{
		if (!this->eng_list.NeedRebuild()) return;

		/* Update filter type in case the road/railtype of the depot got converted */
		this->UpdateFilterByTile();

		switch (this->vehicle_type) {
			default: NOT_REACHED();
			case VEH_TRAIN:
				this->GenerateBuildTrainList();
				this->eng_list.shrink_to_fit();
				this->eng_list.RebuildDone();
				return; // trains should not reach the last sorting
			case VEH_ROAD:
				this->GenerateBuildRoadVehList();
				break;
			case VEH_SHIP:
				this->GenerateBuildShipList();
				break;
			case VEH_AIRCRAFT:
				this->GenerateBuildAircraftList();
				break;
		}

		this->FilterEngineList();

		_engine_sort_direction = this->descending_sort_order;
		EngList_Sort(&this->eng_list, _engine_sort_functions[this->vehicle_type][this->sort_criteria]);

		this->eng_list.shrink_to_fit();
		this->eng_list.RebuildDone();
	}

	void OnClick(Point pt, int widget, int click_count) override
	{
		switch (widget) {
			case WID_BV_SORT_ASCENDING_DESCENDING:
				this->descending_sort_order ^= true;
				_engine_sort_last_order[this->vehicle_type] = this->descending_sort_order;
				this->eng_list.ForceRebuild();
				this->SetDirty();
				break;

			case WID_BV_SHOW_HIDDEN_ENGINES:
				this->show_hidden_engines ^= true;
				_engine_sort_show_hidden_engines[this->vehicle_type] = this->show_hidden_engines;
				this->eng_list.ForceRebuild();
				this->SetWidgetLoweredState(widget, this->show_hidden_engines);
				this->SetDirty();
				break;

			case WID_BV_LIST: {
				uint i = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_BV_LIST);
				size_t num_items = this->eng_list.size();
				this->SelectEngine((i < num_items) ? this->eng_list[i] : INVALID_ENGINE);
				this->SetDirty();
				if (_ctrl_pressed) {
					this->OnClick(pt, WID_BV_SHOW_HIDE, 1);
				} else if (click_count > 1 && !this->listview_mode) {
					this->OnClick(pt, WID_BV_BUILD, 1);
				}
				break;
			}

			case WID_BV_SORT_DROPDOWN: // Select sorting criteria dropdown menu
				DisplayVehicleSortDropDown(this, this->vehicle_type, this->sort_criteria, WID_BV_SORT_DROPDOWN);
				break;

			case WID_BV_CARGO_FILTER_DROPDOWN: // Select cargo filtering criteria dropdown menu
				ShowDropDownMenu(this, this->cargo_filter_texts, this->cargo_filter_criteria, WID_BV_CARGO_FILTER_DROPDOWN, 0, 0);
				break;

			case WID_BV_SHOW_HIDE: {
				const Engine *e = (this->sel_engine == INVALID_ENGINE) ? nullptr : Engine::Get(this->sel_engine);
				if (e != nullptr) {
					DoCommandP(0, 0, this->sel_engine | (e->IsHidden(_current_company) ? 0 : (1u << 31)), CMD_SET_VEHICLE_VISIBILITY);
				}
				break;
			}

			case WID_BV_BUILD: {
				EngineID sel_eng = this->sel_engine;
				if (sel_eng != INVALID_ENGINE) {
					CommandCallback *callback = (this->vehicle_type == VEH_TRAIN && RailVehInfo(sel_eng)->railveh_type == RAILVEH_WAGON) ? CcBuildWagon : CcBuildPrimaryVehicle;
					CargoID cargo = this->cargo_filter[this->cargo_filter_criteria];
					if (cargo == CF_ANY || cargo == CF_ENGINES) cargo = CF_NONE;
					DoCommandP(this->window_number, sel_eng | (cargo << 24), 0, GetCmdBuildVeh(this->vehicle_type), callback);
				}
				break;
			}

			case WID_BV_RENAME: {
				EngineID sel_eng = this->sel_engine;
				if (sel_eng != INVALID_ENGINE) {
					this->rename_engine = sel_eng;
					SetDParam(0, sel_eng);
					ShowQueryString(STR_ENGINE_NAME, STR_QUERY_RENAME_TRAIN_TYPE_CAPTION + this->vehicle_type, MAX_LENGTH_ENGINE_NAME_CHARS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT | QSF_LEN_IN_CHARS);
				}
				break;
			}
		}
	}

	/**
	 * Some data on this window has become invalid.
	 * @param data Information about the changed data.
	 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
	 */
	void OnInvalidateData(int data = 0, bool gui_scope = true) override
	{
		if (!gui_scope) return;
		/* When switching to original acceleration model for road vehicles, clear the selected sort criteria if it is not available now. */
		if (this->vehicle_type == VEH_ROAD &&
				_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL &&
				this->sort_criteria > 7) {
			this->sort_criteria = 0;
			_engine_sort_last_criteria[VEH_ROAD] = 0;
		}
		this->eng_list.ForceRebuild();
	}

	void SetStringParameters(int widget) const override
	{
		switch (widget) {
			case WID_BV_CAPTION:
				if (this->vehicle_type == VEH_TRAIN && !this->listview_mode) {
					const RailtypeInfo *rti = GetRailTypeInfo(this->filter.railtype);
					SetDParam(0, rti->strings.build_caption);
				} else if (this->vehicle_type == VEH_ROAD && !this->listview_mode) {
					const RoadTypeInfo *rti = GetRoadTypeInfo(this->filter.roadtype);
					SetDParam(0, rti->strings.build_caption);
				} else {
					SetDParam(0, (this->listview_mode ? STR_VEHICLE_LIST_AVAILABLE_TRAINS : STR_BUY_VEHICLE_TRAIN_ALL_CAPTION) + this->vehicle_type);
				}
				break;

			case WID_BV_SORT_DROPDOWN:
				SetDParam(0, _engine_sort_listing[this->vehicle_type][this->sort_criteria]);
				break;

			case WID_BV_CARGO_FILTER_DROPDOWN:
				SetDParam(0, this->cargo_filter_texts[this->cargo_filter_criteria]);
				break;

			case WID_BV_SHOW_HIDE: {
				const Engine *e = (this->sel_engine == INVALID_ENGINE) ? nullptr : Engine::Get(this->sel_engine);
				if (e != nullptr && e->IsHidden(_local_company)) {
					SetDParam(0, STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON + this->vehicle_type);
				} else {
					SetDParam(0, STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON + this->vehicle_type);
				}
				break;
			}
		}
	}

	void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
	{
		switch (widget) {
			case WID_BV_LIST:
				resize->height = GetEngineListHeight(this->vehicle_type);
				size->height = 3 * resize->height;
				size->width = std::max(size->width, GetVehicleImageCellSize(this->vehicle_type, EIT_PURCHASE).extend_left + GetVehicleImageCellSize(this->vehicle_type, EIT_PURCHASE).extend_right + 165);
				break;

			case WID_BV_PANEL:
				size->height = FONT_HEIGHT_NORMAL * this->details_height + padding.height;
				break;

			case WID_BV_SORT_ASCENDING_DESCENDING: {
				Dimension d = GetStringBoundingBox(this->GetWidget<NWidgetCore>(widget)->widget_data);
				d.width += padding.width + Window::SortButtonWidth() * 2; // Doubled since the string is centred and it also looks better.
				d.height += padding.height;
				*size = maxdim(*size, d);
				break;
			}

			case WID_BV_BUILD:
				*size = GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON + this->vehicle_type);
				*size = maxdim(*size, GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON + this->vehicle_type));
				size->width += padding.width;
				size->height += padding.height;
				break;

			case WID_BV_SHOW_HIDE:
				*size = GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON + this->vehicle_type);
				*size = maxdim(*size, GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON + this->vehicle_type));
				size->width += padding.width;
				size->height += padding.height;
				break;
		}
	}

	void DrawWidget(const Rect &r, int widget) const override
	{
		switch (widget) {
			case WID_BV_LIST:
				DrawEngineList(
					this->vehicle_type,
					r.left + WD_FRAMERECT_LEFT,
					r.right - WD_FRAMERECT_RIGHT,
					r.top + WD_FRAMERECT_TOP,
					&this->eng_list,
					this->vscroll->GetPosition(),
					static_cast<uint16>(std::min<size_t>(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), this->eng_list.size())),
					this->sel_engine,
					false,
					DEFAULT_GROUP
				);
				break;

			case WID_BV_SORT_ASCENDING_DESCENDING:
				this->DrawSortButtonState(WID_BV_SORT_ASCENDING_DESCENDING, this->descending_sort_order ? SBS_DOWN : SBS_UP);
				break;
		}
	}

	void OnPaint() override
	{
		this->GenerateBuildList();
		this->vscroll->SetCount((uint)this->eng_list.size());

		this->SetWidgetsDisabledState(this->sel_engine == INVALID_ENGINE, WID_BV_SHOW_HIDE, WID_BV_BUILD, WID_BV_RENAME, WIDGET_LIST_END);

		this->DrawWidgets();

		if (!this->IsShaded()) {
			int needed_height = this->details_height;
			/* Draw details panels. */
			if (this->sel_engine != INVALID_ENGINE) {
				NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_BV_PANEL);
				int text_end = DrawVehiclePurchaseInfo(nwi->pos_x + WD_FRAMETEXT_LEFT, nwi->pos_x + nwi->current_x - WD_FRAMETEXT_RIGHT,
						nwi->pos_y + WD_FRAMERECT_TOP, this->sel_engine, this->te);
				needed_height = std::max(needed_height, (text_end - (int)nwi->pos_y - WD_FRAMERECT_TOP) / FONT_HEIGHT_NORMAL);
			}
			if (needed_height != this->details_height) { // Details window are not high enough, enlarge them.
				int resize = needed_height - this->details_height;
				this->details_height = needed_height;
				this->ReInit(0, resize * FONT_HEIGHT_NORMAL);
				return;
			}
		}
	}

	void OnQueryTextFinished(char *str) override
	{
		if (str == nullptr) return;

		DoCommandP(0, this->rename_engine, 0, CMD_RENAME_ENGINE | CMD_MSG(STR_ERROR_CAN_T_RENAME_TRAIN_TYPE + this->vehicle_type), nullptr, str);
	}

	void OnDropdownSelect(int widget, int index) override
	{
		switch (widget) {
			case WID_BV_SORT_DROPDOWN:
				if (this->sort_criteria != index) {
					this->sort_criteria = index;
					_engine_sort_last_criteria[this->vehicle_type] = this->sort_criteria;
					this->eng_list.ForceRebuild();
				}
				break;

			case WID_BV_CARGO_FILTER_DROPDOWN: // Select a cargo filter criteria
				if (this->cargo_filter_criteria != index) {
					this->cargo_filter_criteria = index;
					_engine_sort_last_cargo_criteria[this->vehicle_type] = this->cargo_filter[this->cargo_filter_criteria];
					/* deactivate filter if criteria is 'Show All', activate it otherwise */
					this->eng_list.SetFilterState(this->cargo_filter[this->cargo_filter_criteria] != CF_ANY);
					this->eng_list.ForceRebuild();
					this->SelectEngine(this->sel_engine);
				}
				break;
		}
		this->SetDirty();
	}

	void OnResize() override
	{
		this->vscroll->SetCapacityFromWidget(this, WID_BV_LIST);
	}
};

static WindowDesc _build_vehicle_desc(
	WDP_AUTO, "build_vehicle", 240, 268,
	WC_BUILD_VEHICLE, WC_NONE,
	WDF_CONSTRUCTION,
	_nested_build_vehicle_widgets, lengthof(_nested_build_vehicle_widgets)
);

void ShowBuildVehicleWindow(TileIndex tile, VehicleType type)
{
	/* We want to be able to open both Available Train as Available Ships,
	 *  so if tile == INVALID_TILE (Available XXX Window), use 'type' as unique number.
	 *  As it always is a low value, it won't collide with any real tile
	 *  number. */
	uint num = (tile == INVALID_TILE) ? (int)type : tile;

	assert(IsCompanyBuildableVehicleType(type));

	CloseWindowById(WC_BUILD_VEHICLE, num);

	new BuildVehicleWindow(&_build_vehicle_desc, tile, type);
}