summaryrefslogtreecommitdiff
path: root/src/blitter/32bpp_sse4.cpp
blob: 1403d36595fd100f12c7a7331c59dfbf9439f2f0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file 32bpp_sse4.cpp Implementation of the SSE4 32 bpp blitter. */

#ifdef WITH_SSE

#include "../stdafx.h"
#include "../zoom_func.h"
#include "../settings_type.h"
#include "32bpp_sse4.hpp"

/** Instantiation of the SSE4 32bpp blitter factory. */
static FBlitter_32bppSSE4 iFBlitter_32bppSSE4;

/**
 * Draws a sprite to a (screen) buffer. It is templated to allow faster operation.
 *
 * @tparam mode blitter mode
 * @param bp further blitting parameters
 * @param zoom zoom level at which we are drawing
 */
IGNORE_UNINITIALIZED_WARNING_START
template <BlitterMode mode, Blitter_32bppSSE2::ReadMode read_mode, Blitter_32bppSSE2::BlockType bt_last>
inline void Blitter_32bppSSE4::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
{
	const byte * const remap = bp->remap;
	Colour *dst_line = (Colour *) bp->dst + bp->top * bp->pitch + bp->left;
	int effective_width = bp->width;

	/* Find where to start reading in the source sprite. */
	const SpriteData * const sd = (const SpriteData *) bp->sprite;
	const SpriteInfo * const si = &sd->infos[zoom];
	const MapValue *src_mv_line = (const MapValue *) &sd->data[si->mv_offset] + bp->skip_top * si->sprite_width;
	const Colour *src_rgba_line = (const Colour *) ((const byte *) &sd->data[si->sprite_offset] + bp->skip_top * si->sprite_line_size);

	if (read_mode != RM_WITH_MARGIN) {
		src_rgba_line += bp->skip_left;
		src_mv_line += bp->skip_left;
	}
	const MapValue *src_mv = src_mv_line;

	/* Load these variables into register before loop. */
	const __m128i a_cm        = ALPHA_CONTROL_MASK;
	const __m128i pack_low_cm = PACK_LOW_CONTROL_MASK;
	const __m128i tr_nom_base = TRANSPARENT_NOM_BASE;

	for (int y = bp->height; y != 0; y--) {
		Colour *dst = dst_line;
		const Colour *src = src_rgba_line + META_LENGTH;
		if (mode == BM_COLOUR_REMAP) src_mv = src_mv_line;

		if (read_mode == RM_WITH_MARGIN) {
			assert(bt_last == BT_NONE); // or you must ensure block type is preserved
			src += src_rgba_line[0].data;
			dst += src_rgba_line[0].data;
			if (mode == BM_COLOUR_REMAP) src_mv += src_rgba_line[0].data;
			const int width_diff = si->sprite_width - bp->width;
			effective_width = bp->width - (int) src_rgba_line[0].data;
			const int delta_diff = (int) src_rgba_line[1].data - width_diff;
			const int new_width = effective_width - delta_diff;
			effective_width = delta_diff > 0 ? new_width : effective_width;
			if (effective_width <= 0) goto next_line;
		}

		switch (mode) {
			default:
				for (uint x = (uint) effective_width / 2; x > 0; x--) {
					__m128i srcABCD = _mm_loadl_epi64((const __m128i*) src);
					__m128i dstABCD = _mm_loadl_epi64((__m128i*) dst);
					_mm_storel_epi64((__m128i*) dst, AlphaBlendTwoPixels(srcABCD, dstABCD, a_cm, pack_low_cm));
					src += 2;
					dst += 2;
				}

				if ((bt_last == BT_NONE && effective_width & 1) || bt_last == BT_ODD) {
					__m128i srcABCD = _mm_cvtsi32_si128(src->data);
					__m128i dstABCD = _mm_cvtsi32_si128(dst->data);
					dst->data = _mm_cvtsi128_si32(AlphaBlendTwoPixels(srcABCD, dstABCD, a_cm, pack_low_cm));
				}
				break;

			case BM_COLOUR_REMAP:
				for (uint x = (uint) effective_width / 2; x > 0; x--) {
					__m128i srcABCD = _mm_loadl_epi64((const __m128i*) src);
					__m128i dstABCD = _mm_loadl_epi64((__m128i*) dst);
					uint32 mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));

					/* Remap colours. */
					if (mvX2 & 0x00FF00FF) {
						#define CMOV_REMAP(m_colour, m_src, m_m) \
							/* Written so the compiler uses CMOV. */ \
							Colour m_colour = 0; \
							{ \
							const Colour srcm = (Colour) (m_src); \
							const uint m = (byte) (m_m); \
							const uint r = remap[m]; \
							const Colour cmap = (this->LookupColourInPalette(r).data & 0x00FFFFFF) | (srcm.data & 0xFF000000); \
							m_colour = r == 0 ? m_colour : cmap; \
							m_colour = m != 0 ? m_colour : srcm; \
							}
#ifdef _SQ64
						uint64 srcs = _mm_cvtsi128_si64(srcABCD);
						uint64 remapped_src = 0;
						CMOV_REMAP(c0, srcs, mvX2);
						remapped_src = c0.data;
						CMOV_REMAP(c1, srcs >> 32, mvX2 >> 16);
						remapped_src |= (uint64) c1.data << 32;
						srcABCD = _mm_cvtsi64_si128(remapped_src);
#else
						Colour remapped_src[2];
						CMOV_REMAP(c0, _mm_cvtsi128_si32(srcABCD), mvX2);
						remapped_src[0] = c0.data;
						CMOV_REMAP(c1, src[1], mvX2 >> 16);
						remapped_src[1] = c1.data;
						srcABCD = _mm_loadl_epi64((__m128i*) &remapped_src);
#endif

						if ((mvX2 & 0xFF00FF00) != 0x80008000) srcABCD = AdjustBrightnessOfTwoPixels(srcABCD, mvX2);
					}

					/* Blend colours. */
					_mm_storel_epi64((__m128i *) dst, AlphaBlendTwoPixels(srcABCD, dstABCD, a_cm, pack_low_cm));
					dst += 2;
					src += 2;
					src_mv += 2;
				}

				if ((bt_last == BT_NONE && effective_width & 1) || bt_last == BT_ODD) {
					/* In case the m-channel is zero, do not remap this pixel in any way. */
					__m128i srcABCD;
					if (src_mv->m) {
						const uint r = remap[src_mv->m];
						if (r != 0) {
							Colour remapped_colour = AdjustBrightneSSE(this->LookupColourInPalette(r), src_mv->v);
							if (src->a == 255) {
								*dst = remapped_colour;
							} else {
								remapped_colour.a = src->a;
								srcABCD = _mm_cvtsi32_si128(remapped_colour.data);
								goto bmcr_alpha_blend_single;
							}
						}
					} else {
						srcABCD = _mm_cvtsi32_si128(src->data);
						if (src->a < 255) {
bmcr_alpha_blend_single:
							__m128i dstABCD = _mm_cvtsi32_si128(dst->data);
							srcABCD = AlphaBlendTwoPixels(srcABCD, dstABCD, a_cm, pack_low_cm);
						}
						dst->data = _mm_cvtsi128_si32(srcABCD);
					}
				}
				break;

			case BM_TRANSPARENT:
				/* Make the current colour a bit more black, so it looks like this image is transparent. */
				for (uint x = (uint) bp->width / 2; x > 0; x--) {
					__m128i srcABCD = _mm_loadl_epi64((const __m128i*) src);
					__m128i dstABCD = _mm_loadl_epi64((__m128i*) dst);
					_mm_storel_epi64((__m128i *) dst, DarkenTwoPixels(srcABCD, dstABCD, a_cm, tr_nom_base));
					src += 2;
					dst += 2;
				}

				if ((bt_last == BT_NONE && bp->width & 1) || bt_last == BT_ODD) {
					__m128i srcABCD = _mm_cvtsi32_si128(src->data);
					__m128i dstABCD = _mm_cvtsi32_si128(dst->data);
					dst->data = _mm_cvtsi128_si32(DarkenTwoPixels(srcABCD, dstABCD, a_cm, tr_nom_base));
				}
				break;
		}

next_line:
		if (mode == BM_COLOUR_REMAP) src_mv_line += si->sprite_width;
		src_rgba_line = (const Colour*) ((const byte*) src_rgba_line + si->sprite_line_size);
		dst_line += bp->pitch;
	}
}
IGNORE_UNINITIALIZED_WARNING_STOP

/**
 * Draws a sprite to a (screen) buffer. Calls adequate templated function.
 *
 * @param bp further blitting parameters
 * @param mode blitter mode
 * @param zoom zoom level at which we are drawing
 */
void Blitter_32bppSSE4::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
{
	switch (mode) {
		case BM_NORMAL: {
			if (bp->skip_left != 0 || bp->width <= MARGIN_NORMAL_THRESHOLD) {
				const BlockType bt_last = (BlockType) (bp->width & 1);
				switch (bt_last) {
					case BT_EVEN: Draw<BM_NORMAL, RM_WITH_SKIP, BT_EVEN>(bp, zoom); return;
					case BT_ODD:  Draw<BM_NORMAL, RM_WITH_SKIP, BT_ODD>(bp, zoom); return;
					default: NOT_REACHED();
				}
			} else {
				Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE>(bp, zoom); return;
			}
			break;
		}
		case BM_COLOUR_REMAP:
			if (bp->skip_left != 0 || bp->width <= MARGIN_REMAP_THRESHOLD) {
				Draw<BM_COLOUR_REMAP, RM_WITH_SKIP, BT_NONE>(bp, zoom); return;
			} else {
				Draw<BM_COLOUR_REMAP, RM_WITH_MARGIN, BT_NONE>(bp, zoom); return;
			}
		case BM_TRANSPARENT:  Draw<BM_TRANSPARENT, RM_NONE, BT_NONE>(bp, zoom); return;
		default: NOT_REACHED();
	}
}

#endif /* WITH_SSE */