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/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file aircraft_gui.cpp The GUI of aircraft. */
#include "stdafx.h"
#include "aircraft.h"
#include "vehicle_gui.h"
#include "newgrf_engine.h"
#include "strings_func.h"
#include "vehicle_func.h"
#include "gfx_func.h"
#include "window_gui.h"
#include "spritecache.h"
#include "table/sprites.h"
#include "table/strings.h"
/**
* Draw the details for the given vehicle at the given position
*
* @param v current vehicle
* @param left The left most coordinate to draw
* @param right The right most coordinate to draw
* @param y The y coordinate
*/
void DrawAircraftDetails(const Aircraft *v, int left, int right, int y)
{
int y_offset = (v->Next()->cargo_cap != 0) ? -(FONT_HEIGHT_NORMAL + 1): 0;
Money feeder_share = 0;
for (const Aircraft *u = v ; u != NULL ; u = u->Next()) {
if (u->IsNormalAircraft()) {
SetDParam(0, u->engine_type);
SetDParam(1, u->build_year);
SetDParam(2, u->value);
DrawString(left, right, y, STR_VEHICLE_INFO_BUILT_VALUE, TC_FROMSTRING, SA_LEFT | SA_STRIP);
SetDParam(0, u->cargo_type);
SetDParam(1, u->cargo_cap);
SetDParam(2, u->Next()->cargo_type);
SetDParam(3, u->Next()->cargo_cap);
SetDParam(4, GetCargoSubtypeText(u));
DrawString(left, right, y + FONT_HEIGHT_NORMAL, (u->Next()->cargo_cap != 0) ? STR_VEHICLE_INFO_CAPACITY_CAPACITY : STR_VEHICLE_INFO_CAPACITY);
}
if (u->cargo_cap != 0) {
uint cargo_count = u->cargo.Count();
y_offset += FONT_HEIGHT_NORMAL + 1;
if (cargo_count != 0) {
/* Cargo names (fix pluralness) */
SetDParam(0, u->cargo_type);
SetDParam(1, cargo_count);
SetDParam(2, u->cargo.Source());
DrawString(left, right, y + 2 * FONT_HEIGHT_NORMAL + 1 + y_offset, STR_VEHICLE_DETAILS_CARGO_FROM);
feeder_share += u->cargo.FeederShare();
}
}
}
SetDParam(0, feeder_share);
DrawString(left, right, y + 3 * FONT_HEIGHT_NORMAL + 3 + y_offset, STR_VEHICLE_INFO_FEEDER_CARGO_VALUE);
}
/**
* Draws an image of an aircraft
* @param v Front vehicle
* @param left The minimum horizontal position
* @param right The maximum horizontal position
* @param y Vertical position to draw at
* @param selection Selected vehicle to draw a frame around
*/
void DrawAircraftImage(const Vehicle *v, int left, int right, int y, VehicleID selection)
{
bool rtl = _dynlang.text_dir == TD_RTL;
SpriteID sprite = v->GetImage(rtl ? DIR_E : DIR_W);
const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);
int x = rtl ? right - real_sprite->width - real_sprite->x_offs : left - real_sprite->x_offs;
bool helicopter = v->subtype == AIR_HELICOPTER;
SpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
DrawSprite(sprite, pal, x, y + 10);
if (helicopter) {
const Aircraft *a = Aircraft::From(v);
SpriteID rotor_sprite = GetCustomRotorSprite(a, true);
if (rotor_sprite == 0) rotor_sprite = SPR_ROTOR_STOPPED;
DrawSprite(rotor_sprite, PAL_NONE, x, y + 5);
}
if (v->index == selection) {
x += real_sprite->x_offs;
y += real_sprite->y_offs + 10 - (helicopter ? 5 : 0);
DrawFrameRect(x - 1, y - 1, x + real_sprite->width + 1, y + real_sprite->height + (helicopter ? 5 : 0) + 1, COLOUR_WHITE, FR_BORDERONLY);
}
}
/**
* This is the Callback method after the construction attempt of an aircraft
* @param success indicates completion (or not) of the operation
* @param tile of depot where aircraft is built
* @param p1 unused
* @param p2 unused
*/
void CcBuildAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
if (success) {
const Vehicle *v = Vehicle::Get(_new_vehicle_id);
if (v->tile == _backup_orders_tile) {
_backup_orders_tile = 0;
RestoreVehicleOrders(v);
}
ShowVehicleViewWindow(v);
}
}
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