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/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */

#include "ai_town.hpp"

namespace SQConvert {
	/* Allow enums to be used as Squirrel parameters */
	template <> inline AITown::TownAction GetParam(ForceType<AITown::TownAction>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (AITown::TownAction)tmp; }
	template <> inline int Return<AITown::TownAction>(HSQUIRRELVM vm, AITown::TownAction res) { sq_pushinteger(vm, (int32)res); return 1; }
	template <> inline AITown::TownRating GetParam(ForceType<AITown::TownRating>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (AITown::TownRating)tmp; }
	template <> inline int Return<AITown::TownRating>(HSQUIRRELVM vm, AITown::TownRating res) { sq_pushinteger(vm, (int32)res); return 1; }
	template <> inline AITown::RoadLayout GetParam(ForceType<AITown::RoadLayout>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (AITown::RoadLayout)tmp; }
	template <> inline int Return<AITown::RoadLayout>(HSQUIRRELVM vm, AITown::RoadLayout res) { sq_pushinteger(vm, (int32)res); return 1; }

	/* Allow AITown to be used as Squirrel parameter */
	template <> inline AITown *GetParam(ForceType<AITown *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return  (AITown *)instance; }
	template <> inline AITown &GetParam(ForceType<AITown &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AITown *)instance; }
	template <> inline const AITown *GetParam(ForceType<const AITown *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return  (AITown *)instance; }
	template <> inline const AITown &GetParam(ForceType<const AITown &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AITown *)instance; }
	template <> inline int Return<AITown *>(HSQUIRRELVM vm, AITown *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "Town", res, NULL, DefSQDestructorCallback<AITown>, true); return 1; }
} // namespace SQConvert

template <> const char *GetClassName<AITown, ST_AI>() { return "AITown"; }

void SQAITown_Register(Squirrel *engine)
{
	DefSQClass<AITown, ST_AI> SQAITown("AITown");
	SQAITown.PreRegister(engine);
	SQAITown.AddConstructor<void (AITown::*)(), 1>(engine, "x");

	SQAITown.DefSQConst(engine, AITown::TOWN_ACTION_ADVERTISE_SMALL,  "TOWN_ACTION_ADVERTISE_SMALL");
	SQAITown.DefSQConst(engine, AITown::TOWN_ACTION_ADVERTISE_MEDIUM, "TOWN_ACTION_ADVERTISE_MEDIUM");
	SQAITown.DefSQConst(engine, AITown::TOWN_ACTION_ADVERTISE_LARGE,  "TOWN_ACTION_ADVERTISE_LARGE");
	SQAITown.DefSQConst(engine, AITown::TOWN_ACTION_ROAD_REBUILD,     "TOWN_ACTION_ROAD_REBUILD");
	SQAITown.DefSQConst(engine, AITown::TOWN_ACTION_BUILD_STATUE,     "TOWN_ACTION_BUILD_STATUE");
	SQAITown.DefSQConst(engine, AITown::TOWN_ACTION_FUND_BUILDINGS,   "TOWN_ACTION_FUND_BUILDINGS");
	SQAITown.DefSQConst(engine, AITown::TOWN_ACTION_BUY_RIGHTS,       "TOWN_ACTION_BUY_RIGHTS");
	SQAITown.DefSQConst(engine, AITown::TOWN_ACTION_BRIBE,            "TOWN_ACTION_BRIBE");
	SQAITown.DefSQConst(engine, AITown::TOWN_RATING_NONE,             "TOWN_RATING_NONE");
	SQAITown.DefSQConst(engine, AITown::TOWN_RATING_APPALLING,        "TOWN_RATING_APPALLING");
	SQAITown.DefSQConst(engine, AITown::TOWN_RATING_VERY_POOR,        "TOWN_RATING_VERY_POOR");
	SQAITown.DefSQConst(engine, AITown::TOWN_RATING_POOR,             "TOWN_RATING_POOR");
	SQAITown.DefSQConst(engine, AITown::TOWN_RATING_MEDIOCRE,         "TOWN_RATING_MEDIOCRE");
	SQAITown.DefSQConst(engine, AITown::TOWN_RATING_GOOD,             "TOWN_RATING_GOOD");
	SQAITown.DefSQConst(engine, AITown::TOWN_RATING_VERY_GOOD,        "TOWN_RATING_VERY_GOOD");
	SQAITown.DefSQConst(engine, AITown::TOWN_RATING_EXCELLENT,        "TOWN_RATING_EXCELLENT");
	SQAITown.DefSQConst(engine, AITown::TOWN_RATING_OUTSTANDING,      "TOWN_RATING_OUTSTANDING");
	SQAITown.DefSQConst(engine, AITown::TOWN_RATING_INVALID,          "TOWN_RATING_INVALID");
	SQAITown.DefSQConst(engine, AITown::ROAD_LAYOUT_ORIGINAL,         "ROAD_LAYOUT_ORIGINAL");
	SQAITown.DefSQConst(engine, AITown::ROAD_LAYOUT_BETTER_ROADS,     "ROAD_LAYOUT_BETTER_ROADS");
	SQAITown.DefSQConst(engine, AITown::ROAD_LAYOUT_2x2,              "ROAD_LAYOUT_2x2");
	SQAITown.DefSQConst(engine, AITown::ROAD_LAYOUT_3x3,              "ROAD_LAYOUT_3x3");
	SQAITown.DefSQConst(engine, AITown::ROAD_LAYOUT_INVALID,          "ROAD_LAYOUT_INVALID");

	SQAITown.DefSQStaticMethod(engine, &AITown::GetTownCount,                      "GetTownCount",                      1, ".");
	SQAITown.DefSQStaticMethod(engine, &AITown::IsValidTown,                       "IsValidTown",                       2, ".i");
	SQAITown.DefSQStaticMethod(engine, &AITown::GetName,                           "GetName",                           2, ".i");
	SQAITown.DefSQStaticMethod(engine, &AITown::GetPopulation,                     "GetPopulation",                     2, ".i");
	SQAITown.DefSQStaticMethod(engine, &AITown::GetHouseCount,                     "GetHouseCount",                     2, ".i");
	SQAITown.DefSQStaticMethod(engine, &AITown::GetLocation,                       "GetLocation",                       2, ".i");
	SQAITown.DefSQStaticMethod(engine, &AITown::GetLastMonthProduction,            "GetLastMonthProduction",            3, ".ii");
	SQAITown.DefSQStaticMethod(engine, &AITown::GetLastMonthSupplied,              "GetLastMonthSupplied",              3, ".ii");
	SQAITown.DefSQStaticMethod(engine, &AITown::GetLastMonthTransportedPercentage, "GetLastMonthTransportedPercentage", 3, ".ii");
	SQAITown.DefSQStaticMethod(engine, &AITown::GetLastMonthReceived,              "GetLastMonthReceived",              3, ".ii");
	SQAITown.DefSQStaticMethod(engine, &AITown::GetCargoGoal,                      "GetCargoGoal",                      3, ".ii");
	SQAITown.DefSQStaticMethod(engine, &AITown::GetGrowthRate,                     "GetGrowthRate",                     2, ".i");
	SQAITown.DefSQStaticMethod(engine, &AITown::GetDistanceManhattanToTile,        "GetDistanceManhattanToTile",        3, ".ii");
	SQAITown.DefSQStaticMethod(engine, &AITown::GetDistanceSquareToTile,           "GetDistanceSquareToTile",           3, ".ii");
	SQAITown.DefSQStaticMethod(engine, &AITown::IsWithinTownInfluence,             "IsWithinTownInfluence",             3, ".ii");
	SQAITown.DefSQStaticMethod(engine, &AITown::HasStatue,                         "HasStatue",                         2, ".i");
	SQAITown.DefSQStaticMethod(engine, &AITown::IsCity,                            "IsCity",                            2, ".i");
	SQAITown.DefSQStaticMethod(engine, &AITown::GetRoadReworkDuration,             "GetRoadReworkDuration",             2, ".i");
	SQAITown.DefSQStaticMethod(engine, &AITown::GetExclusiveRightsCompany,         "GetExclusiveRightsCompany",         2, ".i");
	SQAITown.DefSQStaticMethod(engine, &AITown::GetExclusiveRightsDuration,        "GetExclusiveRightsDuration",        2, ".i");
	SQAITown.DefSQStaticMethod(engine, &AITown::IsActionAvailable,                 "IsActionAvailable",                 3, ".ii");
	SQAITown.DefSQStaticMethod(engine, &AITown::PerformTownAction,                 "PerformTownAction",                 3, ".ii");
	SQAITown.DefSQStaticMethod(engine, &AITown::GetRating,                         "GetRating",                         3, ".ii");
	SQAITown.DefSQStaticMethod(engine, &AITown::GetAllowedNoise,                   "GetAllowedNoise",                   2, ".i");
	SQAITown.DefSQStaticMethod(engine, &AITown::GetRoadLayout,                     "GetRoadLayout",                     2, ".i");

	SQAITown.PostRegister(engine);
}