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/* $Id$ */
/** @file ai_industry.hpp Everything to query and build industries. */
#ifndef AI_INDUSTRY_HPP
#define AI_INDUSTRY_HPP
#include "ai_object.hpp"
/**
* Class that handles all industry related functions.
*/
class AIIndustry : public AIObject {
public:
static const char *GetClassName() { return "AIIndustry"; }
/**
* Gets the maximum industry index; there are no valid industries with a
* higher index.
* @return The maximum industry index.
* @post Return value is always non-negative.
*/
static IndustryID GetMaxIndustryID();
/**
* Gets the number of industries. This is different than GetMaxIndustryID()
* because of the way OpenTTD works internally.
* @return The number of industries.
* @post Return value is always non-negative.
*/
static int32 GetIndustryCount();
/**
* Checks whether the given industry index is valid.
* @param industry_id The index to check.
* @return True if and only if the industry is valid.
*/
static bool IsValidIndustry(IndustryID industry_id);
/**
* Get the name of the industry.
* @param industry_id The industry to get the name of.
* @pre IsValidIndustry(industry_id).
* @return The name of the industry.
*/
static const char *GetName(IndustryID industry_id);
/**
* Gets the production of a cargo of the industry.
* @param industry_id The index of the industry.
* @param cargo_id The index of the cargo.
* @pre IsValidIndustry(industry_id).
* @pre AICargo::IsValidCargo(cargo_id).
* @return The production of the cargo for this industry, or -1 if
* this industry doesn't produce this cargo.
*/
static int32 GetProduction(IndustryID industry_id, CargoID cargo_id);
/**
* See if an industry accepts a certain cargo.
* @param industry_id The index of the industry.
* @param cargo_id The index of the cargo.
* @pre IsValidIndustry(industry_id).
* @pre AICargo::IsValidCargo(cargo_id).
* @return The production of the cargo for this industry.
*/
static bool IsCargoAccepted(IndustryID industry_id, CargoID cargo_id);
/**
* Get the amount of cargo stockpiled for processing.
* @param industry_id The index of the industry.
* @param cargo_id The index of the cargo.
* @pre IsValidIndustry(industry_id).
* @pre AICargo::IsValidCargo(cargo_id).
* @return The amount of cargo that is waiting for processing.
*/
static int32 GetStockpiledCargo(IndustryID industry_id, CargoID cargo_id);
/**
* Get the total last month's production of the given cargo at an industry.
* @param industry_id The index of the industry.
* @param cargo_id The index of the cargo.
* @pre IsValidIndustry(industry_id).
* @pre AICargo::IsValidCargo(cargo_id).
* @return The last month's production of the given cargo for this industry.
*/
static int32 GetLastMonthProduction(IndustryID industry_id, CargoID cargo_id);
/**
* Get the total amount of cargo transported from an industry last month.
* @param industry_id The index of the industry.
* @param cargo_id The index of the cargo.
* @pre IsValidIndustry(industry_id).
* @pre AICargo::IsValidCargo(cargo_id).
* @return The amount of given cargo transported from this industry last month.
*/
static int32 GetLastMonthTransported(IndustryID industry_id, CargoID cargo_id);
/**
* Gets the location of the industry.
* @param industry_id The index of the industry.
* @pre IsValidIndustry(industry_id).
* @return The location of the industry.
*/
static TileIndex GetLocation(IndustryID industry_id);
/**
* Get the number of stations around an industry.
* @param industry_id The index of the industry.
* @pre IsValidIndustry(industry_id).
* @return The number of stations around an industry.
*/
static int32 GetAmountOfStationsAround(IndustryID industry_id);
/**
* Get the manhattan distance from the tile to the AIIndustry::GetLocation()
* of the industry.
* @param industry_id The industry to get the distance to.
* @param tile The tile to get the distance to.
* @pre IsValidIndustry(industry_id).
* @pre AIMap::IsValidTile(tile).
* @return The distance between industry and tile.
*/
static int32 GetDistanceManhattanToTile(IndustryID industry_id, TileIndex tile);
/**
* Get the square distance from the tile to the AIIndustry::GetLocation()
* of the industry.
* @param industry_id The industry to get the distance to.
* @param tile The tile to get the distance to.
* @pre IsValidIndustry(industry_id).
* @pre AIMap::IsValidTile(tile).
* @return The distance between industry and tile.
*/
static int32 GetDistanceSquareToTile(IndustryID industry_id, TileIndex tile);
/**
* Is this industry built on water.
* @param industry_id The index of the industry.
* @pre IsValidIndustry(industry_id).
* @return True when the industry is built on water.
*/
static bool IsBuiltOnWater(IndustryID industry_id);
/**
* Does this industry have a heliport and dock?
* @param industry_id The index of the industry.
* @pre IsValidIndustry(industry_id).
* @return True when the industry has a heliport and dock.
*/
static bool HasHeliportAndDock(IndustryID industry_id);
/**
* Gets the location of the industry's heliport/dock.
* @param industry_id The index of the industry.
* @pre IsValidIndustry(industry_id).
* @pre HasHeliportAndDock(industry_id).
* @return The location of the industry's heliport/dock.
*/
static TileIndex GetHeliportAndDockLocation(IndustryID industry_id);
/**
* Get the IndustryType of the industry.
* @param industry_id The index of the industry.
* @pre IsValidIndustry(industry_id).
* @return The IndustryType of the industry.
*/
static IndustryType GetIndustryType(IndustryID industry_id);
};
#endif /* AI_INDUSTRY_HPP */
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