1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
|
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file ai_industry.hpp Everything to query and build industries. */
#ifndef AI_INDUSTRY_HPP
#define AI_INDUSTRY_HPP
#include "ai_object.hpp"
/**
* Class that handles all industry related functions.
*/
class AIIndustry : public AIObject {
public:
/** Get the name of this class to identify it towards squirrel. */
static const char *GetClassName() { return "AIIndustry"; }
/** Ways for an industry to accept a cargo. */
enum CargoAcceptState {
CAS_NOT_ACCEPTED, ///< The CargoID is not accepted by this industry.
CAS_ACCEPTED, ///< The industry currently accepts this CargoID.
CAS_TEMP_REFUSED, ///< The industry temporarily refuses to accept this CargoID but may do so again in the future.
};
/**
* Gets the number of industries.
* @return The number of industries.
* @post Return value is always non-negative.
* @note The maximum valid IndustryID can be higher than the value returned.
*/
static int32 GetIndustryCount();
/**
* Checks whether the given industry index is valid.
* @param industry_id The index to check.
* @return True if and only if the industry is valid.
*/
static bool IsValidIndustry(IndustryID industry_id);
/**
* Get the IndustryID of a tile, if there is an industry.
* @param tile The tile to find the IndustryID of.
* @return IndustryID of the industry.
* @post Use IsValidIndustry() to see if the industry is valid.
* @note GetIndustryID will return an invalid IndustryID for the
* station tile of industries with a dock/heliport.
*/
static IndustryID GetIndustryID(TileIndex tile);
/**
* Get the name of the industry.
* @param industry_id The industry to get the name of.
* @pre IsValidIndustry(industry_id).
* @return The name of the industry.
*/
static char *GetName(IndustryID industry_id);
/**
* See whether an industry currently accepts a certain cargo.
* @param industry_id The index of the industry.
* @param cargo_id The index of the cargo.
* @pre IsValidIndustry(industry_id).
* @pre AICargo::IsValidCargo(cargo_id).
* @return Whether the industry accepts, temporarily refuses or never accepts this cargo.
*/
static CargoAcceptState IsCargoAccepted(IndustryID industry_id, CargoID cargo_id);
/**
* Get the amount of cargo stockpiled for processing.
* @param industry_id The index of the industry.
* @param cargo_id The index of the cargo.
* @pre IsValidIndustry(industry_id).
* @pre AICargo::IsValidCargo(cargo_id).
* @return The amount of cargo that is waiting for processing.
*/
static int32 GetStockpiledCargo(IndustryID industry_id, CargoID cargo_id);
/**
* Get the total last month's production of the given cargo at an industry.
* @param industry_id The index of the industry.
* @param cargo_id The index of the cargo.
* @pre IsValidIndustry(industry_id).
* @pre AICargo::IsValidCargo(cargo_id).
* @return The last month's production of the given cargo for this industry.
*/
static int32 GetLastMonthProduction(IndustryID industry_id, CargoID cargo_id);
/**
* Get the total amount of cargo transported from an industry last month.
* @param industry_id The index of the industry.
* @param cargo_id The index of the cargo.
* @pre IsValidIndustry(industry_id).
* @pre AICargo::IsValidCargo(cargo_id).
* @return The amount of given cargo transported from this industry last month.
*/
static int32 GetLastMonthTransported(IndustryID industry_id, CargoID cargo_id);
/**
* Get the percentage of cargo transported from an industry last month.
* @param industry_id The index of the industry.
* @param cargo_id The index of the cargo.
* @pre IsValidIndustry(industry_id).
* @pre AICargo::IsValidCargo(cargo_id).
* @return The percentage of given cargo transported from this industry last month.
*/
static int32 GetLastMonthTransportedPercentage(IndustryID industry_id, CargoID cargo_id);
/**
* Gets the location of the industry.
* @param industry_id The index of the industry.
* @pre IsValidIndustry(industry_id).
* @return The location of the industry.
*/
static TileIndex GetLocation(IndustryID industry_id);
/**
* Get the number of stations around an industry. All stations that can
* service the industry are counted, your own stations but also your
* opponents stations.
* @param industry_id The index of the industry.
* @pre IsValidIndustry(industry_id).
* @return The number of stations around an industry.
*/
static int32 GetAmountOfStationsAround(IndustryID industry_id);
/**
* Get the manhattan distance from the tile to the AIIndustry::GetLocation()
* of the industry.
* @param industry_id The industry to get the distance to.
* @param tile The tile to get the distance to.
* @pre IsValidIndustry(industry_id).
* @pre AIMap::IsValidTile(tile).
* @return The distance between industry and tile.
*/
static int32 GetDistanceManhattanToTile(IndustryID industry_id, TileIndex tile);
/**
* Get the square distance from the tile to the AIIndustry::GetLocation()
* of the industry.
* @param industry_id The industry to get the distance to.
* @param tile The tile to get the distance to.
* @pre IsValidIndustry(industry_id).
* @pre AIMap::IsValidTile(tile).
* @return The distance between industry and tile.
*/
static int32 GetDistanceSquareToTile(IndustryID industry_id, TileIndex tile);
/**
* Is this industry built on water.
* @param industry_id The index of the industry.
* @pre IsValidIndustry(industry_id).
* @return True when the industry is built on water.
*/
static bool IsBuiltOnWater(IndustryID industry_id);
/**
* Does this industry have a heliport?
* @param industry_id The index of the industry.
* @pre IsValidIndustry(industry_id).
* @return True when the industry has a heliport.
*/
static bool HasHeliport(IndustryID industry_id);
/**
* Gets the location of the industry's heliport.
* @param industry_id The index of the industry.
* @pre IsValidIndustry(industry_id).
* @pre HasHeliport(industry_id).
* @return The location of the industry's heliport.
*/
static TileIndex GetHeliportLocation(IndustryID industry_id);
/**
* Does this industry have a dock?
* @param industry_id The index of the industry.
* @pre IsValidIndustry(industry_id).
* @return True when the industry has a dock.
*/
static bool HasDock(IndustryID industry_id);
/**
* Gets the location of the industry's dock.
* @param industry_id The index of the industry.
* @pre IsValidIndustry(industry_id).
* @pre HasDock(industry_id).
* @return The location of the industry's dock.
*/
static TileIndex GetDockLocation(IndustryID industry_id);
/**
* Get the IndustryType of the industry.
* @param industry_id The index of the industry.
* @pre IsValidIndustry(industry_id).
* @return The IndustryType of the industry.
*/
static IndustryType GetIndustryType(IndustryID industry_id);
};
#endif /* AI_INDUSTRY_HPP */
|