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/* $Id$ */
/** @file ai_execmode.cpp Implementation of AIExecMode. */
#include "ai_execmode.hpp"
#include "../../command_type.h"
bool AIExecMode::ModeProc(TileIndex tile, uint32 p1, uint32 p2, uint procc, CommandCost costs)
{
/* In execution mode we only return 'true', telling the DoCommand it
* should continue with the real execution of the command. */
return true;
}
AIExecMode::AIExecMode()
{
this->last_mode = this->GetDoCommandMode();
this->last_instance = this->GetDoCommandModeInstance();
this->SetDoCommandMode(&AIExecMode::ModeProc, this);
}
AIExecMode::~AIExecMode()
{
assert(this->GetDoCommandModeInstance() == this);
this->SetDoCommandMode(this->last_mode, this->last_instance);
}
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