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/* $Id$ */
/** @file ai_enginelist.cpp Implementation of AIEngineList and friends. */
#include "ai_enginelist.hpp"
#include "../../company_func.h"
#include "../../engine_base.h"
#include "../../core/bitmath_func.hpp"
AIEngineList::AIEngineList(AIVehicle::VehicleType vehicle_type)
{
Engine *e;
FOR_ALL_ENGINES_OF_TYPE(e, (::VehicleType)vehicle_type) {
if (HasBit(e->company_avail, _current_company)) this->AddItem(e->index);
}
}
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