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/* $Id$ */
/** @file ai_cargolist.hpp List all the cargos. */
#ifndef AI_CARGOLIST_HPP
#define AI_CARGOLIST_HPP
#include "ai_abstractlist.hpp"
/**
* Creates a list of cargos that can be produced in the current game.
* @ingroup AIList
*/
class AICargoList : public AIAbstractList {
public:
static const char *GetClassName() { return "AICargoList"; }
AICargoList();
};
/**
* Creates a list of cargos that the given industry accepts.
* @ingroup AIList
*/
class AICargoList_IndustryAccepting : public AIAbstractList {
public:
static const char *GetClassName() { return "AICargoList_IndustryAccepting"; }
/**
* @param industry_id The industry to get the list of cargos it accepts from.
*/
AICargoList_IndustryAccepting(IndustryID industry_id);
};
/**
* Creates a list of cargos that the given industry can produce.
* @ingroup AIList
*/
class AICargoList_IndustryProducing : public AIAbstractList {
public:
static const char *GetClassName() { return "AICargoList_IndustryProducing"; }
/**
* @param industry_id The industry to get the list of cargos it produces from.
*/
AICargoList_IndustryProducing(IndustryID industry_id);
};
#endif /* AI_CARGOLIST_HPP */
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