1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
|
/* $Id$ */
/** @file ai_airport.cpp Implementation of AIAirport. */
#include "ai_airport.hpp"
#include "ai_station.hpp"
#include "../../station_map.h"
#include "../../company_func.h"
#include "../../command_type.h"
#include "../../town.h"
#include "../../economy_func.h"
/* static */ bool AIAirport::IsValidAirportType(AirportType type)
{
return type >= AT_SMALL && type <= AT_HELISTATION && HasBit(::GetValidAirports(), type);
}
/* static */ Money AIAirport::GetPrice(AirportType type)
{
if (!IsValidAirportType(type)) return -1;
const AirportFTAClass *afc = ::GetAirport(type);
return _price.build_airport * afc->size_x * afc->size_y;
}
/* static */ bool AIAirport::IsHangarTile(TileIndex tile)
{
if (!::IsValidTile(tile)) return false;
return ::IsTileType(tile, MP_STATION) && ::IsHangar(tile);
}
/* static */ bool AIAirport::IsAirportTile(TileIndex tile)
{
if (!::IsValidTile(tile)) return false;
return ::IsTileType(tile, MP_STATION) && ::IsAirport(tile);
}
/* static */ int32 AIAirport::GetAirportWidth(AirportType type)
{
if (!IsValidAirportType(type)) return -1;
return ::GetAirport(type)->size_x;
}
/* static */ int32 AIAirport::GetAirportHeight(AirportType type)
{
if (!IsValidAirportType(type)) return -1;
return ::GetAirport(type)->size_y;
}
/* static */ int32 AIAirport::GetAirportCoverageRadius(AirportType type)
{
if (!IsValidAirportType(type)) return -1;
return _settings_game.station.modified_catchment ? ::GetAirport(type)->catchment : (uint)CA_UNMODIFIED;
}
/* static */ bool AIAirport::BuildAirport(TileIndex tile, AirportType type, StationID station_id)
{
EnforcePrecondition(false, ::IsValidTile(tile));
EnforcePrecondition(false, IsValidAirportType(type));
EnforcePrecondition(false, station_id == AIStation::STATION_NEW || station_id == AIStation::STATION_JOIN_ADJACENT || AIStation::IsValidStation(station_id));
uint p2 = station_id == AIStation::STATION_JOIN_ADJACENT ? 0 : 1;
p2 |= (AIStation::IsValidStation(station_id) ? station_id : INVALID_STATION) << 16;
return AIObject::DoCommand(tile, type, p2, CMD_BUILD_AIRPORT);
}
/* static */ bool AIAirport::RemoveAirport(TileIndex tile)
{
EnforcePrecondition(false, ::IsValidTile(tile))
EnforcePrecondition(false, IsAirportTile(tile) || IsHangarTile(tile));
return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR);
}
/* static */ int32 AIAirport::GetNumHangars(TileIndex tile)
{
if (!::IsValidTile(tile)) return -1;
if (!::IsTileType(tile, MP_STATION)) return -1;
const Station *st = ::GetStationByTile(tile);
if (st->owner != _current_company) return -1;
if ((st->facilities & FACIL_AIRPORT) == 0) return -1;
return st->Airport()->nof_depots;
}
/* static */ TileIndex AIAirport::GetHangarOfAirport(TileIndex tile)
{
if (!::IsValidTile(tile)) return INVALID_TILE;
if (!::IsTileType(tile, MP_STATION)) return INVALID_TILE;
if (GetNumHangars(tile) < 1) return INVALID_TILE;
const Station *st = ::GetStationByTile(tile);
if (st->owner != _current_company) return INVALID_TILE;
if ((st->facilities & FACIL_AIRPORT) == 0) return INVALID_TILE;
return ::ToTileIndexDiff(st->Airport()->airport_depots[0]) + st->airport_tile;
}
/* static */ AIAirport::AirportType AIAirport::GetAirportType(TileIndex tile)
{
if (!AITile::IsStationTile(tile)) return AT_INVALID;
StationID station_id = ::GetStationIndex(tile);
if (!AIStation::HasStationType(station_id, AIStation::STATION_AIRPORT)) return AT_INVALID;
return (AirportType)::GetStation(station_id)->airport_type;
}
/* static */ int AIAirport::GetNoiseLevelIncrease(TileIndex tile, AirportType type)
{
extern Town *AirportGetNearestTown(const AirportFTAClass *afc, TileIndex airport_tile);
extern uint8 GetAirportNoiseLevelForTown(const AirportFTAClass *afc, TileIndex town_tile, TileIndex tile);
if (!::IsValidTile(tile)) return -1;
if (!IsValidAirportType(type)) return -1;
if (_settings_game.economy.station_noise_level) {
const AirportFTAClass *afc = ::GetAirport(type);
const Town *t = AirportGetNearestTown(afc, tile);
return GetAirportNoiseLevelForTown(afc, t->xy, tile);
}
return 1;
}
/* static */ TownID AIAirport::GetNearestTown(TileIndex tile, AirportType type)
{
extern Town *AirportGetNearestTown(const AirportFTAClass *afc, TileIndex airport_tile);
if (!::IsValidTile(tile)) return INVALID_TOWN;
if (!IsValidAirportType(type)) return INVALID_TOWN;
return AirportGetNearestTown(GetAirport(type), tile)->index;
}
|