1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
|
/* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "sprite.h"
#include "variables.h"
#include "debug.h"
SpriteGroup *EvalDeterministicSpriteGroup(const DeterministicSpriteGroup *dsg, int value)
{
int i;
value >>= dsg->shift_num; // This should bring us to the byte range.
value &= dsg->and_mask;
if (dsg->operation != DSG_OP_NONE)
value += (signed char) dsg->add_val;
switch (dsg->operation) {
case DSG_OP_DIV:
value /= (signed char) dsg->divmod_val;
break;
case DSG_OP_MOD:
value %= (signed char) dsg->divmod_val;
break;
case DSG_OP_NONE:
break;
}
for (i = 0; i < dsg->num_ranges; i++) {
DeterministicSpriteGroupRange *range = &dsg->ranges[i];
if (range->low <= value && value <= range->high)
return range->group;
}
return dsg->default_group;
}
int GetDeterministicSpriteValue(byte var)
{
switch (var) {
case 0x00:
return _date;
case 0x01:
return _cur_year;
case 0x02:
return _cur_month;
case 0x03:
return _opt.landscape;
case 0x09:
return _date_fract;
case 0x0A:
return _tick_counter;
case 0x0C:
/* If we got here, it means there was no callback or
* callbacks aren't supported on our callpath. */
return 0;
default:
return -1;
}
}
SpriteGroup *EvalRandomizedSpriteGroup(const RandomizedSpriteGroup *rsg, byte random_bits)
{
byte mask;
byte index;
/* Noone likes mangling with bits, but you don't get around it here.
* Sorry. --pasky */
// rsg->num_groups is always power of 2
mask = (rsg->num_groups - 1) << rsg->lowest_randbit;
index = (random_bits & mask) >> rsg->lowest_randbit;
assert(index < rsg->num_groups);
return rsg->groups[index];
}
byte RandomizedSpriteGroupTriggeredBits(const RandomizedSpriteGroup *rsg,
byte triggers, byte *waiting_triggers)
{
byte match = rsg->triggers & (*waiting_triggers | triggers);
bool res;
if (rsg->cmp_mode == RSG_CMP_ANY) {
res = (match != 0);
} else { /* RSG_CMP_ALL */
res = (match == rsg->triggers);
}
if (!res) {
*waiting_triggers |= triggers;
return 0;
}
*waiting_triggers &= ~match;
return (rsg->num_groups - 1) << rsg->lowest_randbit;
}
/**
* Traverse a sprite group and release its and its child's memory.
* A group is only released if its reference count is zero.
* We pass a pointer to a pointer so that the original reference can be set to NULL.
* @param group_ptr Pointer to sprite group reference.
*/
void UnloadSpriteGroup(SpriteGroup **group_ptr)
{
SpriteGroup *group;
int i;
assert(group_ptr != NULL);
assert(*group_ptr != NULL);
group = *group_ptr;
*group_ptr = NULL; // Remove this reference.
group->ref_count--;
if (group->ref_count > 0) {
DEBUG(grf, 6)("UnloadSpriteGroup: Group at `%p' (type %d) has %d reference(s) left.", group, group->type, group->ref_count);
return; // Still some references left, so don't clear up.
}
DEBUG(grf, 6)("UnloadSpriteGroup: Releasing group at `%p'.", group);
switch (group->type) {
case SGT_REAL:
{
RealSpriteGroup *rsg = &group->g.real;
for (i = 0; i < rsg->loading_count; i++) {
if (rsg->loading[i] != NULL) UnloadSpriteGroup(&rsg->loading[i]);
}
for (i = 0; i < rsg->loaded_count; i++) {
if (rsg->loaded[i] != NULL) UnloadSpriteGroup(&rsg->loaded[i]);
}
free(group);
return;
}
case SGT_DETERMINISTIC:
{
DeterministicSpriteGroup *dsg = &group->g.determ;
for (i = 0; i < group->g.determ.num_ranges; i++) {
if (dsg->ranges[i].group != NULL) UnloadSpriteGroup(&dsg->ranges[i].group);
}
if (dsg->default_group != NULL) UnloadSpriteGroup(&dsg->default_group);
free(group->g.determ.ranges);
free(group);
return;
}
case SGT_RANDOMIZED:
{
for (i = 0; i < group->g.random.num_groups; i++) {
if (group->g.random.groups[i] != NULL) UnloadSpriteGroup(&group->g.random.groups[i]);
}
free(group->g.random.groups);
free(group);
return;
}
case SGT_CALLBACK:
case SGT_RESULT:
free(group);
return;
}
DEBUG(grf, 1)("Unable to remove unknown sprite group type `0x%x'.", group->type);
}
|