1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
|
/* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "functions.h"
#include "spritecache.h"
#include "table/strings.h"
#include "table/sprites.h"
#include "map.h"
#include "tile.h"
#include "gui.h"
#include "window.h"
#include "gfx.h"
#include "viewport.h"
#include "player.h"
#include "vehicle.h"
#include "town.h"
#include "sound.h"
#include "variables.h"
static const Widget _smallmap_widgets[] = {
{ WWT_TEXTBTN, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_RIGHT, 13, 11, 433, 0, 13, STR_00B0_MAP, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_LR, 13, 434, 445, 0, 13, 0x0, STR_STICKY_BUTTON},
{ WWT_IMGBTN, RESIZE_RB, 13, 0, 445, 14, 257, 0x0, STR_NULL},
{ WWT_6, RESIZE_RB, 13, 2, 443, 16, 255, 0x0, STR_NULL},
{ WWT_IMGBTN, RESIZE_LRTB, 13, 380, 401, 258, 279, SPR_IMG_SHOW_COUNTOURS, STR_0191_SHOW_LAND_CONTOURS_ON_MAP},
{ WWT_IMGBTN, RESIZE_LRTB, 13, 402, 423, 258, 279, SPR_IMG_SHOW_VEHICLES, STR_0192_SHOW_VEHICLES_ON_MAP},
{ WWT_IMGBTN, RESIZE_LRTB, 13, 424, 445, 258, 279, SPR_IMG_INDUSTRY, STR_0193_SHOW_INDUSTRIES_ON_MAP},
{ WWT_IMGBTN, RESIZE_LRTB, 13, 380, 401, 280, 301, SPR_IMG_SHOW_ROUTES, STR_0194_SHOW_TRANSPORT_ROUTES_ON},
{ WWT_IMGBTN, RESIZE_LRTB, 13, 402, 423, 280, 301, SPR_IMG_PLANTTREES, STR_0195_SHOW_VEGETATION_ON_MAP},
{ WWT_IMGBTN, RESIZE_LRTB, 13, 424, 445, 280, 301, SPR_IMG_COMPANY_GENERAL, STR_0196_SHOW_LAND_OWNERS_ON_MAP},
{ WWT_IMGBTN, RESIZE_LRTB, 13, 358, 379, 258, 279, 0x0, STR_NULL},
{ WWT_IMGBTN, RESIZE_LRTB, 13, 358, 379, 280, 301, SPR_IMG_TOWN, STR_0197_TOGGLE_TOWN_NAMES_ON_OFF},
{ WWT_IMGBTN, RESIZE_RTB, 13, 0, 357, 258, 301, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_RTB, 13, 0, 433, 302, 313, 0x0, STR_NULL},
{ WWT_RESIZEBOX, RESIZE_LRTB, 13, 434, 445, 302, 313, 0x0, STR_RESIZE_BUTTON},
{ WIDGETS_END},
};
static int _smallmap_type;
static bool _smallmap_show_towns = true;
#define MK(a,b) a, b
#define MKEND() 0xFFFF
#define MS(a,b) (a | 0x100), b
/* Legend text giving the colours to look for on the minimap */
static const uint16 _legend_land_contours[] = {
MK(0x5A,STR_00F0_100M),
MK(0x5C,STR_00F1_200M),
MK(0x5E,STR_00F2_300M),
MK(0x1F,STR_00F3_400M),
MK(0x27,STR_00F4_500M),
MS(0xD7,STR_00EB_ROADS),
MK(0x0A,STR_00EC_RAILROADS),
MK(0x98,STR_00ED_STATIONS_AIRPORTS_DOCKS),
MK(0xB5,STR_00EE_BUILDINGS_INDUSTRIES),
MK(0x0F,STR_00EF_VEHICLES),
MKEND()
};
static const uint16 _legend_vehicles[] = {
MK(0xB8,STR_00F5_TRAINS),
MK(0xBF,STR_00F6_ROAD_VEHICLES),
MK(0x98,STR_00F7_SHIPS),
MK(0x0F,STR_00F8_AIRCRAFT),
MS(0xD7,STR_00F9_TRANSPORT_ROUTES),
MK(0xB5,STR_00EE_BUILDINGS_INDUSTRIES),
MKEND()
};
static const uint16 _legend_industries_normal[] = {
MK(0xD7,STR_00FA_COAL_MINE),
MK(0xB8,STR_00FB_POWER_STATION),
MK(0x56,STR_00FC_FOREST),
MK(0xC2,STR_00FD_SAWMILL),
MK(0xBF,STR_00FE_OIL_REFINERY),
MK(0x0F,STR_0105_BANK),
MS(0x30,STR_00FF_FARM),
MK(0xAE,STR_0100_FACTORY),
MK(0x98,STR_0102_OIL_WELLS),
MK(0x37,STR_0103_IRON_ORE_MINE),
MK(0x0A,STR_0104_STEEL_MILL),
MKEND()
};
static const uint16 _legend_industries_hilly[] = {
MK(0xD7,STR_00FA_COAL_MINE),
MK(0xB8,STR_00FB_POWER_STATION),
MK(0x56,STR_00FC_FOREST),
MK(0x0A,STR_0106_PAPER_MILL),
MK(0xBF,STR_00FE_OIL_REFINERY),
MK(0x37,STR_0108_FOOD_PROCESSING_PLANT),
MS(0x30,STR_00FF_FARM),
MK(0xAE,STR_0101_PRINTING_WORKS),
MK(0x98,STR_0102_OIL_WELLS),
MK(0xC2,STR_0107_GOLD_MINE),
MK(0x0F,STR_0105_BANK),
MKEND()
};
static const uint16 _legend_industries_desert[] = {
MK(0xBF,STR_00FE_OIL_REFINERY),
MK(0x98,STR_0102_OIL_WELLS),
MK(0x0F,STR_0105_BANK),
MK(0xB8,STR_0109_DIAMOND_MINE),
MK(0x37,STR_0108_FOOD_PROCESSING_PLANT),
MK(0x0A,STR_010A_COPPER_ORE_MINE),
MK(0x30,STR_00FF_FARM),
MS(0x56,STR_010B_FRUIT_PLANTATION),
MK(0x27,STR_010C_RUBBER_PLANTATION),
MK(0x25,STR_010D_WATER_SUPPLY),
MK(0xD0,STR_010E_WATER_TOWER),
MK(0xAE,STR_0100_FACTORY),
MK(0xC2,STR_010F_LUMBER_MILL),
MKEND()
};
static const uint16 _legend_industries_candy[] = {
MK(0x30,STR_0110_COTTON_CANDY_FOREST),
MK(0xAE,STR_0111_CANDY_FACTORY),
MK(0x27,STR_0112_BATTERY_FARM),
MK(0x37,STR_0113_COLA_WELLS),
MK(0xD0,STR_0114_TOY_SHOP),
MK(0x0A,STR_0115_TOY_FACTORY),
MS(0x25,STR_0116_PLASTIC_FOUNTAINS),
MK(0xB8,STR_0117_FIZZY_DRINK_FACTORY),
MK(0x98,STR_0118_BUBBLE_GENERATOR),
MK(0xC2,STR_0119_TOFFEE_QUARRY),
MK(0x0F,STR_011A_SUGAR_MINE),
MKEND()
};
static const uint16 _legend_routes[] = {
MK(0xD7,STR_00EB_ROADS),
MK(0x0A,STR_00EC_RAILROADS),
MK(0xB5,STR_00EE_BUILDINGS_INDUSTRIES),
MS(0x56,STR_011B_RAILROAD_STATION),
MK(0xC2,STR_011C_TRUCK_LOADING_BAY),
MK(0xBF,STR_011D_BUS_STATION),
MK(0xB8,STR_011E_AIRPORT_HELIPORT),
MK(0x98,STR_011F_DOCK),
MKEND()
};
static const uint16 _legend_vegetation[] = {
MK(0x52,STR_0120_ROUGH_LAND),
MK(0x54,STR_0121_GRASS_LAND),
MK(0x37,STR_0122_BARE_LAND),
MK(0x25,STR_0123_FIELDS),
MK(0x57,STR_0124_TREES),
MK(0xD0,STR_00FC_FOREST),
MS(0x0A,STR_0125_ROCKS),
MK(0xC2,STR_012A_DESERT),
MK(0x98,STR_012B_SNOW),
MK(0xD7,STR_00F9_TRANSPORT_ROUTES),
MK(0xB5,STR_00EE_BUILDINGS_INDUSTRIES),
MKEND()
};
static const uint16 _legend_land_owners[] = {
MK(0xCA,STR_0126_WATER),
MK(0x54,STR_0127_NO_OWNER),
MK(0xB4,STR_0128_TOWNS),
MK(0x20,STR_0129_INDUSTRIES),
MKEND()
};
#undef MK
#undef MS
#undef MKEND
enum { IND_OFFS = 6 };
static const uint16 * const _legend_table[] = {
_legend_land_contours,
_legend_vehicles,
NULL,
_legend_routes,
_legend_vegetation,
_legend_land_owners,
_legend_industries_normal,
_legend_industries_hilly,
_legend_industries_desert,
_legend_industries_candy,
};
#if defined(TTD_ALIGNMENT_4)
static inline void WRITE_PIXELS(Pixel* d, uint32 val)
{
# if defined(TTD_BIG_ENDIAN)
d[0] = (byte)(val >> 24);
d[1] = (byte)(val >> 16);
d[2] = (byte)(val >> 8);
d[3] = (byte)(val >> 0);
# elif defined(TTD_LITTLE_ENDIAN)
d[0] = (byte)(val >> 0);
d[1] = (byte)(val >> 8);
d[2] = (byte)(val >> 16);
d[3] = (byte)(val >> 24);
# endif
}
/* need to use OR, otherwise we will overwrite the wrong pixels at the edges :( */
static inline void WRITE_PIXELS_OR(Pixel* d, uint32 val)
{
# if defined(TTD_BIG_ENDIAN)
d[0] |= (byte)(val >> 24);
d[1] |= (byte)(val >> 16);
d[2] |= (byte)(val >> 8);
d[3] |= (byte)(val >> 0);
# elif defined(TTD_LITTLE_ENDIAN)
d[0] |= (byte)(val >> 0);
d[1] |= (byte)(val >> 8);
d[2] |= (byte)(val >> 16);
d[3] |= (byte)(val >> 24);
# endif
}
#else
# define WRITE_PIXELS(dst, val) *(uint32*)(dst) = (val);
# define WRITE_PIXELS_OR(dst,val) *(uint32*)(dst) |= (val);
#endif
#if defined(TTD_BIG_ENDIAN)
# define MKCOLOR(x) BSWAP32(x)
#elif defined(TTD_LITTLE_ENDIAN)
# define MKCOLOR(x) (x)
#endif
/* Height encodings; 16 levels XXX - needs updating for more/finer heights! */
static const uint32 _map_height_bits[16] = {
MKCOLOR(0x5A5A5A5A),
MKCOLOR(0x5A5B5A5B),
MKCOLOR(0x5B5B5B5B),
MKCOLOR(0x5B5C5B5C),
MKCOLOR(0x5C5C5C5C),
MKCOLOR(0x5C5D5C5D),
MKCOLOR(0x5D5D5D5D),
MKCOLOR(0x5D5E5D5E),
MKCOLOR(0x5E5E5E5E),
MKCOLOR(0x5E5F5E5F),
MKCOLOR(0x5F5F5F5F),
MKCOLOR(0x5F1F5F1F),
MKCOLOR(0x1F1F1F1F),
MKCOLOR(0x1F271F27),
MKCOLOR(0x27272727),
MKCOLOR(0x27272727),
};
typedef struct AndOr {
uint32 mor;
uint32 mand;
} AndOr;
static inline uint32 ApplyMask(uint32 colour, const AndOr* mask)
{
return (colour & mask->mand) | mask->mor;
}
static const AndOr _smallmap_contours_andor[] = {
{MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)},
{MKCOLOR(0x000A0A00),MKCOLOR(0xFF0000FF)},
{MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)},
{MKCOLOR(0x00B5B500),MKCOLOR(0xFF0000FF)},
{MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)},
{MKCOLOR(0x98989898),MKCOLOR(0x00000000)},
{MKCOLOR(0xCACACACA),MKCOLOR(0x00000000)},
{MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)},
{MKCOLOR(0xB5B5B5B5),MKCOLOR(0x00000000)},
{MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)},
{MKCOLOR(0x00B5B500),MKCOLOR(0xFF0000FF)},
{MKCOLOR(0x000A0A00),MKCOLOR(0xFF0000FF)},
};
static const AndOr _smallmap_vehicles_andor[] = {
{MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)},
{MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)},
{MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)},
{MKCOLOR(0x00B5B500),MKCOLOR(0xFF0000FF)},
{MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)},
{MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)},
{MKCOLOR(0xCACACACA),MKCOLOR(0x00000000)},
{MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)},
{MKCOLOR(0xB5B5B5B5),MKCOLOR(0x00000000)},
{MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)},
{MKCOLOR(0x00B5B500),MKCOLOR(0xFF0000FF)},
{MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)},
};
static const AndOr _smallmap_vegetation_andor[] = {
{MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)},
{MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)},
{MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)},
{MKCOLOR(0x00B5B500),MKCOLOR(0xFF0000FF)},
{MKCOLOR(0x00575700),MKCOLOR(0xFF0000FF)},
{MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)},
{MKCOLOR(0xCACACACA),MKCOLOR(0x00000000)},
{MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)},
{MKCOLOR(0xB5B5B5B5),MKCOLOR(0x00000000)},
{MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)},
{MKCOLOR(0x00B5B500),MKCOLOR(0xFF0000FF)},
{MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)},
};
typedef uint32 GetSmallMapPixels(TileIndex tile); // typedef callthrough function
/**
* Draws one column of the small map in a certain mode onto the screen buffer. This
* function looks exactly the same for all types
*
* @param dst Pointer to a part of the screen buffer to write to.
* @param xc The X coordinate of the first tile in the column.
* @param yc The Y coordinate of the first tile in the column
* @param pitch Number of pixels to advance in the screen buffer each time a pixel is written.
* @param reps Number of lines to draw
* @param mask ?
* @param proc Pointer to the colour function
* @see GetSmallMapPixels(TileIndex)
*/
static void DrawSmallMapStuff(Pixel *dst, uint xc, uint yc, int pitch, int reps, uint32 mask, GetSmallMapPixels *proc)
{
Pixel *dst_ptr_end = _screen.dst_ptr + _screen.width * _screen.height - _screen.width;
do {
// check if the tile (xc,yc) is within the map range
if (xc < MapMaxX() && yc < MapMaxY()) {
// check if the dst pointer points to a pixel inside the screen buffer
if (dst > _screen.dst_ptr && dst < dst_ptr_end)
WRITE_PIXELS_OR(dst, proc(TileXY(xc, yc)) & mask);
}
// switch to next tile in the column
} while (xc++, yc++, dst += pitch, --reps != 0);
}
static inline TileType GetEffectiveTileType(TileIndex tile)
{
TileType t = GetTileType(tile);
if (t == MP_TUNNELBRIDGE) {
t = _m[tile].m5;
if ((t & 0x80) == 0) t >>= 1;
if ((t & 6) == 0) {
t = MP_RAILWAY;
} else if ((t & 6) == 2) {
t = MP_STREET;
} else {
t = MP_WATER;
}
}
return t;
}
/**
* Return the color a tile would be displayed with in the small map in mode "Contour".
* @param tile The tile of which we would like to get the color.
* @return The color of tile in the small map in mode "Contour"
*/
static inline uint32 GetSmallMapContoursPixels(TileIndex tile)
{
TileType t = GetEffectiveTileType(tile);
return
ApplyMask(_map_height_bits[TileHeight(tile)], &_smallmap_contours_andor[t]);
}
/**
* Return the color a tile would be displayed with in the small map in mode "Vehicles".
*
* @param t The tile of which we would like to get the color.
* @return The color of tile in the small map in mode "Vehicles"
*/
static inline uint32 GetSmallMapVehiclesPixels(TileIndex tile)
{
TileType t = GetEffectiveTileType(tile);
return ApplyMask(MKCOLOR(0x54545454), &_smallmap_vehicles_andor[t]);
}
/* Industry colours... a total of 175 gfx - XXX - increase if more industries */
static const byte _industry_smallmap_colors[175] = {
215,215,215,215,215,215,215,184,
184,184,184,194,194,194,194,194,
86, 86,191,191,191,191,191,191,
152,152,152,152,152,152,152,152,
152, 48, 48, 48, 48, 48, 48,174,
174,174,174,174,174,174,174, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 15, 15, 55, 55, 55, 55,
10, 10, 10, 10, 10, 10, 10, 10,
194,194,194,194,194,194,194,194,
194,194,194,194,194,194,194,194,
194, 15, 15,184,184,184,184,184,
184,184,184,184, 55, 55, 55, 55,
55, 55, 55, 55, 55, 55, 55, 55,
55, 55, 55, 55, 86, 39, 37, 37,
208,174,174,174,174,194,194,194,
194, 48, 48,174,174,174,174, 39,
39, 55,208,208,208,208, 10, 10,
10, 10, 10, 10, 37, 37, 37, 37,
37, 37, 37, 37,184,184,184,184,
152,152,152,152,194,194,194, 15,
15, 15, 15, 15, 15, 15, 15,
};
/**
* Return the color a tile would be displayed with in the small map in mode "Industries".
*
* @param tile The tile of which we would like to get the color.
* @return The color of tile in the small map in mode "Industries"
*/
static inline uint32 GetSmallMapIndustriesPixels(TileIndex tile)
{
TileType t = GetEffectiveTileType(tile);
if (t == MP_INDUSTRY) {
byte color = _industry_smallmap_colors[_m[tile].m5];
return color + (color << 8) + (color << 16) + (color << 24);
}
return ApplyMask(MKCOLOR(0x54545454), &_smallmap_vehicles_andor[t]);
}
/**
* Return the color a tile would be displayed with in the small map in mode "Routes".
*
* @param t The tile of which we would like to get the color.
* @return The color of tile in the small map in mode "Routes"
*/
static inline uint32 GetSmallMapRoutesPixels(TileIndex tile)
{
TileType t = GetEffectiveTileType(tile);
uint32 bits;
if (t == MP_STATION) {
byte m5 = _m[tile].m5;
(bits = MKCOLOR(0x56565656), m5 < 8) || // 8 - railroad station (green)
(bits = MKCOLOR(0xB8B8B8B8), m5 < 0x43) || // 67 - airport (red)
(bits = MKCOLOR(0xC2C2C2C2), m5 < 0x47) || // 71 - truck loading bay (orange)
(bits = MKCOLOR(0xBFBFBFBF), m5 < 0x4B) || // 75 - bus station (yellow)
(bits = MKCOLOR(0x98989898), m5 < 0x53) || // 83 - docks (blue)
(bits = MKCOLOR(0xB8B8B8B8), m5 < 0x73) || // 115 - airport (red) (new airports)
(bits = MKCOLOR(0xFFFFFFFF), true); // all others
} else {
// ground color
bits = ApplyMask(MKCOLOR(0x54545454), &_smallmap_contours_andor[t]);
}
return bits;
}
static const uint32 _vegetation_clear_bits[4 + 7] = {
MKCOLOR(0x37373737), ///< bare land
MKCOLOR(0x37373737), ///< 1/3 grass
MKCOLOR(0x37373737), ///< 2/3 grass
MKCOLOR(0x54545454), ///< full grass
MKCOLOR(0x52525252), ///< rough land
MKCOLOR(0x0A0A0A0A), ///< rocks
MKCOLOR(0x25252525), ///< fields
MKCOLOR(0x98989898), ///< snow
MKCOLOR(0xC2C2C2C2), ///< desert
MKCOLOR(0x54545454), ///< unused
MKCOLOR(0x54545454), ///< unused
};
static inline uint32 GetSmallMapVegetationPixels(TileIndex tile)
{
TileType t = GetEffectiveTileType(tile);
int i;
uint32 bits;
switch (t) {
case MP_CLEAR:
i = (_m[tile].m5 & 0x1F) - 4;
if (i >= 0) i >>= 2;
bits = _vegetation_clear_bits[i + 4];
break;
case MP_INDUSTRY:
bits = IS_BYTE_INSIDE(_m[tile].m5, 0x10, 0x12) ? MKCOLOR(0xD0D0D0D0) : MKCOLOR(0xB5B5B5B5);
break;
case MP_TREES:
if ((_m[tile].m2 & 0x30) == 0x20)
bits = (_opt.landscape == LT_HILLY) ? MKCOLOR(0x98575798) : MKCOLOR(0xC25757C2);
else
bits = MKCOLOR(0x54575754);
break;
default:
bits = ApplyMask(MKCOLOR(0x54545454), &_smallmap_vehicles_andor[t]);
break;
}
return bits;
}
static uint32 _owner_colors[256];
/**
* Return the color a tile would be displayed with in the small map in mode "Owner".
*
* @param t The tile of which we would like to get the color.
* @return The color of tile in the small map in mode "Owner"
*/
static inline uint32 GetSmallMapOwnerPixels(TileIndex tile)
{
Owner o;
switch (GetTileType(tile)) {
case MP_INDUSTRY: o = OWNER_SPECTATOR; break;
case MP_HOUSE: o = OWNER_TOWN; break;
default: o = GetTileOwner(tile); break;
}
return _owner_colors[o];
}
static const uint32 _smallmap_mask_left[3] = {
MKCOLOR(0xFF000000),
MKCOLOR(0xFFFF0000),
MKCOLOR(0xFFFFFF00),
};
static const uint32 _smallmap_mask_right[] = {
MKCOLOR(0x000000FF),
MKCOLOR(0x0000FFFF),
MKCOLOR(0x00FFFFFF),
};
/* each tile has 4 x pixels and 1 y pixel */
static GetSmallMapPixels *_smallmap_draw_procs[] = {
GetSmallMapContoursPixels,
GetSmallMapVehiclesPixels,
GetSmallMapIndustriesPixels,
GetSmallMapRoutesPixels,
GetSmallMapVegetationPixels,
GetSmallMapOwnerPixels,
};
static const byte _vehicle_type_colors[6] = {
184, 191, 152, 15, 215, 184
};
static inline uint32 dup_byte32(byte b) {
return b + (b << 8) + (b << 16) + (b << 24);
}
static void DrawVertMapIndicator(int x, int y, int x2, int y2)
{
GfxFillRect(x, y, x2, y + 3, 69);
GfxFillRect(x, y2 - 3, x2, y2, 69);
}
static void DrawHorizMapIndicator(int x, int y, int x2, int y2)
{
GfxFillRect(x, y, x + 3, y2, 69);
GfxFillRect(x2 - 3, y, x2, y2, 69);
}
/**
* Draws the small map.
*
* Basically, the small map is draw column of pixels by column of pixels. The pixels
* are drawn directly into the screen buffer. The final map is drawn in multiple passes.
* The passes are:
* <ol><li>The colors of tiles in the different modes.</li>
* <li>Town names (optional)</li>
*
* @param dpi pointer to pixel to write onto
* @param w pointer to Window struct
* @param type type of map requested (vegetation, owners, routes, etc)
* @param show_towns true if the town names should be displayed, false if not.
*/
static void DrawSmallMap(DrawPixelInfo *dpi, Window *w, int type, bool show_towns)
{
DrawPixelInfo *old_dpi;
int dx,dy, x, y, x2, y2;
Pixel *ptr;
int tile_x;
int tile_y;
ViewPort *vp;
old_dpi = _cur_dpi;
_cur_dpi = dpi;
/* clear it */
GfxFillRect(dpi->left, dpi->top, dpi->left + dpi->width - 1, dpi->top + dpi->height - 1, 0);
/* setup owner table */
if (type == 5) {
const Player* p;
/* fill with some special colors */
_owner_colors[OWNER_TOWN] = MKCOLOR(0xB4B4B4B4);
_owner_colors[OWNER_NONE] = MKCOLOR(0x54545454);
_owner_colors[OWNER_WATER] = MKCOLOR(0xCACACACA);
_owner_colors[OWNER_SPECTATOR] = MKCOLOR(0x20202020); /* industry */
/* now fill with the player colors */
FOR_ALL_PLAYERS(p) {
if (p->is_active)
_owner_colors[p->index] =
dup_byte32(GetNonSprite(775 + p->player_color)[0xCB]); // XXX - magic pixel
}
}
tile_x = WP(w,smallmap_d).scroll_x / 16;
tile_y = WP(w,smallmap_d).scroll_y / 16;
dx = dpi->left + WP(w,smallmap_d).subscroll;
tile_x -= dx / 4;
tile_y += dx / 4;
dx &= 3;
dy = dpi->top;
tile_x += dy / 2;
tile_y += dy / 2;
if (dy & 1) {
tile_x++;
dx += 2;
if (dx > 3) {
dx -= 4;
tile_x--;
tile_y++;
}
}
ptr = dpi->dst_ptr - dx - 4;
x = - dx - 4;
y = 0;
for(;;) {
uint32 mask;
int reps;
int t;
mask = 0xFFFFFFFF;
/* distance from left edge */
if (x < 0) {
if (x < -3) goto skip_column;
/* mask to use at the left edge */
mask = _smallmap_mask_left[x + 3];
}
/* distance from right edge */
t = dpi->width - x;
if (t < 4) {
if (t <= 0)
break; /* exit loop */
/* mask to use at the right edge */
mask &= _smallmap_mask_right[t - 1];
}
/* number of lines */
reps = (dpi->height - y + 1) / 2;
if (reps > 0) {
// assert(ptr >= dpi->dst_ptr);
DrawSmallMapStuff(ptr, tile_x, tile_y, dpi->pitch*2, reps, mask, _smallmap_draw_procs[type]);
}
skip_column:
if (y == 0) {
tile_y++;
y++;
ptr += dpi->pitch;
} else {
tile_x--;
y--;
ptr -= dpi->pitch;
}
ptr += 2;
x += 2;
}
/* draw vehicles? */
if (type == 0 || type == 1) {
Vehicle *v;
bool skip;
byte color;
FOR_ALL_VEHICLES(v) {
if (v->type != 0 && v->type != VEH_Special &&
(v->vehstatus & (VS_HIDDEN | VS_UNCLICKABLE)) == 0) {
// Remap into flat coordinates.
Point pt = RemapCoords(
(v->x_pos - WP(w,smallmap_d).scroll_x) / 16,
(v->y_pos - WP(w,smallmap_d).scroll_y) / 16,
0);
x = pt.x;
y = pt.y;
// Check if y is out of bounds?
y -= dpi->top;
if (!IS_INT_INSIDE(y, 0, dpi->height)) continue;
// Default is to draw both pixels.
skip = false;
// Offset X coordinate
x -= WP(w,smallmap_d).subscroll + 3 + dpi->left;
if (x < 0) {
// if x+1 is 0, that means we're on the very left edge,
// and should thus only draw a single pixel
if (++x != 0)
continue;
skip = true;
} else if (x >= dpi->width - 1) {
// Check if we're at the very right edge, and if so draw only a single pixel
if (x != dpi->width - 1)
continue;
skip = true;
}
// Calculate pointer to pixel and the color
ptr = dpi->dst_ptr + y * dpi->pitch + x;
color = (type == 1) ? _vehicle_type_colors[v->type-0x10] : 0xF;
// And draw either one or two pixels depending on clipping
ptr[0] = color;
if (!skip)
ptr[1] = color;
}
}
}
if (show_towns) {
const Town *t;
FOR_ALL_TOWNS(t) {
if (t->xy != 0) {
// Remap the town coordinate
Point pt = RemapCoords(
(int)(TileX(t->xy) * 16 - WP(w, smallmap_d).scroll_x) / 16,
(int)(TileY(t->xy) * 16 - WP(w, smallmap_d).scroll_y) / 16,
0);
x = pt.x - WP(w,smallmap_d).subscroll + 3 - (t->sign.width_2 >> 1);
y = pt.y;
// Check if the town sign is within bounds
if (x + t->sign.width_2 > dpi->left &&
x < dpi->left + dpi->width &&
y + 6 > dpi->top &&
y < dpi->top + dpi->height) {
// And draw it.
SetDParam(0, t->index);
DrawString(x, y, STR_2056, 12);
}
}
}
}
// Draw map indicators
{
Point pt;
// Find main viewport.
vp = FindWindowById(WC_MAIN_WINDOW,0)->viewport;
pt = RemapCoords(WP(w, smallmap_d).scroll_x, WP(w, smallmap_d).scroll_y, 0);
x = vp->virtual_left - pt.x;
y = vp->virtual_top - pt.y;
x2 = (x + vp->virtual_width) / 16;
y2 = (y + vp->virtual_height) / 16;
x /= 16;
y /= 16;
x -= WP(w,smallmap_d).subscroll;
x2 -= WP(w,smallmap_d).subscroll;
DrawVertMapIndicator(x, y, x, y2);
DrawVertMapIndicator(x2, y, x2, y2);
DrawHorizMapIndicator(x, y, x2, y);
DrawHorizMapIndicator(x, y2, x2, y2);
}
_cur_dpi = old_dpi;
}
static void SmallMapWindowProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
const uint16 *tbl;
int x,y,y_org;
DrawPixelInfo new_dpi;
/* draw the window */
SetDParam(0, STR_00E5_CONTOURS + _smallmap_type);
DrawWindowWidgets(w);
/* draw the legend */
tbl = _legend_table[(_smallmap_type != 2) ? _smallmap_type : (_opt.landscape + IND_OFFS)];
x = 4;
y_org = w->height - 43 - 11;
y = y_org;
while (true) {
GfxFillRect(x, y+1, x+8, y + 5, 0);
GfxFillRect(x+1, y+2, x+7, y + 4, (byte)tbl[0]);
DrawString(x+11, y, tbl[1], 0);
tbl += 2;
y += 6;
if (tbl[0] == 0xFFFF) {
break;
} else if (tbl[0] & 0x100) {
x += 123;
y = y_org;
}
}
if (!FillDrawPixelInfo(&new_dpi, NULL, 3, 17, w->width - 28 + 22, w->height - 64 - 11))
return;
DrawSmallMap(&new_dpi, w, _smallmap_type, _smallmap_show_towns);
} break;
case WE_CLICK:
switch (e->click.widget) {
case 4: {/* Main wnd */
Window *w2;
Point pt;
_left_button_clicked = false;
w2 = FindWindowById(WC_MAIN_WINDOW, 0);
pt = RemapCoords(WP(w,smallmap_d).scroll_x, WP(w,smallmap_d).scroll_y, 0);
WP(w2,vp_d).scrollpos_x = pt.x + ((_cursor.pos.x - w->left + 2) << 4) - (w2->viewport->virtual_width >> 1);
WP(w2,vp_d).scrollpos_y = pt.y + ((_cursor.pos.y - w->top - 16) << 4) - (w2->viewport->virtual_height >> 1);
} break;
case 5: /* Show land contours */
case 6: /* Show vehicles */
case 7: /* Show industries */
case 8: /* Show transport routes */
case 9: /* Show vegetation */
case 10: /* Show land owners */
w->click_state &= ~(1<<5|1<<6|1<<7|1<<8|1<<9|1<<10);
w->click_state |= 1 << e->click.widget;
_smallmap_type = e->click.widget - 5;
SetWindowDirty(w);
SndPlayFx(SND_15_BEEP);
break;
case 12: /* toggle town names */
w->click_state ^= (1 << 12);
_smallmap_show_towns = (w->click_state >> 12) & 1;
SetWindowDirty(w);
SndPlayFx(SND_15_BEEP);
break;
}
break;
case WE_RCLICK:
if (e->click.widget == 4) {
if (_scrolling_viewport)
return;
_scrolling_viewport = true;
_cursor.delta.x = 0;
_cursor.delta.y = 0;
}
break;
case WE_MOUSELOOP:
/* update the window every now and then */
if ((++w->vscroll.pos & 0x1F) == 0)
SetWindowDirty(w);
break;
}
}
static const WindowDesc _smallmap_desc = {
-1,-1, 446, 314,
WC_SMALLMAP,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_smallmap_widgets,
SmallMapWindowProc
};
void ShowSmallMap(void)
{
Window *w;
ViewPort *vp;
int x,y;
w = AllocateWindowDescFront(&_smallmap_desc, 0);
if (w) {
w->click_state = ((1<<5) << _smallmap_type) | (_smallmap_show_towns << 12);
w->resize.width = 350;
w->resize.height = 250;
vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport;
x = (((vp->virtual_width - (220*32)) / 2) + vp->virtual_left) / 4;
y = ((((vp->virtual_height- (120*32)) / 2) + vp->virtual_top ) / 2) - 32;
WP(w,smallmap_d).scroll_x = (y-x) & ~0xF;
WP(w,smallmap_d).scroll_y = (x+y) & ~0xF;
WP(w,smallmap_d).subscroll = 0;
}
}
/* Extra ViewPort Window Stuff */
static const Widget _extra_view_port_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_RIGHT, 14, 11, 287, 0, 13, STR_EXTRA_VIEW_PORT_TITLE, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_LR, 14, 288, 299, 0, 13, 0x0, STR_STICKY_BUTTON},
{ WWT_PANEL, RESIZE_RB, 14, 0, 299, 14, 233, 0x0, STR_NULL},
{ WWT_6, RESIZE_RB, 14, 2, 297, 16, 231, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_TB, 14, 0, 21, 234, 255, 0x2DF, STR_017F_ZOOM_THE_VIEW_IN},
{ WWT_PANEL, RESIZE_TB, 14, 22, 43, 234, 255, 0x2E0, STR_0180_ZOOM_THE_VIEW_OUT},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 44, 171, 234, 255, STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW,STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 172, 298, 234, 255, STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN,STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT},
{ WWT_PANEL, RESIZE_RTB, 14, 299, 299, 234, 255, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_RTB, 14, 0, 287, 256, 267, 0x0, STR_NULL},
{ WWT_RESIZEBOX, RESIZE_LRTB, 14, 288, 299, 256, 267, 0x0, STR_RESIZE_BUTTON},
{ WIDGETS_END},
};
static void ExtraViewPortWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_CREATE: /* Disable zoom in button */
w->disabled_state = (1 << 5);
break;
case WE_PAINT:
// set the number in the title bar
SetDParam(0, (w->window_number+1));
DrawWindowWidgets(w);
DrawWindowViewport(w);
break;
case WE_CLICK: {
switch (e->click.widget) {
case 5: /* zoom in */
DoZoomInOutWindow(ZOOM_IN, w);
break;
case 6: /* zoom out */
DoZoomInOutWindow(ZOOM_OUT, w);
break;
case 7: { /* location button (move main view to same spot as this view) 'Paste Location' */
Window *w2 = FindWindowById(WC_MAIN_WINDOW, 0);
int x = WP(w, vp_d).scrollpos_x; // Where is the main looking at
int y = WP(w, vp_d).scrollpos_y;
// set this view to same location. Based on the center, adjusting for zoom
WP(w2, vp_d).scrollpos_x = x - (w2->viewport->virtual_width - w->viewport->virtual_width) / 2;
WP(w2, vp_d).scrollpos_y = y - (w2->viewport->virtual_height - w->viewport->virtual_height) / 2;
} break;
case 8: { /* inverse location button (move this view to same spot as main view) 'Copy Location' */
const Window *w2 = FindWindowById(WC_MAIN_WINDOW, 0);
int x = WP(w2, vp_d).scrollpos_x;
int y = WP(w2, vp_d).scrollpos_y;
WP(w, vp_d).scrollpos_x = x + (w2->viewport->virtual_width - w->viewport->virtual_width) / 2;
WP(w, vp_d).scrollpos_y = y + (w2->viewport->virtual_height - w->viewport->virtual_height) / 2;
} break;
}
} break;
case WE_RESIZE:
w->viewport->width += e->sizing.diff.x;
w->viewport->height += e->sizing.diff.y;
w->viewport->virtual_width += e->sizing.diff.x;
w->viewport->virtual_height += e->sizing.diff.y;
break;
}
}
static const WindowDesc _extra_view_port_desc = {
-1,-1, 300, 268,
WC_EXTRA_VIEW_PORT,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_extra_view_port_widgets,
ExtraViewPortWndProc
};
void ShowExtraViewPortWindow(void)
{
Window *w, *v;
int i = 0;
// find next free window number for extra viewport
while (FindWindowById(WC_EXTRA_VIEW_PORT, i) ) {
i++;
}
w = AllocateWindowDescFront(&_extra_view_port_desc, i);
if (w) {
int x, y;
// the main window with the main view
v = FindWindowById(WC_MAIN_WINDOW, 0);
// New viewport start ats (zero,zero)
AssignWindowViewport(w, 3, 17, 294, 214, 0 , 0);
// center on same place as main window (zoom is maximum, no adjustment needed)
x = WP(v, vp_d).scrollpos_x;
y = WP(v, vp_d).scrollpos_y;
WP(w, vp_d).scrollpos_x = x + (v->viewport->virtual_width - (294)) / 2;
WP(w, vp_d).scrollpos_y = y + (v->viewport->virtual_height - (214)) / 2;
}
}
|