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#ifndef SIGNS_H
#define SIGNS_H
typedef struct SignStruct {
StringID str;
ViewportSign sign;
int32 x;
int32 y;
byte z;
byte owner; // placed by this player. Anyone can delete them though.
// OWNER_NONE for gray signs from old games.
uint16 index;
} SignStruct;
VARDEF SignStruct _sign_list[40];
VARDEF uint _sign_size;
static inline SignStruct *GetSign(uint index)
{
assert(index < _sign_size);
return &_sign_list[index];
}
#define FOR_ALL_SIGNS(s) for(s = _sign_list; s != &_sign_list[_sign_size]; s++)
VARDEF SignStruct *_new_sign_struct;
void UpdateAllSignVirtCoords(void);
void PlaceProc_Sign(uint tile);
/* misc.c */
void ShowRenameSignWindow(SignStruct *ss);
#endif /* SIGNS_H */
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