summaryrefslogtreecommitdiff
path: root/rail_cmd.c
blob: 47f70c66f5107c9d30ca95d56c6f8ed4acf1931e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
/* $Id$ */

#include "stdafx.h"
#include "openttd.h"
#include "debug.h"
#include "functions.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "map.h"
#include "tile.h"
#include "vehicle.h"
#include "viewport.h"
#include "command.h"
#include "pathfind.h"
#include "engine.h"
#include "town.h"
#include "sound.h"
#include "station.h"
#include "sprite.h"
#include "depot.h"
#include "pbs.h"
#include "waypoint.h"
#include "npf.h"
#include "rail.h"
#include "railtypes.h" // include table for railtypes

extern uint16 _custom_sprites_base;

const byte _track_sloped_sprites[14] = {
	14, 15, 22, 13,
	 0, 21, 17, 12,
	23,  0, 18, 20,
	19, 16
};

void ShowTrainDepotWindow(TileIndex tile);

/* Format of rail map5 byte.
 * 00 abcdef  => Normal rail
 * 01 abcdef  => Rail with signals
 * 10 ??????  => Unused
 * 11 ????dd  => Depot
 *
 * abcdef is a bitmask, which contains ones for all present tracks. Below the
 * value for each track is given.
 */

/*         4
 *     ---------
 *    |\       /|
 *    | \    1/ |
 *    |  \   /  |
 *    |   \ /   |
 *  16|    \    |32
 *    |   / \2  |
 *    |  /   \  |
 *    | /     \ |
 *    |/       \|
 *     ---------
 *         8
 */


// Constants for lower part of Map2 byte.
enum RailMap2Lower4 {
	RAIL_MAP2LO_GROUND_MASK = 0xF,
	RAIL_GROUND_BROWN = 0,
	RAIL_GROUND_GREEN = 1,
	RAIL_GROUND_FENCE_NW = 2,
	RAIL_GROUND_FENCE_SE = 3,
	RAIL_GROUND_FENCE_SENW = 4,
	RAIL_GROUND_FENCE_NE = 5,
	RAIL_GROUND_FENCE_SW = 6,
	RAIL_GROUND_FENCE_NESW = 7,
	RAIL_GROUND_FENCE_VERT1 = 8,
	RAIL_GROUND_FENCE_VERT2 = 9,
	RAIL_GROUND_FENCE_HORIZ1 = 10,
	RAIL_GROUND_FENCE_HORIZ2 = 11,
	RAIL_GROUND_ICE_DESERT = 12,
};


/* MAP2 byte:    abcd???? => Signal On? Same coding as map3lo
 * MAP3LO byte:  abcd???? => Signal Exists?
 *				 a and b are for diagonals, upper and left,
 *				 one for each direction. (ie a == NE->SW, b ==
 *				 SW->NE, or v.v., I don't know. b and c are
 *				 similar for lower and right.
 * MAP2 byte:    ????abcd => Type of ground.
 * MAP3LO byte:  ????abcd => Type of rail.
 * MAP5:         00abcdef => rail
 *               01abcdef => rail w/ signals
 *               10uuuuuu => unused
 *               11uuuudd => rail depot
 */

static bool CheckTrackCombination(TileIndex tile, TrackBits to_build, uint flags)
{
	RailTileType type = GetRailTileType(tile);
	TrackBits current; /* The current track layout */
	TrackBits future; /* The track layout we want to build */
	_error_message = STR_1001_IMPOSSIBLE_TRACK_COMBINATION;

	if (type != RAIL_TYPE_NORMAL && type != RAIL_TYPE_SIGNALS)
		return false; /* Cannot build anything on depots and checkpoints */

	/* So, we have a tile with tracks on it (and possibly signals). Let's see
	 * what tracks first */
	current = GetTrackBits(tile);
	future = current | to_build;

	/* Are we really building something new? */
	if (current == future) {
		/* Nothing new is being built */
		_error_message = STR_1007_ALREADY_BUILT;
		return false;
	}

	/* Let's see if we may build this */
	if ((flags & DC_NO_RAIL_OVERLAP) || type == RAIL_TYPE_SIGNALS) {
		/* If we are not allowed to overlap (flag is on for ai players or we have
		 * signals on the tile), check that */
		return
			future == (TRACK_BIT_UPPER | TRACK_BIT_LOWER) ||
			future == (TRACK_BIT_LEFT  | TRACK_BIT_RIGHT);
	} else {
		/* Normally, we may overlap and any combination is valid */
		return true;
	}
}


static const byte _valid_tileh_slopes[4][15] = {

// set of normal ones
{
	TRACK_BIT_DIAG1|TRACK_BIT_DIAG2|TRACK_BIT_UPPER|TRACK_BIT_LOWER|TRACK_BIT_LEFT|TRACK_BIT_RIGHT,
	TRACK_BIT_RIGHT,
	TRACK_BIT_UPPER,
	TRACK_BIT_DIAG1,

	TRACK_BIT_LEFT,
	0,
	TRACK_BIT_DIAG2,
	TRACK_BIT_LOWER,

	TRACK_BIT_LOWER,
	TRACK_BIT_DIAG2,
	0,
	TRACK_BIT_LEFT,

	TRACK_BIT_DIAG1,
	TRACK_BIT_UPPER,
	TRACK_BIT_RIGHT,
},

// allowed rail for an evenly raised platform
{
	0,
	TRACK_BIT_LEFT,
	TRACK_BIT_LOWER,
	TRACK_BIT_DIAG2 | TRACK_BIT_LOWER | TRACK_BIT_LEFT,

	TRACK_BIT_RIGHT,
	TRACK_BIT_DIAG1|TRACK_BIT_DIAG2|TRACK_BIT_UPPER|TRACK_BIT_LOWER|TRACK_BIT_LEFT|TRACK_BIT_RIGHT,
	TRACK_BIT_DIAG1 | TRACK_BIT_LOWER | TRACK_BIT_RIGHT,
	TRACK_BIT_DIAG1|TRACK_BIT_DIAG2|TRACK_BIT_UPPER|TRACK_BIT_LOWER|TRACK_BIT_LEFT|TRACK_BIT_RIGHT,

	TRACK_BIT_UPPER,
	TRACK_BIT_DIAG1 | TRACK_BIT_UPPER | TRACK_BIT_LEFT,
	TRACK_BIT_DIAG1|TRACK_BIT_DIAG2|TRACK_BIT_UPPER|TRACK_BIT_LOWER|TRACK_BIT_LEFT|TRACK_BIT_RIGHT,
	TRACK_BIT_DIAG1|TRACK_BIT_DIAG2|TRACK_BIT_UPPER|TRACK_BIT_LOWER|TRACK_BIT_LEFT|TRACK_BIT_RIGHT,

	TRACK_BIT_DIAG2 | TRACK_BIT_UPPER | TRACK_BIT_RIGHT,
	TRACK_BIT_DIAG1|TRACK_BIT_DIAG2|TRACK_BIT_UPPER|TRACK_BIT_LOWER|TRACK_BIT_LEFT|TRACK_BIT_RIGHT,
	TRACK_BIT_DIAG1|TRACK_BIT_DIAG2|TRACK_BIT_UPPER|TRACK_BIT_LOWER|TRACK_BIT_LEFT|TRACK_BIT_RIGHT,
},

// allowed rail on coast tile
{
	0,
	TRACK_BIT_LEFT,
	TRACK_BIT_LOWER,
	TRACK_BIT_DIAG2|TRACK_BIT_LEFT|TRACK_BIT_LOWER,

	TRACK_BIT_RIGHT,
	TRACK_BIT_DIAG1|TRACK_BIT_DIAG2|TRACK_BIT_UPPER|TRACK_BIT_LOWER|TRACK_BIT_LEFT|TRACK_BIT_RIGHT,
	TRACK_BIT_DIAG1|TRACK_BIT_RIGHT|TRACK_BIT_LOWER,
	TRACK_BIT_DIAG1|TRACK_BIT_DIAG2|TRACK_BIT_UPPER|TRACK_BIT_LOWER|TRACK_BIT_LEFT|TRACK_BIT_RIGHT,

	TRACK_BIT_UPPER,
	TRACK_BIT_DIAG1|TRACK_BIT_LEFT|TRACK_BIT_UPPER,
	TRACK_BIT_DIAG1|TRACK_BIT_DIAG2|TRACK_BIT_UPPER|TRACK_BIT_LOWER|TRACK_BIT_LEFT|TRACK_BIT_RIGHT,
	TRACK_BIT_DIAG1|TRACK_BIT_DIAG2|TRACK_BIT_UPPER|TRACK_BIT_LOWER|TRACK_BIT_LEFT|TRACK_BIT_RIGHT,

	TRACK_BIT_DIAG2|TRACK_BIT_RIGHT|TRACK_BIT_UPPER,
	TRACK_BIT_DIAG1|TRACK_BIT_DIAG2|TRACK_BIT_UPPER|TRACK_BIT_LOWER|TRACK_BIT_LEFT|TRACK_BIT_RIGHT,
	TRACK_BIT_DIAG1|TRACK_BIT_DIAG2|TRACK_BIT_UPPER|TRACK_BIT_LOWER|TRACK_BIT_LEFT|TRACK_BIT_RIGHT,
	},

	// valid railway crossings on slopes
	{
		1, 0, 0, // 0, 1, 2
		0, 0, 1, // 3, 4, 5
		0, 1, 0, // 6, 7, 8
		0, 1, 1, // 9, 10, 11
		0, 1, 1, // 12, 13, 14
	}
};

uint GetRailFoundation(uint tileh, uint bits)
{
	int i;

	if ((~_valid_tileh_slopes[0][tileh] & bits) == 0)
		return 0;

	if ((~_valid_tileh_slopes[1][tileh] & bits) == 0)
		return tileh;

	if ( ((i=0, tileh == 1) || (i+=2, tileh == 2) || (i+=2, tileh == 4) || (i+=2, tileh == 8)) && (bits == TRACK_BIT_DIAG1 || (i++, bits == TRACK_BIT_DIAG2)))
		return i + 15;

	return 0;
}

//
static uint32 CheckRailSlope(uint tileh, TrackBits rail_bits, TrackBits existing, TileIndex tile)
{
	// never allow building on top of steep tiles
	if (!IsSteepTileh(tileh)) {
		rail_bits |= existing;

		// don't allow building on the lower side of a coast
		if (IsTileType(tile, MP_WATER) &&
				~_valid_tileh_slopes[2][tileh] & rail_bits) {
			return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);
		}

		// no special foundation
		if ((~_valid_tileh_slopes[0][tileh] & rail_bits) == 0)
			return 0;

		if ((~_valid_tileh_slopes[1][tileh] & rail_bits) == 0 || ( // whole tile is leveled up
					(rail_bits == TRACK_BIT_DIAG1 || rail_bits == TRACK_BIT_DIAG2) &&
					(tileh == 1 || tileh == 2 || tileh == 4 || tileh == 8)
				)) { // partly up
			if (existing != 0) {
				return 0;
			} else if (!_patches.build_on_slopes || _is_old_ai_player) {
				return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
			} else {
				return _price.terraform;
			}
		}
	}
	return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
}

/* Validate functions for rail building */
static inline bool ValParamTrackOrientation(Track track) {return IsValidTrack(track);}

/** Build a single piece of rail
 * @param x,y coordinates on where to build
 * @param p1 railtype of being built piece (normal, mono, maglev)
 * @param p2 rail track to build
 */
int32 CmdBuildSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	TileIndex tile;
	uint tileh;
	uint m5; /* XXX: Used only as a cache, should probably be removed? */
	Track track = (Track)p2;
	TrackBits trackbit;
	int32 cost = 0;
	int32 ret;

	if (!ValParamRailtype(p1) || !ValParamTrackOrientation(track)) return CMD_ERROR;

	tile = TileVirtXY(x, y);
	tileh = GetTileSlope(tile, NULL);
	m5 = _m[tile].m5;
	trackbit = TrackToTrackBits(track);

	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);

	switch (GetTileType(tile)) {
		case MP_TUNNELBRIDGE:
			if ((m5 & 0xC0) != 0xC0 || // not bridge middle part?
					(m5 & 0x01 ? TRACK_BIT_DIAG1 : TRACK_BIT_DIAG2) != trackbit) { // wrong direction?
				// Get detailed error message
				return DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
			}

			switch (m5 & 0x38) { // what's under the bridge?
				case 0x00: // clear land
					ret = CheckRailSlope(tileh, trackbit, 0, tile);
					if (CmdFailed(ret)) return ret;
					cost += ret;

					if (flags & DC_EXEC) {
						SetTileOwner(tile, _current_player);
						SB(_m[tile].m3, 0, 4, p1);
						_m[tile].m5 = (m5 & 0xC7) | 0x20; // railroad under bridge
					}
					break;

				case 0x20: // rail already there
					return_cmd_error(STR_1007_ALREADY_BUILT);

				default:
					// Get detailed error message
					return DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
			}
			break;

		case MP_RAILWAY:
			if (!CheckTrackCombination(tile, trackbit, flags) ||
					!EnsureNoVehicle(tile)) {
				return CMD_ERROR;
			}
			if (m5 & RAIL_TYPE_SPECIAL ||
					!IsTileOwner(tile, _current_player) ||
					GB(_m[tile].m3, 0, 4) != p1) {
				// Get detailed error message
				return DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
			}

			ret = CheckRailSlope(tileh, trackbit, GetTrackBits(tile), tile);
			if (CmdFailed(ret)) return ret;
			cost += ret;

			if (flags & DC_EXEC) {
				_m[tile].m2 &= ~RAIL_MAP2LO_GROUND_MASK; // Bare land
				_m[tile].m5 = m5 | trackbit;
			}
			break;

		case MP_STREET:
			if (!_valid_tileh_slopes[3][tileh]) // prevent certain slopes
				return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
			if (!EnsureNoVehicle(tile)) return CMD_ERROR;

			if ((m5 & 0xF0) == 0 && ( // normal road?
						(track == TRACK_DIAG1 && m5 == 0x05) ||
						(track == TRACK_DIAG2 && m5 == 0x0A) // correct direction?
					)) {
				if (flags & DC_EXEC) {
					_m[tile].m3 = GetTileOwner(tile);
					SetTileOwner(tile, _current_player);
					_m[tile].m4 = p1;
					_m[tile].m5 = 0x10 | (track == TRACK_DIAG1 ? 0x08 : 0x00); // level crossing
				}
				break;
			}

			if (IsLevelCrossing(tile) && (m5 & 0x08 ? TRACK_DIAG1 : TRACK_DIAG2) == track)
				return_cmd_error(STR_1007_ALREADY_BUILT);
			/* FALLTHROUGH */

		default:
			ret = CheckRailSlope(tileh, trackbit, 0, tile);
			if (CmdFailed(ret)) return ret;
			cost += ret;

			ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
			if (CmdFailed(ret)) return ret;
			cost += ret;

			if (flags & DC_EXEC) {
				SetTileType(tile, MP_RAILWAY);
				SetTileOwner(tile, _current_player);
				_m[tile].m2 = 0; // Bare land
				_m[tile].m3 = p1; // No signals, rail type
				_m[tile].m5 = trackbit;
			}
			break;
	}

	if (flags & DC_EXEC) {
		MarkTileDirtyByTile(tile);
		SetSignalsOnBothDir(tile, track);
	}

	return cost + _price.build_rail;
}

static const byte _signals_table[] = {
	0x40, 0x40, 0x40, 0x10, 0x80, 0x20, 0, 0, // direction 1
	0x80, 0x80, 0x80, 0x20, 0x40, 0x10, 0, 0  // direction 2
};

static const byte _signals_table_other[] = {
	0x80, 0x80, 0x80, 0x20, 0x40, 0x10, 0, 0, // direction 1
	0x40, 0x40, 0x40, 0x10, 0x80, 0x20, 0, 0  // direction 2
};

static const byte _signals_table_both[] = {
	0xC0, 0xC0, 0xC0, 0x30, 0xC0, 0x30, 0, 0,	// both directions combined
	0xC0, 0xC0, 0xC0, 0x30, 0xC0, 0x30, 0, 0
};


/** Remove a single piece of track
 * @param x,y coordinates for removal of track
 * @param p1 unused
 * @param p2 rail orientation
 */
int32 CmdRemoveSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	Track track = (Track)p2;
	TrackBits trackbit;
	uint tileh;
	TileIndex tile;
	byte m5;
	int32 cost = _price.remove_rail;

	if (!ValParamTrackOrientation(p2)) return CMD_ERROR;
	trackbit = TrackToTrackBits(track);

	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);

	tile = TileVirtXY(x, y);
	tileh = GetTileSlope(tile, NULL);

	if (!IsTileType(tile, MP_TUNNELBRIDGE) && !IsTileType(tile, MP_STREET) && !IsTileType(tile, MP_RAILWAY))
		return CMD_ERROR;

	if (_current_player != OWNER_WATER && !CheckTileOwnership(tile))
		return CMD_ERROR;

	// allow building rail under bridge
	if (!IsTileType(tile, MP_TUNNELBRIDGE) && !EnsureNoVehicle(tile))
		return CMD_ERROR;

	switch(GetTileType(tile))
	{
		case MP_TUNNELBRIDGE:
			if (!EnsureNoVehicleZ(tile, TilePixelHeight(tile)))
				return CMD_ERROR;

			if ((_m[tile].m5 & 0xF8) != 0xE0)
				return CMD_ERROR;

			if ((_m[tile].m5 & 1 ? TRACK_BIT_DIAG1 : TRACK_BIT_DIAG2) != trackbit)
				return CMD_ERROR;

			if (!(flags & DC_EXEC))
				return _price.remove_rail;

		SetTileOwner(tile, OWNER_NONE);
			_m[tile].m5 = _m[tile].m5 & 0xC7;
			break;
		case MP_STREET:
			if (!IsLevelCrossing(tile)) return CMD_ERROR;

			/* This is a crossing, let's check if the direction is correct */
			if (_m[tile].m5 & 8) {
				m5 = 5;
				if (track != TRACK_DIAG1)
					return CMD_ERROR;
			} else {
				m5 = 10;
				if (track != TRACK_DIAG2)
					return CMD_ERROR;
			}

			if (!(flags & DC_EXEC))
				return _price.remove_rail;

			_m[tile].m5 = m5;
			SetTileOwner(tile, _m[tile].m3);
			_m[tile].m2 = 0;
			break;
		case MP_RAILWAY:

			if (!IsPlainRailTile(tile))
				return CMD_ERROR;

			/* See if the track to remove is actually there */
			if (!(GetTrackBits(tile) & trackbit))
				return CMD_ERROR;

			/* Charge extra to remove signals on the track, if they are there */
			if (HasSignalOnTrack(tile, track))
				cost += DoCommand(x, y, track, 0, flags, CMD_REMOVE_SIGNALS);

			if (!(flags & DC_EXEC))
				return cost;

			/* We remove the trackbit here. */
			_m[tile].m5 &= ~trackbit;

			/* Unreserve track for PBS */
			if (PBSTileReserved(tile) & trackbit)
				PBSClearTrack(tile, track);

			if (GetTrackBits(tile)  == 0) {
				/* The tile has no tracks left, it is no longer a rail tile */
				DoClearSquare(tile);
				/* XXX: This is an optimisation, right? Is it really worth the ugly goto? */
				goto skip_mark_dirty;
			}
			break;
		default:
			assert(0);
	}

	/* mark_dirty */
	MarkTileDirtyByTile(tile);

skip_mark_dirty:;

	SetSignalsOnBothDir(tile, track);

	return cost;
}

static const struct {
	int8 xinc[16];
	int8 yinc[16];
} _railbit = {{
//  0   1   2   3   4   5
	-16,  0,-16,  0, 16,  0,    0,  0,
	 16,  0,  0, 16,  0,-16,    0,  0,
},{
	  0, 16,  0, 16,  0, 16,    0,  0,
	  0,-16,-16,  0,-16,  0,    0,  0,
}};

static int32 ValidateAutoDrag(Trackdir *trackdir, int x, int y, int ex, int ey)
{
	int dx, dy, trdx, trdy;

	if (!ValParamTrackOrientation(*trackdir)) return CMD_ERROR;

	// calculate delta x,y from start to end tile
	dx = ex - x;
	dy = ey - y;

	// calculate delta x,y for the first direction
	trdx = _railbit.xinc[*trackdir];
	trdy = _railbit.yinc[*trackdir];

	if (!IsDiagonalTrackdir(*trackdir)) {
		trdx += _railbit.xinc[*trackdir ^ 1];
		trdy += _railbit.yinc[*trackdir ^ 1];
	}

	// validate the direction
	while (((trdx <= 0) && (dx > 0)) || ((trdx >= 0) && (dx < 0)) ||
	       ((trdy <= 0) && (dy > 0)) || ((trdy >= 0) && (dy < 0))) {
		if (!HASBIT(*trackdir, 3)) { // first direction is invalid, try the other
			SETBIT(*trackdir, 3); // reverse the direction
			trdx = -trdx;
			trdy = -trdy;
		} else // other direction is invalid too, invalid drag
			return CMD_ERROR;
	}

	// (for diagonal tracks, this is already made sure of by above test), but:
	// for non-diagonal tracks, check if the start and end tile are on 1 line
	if (!IsDiagonalTrackdir(*trackdir)) {
		trdx = _railbit.xinc[*trackdir];
		trdy = _railbit.yinc[*trackdir];
		if ((abs(dx) != abs(dy)) && (abs(dx) + abs(trdy) != abs(dy) + abs(trdx)))
			return CMD_ERROR;
	}

	return 0;
}

/** Build a stretch of railroad tracks.
 * @param x,y start tile of drag
 * @param p1 end tile of drag
 * @param p2 various bitstuffed elements
 * - p2 = (bit 0-3) - railroad type normal/maglev (0 = normal, 1 = mono, 2 = maglev)
 * - p2 = (bit 4-6) - track-orientation, valid values: 0-5 (Track enum)
 * - p2 = (bit 7)   - 0 = build, 1 = remove tracks
 */
static int32 CmdRailTrackHelper(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	int ex, ey;
	int32 ret, total_cost = 0;
	Track track = (Track)GB(p2, 4, 3);
	Trackdir trackdir;
	byte mode = HASBIT(p2, 7);

	if (!ValParamRailtype(p2 & 0x3) || !ValParamTrackOrientation(track)) return CMD_ERROR;
	if (p1 > MapSize()) return CMD_ERROR;
	trackdir = TrackToTrackdir(track);

	/* unpack end point */
	ex = TileX(p1) * TILE_SIZE;
	ey = TileY(p1) * TILE_SIZE;

	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);

	if (CmdFailed(ValidateAutoDrag(&trackdir, x, y, ex, ey))) return CMD_ERROR;

	if (flags & DC_EXEC) SndPlayTileFx(SND_20_SPLAT_2, TileVirtXY(x, y));

	for(;;) {
		ret = DoCommand(x, y, p2 & 0x3, TrackdirToTrack(trackdir), flags, (mode == 0) ? CMD_BUILD_SINGLE_RAIL : CMD_REMOVE_SINGLE_RAIL);

		if (CmdFailed(ret)) {
			if ((_error_message != STR_1007_ALREADY_BUILT) && (mode == 0))
				break;
		} else
			total_cost += ret;

		if (x == ex && y == ey)
			break;

		x += _railbit.xinc[trackdir];
		y += _railbit.yinc[trackdir];

		// toggle railbit for the non-diagonal tracks
		if (!IsDiagonalTrackdir(trackdir)) trackdir ^= 1;
	}

	return (total_cost == 0) ? CMD_ERROR : total_cost;
}

/** Build rail on a stretch of track.
 * Stub for the unified rail builder/remover
 * @see CmdRailTrackHelper
 */
int32 CmdBuildRailroadTrack(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	return CmdRailTrackHelper(x, y, flags, p1, CLRBIT(p2, 7));
}

/** Build rail on a stretch of track.
 * Stub for the unified rail builder/remover
 * @see CmdRailTrackHelper
 */
int32 CmdRemoveRailroadTrack(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	return CmdRailTrackHelper(x, y, flags, p1, SETBIT(p2, 7));
}

/** Build a train depot
 * @param x,y position of the train depot
 * @param p1 rail type
 * @param p2 depot direction (0 through 3), where 0 is NE, 1 is SE, 2 is SW, 3 is NW
 *
 * @todo When checking for the tile slope,
 * distingush between "Flat land required" and "land sloped in wrong direction"
 */
int32 CmdBuildTrainDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	Depot *d;
	TileIndex tile = TileVirtXY(x, y);
	int32 cost, ret;
	uint tileh;

	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);

	if (!EnsureNoVehicle(tile)) return CMD_ERROR;
	/* check railtype and valid direction for depot (0 through 3), 4 in total */
	if (!ValParamRailtype(p1) || p2 > 3) return CMD_ERROR;

	tileh = GetTileSlope(tile, NULL);

	/* Prohibit construction if
		The tile is non-flat AND
		1) The AI is "old-school"
		2) build-on-slopes is disabled
		3) the tile is steep i.e. spans two height levels
		4) the exit points in the wrong direction

	*/

	if (tileh != 0 && (
			_is_old_ai_player ||
			!_patches.build_on_slopes ||
			IsSteepTileh(tileh) ||
			!CanBuildDepotByTileh(p2, tileh)
		)
	) {
			return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
	}

	ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
	if (CmdFailed(ret)) return CMD_ERROR;
	cost = ret;

	d = AllocateDepot();
	if (d == NULL)
		return CMD_ERROR;

	if (flags & DC_EXEC) {
		if (IsLocalPlayer()) _last_built_train_depot_tile = tile;

		ModifyTile(tile,
			MP_SETTYPE(MP_RAILWAY) |
			MP_MAP3LO | MP_MAPOWNER_CURRENT | MP_MAP5,
			p1, /* map3_lo */
			p2 | RAIL_TYPE_DEPOT_WAYPOINT /* map5 */
		);

		d->xy = tile;
		d->town_index = ClosestTownFromTile(tile, (uint)-1)->index;

		SetSignalsOnBothDir(tile, (p2&1) ? 2 : 1);

	}

	return cost + _price.build_train_depot;
}

/** Build signals, alternate between double/single, signal/semaphore,
 * pre/exit/combo-signals, and what-else not
 * @param x,y coordinates where signals is being built
 * @param p1 various bitstuffed elements
 * - p1 = (bit 0-2) - track-orientation, valid values: 0-5 (Track enum)
 * - p1 = (bit 3)   - choose semaphores/signals or cycle normal/pre/exit/combo depending on context
 * @param p2 used for CmdBuildManySignals() to copy direction of first signal
 * TODO: p2 should be replaced by two bits for "along" and "against" the track.
 */
int32 CmdBuildSingleSignal(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	TileIndex tile = TileVirtXY(x, y);
	bool semaphore;
	bool pre_signal;
	Track track = (Track)(p1 & 0x7);
	byte m5;
	int32 cost;

	// Same bit, used in different contexts
	semaphore = pre_signal = HASBIT(p1, 3);

	if (!ValParamTrackOrientation(track) || !IsTileType(tile, MP_RAILWAY) || !EnsureNoVehicle(tile))
		return CMD_ERROR;

	/* Protect against invalid signal copying */
	if (p2 != 0 && (p2 & SignalOnTrack(track)) == 0) return CMD_ERROR;

	m5 = _m[tile].m5;

	/* You can only build signals on plain rail tiles, and the selected track must exist */
	if (!IsPlainRailTile(tile) || !HasTrack(tile, track)) return CMD_ERROR;

	if (!CheckTileOwnership(tile)) return CMD_ERROR;

	_error_message = STR_1005_NO_SUITABLE_RAILROAD_TRACK;

	{
 		/* See if this is a valid track combination for signals, (ie, no overlap) */
 		TrackBits trackbits = GetTrackBits(tile);
		if (KILL_FIRST_BIT(trackbits) != 0 && /* More than one track present */
				trackbits != (TRACK_BIT_UPPER | TRACK_BIT_LOWER) && /* Horizontal parallel, non-intersecting tracks */
				trackbits != (TRACK_BIT_LEFT | TRACK_BIT_RIGHT) /* Vertical parallel, non-intersecting tracks */
		)
			return CMD_ERROR;
	}

	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);

	if (!HasSignalOnTrack(tile, track)) {
		// build new signals
		cost = _price.build_signals;
	} else {
		if (p2 != 0 && semaphore != HasSemaphores(tile, track)) {
			// convert signals <-> semaphores
			cost = _price.build_signals + _price.remove_signals;
		} else {
			// it is free to change orientation/pre-exit-combo signals
			cost = 0;
		}
	}

	if (flags & DC_EXEC) {
		if (GetRailTileType(tile) != RAIL_TYPE_SIGNALS) {
			// there are no signals at all on this tile yet
			_m[tile].m5 |= RAIL_TYPE_SIGNALS; // change into signals
			_m[tile].m2 |= 0xF0;              // all signals are on
			_m[tile].m3 &= ~0xF0;          // no signals built by default
			_m[tile].m4 = semaphore ? 0x08 : 0;
		}

		if (p2 == 0) {
			if (!HasSignalOnTrack(tile, track)) {
				// build new signals
				_m[tile].m3 |= SignalOnTrack(track);
			} else {
				if (pre_signal) {
					// cycle between normal -> pre -> exit -> combo -> pbs ->...
					byte type = ((GetSignalType(tile, track) + 1) % 5);
					SB(_m[tile].m4, 0, 3, type);
				} else {
					// cycle between two-way -> one-way -> one-way -> ...
					/* TODO: Rewrite switch into something more general */
					switch (track) {
						case TRACK_LOWER:
						case TRACK_RIGHT: {
							byte signal = (_m[tile].m3 - 0x10) & 0x30;
							if (signal == 0) signal = 0x30;
							_m[tile].m3 &= ~0x30;
							_m[tile].m3 |= signal;
							break;
						}

						default: {
							byte signal = (_m[tile].m3 - 0x40) & 0xC0;
							if (signal == 0) signal = 0xC0;
							_m[tile].m3 &= ~0xC0;
							_m[tile].m3 |= signal;
							break;
						}
					}
				}
			}
		} else {
			/* If CmdBuildManySignals is called with copying signals, just copy the
			 * direction of the first signal given as parameter by CmdBuildManySignals */
			_m[tile].m3 &= ~SignalOnTrack(track);
			_m[tile].m3 |= p2 & SignalOnTrack(track);
			// convert between signal<->semaphores when dragging
			if (semaphore)
				SETBIT(_m[tile].m4, 3);
			else
				CLRBIT(_m[tile].m4, 3);
		}

		MarkTileDirtyByTile(tile);
		SetSignalsOnBothDir(tile, track);
	}

	return cost;
}

/**	Build many signals by dragging; AutoSignals
 * @param x,y start tile of drag
 * @param p1  end tile of drag
 * @param p2 various bitstuffed elements
 * - p2 = (bit  0)    - 0 = build, 1 = remove signals
 * - p2 = (bit  3)    - 0 = signals, 1 = semaphores
 * - p2 = (bit  4- 6) - track-orientation, valid values: 0-5 (Track enum)
 * - p2 = (bit 24-31) - user defined signals_density
 */
static int32 CmdSignalTrackHelper(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	int ex, ey;
	int32 ret, total_cost, signal_ctr;
	byte signals;
	TileIndex tile = TileVirtXY(x, y);
	bool error = true;

	int mode = p2 & 0x1;
	Track track = GB(p2, 4, 3);
	Trackdir trackdir = TrackToTrackdir(track);
	byte semaphores = (HASBIT(p2, 3)) ? 8 : 0;
	byte signal_density = (p2 >> 24);

	if (p1 > MapSize()) return CMD_ERROR;
	if (signal_density == 0 || signal_density > 20) return CMD_ERROR;

	if (!IsTileType(tile, MP_RAILWAY))
		return CMD_ERROR;

	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);

	/* for vertical/horizontal tracks, double the given signals density
	* since the original amount will be too dense (shorter tracks) */
	if (!IsDiagonalTrack(track))
		signal_density *= 2;

	// unpack end tile
	ex = TileX(p1) * TILE_SIZE;
	ey = TileY(p1) * TILE_SIZE;

	if (CmdFailed(ValidateAutoDrag(&trackdir, x, y, ex, ey))) return CMD_ERROR;

	track = TrackdirToTrack(trackdir); /* trackdir might have changed, keep track in sync */

	// copy the signal-style of the first rail-piece if existing
	if (GetRailTileType(tile) == RAIL_TYPE_SIGNALS && GetTrackBits(tile) != 0) { /* XXX: GetTrackBits check useless? */
		signals = _m[tile].m3 & SignalOnTrack(track);
		if (signals == 0) signals = SignalOnTrack(track); /* Can this actually occur? */

		semaphores = (HasSemaphores(tile, track) ? 8 : 0); // copy signal/semaphores style (independent of CTRL)
	} else // no signals exist, drag a two-way signal stretch
		signals = SignalOnTrack(track);

	/* signal_ctr         - amount of tiles already processed
	 * signals_density    - patch setting to put signal on every Nth tile (double space on |, -- tracks)
	 **********
	 * trackdir   - trackdir to build with autorail
	 * semaphores - semaphores or signals
	 * signals    - is there a signal/semaphore on the first tile, copy its style (two-way/single-way)
	                and convert all others to semaphore/signal
	 * mode       - 1 remove signals, 0 build signals */
	signal_ctr = total_cost = 0;
	for (;;) {
		// only build/remove signals with the specified density
		if ((signal_ctr % signal_density) == 0 ) {
			ret = DoCommand(x, y, TrackdirToTrack(trackdir) | semaphores, signals, flags, (mode == 1) ? CMD_REMOVE_SIGNALS : CMD_BUILD_SIGNALS);

			/* Abort placement for any other error than NOT_SUITABLE_TRACK
			 * This includes vehicles on track, competitor's tracks, etc. */
			if (CmdFailed(ret)) {
				if (_error_message != STR_1005_NO_SUITABLE_RAILROAD_TRACK && mode != 1) return CMD_ERROR;
			} else {
				error = false;
				total_cost += ret;
			}
		}

		if (ex == x && ey == y) break; // reached end of drag

		x += _railbit.xinc[trackdir];
		y += _railbit.yinc[trackdir];
		signal_ctr++;

		// toggle railbit for the non-diagonal tracks (|, -- tracks)
		if (!IsDiagonalTrackdir(trackdir)) trackdir ^= 1;
	}

	return (error) ? CMD_ERROR : total_cost;
}

/** Build signals on a stretch of track.
 * Stub for the unified signal builder/remover
 * @see CmdSignalTrackHelper
 */
int32 CmdBuildSignalTrack(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	return CmdSignalTrackHelper(x, y, flags, p1, p2);
}

/** Remove signals
 * @param x,y coordinates where signal is being deleted from
 * @param p1 track to remove signal from (Track enum)
 */
int32 CmdRemoveSingleSignal(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	TileIndex tile = TileVirtXY(x, y);
	Track track = (Track)(p1 & 0x7);

	if (!ValParamTrackOrientation(track) || !IsTileType(tile, MP_RAILWAY) || !EnsureNoVehicle(tile))
		return CMD_ERROR;

	if (!HasSignalOnTrack(tile, track)) // no signals on track?
		return CMD_ERROR;

	/* Only water can remove signals from anyone */
	if (_current_player != OWNER_WATER && !CheckTileOwnership(tile)) return CMD_ERROR;

	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);

	/* Do it? */
	if (flags & DC_EXEC) {
		_m[tile].m3 &= ~SignalOnTrack(track);

		/* removed last signal from tile? */
		if (GB(_m[tile].m3, 4, 4) == 0) {
			SB(_m[tile].m2, 4, 4, 0);
			SB(_m[tile].m5, 6, 2, RAIL_TYPE_NORMAL >> 6); // XXX >> because the constant is meant for direct application, not use with SB
			CLRBIT(_m[tile].m4, 3); // remove any possible semaphores
		}

		SetSignalsOnBothDir(tile, track);

		MarkTileDirtyByTile(tile);
	}

	return _price.remove_signals;
}

/** Remove signals on a stretch of track.
 * Stub for the unified signal builder/remover
 * @see CmdSignalTrackHelper
 */
int32 CmdRemoveSignalTrack(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	return CmdSignalTrackHelper(x, y, flags, p1, SETBIT(p2, 0));
}

typedef int32 DoConvertRailProc(TileIndex tile, uint totype, bool exec);

static int32 DoConvertRail(TileIndex tile, uint totype, bool exec)
{
	if (!CheckTileOwnership(tile) || !EnsureNoVehicle(tile))
		return CMD_ERROR;

	// tile is already of requested type?
	if ( GetRailType(tile) == totype)
		return CMD_ERROR;

	// change type.
	if (exec) {
		SB(_m[tile].m3, 0, 4, totype);
		MarkTileDirtyByTile(tile);
	}

	return _price.build_rail / 2;
}

extern int32 DoConvertStationRail(TileIndex tile, uint totype, bool exec);
extern int32 DoConvertStreetRail(TileIndex tile, uint totype, bool exec);
extern int32 DoConvertTunnelBridgeRail(TileIndex tile, uint totype, bool exec);

/** Convert one rail type to the other. You can convert normal rail to
 * monorail/maglev easily or vice-versa.
 * @param ex,ey end tile of rail conversion drag
 * @param p1 start tile of drag
 * @param p2 new railtype to convert to
 */
int32 CmdConvertRail(int ex, int ey, uint32 flags, uint32 p1, uint32 p2)
{
	int32 ret, cost, money;
	int sx, sy, x, y;

	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);

	if (!ValParamRailtype(p2)) return CMD_ERROR;
	if (p1 > MapSize()) return CMD_ERROR;

	// make sure sx,sy are smaller than ex,ey
	sx = TileX(p1) * TILE_SIZE;
	sy = TileY(p1) * TILE_SIZE;
	if (ex < sx) intswap(ex, sx);
	if (ey < sy) intswap(ey, sy);

	money = GetAvailableMoneyForCommand();
	cost = 0;

	for (x = sx; x <= ex; x += TILE_SIZE) {
		for (y = sy; y <= ey; y += TILE_SIZE) {
			TileIndex tile = TileVirtXY(x, y);
			DoConvertRailProc *proc;

			if (IsTileType(tile, MP_RAILWAY)) proc = DoConvertRail;
			else if (IsTileType(tile, MP_STATION)) proc = DoConvertStationRail;
			else if (IsTileType(tile, MP_STREET)) proc = DoConvertStreetRail;
			else if (IsTileType(tile, MP_TUNNELBRIDGE)) proc = DoConvertTunnelBridgeRail;
			else continue;

			ret = proc(tile, p2, false);
			if (CmdFailed(ret)) continue;
			cost += ret;

			if (flags & DC_EXEC) {
				if ( (money -= ret) < 0) { _additional_cash_required = ret; return cost - ret; }
				proc(tile, p2, true);
			}
		}
	}

	return (cost == 0) ? CMD_ERROR : cost;
}

static int32 RemoveTrainDepot(TileIndex tile, uint32 flags)
{
	if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER)
		return CMD_ERROR;

	if (!EnsureNoVehicle(tile))
		return CMD_ERROR;

	if (flags & DC_EXEC) {
		int track = TrackdirToTrack(DiagdirToDiagTrackdir(GetDepotDirection(tile, TRANSPORT_RAIL)));

		DoDeleteDepot(tile);
		SetSignalsOnBothDir(tile, track);
	}

	return _price.remove_train_depot;
}

static int32 ClearTile_Track(TileIndex tile, byte flags)
{
	int32 cost;
	int32 ret;
	byte m5;

	m5 = _m[tile].m5;

	if (flags & DC_AUTO) {
		if (m5 & RAIL_TYPE_SPECIAL)
			return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);

		if (!IsTileOwner(tile, _current_player))
			return_cmd_error(STR_1024_AREA_IS_OWNED_BY_ANOTHER);

		return_cmd_error(STR_1008_MUST_REMOVE_RAILROAD_TRACK);
	}

	cost = 0;

	switch (GetRailTileType(tile)) {
		case RAIL_TYPE_SIGNALS:
			if (_m[tile].m3 & _signals_table_both[0]) {
				ret = DoCommandByTile(tile, 0, 0, flags, CMD_REMOVE_SIGNALS);
				if (ret == CMD_ERROR) return CMD_ERROR;
				cost += ret;
			}
			if (_m[tile].m3 & _signals_table_both[3]) {
				ret = DoCommandByTile(tile, 3, 0, flags, CMD_REMOVE_SIGNALS);
				if (ret == CMD_ERROR) return CMD_ERROR;
				cost += ret;
			}

			m5 &= TRACK_BIT_MASK;
			if (!(flags & DC_EXEC)) {
				for (; m5 != 0; m5 >>= 1) if (m5 & 1) cost += _price.remove_rail;
				return cost;
			}
			/* FALLTHROUGH */

		case RAIL_TYPE_NORMAL: {
			uint i;

			for (i = 0; m5 != 0; i++, m5 >>= 1) {
				if (m5 & 1) {
					ret = DoCommandByTile(tile, 0, i, flags, CMD_REMOVE_SINGLE_RAIL);
					if (ret == CMD_ERROR) return CMD_ERROR;
					cost += ret;
				}
			}
			return cost;
		}

		case RAIL_TYPE_DEPOT_WAYPOINT:
			switch (m5 & RAIL_SUBTYPE_MASK) {
				case RAIL_SUBTYPE_DEPOT:
					return RemoveTrainDepot(tile, flags);

				case RAIL_SUBTYPE_WAYPOINT:
					return RemoveTrainWaypoint(tile, flags, false);

				default:
					return CMD_ERROR;
			}

		default:
			return CMD_ERROR;
	}
}



#include "table/track_land.h"

// used for presignals
static const SpriteID _signal_base_sprites[32] = {
	0x4FB,
	0x1323,
	0x1333,
	0x1343,

	// pbs signals
	0x1393,
	0x13A3,  // not used (yet?)
	0x13B3,  // not used (yet?)
	0x13C3,  // not used (yet?)

	// semaphores
	0x1353,
	0x1363,
	0x1373,
	0x1383,

	// pbs semaphores
	0x13D3,
	0x13E3,  // not used (yet?)
	0x13F3,  // not used (yet?)
	0x1403,  // not used (yet?)


	// mirrored versions
	0x4FB,
	0x1323,
	0x1333,
	0x1343,

	// pbs signals
	0x1393,
	0x13A3,  // not used (yet?)
	0x13B3,  // not used (yet?)
	0x13C3,  // not used (yet?)

	// semaphores
	0x1446,
	0x1456,
	0x1466,
	0x1476,

	// pbs semaphores
	0x14C6,
	0x14D6,  // not used (yet?)
	0x14E6,  // not used (yet?)
	0x14F6,  // not used (yet?)
};

// used to determine the side of the road for the signal
static const byte _signal_position[24] = {
	/* original: left side position */
	0x58,0x1E,0xE1,0xB9,0x01,0xA3,0x4B,0xEE,0x3B,0xD4,0x43,0xBD,
	/* patch: ride side position */
	0x1E,0xAC,0x64,0xE1,0x4A,0x10,0xEE,0xC5,0xDB,0x34,0x4D,0xB3
};

static void DrawSignalHelper(const TileInfo *ti, byte condition, uint32 image_and_pos)
{
	bool otherside = _opt.road_side & _patches.signal_side;

	uint v = _signal_position[(image_and_pos & 0xF) + (otherside ? 12 : 0)];
	uint x = ti->x | (v&0xF);
	uint y = ti->y | (v>>4);
	uint sprite = _signal_base_sprites[(_m[ti->tile].m4 & 0xF) + (otherside ? 0x10 : 0)] + (image_and_pos>>4) + ((condition != 0) ? 1 : 0);
	AddSortableSpriteToDraw(sprite, x, y, 1, 1, 10, GetSlopeZ(x,y));
}

static uint32 _drawtile_track_palette;


static void DrawTrackFence_NW(const TileInfo *ti)
{
	uint32 image = 0x515;
	if (ti->tileh != 0) {
		image = 0x519;
		if (!(ti->tileh & 2)) {
			image = 0x51B;
		}
	}
	AddSortableSpriteToDraw(image | _drawtile_track_palette,
		ti->x, ti->y+1, 16, 1, 4, ti->z);
}

static void DrawTrackFence_SE(const TileInfo *ti)
{
	uint32 image = 0x515;
	if (ti->tileh != 0) {
		image = 0x519;
		if (!(ti->tileh & 2)) {
			image = 0x51B;
		}
	}
	AddSortableSpriteToDraw(image | _drawtile_track_palette,
		ti->x, ti->y+15, 16, 1, 4, ti->z);
}

static void DrawTrackFence_NW_SE(const TileInfo *ti)
{
	DrawTrackFence_NW(ti);
	DrawTrackFence_SE(ti);
}

static void DrawTrackFence_NE(const TileInfo *ti)
{
	uint32 image = 0x516;
	if (ti->tileh != 0) {
		image = 0x51A;
		if (!(ti->tileh & 2)) {
			image = 0x51C;
		}
	}
	AddSortableSpriteToDraw(image | _drawtile_track_palette,
		ti->x+1, ti->y, 1, 16, 4, ti->z);
}

static void DrawTrackFence_SW(const TileInfo *ti)
{
	uint32 image = 0x516;
	if (ti->tileh != 0) {
		image = 0x51A;
		if (!(ti->tileh & 2)) {
			image = 0x51C;
		}
	}
	AddSortableSpriteToDraw(image | _drawtile_track_palette,
		ti->x+15, ti->y, 1, 16, 4, ti->z);
}

static void DrawTrackFence_NE_SW(const TileInfo *ti)
{
	DrawTrackFence_NE(ti);
	DrawTrackFence_SW(ti);
}

static void DrawTrackFence_NS_1(const TileInfo *ti)
{
	int z = ti->z;
	if (ti->tileh & 1)
		z += 8;
	AddSortableSpriteToDraw(0x517 | _drawtile_track_palette,
		ti->x + 8, ti->y + 8, 1, 1, 4, z);
}

static void DrawTrackFence_NS_2(const TileInfo *ti)
{
	int z = ti->z;
	if (ti->tileh & 4)
		z += 8;
	AddSortableSpriteToDraw(0x517 | _drawtile_track_palette,
		ti->x + 8, ti->y + 8, 1, 1, 4, z);
}

static void DrawTrackFence_WE_1(const TileInfo *ti)
{
	int z = ti->z;
	if (ti->tileh & 8)
		z += 8;
	AddSortableSpriteToDraw(0x518 | _drawtile_track_palette,
		ti->x + 8, ti->y + 8, 1, 1, 4, z);
}

static void DrawTrackFence_WE_2(const TileInfo *ti)
{
	int z = ti->z;
	if (ti->tileh & 2)
		z += 8;
	AddSortableSpriteToDraw(0x518 | _drawtile_track_palette,
		ti->x + 8, ti->y + 8, 1, 1, 4, z);
}

static void DetTrackDrawProc_Null(const TileInfo *ti)
{
	/* nothing should be here */
}

typedef void DetailedTrackProc(const TileInfo *ti);
DetailedTrackProc * const _detailed_track_proc[16] = {
	DetTrackDrawProc_Null,
	DetTrackDrawProc_Null,

	DrawTrackFence_NW,
	DrawTrackFence_SE,
	DrawTrackFence_NW_SE,

	DrawTrackFence_NE,
	DrawTrackFence_SW,
	DrawTrackFence_NE_SW,

	DrawTrackFence_NS_1,
	DrawTrackFence_NS_2,

	DrawTrackFence_WE_1,
	DrawTrackFence_WE_2,

	DetTrackDrawProc_Null,
	DetTrackDrawProc_Null,
	DetTrackDrawProc_Null,
	DetTrackDrawProc_Null,
};

static void DrawSpecialBuilding(uint32 image, uint32 offset,
                                TileInfo *ti,
                                byte x, byte y, byte z,
                                byte xsize, byte ysize, byte zsize)
{
	if (image & PALETTE_MODIFIER_COLOR)
		image |= _drawtile_track_palette;
	image += offset;
	if (_display_opt & DO_TRANS_BUILDINGS) // show transparent depots
		MAKE_TRANSPARENT(image);
	AddSortableSpriteToDraw(image, ti->x + x, ti->y + y, xsize, ysize, zsize, ti->z + z);
}

/**
 * Draw ground sprite and track bits
 * @param ti TileInfo
 * @param track TrackBits to draw
 * @param earth Draw as earth
 * @param snow Draw as snow
 * @param flat Always draw foundation
 */
void DrawTrackBits(TileInfo *ti, TrackBits track, bool earth, bool snow, bool flat)
{
	const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
	PalSpriteID image;
	bool junction = false;

	// Select the sprite to use.
	(image = rti->base_sprites.track_y, track == TRACK_BIT_DIAG2) ||
	(image++,                           track == TRACK_BIT_DIAG1) ||
	(image++,                           track == TRACK_BIT_UPPER) ||
	(image++,                           track == TRACK_BIT_LOWER) ||
	(image++,                           track == TRACK_BIT_RIGHT) ||
	(image++,                           track == TRACK_BIT_LEFT) ||
	(image++,                           track == (TRACK_BIT_DIAG1 | TRACK_BIT_DIAG2)) ||

	(image = rti->base_sprites.track_ns, track == (TRACK_BIT_UPPER | TRACK_BIT_LOWER)) ||
	(image++,                            track == (TRACK_BIT_LEFT | TRACK_BIT_RIGHT)) ||

	(junction = true, false) ||
	(image = rti->base_sprites.ground, !(track & (TRACK_BIT_RIGHT | TRACK_BIT_UPPER | TRACK_BIT_DIAG1))) ||
	(image++,                          !(track & (TRACK_BIT_LEFT | TRACK_BIT_LOWER | TRACK_BIT_DIAG1))) ||
	(image++,                          !(track & (TRACK_BIT_LEFT | TRACK_BIT_UPPER | TRACK_BIT_DIAG2))) ||
	(image++,                          !(track & (TRACK_BIT_RIGHT | TRACK_BIT_LOWER | TRACK_BIT_DIAG2))) ||
	(image++, true);

	if (ti->tileh != 0) {
		int foundation;

		if (flat) {
			foundation = ti->tileh;
		} else {
			foundation = GetRailFoundation(ti->tileh, track);
		}

		if (foundation != 0)
			DrawFoundation(ti, foundation);

		// DrawFoundation() modifies ti.
		// Default sloped sprites..
		if (ti->tileh != 0)
			image = _track_sloped_sprites[ti->tileh - 1] + rti->base_sprites.track_y;
	}

	if (earth) {
		image = (image & SPRITE_MASK) | PALETTE_TO_BARE_LAND; // Use brown palette
	} else if (snow) {
		image += rti->snow_offset;
	}

	DrawGroundSprite(image);

	// Draw track pieces individually for junction tiles
	if (junction) {
		if (track & TRACK_BIT_DIAG1) DrawGroundSprite(rti->base_sprites.single_y);
		if (track & TRACK_BIT_DIAG2) DrawGroundSprite(rti->base_sprites.single_x);
		if (track & TRACK_BIT_UPPER) DrawGroundSprite(rti->base_sprites.single_n);
		if (track & TRACK_BIT_LOWER) DrawGroundSprite(rti->base_sprites.single_s);
		if (track & TRACK_BIT_LEFT)  DrawGroundSprite(rti->base_sprites.single_w);
		if (track & TRACK_BIT_RIGHT) DrawGroundSprite(rti->base_sprites.single_e);
	}

	if (_debug_pbs_level >= 1) {
		byte pbs = PBSTileReserved(ti->tile) & track;
		if (pbs & TRACK_BIT_DIAG1) DrawGroundSprite(rti->base_sprites.single_y | PALETTE_CRASH);
		if (pbs & TRACK_BIT_DIAG2) DrawGroundSprite(rti->base_sprites.single_x | PALETTE_CRASH);
		if (pbs & TRACK_BIT_UPPER) DrawGroundSprite(rti->base_sprites.single_n | PALETTE_CRASH);
		if (pbs & TRACK_BIT_LOWER) DrawGroundSprite(rti->base_sprites.single_s | PALETTE_CRASH);
		if (pbs & TRACK_BIT_LEFT)  DrawGroundSprite(rti->base_sprites.single_w | PALETTE_CRASH);
		if (pbs & TRACK_BIT_RIGHT) DrawGroundSprite(rti->base_sprites.single_e | PALETTE_CRASH);
	}
}

static void DrawTile_Track(TileInfo *ti)
{
	byte m5;
	const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
	PalSpriteID image;

	_drawtile_track_palette = SPRITE_PALETTE(PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)));

	m5 = (byte)ti->map5;
	if (!(m5 & RAIL_TYPE_SPECIAL)) {
		bool earth = (_m[ti->tile].m2 & RAIL_MAP2LO_GROUND_MASK) == RAIL_GROUND_BROWN;
		bool snow = (_m[ti->tile].m2 & RAIL_MAP2LO_GROUND_MASK) == RAIL_GROUND_ICE_DESERT;

		DrawTrackBits(ti, m5 & TRACK_BIT_MASK, earth, snow, false);

		if (_display_opt & DO_FULL_DETAIL) {
			_detailed_track_proc[_m[ti->tile].m2 & RAIL_MAP2LO_GROUND_MASK](ti);
		}

		/* draw signals also? */
		if (!(ti->map5 & RAIL_TYPE_SIGNALS))
			return;

		{
			byte m23;

			m23 = (_m[ti->tile].m3 >> 4) | (_m[ti->tile].m2 & 0xF0);

#define HAS_SIGNAL(x) (m23 & (byte)(0x1 << (x)))
#define ISON_SIGNAL(x) (m23 & (byte)(0x10 << (x)))
#define MAYBE_DRAW_SIGNAL(x,y,z) if (HAS_SIGNAL(x)) DrawSignalHelper(ti, ISON_SIGNAL(x), ((y-0x4FB) << 4)|(z))

		if (!(m5 & TRACK_BIT_DIAG2)) {
			if (!(m5 & TRACK_BIT_DIAG1)) {
				if (m5 & TRACK_BIT_LEFT) {
					MAYBE_DRAW_SIGNAL(2, 0x509, 0);
					MAYBE_DRAW_SIGNAL(3, 0x507, 1);
				}
				if (m5 & TRACK_BIT_RIGHT) {
					MAYBE_DRAW_SIGNAL(0, 0x509, 2);
					MAYBE_DRAW_SIGNAL(1, 0x507, 3);
				}
				if (m5 & TRACK_BIT_UPPER) {
					MAYBE_DRAW_SIGNAL(3, 0x505, 4);
					MAYBE_DRAW_SIGNAL(2, 0x503, 5);
				}
				if (m5 & TRACK_BIT_LOWER) {
					MAYBE_DRAW_SIGNAL(1, 0x505, 6);
					MAYBE_DRAW_SIGNAL(0, 0x503, 7);
				}
			} else {
				MAYBE_DRAW_SIGNAL(3, 0x4FB, 8);
				MAYBE_DRAW_SIGNAL(2, 0x4FD, 9);
			}
		} else {
			MAYBE_DRAW_SIGNAL(3, 0x4FF, 10);
			MAYBE_DRAW_SIGNAL(2, 0x501, 11);
		}
		}
	} else {
		/* draw depots / waypoints */
		const DrawTrackSeqStruct *drss;
		byte type = m5 & 0x3F; // 0-3: depots, 4-5: waypoints

		if (!(m5 & (RAIL_TILE_TYPE_MASK&~RAIL_TYPE_SPECIAL)))
			/* XXX: There used to be "return;" here, but since I could not find out
			 * why this would ever occur, I put assert(0) here. Let's see if someone
			 * complains about it. If not, we'll remove this check. (Matthijs). */
			 assert(0);

		if (ti->tileh != 0) { DrawFoundation(ti, ti->tileh); }

		if (IsRailWaypoint(m5) && HASBIT(_m[ti->tile].m3, 4)) {
			// look for customization
			StationSpec *stat = GetCustomStation(STAT_CLASS_WAYP, _m[ti->tile].m4);

			if (stat) {
				DrawTileSeqStruct const *seq;
				// emulate station tile - open with building
				DrawTileSprites *cust = &stat->renderdata[2 + (m5 & 0x1)];
				uint32 relocation = GetCustomStationRelocation(stat, ComposeWaypointStation(ti->tile), 0);

				/* We don't touch the 0x8000 bit. In all this
				 * waypoint code, it is used to indicate that
				 * we should offset by railtype, but we always
				 * do that for custom ground sprites and never
				 * for station sprites. And in the drawing
				 * code, it is used to indicate that the sprite
				 * should be drawn in company colors, and it's
				 * up to the GRF file to decide that. */

				image = cust->ground_sprite;
				image += (image < _custom_sprites_base) ? rti->total_offset : GetRailType(ti->tile);

				DrawGroundSprite(image);

				foreach_draw_tile_seq(seq, cust->seq) {
					uint32 image = seq->image + relocation;
					DrawSpecialBuilding(image, 0, ti,
					                    seq->delta_x, seq->delta_y, seq->delta_z,
					                    seq->width, seq->height, seq->unk);
				}
				return;
			}
		}

		drss = _track_depot_layout_table[type];

		image = drss++->image;
		/* @note This is kind of an ugly hack, as the PALETTE_MODIFIER_COLOR indicates
	 	 * whether the sprite is railtype dependent. Rewrite this asap */
		if (image & PALETTE_MODIFIER_COLOR) image = (image & SPRITE_MASK) + rti->total_offset;

		// adjust ground tile for desert
		// (don't adjust for arctic depots, because snow in depots looks weird)
		// type >= 4 means waypoints
		if ((_m[ti->tile].m2 & RAIL_MAP2LO_GROUND_MASK) == RAIL_GROUND_ICE_DESERT && (_opt.landscape == LT_DESERT || type >= 4)) {
			if (image != SPR_FLAT_GRASS_TILE)
				image += rti->snow_offset; // tile with tracks
			else
				image = SPR_FLAT_SNOWY_TILE; // flat ground
		}

		DrawGroundSprite(image);

		if (_debug_pbs_level >= 1) {
			byte pbs = PBSTileReserved(ti->tile);
			if (pbs & TRACK_BIT_DIAG1) DrawGroundSprite(rti->base_sprites.single_y | PALETTE_CRASH);
			if (pbs & TRACK_BIT_DIAG2) DrawGroundSprite(rti->base_sprites.single_x | PALETTE_CRASH);
			if (pbs & TRACK_BIT_UPPER) DrawGroundSprite(rti->base_sprites.single_n | PALETTE_CRASH);
			if (pbs & TRACK_BIT_LOWER) DrawGroundSprite(rti->base_sprites.single_s | PALETTE_CRASH);
			if (pbs & TRACK_BIT_LEFT)  DrawGroundSprite(rti->base_sprites.single_w | PALETTE_CRASH);
			if (pbs & TRACK_BIT_RIGHT) DrawGroundSprite(rti->base_sprites.single_e | PALETTE_CRASH);
		}

		while ((image = drss->image) != 0) {
			DrawSpecialBuilding(image, type < 4 ? rti->total_offset : 0, ti,
			                    drss->subcoord_x, drss->subcoord_y, 0,
			                    drss->width, drss->height, 0x17);
			drss++;
		}
	}
}

void DrawTrainDepotSprite(int x, int y, int image, RailType railtype)
{
	uint32 ormod, img;
	const RailtypeInfo *rti = GetRailTypeInfo(railtype);
	const DrawTrackSeqStruct *dtss;

	ormod = PLAYER_SPRITE_COLOR(_local_player);

	dtss = _track_depot_layout_table[image];

	x+=33;
	y+=17;

	img = dtss++->image;
	/* @note This is kind of an ugly hack, as the PALETTE_MODIFIER_COLOR indicates
	 * whether the sprite is railtype dependent. Rewrite this asap */
	if (img & PALETTE_MODIFIER_COLOR) img = (img & SPRITE_MASK) + rti->total_offset;
	DrawSprite(img, x, y);

	for (; dtss->image != 0; dtss++) {
		Point pt = RemapCoords(dtss->subcoord_x, dtss->subcoord_y, 0);
		image = dtss->image;
		if (image & PALETTE_MODIFIER_COLOR) image |= ormod;
		DrawSprite(image + rti->total_offset, x + pt.x, y + pt.y);
	}
}

void DrawDefaultWaypointSprite(int x, int y, RailType railtype)
{
	const DrawTrackSeqStruct *dtss = _track_depot_layout_table[4];
	const RailtypeInfo *rti = GetRailTypeInfo(railtype);
	uint32 img;

	img = dtss++->image;
	if (img & PALETTE_MODIFIER_COLOR) img = (img & SPRITE_MASK) + rti->total_offset;
	DrawSprite(img, x, y);

	for (; dtss->image != 0; dtss++) {
		Point pt = RemapCoords(dtss->subcoord_x, dtss->subcoord_y, 0);
		img = dtss->image;
		if (img & PALETTE_MODIFIER_COLOR) img |= PLAYER_SPRITE_COLOR(_local_player);
		DrawSprite(img, x + pt.x, y + pt.y);
	}
}

typedef struct SetSignalsData {
	int cur;
	int cur_stack;
	bool stop;
	bool has_presignal;

	bool has_pbssignal;
		// lowest 2 bits = amount of pbs signals in the block, clamped at 2
		// bit 2 = there is a pbs entry signal in this block
		// bit 3 = there is a pbs exit signal in this block

	// presignal info
	int presignal_exits;
	int presignal_exits_free;

	// these are used to keep track of the signals that change.
	byte bit[NUM_SSD_ENTRY];
	TileIndex tile[NUM_SSD_ENTRY];

	int pbs_cur;
	// these are used to keep track of all signals in the block
	TileIndex pbs_tile[NUM_SSD_ENTRY];

	// these are used to keep track of the stack that modifies presignals recursively
	TileIndex next_tile[NUM_SSD_STACK];
	byte next_dir[NUM_SSD_STACK];

} SetSignalsData;

static bool SetSignalsEnumProc(TileIndex tile, SetSignalsData *ssd, int track, uint length, byte *state)
{
	// the tile has signals?
	if (IsTileType(tile, MP_RAILWAY)) {
		if (HasSignalOnTrack(tile, TrackdirToTrack(track))) {
			if ((_m[tile].m3 & _signals_table[track]) != 0) {
				// yes, add the signal to the list of signals
				if (ssd->cur != NUM_SSD_ENTRY) {
					ssd->tile[ssd->cur] = tile; // remember the tile index
					ssd->bit[ssd->cur] = track; // and the controlling bit number
					ssd->cur++;
				}

			if (PBSIsPbsSignal(tile, ReverseTrackdir(track)))
				SETBIT(ssd->has_pbssignal, 2);

				// remember if this block has a presignal.
				ssd->has_presignal |= (_m[tile].m4&1);
			}

			if (PBSIsPbsSignal(tile, ReverseTrackdir(track)) || PBSIsPbsSignal(tile, track)) {
				byte num = ssd->has_pbssignal & 3;
				num = clamp(num + 1, 0, 2);
				ssd->has_pbssignal &= ~3;
				ssd->has_pbssignal |= num;
			}

			if ((_m[tile].m3 & _signals_table_both[track]) != 0) {
				ssd->pbs_tile[ssd->pbs_cur] = tile; // remember the tile index
				ssd->pbs_cur++;
			}

			if (_m[tile].m3&_signals_table_other[track]) {
				if (_m[tile].m4&2) {
					// this is an exit signal that points out from the segment
					ssd->presignal_exits++;
					if ((_m[tile].m2&_signals_table_other[track]) != 0)
						ssd->presignal_exits_free++;
				}
				if (PBSIsPbsSignal(tile, track))
					SETBIT(ssd->has_pbssignal, 3);
			}

			return true;
		} else if (IsTileDepotType(tile, TRANSPORT_RAIL))
			return true; // don't look further if the tile is a depot
	}
	return false;
}

/* Struct to parse data from VehicleFromPos to SignalVehicleCheckProc */
typedef struct SignalVehicleCheckStruct {
	TileIndex tile;
	uint track;
} SignalVehicleCheckStruct;

static void *SignalVehicleCheckProc(Vehicle *v, void *data)
{
	SignalVehicleCheckStruct *dest = data;
	TileIndex tile;

	if (v->type != VEH_Train)
		return NULL;

	/* Find the tile outside the tunnel, for signalling */
	if (v->u.rail.track == 0x40)
		tile = GetVehicleOutOfTunnelTile(v);
	else
		tile = v->tile;

	/* Wrong tile, or no train? Not a match */
	if (tile != dest->tile)
		return NULL;

	/* Are we on the same piece of track? */
	if (dest->track & (v->u.rail.track + (v->u.rail.track<<8)))
		return v;

	return NULL;
}

/* Special check for SetSignalsAfterProc, to see if there is a vehicle on this tile */
bool SignalVehicleCheck(TileIndex tile, uint track)
{
	SignalVehicleCheckStruct dest;

	dest.tile = tile;
	dest.track = track;

	/** @todo "Hackish" fix for the tunnel problems. This is needed because a tunnel
	 * is some kind of invisible black hole, and there is some special magic going
	 * on in there. This 'workaround' can be removed once the maprewrite is done.
	 */
	if (GetTileType(tile) == MP_TUNNELBRIDGE && GB(_m[tile].m5, 4, 4) == 0) {
		// It is a tunnel we're checking, we need to do some special stuff
		// because VehicleFromPos will not find the vihicle otherwise
		byte direction = GB(_m[tile].m5, 0, 2);
		FindLengthOfTunnelResult flotr;
		flotr = FindLengthOfTunnel(tile, direction);
		dest.track = 1 << (direction & 1); // get the trackbit the vehicle would have if it has not entered the tunnel yet (ie is still visible)

		// check for a vehicle with that trackdir on the start tile of the tunnel
		if (VehicleFromPos(tile, &dest, SignalVehicleCheckProc) != NULL) return true;

		// check for a vehicle with that trackdir on the end tile of the tunnel
		if (VehicleFromPos(flotr.tile, &dest, SignalVehicleCheckProc) != NULL) return true;

		// now check all tiles from start to end for a "hidden" vehicle
		// NOTE: the hashes for tiles may overlap, so this could maybe be optimised a bit by not checking every tile?
		dest.track = 0x40; // trackbit for vehicles "hidden" inside a tunnel
		for (; tile != flotr.tile; tile += TileOffsByDir(direction)) {
			if (VehicleFromPos(tile, &dest, SignalVehicleCheckProc) != NULL)
				return true;
		}

		// no vehicle found
		return false;
	}

	return VehicleFromPos(tile, &dest, SignalVehicleCheckProc) != NULL;
}

static void SetSignalsAfterProc(TrackPathFinder *tpf)
{
	SetSignalsData *ssd = tpf->userdata;
	TrackPathFinderLink *link;
	uint offs;
	uint i;

	ssd->stop = false;

	/* Go through all the PF tiles */
	for (i = 0; i < lengthof(tpf->hash_head); i++) {
		/* Empty hash item */
		if (tpf->hash_head[i] == 0)
			continue;

		/* If 0x8000 is not set, there is only 1 item */
		if (!(tpf->hash_head[i] & 0x8000)) {
			/* Check if there is a vehicle on this tile */
			if (SignalVehicleCheck(tpf->hash_tile[i], tpf->hash_head[i])) {
				ssd->stop = true;
				return;
			}
		} else {
			/* There are multiple items, where hash_tile points to the first item in the list */
			offs = tpf->hash_tile[i];
			do {
				/* Find the next item */
				link = PATHFIND_GET_LINK_PTR(tpf, offs);
				/* Check if there is a vehicle on this tile */
				if (SignalVehicleCheck(link->tile, link->flags)) {
					ssd->stop = true;
					return;
				}
				/* Goto the next item */
			} while ((offs=link->next) != 0xFFFF);
		}
	}
}

static const byte _dir_from_track[14] = {
	0,1,0,1,2,1, 0,0,
	2,3,3,2,3,0,
};


static void ChangeSignalStates(SetSignalsData *ssd)
{
	int i;

	// thinking about presignals...
	// the presignal is green if,
	//   if no train is in the segment AND
	//   there is at least one green exit signal OR
	//   there are no exit signals in the segment

	// convert the block to pbs, if needed
	if (_patches.auto_pbs_placement && !(ssd->stop) && (ssd->has_pbssignal == 0xE) && !ssd->has_presignal && (ssd->presignal_exits == 0)) // 0xE means at least 2 pbs signals, and at least 1 entry and 1 exit, see comments ssd->has_pbssignal
	for(i=0; i!=ssd->pbs_cur; i++) {
		TileIndex tile = ssd->pbs_tile[i];
		SB(_m[tile].m4, 0, 3, SIGTYPE_PBS);
		MarkTileDirtyByTile(tile);
	};

	// then mark the signals in the segment accordingly
	for(i=0; i!=ssd->cur; i++) {
		TileIndex tile = ssd->tile[i];
		byte bit = _signals_table[ssd->bit[i]];
		uint16 m2 = _m[tile].m2;

		// presignals don't turn green if there is at least one presignal exit and none are free
		if (_m[tile].m4 & 1) {
			int ex = ssd->presignal_exits, exfree = ssd->presignal_exits_free;

			// subtract for dual combo signals so they don't count themselves
			if (_m[tile].m4&2 && _m[tile].m3&_signals_table_other[ssd->bit[i]]) {
				ex--;
				if ((_m[tile].m2&_signals_table_other[ssd->bit[i]]) != 0) exfree--;
			}

			// if we have exits and none are free, make red.
			if (ex && !exfree) goto make_red;
		}

		// check if the signal is unaffected.
		if (ssd->stop) {
make_red:
			// turn red
			if ( (bit&m2) == 0 )
				continue;
		} else {
			// turn green
			if ( (bit&m2) != 0 )
				continue;
		}

		/* Update signals on the other side of this exit-combo signal; it changed. */
		if (_m[tile].m4 & 2 ) {
			if (ssd->cur_stack != NUM_SSD_STACK) {
				ssd->next_tile[ssd->cur_stack] = tile;
				ssd->next_dir[ssd->cur_stack] = _dir_from_track[ssd->bit[i]];
				ssd->cur_stack++;
			} else {
				printf("NUM_SSD_STACK too small\n"); /// @todo WTF is this???
			}
		}

		// it changed, so toggle it
		_m[tile].m2 = m2 ^ bit;
		MarkTileDirtyByTile(tile);
	}
}


bool UpdateSignalsOnSegment(TileIndex tile, byte direction)
{
	SetSignalsData ssd;
	int result = -1;

	ssd.cur_stack = 0;
	direction>>=1;

	for(;;) {
		// go through one segment and update all signals pointing into that segment.
		ssd.cur = ssd.pbs_cur = ssd.presignal_exits = ssd.presignal_exits_free = 0;
		ssd.has_presignal = false;
		ssd.has_pbssignal = false;

		FollowTrack(tile, 0xC000 | TRANSPORT_RAIL, direction, (TPFEnumProc*)SetSignalsEnumProc, SetSignalsAfterProc, &ssd);
		ChangeSignalStates(&ssd);

		// remember the result only for the first iteration.
		if (result < 0) result = ssd.stop;

		// if any exit signals were changed, we need to keep going to modify the stuff behind those.
		if(!ssd.cur_stack)
			break;

		// one or more exit signals were changed, so we need to update another segment too.
		tile = ssd.next_tile[--ssd.cur_stack];
		direction = ssd.next_dir[ssd.cur_stack];
	}

	return (bool)result;
}

void SetSignalsOnBothDir(TileIndex tile, byte track)
{
	static const byte _search_dir_1[6] = {1, 3, 1, 3, 5, 3};
	static const byte _search_dir_2[6] = {5, 7, 7, 5, 7, 1};

	UpdateSignalsOnSegment(tile, _search_dir_1[track]);
	UpdateSignalsOnSegment(tile, _search_dir_2[track]);
}

static uint GetSlopeZ_Track(const TileInfo* ti)
{
	uint z = ti->z;
	int th = ti->tileh;

	// check if it's a foundation
	if (ti->tileh != 0) {
		if ((ti->map5 & 0x80) == 0) {
			uint f = GetRailFoundation(ti->tileh, ti->map5 & 0x3F);
			if (f != 0) {
				if (f < 15) {
					// leveled foundation
					return z + 8;
				}
				// inclined foundation
				th = _inclined_tileh[f - 15];
			}
		} else if ((ti->map5 & 0xC0) == 0xC0) {
			// depot or waypoint
			return z + 8;
		}
		return GetPartialZ(ti->x&0xF, ti->y&0xF, th) + z;
	}
	return z;
}

static uint GetSlopeTileh_Track(const TileInfo *ti)
{
	// check if it's a foundation
	if (ti->tileh != 0) {
		if ((ti->map5 & 0x80) == 0) {
			uint f = GetRailFoundation(ti->tileh, ti->map5 & 0x3F);
			if (f != 0) {
				if (f < 15) {
					// leveled foundation
					return 0;
				}
				// inclined foundation
				return _inclined_tileh[f - 15];
			}
		} else if ((ti->map5 & 0xC0) == 0xC0) {
			// depot or waypoint
			return 0;
		}
	}
	return ti->tileh;
}

static void GetAcceptedCargo_Track(TileIndex tile, AcceptedCargo ac)
{
	/* not used */
}

static void AnimateTile_Track(TileIndex tile)
{
	/* not used */
}

static void TileLoop_Track(TileIndex tile)
{
	byte a2;
	byte rail;
	uint16 m2;
	byte owner;

	m2 = GB(_m[tile].m2, 0, 4);

	/* special code for alps landscape */
	if (_opt.landscape == LT_HILLY) {
		/* convert into snow? */
		if (GetTileZ(tile) > _opt.snow_line) {
			a2 = RAIL_GROUND_ICE_DESERT;
			goto modify_me;
		}

	/* special code for desert landscape */
	} else if (_opt.landscape == LT_DESERT) {
		/* convert into desert? */
		if (GetMapExtraBits(tile) == 1) {
			a2 = RAIL_GROUND_ICE_DESERT;
			goto modify_me;
		}
	}

	// Don't continue tile loop for depots
	if (_m[tile].m5 & RAIL_TYPE_SPECIAL)
		return;

	a2 = RAIL_GROUND_GREEN;

	if (m2 != RAIL_GROUND_BROWN) { /* wait until bottom is green */
		/* determine direction of fence */
		rail = _m[tile].m5 & TRACK_BIT_MASK;

		if (rail == TRACK_BIT_UPPER) {
			a2 = RAIL_GROUND_FENCE_HORIZ1;
		} else if (rail == TRACK_BIT_LOWER) {
			a2 = RAIL_GROUND_FENCE_HORIZ2;
		} else if (rail == TRACK_BIT_LEFT) {
			a2 = RAIL_GROUND_FENCE_VERT1;
		} else if (rail == TRACK_BIT_RIGHT) {
			a2 = RAIL_GROUND_FENCE_VERT2;
		} else {
			owner = GetTileOwner(tile);

			if ( (!(rail&(TRACK_BIT_DIAG2|TRACK_BIT_UPPER|TRACK_BIT_LEFT)) && (rail&TRACK_BIT_DIAG1)) || rail==(TRACK_BIT_LOWER|TRACK_BIT_RIGHT)) {
				if (!IsTileType(tile + TileDiffXY(0, -1), MP_RAILWAY) ||
						!IsTileOwner(tile + TileDiffXY(0, -1), owner) ||
						(_m[tile + TileDiffXY(0, -1)].m5 == TRACK_BIT_UPPER || _m[tile + TileDiffXY(0, -1)].m5 == TRACK_BIT_LEFT))
							a2 = RAIL_GROUND_FENCE_NW;
			}

			if ( (!(rail&(TRACK_BIT_DIAG2|TRACK_BIT_LOWER|TRACK_BIT_RIGHT)) && (rail&TRACK_BIT_DIAG1)) || rail==(TRACK_BIT_UPPER|TRACK_BIT_LEFT)) {
				if (!IsTileType(tile + TileDiffXY(0, 1), MP_RAILWAY) ||
						!IsTileOwner(tile + TileDiffXY(0, 1), owner) ||
						(_m[tile + TileDiffXY(0, 1)].m5 == TRACK_BIT_LOWER || _m[tile + TileDiffXY(0, 1)].m5 == TRACK_BIT_RIGHT))
							a2 = (a2 == RAIL_GROUND_FENCE_NW) ? RAIL_GROUND_FENCE_SENW : RAIL_GROUND_FENCE_SE;
			}

			if ( (!(rail&(TRACK_BIT_DIAG1|TRACK_BIT_UPPER|TRACK_BIT_RIGHT)) && (rail&TRACK_BIT_DIAG2)) || rail==(TRACK_BIT_LOWER|TRACK_BIT_LEFT)) {
				if (!IsTileType(tile + TileDiffXY(-1, 0), MP_RAILWAY) ||
						!IsTileOwner(tile + TileDiffXY(-1, 0), owner) ||
						(_m[tile + TileDiffXY(-1, 0)].m5 == TRACK_BIT_UPPER || _m[tile + TileDiffXY(-1, 0)].m5 == TRACK_BIT_RIGHT))
							a2 = RAIL_GROUND_FENCE_NE;
			}

			if ( (!(rail&(TRACK_BIT_DIAG1|TRACK_BIT_LOWER|TRACK_BIT_LEFT)) && (rail&TRACK_BIT_DIAG2)) || rail==(TRACK_BIT_UPPER|TRACK_BIT_RIGHT)) {
				if (!IsTileType(tile + TileDiffXY(1, 0), MP_RAILWAY) ||
						!IsTileOwner(tile + TileDiffXY(1, 0), owner) ||
						(_m[tile + TileDiffXY(1, 0)].m5 == TRACK_BIT_LOWER || _m[tile + TileDiffXY(1, 0)].m5 == TRACK_BIT_LEFT))
							a2 = (a2 == RAIL_GROUND_FENCE_NE) ? RAIL_GROUND_FENCE_NESW : RAIL_GROUND_FENCE_SW;
			}
		}
	}

modify_me:;
	/* tile changed? */
	if ( m2 != a2) {
		_m[tile].m2 = (_m[tile].m2 & ~RAIL_MAP2LO_GROUND_MASK) | a2;
		MarkTileDirtyByTile(tile);
	}
}


static uint32 GetTileTrackStatus_Track(TileIndex tile, TransportType mode)
{
	byte m5, a;
	uint16 b;
	uint32 ret;

	if (mode != TRANSPORT_RAIL)
		return 0;

	m5 = _m[tile].m5;

	if (!(m5 & RAIL_TYPE_SPECIAL)) {
		ret = (m5 | (m5 << 8)) & 0x3F3F;
		if (!(m5 & RAIL_TYPE_SIGNALS)) {
			if ( (ret & 0xFF) == 3)
			/* Diagonal crossing? */
				ret |= 0x40;
		} else {
			/* has_signals */

			a = _m[tile].m3;
			b = _m[tile].m2;

			b &= a;

			/* When signals are not present (in neither
			 * direction), we pretend them to be green. (So if
			 * signals are only one way, the other way will
			 * implicitely become `red' */
			if ((a & 0xC0) == 0) { b |= 0xC0; }
			if ((a & 0x30) == 0) { b |= 0x30; }

			if ( (b & 0x80) == 0)	ret |= 0x10070000;
			if ( (b & 0x40) == 0)	ret |= 0x7100000;
			if ( (b & 0x20) == 0)	ret |= 0x20080000;
			if ( (b & 0x10) == 0)	ret |= 0x8200000;
		}
	} else if (m5 & 0x40) {
		static const byte _train_spec_tracks[6] = {1,2,1,2,1,2};
		m5 = _train_spec_tracks[m5 & 0x3F];
		ret = (m5 << 8) + m5;
	} else
		return 0;
	return ret;
}

static void ClickTile_Track(TileIndex tile)
{
	if (IsTileDepotType(tile, TRANSPORT_RAIL))
		ShowTrainDepotWindow(tile);
	else if (IsRailWaypoint(_m[tile].m5))
		ShowRenameWaypointWindow(GetWaypointByTile(tile));

}

static void GetTileDesc_Track(TileIndex tile, TileDesc *td)
{
	td->owner = GetTileOwner(tile);
	switch (GetRailTileType(tile)) {
		case RAIL_TYPE_NORMAL:
			td->str = STR_1021_RAILROAD_TRACK;
			break;

		case RAIL_TYPE_SIGNALS: {
			const StringID signal_type[7] = {
				STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS,
				STR_RAILROAD_TRACK_WITH_PRESIGNALS,
				STR_RAILROAD_TRACK_WITH_EXITSIGNALS,
				STR_RAILROAD_TRACK_WITH_COMBOSIGNALS,
				STR_RAILROAD_TRACK_WITH_PBSSIGNALS,
				STR_NULL, STR_NULL
			};

			td->str = signal_type[GB(_m[tile].m4, 0, 3)];
			break;
		}

		case RAIL_TYPE_DEPOT_WAYPOINT:
		default:
			td->str = ((_m[tile].m5 & RAIL_SUBTYPE_MASK) == RAIL_SUBTYPE_DEPOT) ?
				STR_1023_RAILROAD_TRAIN_DEPOT : STR_LANDINFO_WAYPOINT;
			break;
	}
}

static void ChangeTileOwner_Track(TileIndex tile, PlayerID old_player, PlayerID new_player)
{
	if (!IsTileOwner(tile, old_player)) return;

	if (new_player != OWNER_SPECTATOR) {
		SetTileOwner(tile, new_player);
	}	else {
		DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
	}
}

static const byte _fractcoords_behind[4] = { 0x8F, 0x8, 0x80, 0xF8 };
static const byte _fractcoords_enter[4] = { 0x8A, 0x48, 0x84, 0xA8 };
static const byte _deltacoord_leaveoffset[8] = {
	-1,  0,  1,  0, /* x */
	 0,  1,  0, -1  /* y */
};
static const byte _enter_directions[4] = {5, 7, 1, 3};
static const byte _leave_directions[4] = {1, 3, 5, 7};
static const byte _depot_track_mask[4] = {1, 2, 1, 2};

static uint32 VehicleEnter_Track(Vehicle *v, TileIndex tile, int x, int y)
{
	byte fract_coord;
	byte fract_coord_leave;
	int dir;
	int length;

	// this routine applies only to trains in depot tiles
	if (v->type != VEH_Train || !IsTileDepotType(tile, TRANSPORT_RAIL))
		return 0;

	/* depot direction */
	dir = GetDepotDirection(tile, TRANSPORT_RAIL);

	/* calculate the point where the following wagon should be activated */
	/* this depends on the length of the current vehicle */
	length = v->u.rail.cached_veh_length;

	fract_coord_leave =
		((_fractcoords_enter[dir] & 0x0F) +				// x
			(length + 1) * _deltacoord_leaveoffset[dir]) +
		(((_fractcoords_enter[dir] >> 4) +				// y
			((length + 1) * _deltacoord_leaveoffset[dir+4])) << 4);

	fract_coord = (x & 0xF) + ((y & 0xF) << 4);

	if (_fractcoords_behind[dir] == fract_coord) {
		/* make sure a train is not entering the tile from behind */
		return 8;
	} else if (_fractcoords_enter[dir] == fract_coord) {
		if (_enter_directions[dir] == v->direction) {
			/* enter the depot */
			if (v->next == NULL)
				PBSClearTrack(v->tile, FIND_FIRST_BIT(v->u.rail.track));
			v->u.rail.track = 0x80,
			v->vehstatus |= VS_HIDDEN; /* hide it */
			v->direction ^= 4;
			if (v->next == NULL)
				TrainEnterDepot(v, tile);
			v->tile = tile;
			InvalidateWindow(WC_VEHICLE_DEPOT, tile);
			return 4;
		}
	} else if (fract_coord_leave == fract_coord) {
		if (_leave_directions[dir] == v->direction) {
			/* leave the depot? */
			if ((v=v->next) != NULL) {
				v->vehstatus &= ~VS_HIDDEN;
				v->u.rail.track = _depot_track_mask[dir];
				assert(v->u.rail.track);
			}
		}
	}

	return 0;
}

void InitializeRail(void)
{
	_last_built_train_depot_tile = 0;
}

const TileTypeProcs _tile_type_rail_procs = {
	DrawTile_Track,						/* draw_tile_proc */
	GetSlopeZ_Track,					/* get_slope_z_proc */
	ClearTile_Track,					/* clear_tile_proc */
	GetAcceptedCargo_Track,		/* get_accepted_cargo_proc */
	GetTileDesc_Track,				/* get_tile_desc_proc */
	GetTileTrackStatus_Track,	/* get_tile_track_status_proc */
	ClickTile_Track,					/* click_tile_proc */
	AnimateTile_Track,				/* animate_tile_proc */
	TileLoop_Track,						/* tile_loop_clear */
	ChangeTileOwner_Track,		/* change_tile_owner_clear */
	NULL,											/* get_produced_cargo_proc */
	VehicleEnter_Track,				/* vehicle_enter_tile_proc */
	NULL,											/* vehicle_leave_tile_proc */
	GetSlopeTileh_Track,			/* get_slope_tileh_proc */
};