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# $Id: Makefile 3214 2005-11-17 19:43:37Z bjarni $
# This makefile is not a standalone makefile, but is called from the general one
# it contains targets specific to MacOS X
ifdef TRIPLE_BINARY
# this is to add G5_FLAGS to ppc970 builds only. If the ability to add flags to a single arch only shows up in the future
# we can get rid of this. Xcode supports arch dependant flags, but we can't do it in the makefile (yet?)
%.o: %.c $(MAKE_CONFIG)
@echo '===> Compiling $<'
$(Q)$(CC) $(CFLAGS) $(CDEFS) -arch ppc -c -arch i386 -o $@.uni $<
$(Q)$(CC) $(CFLAGS) $(CDEFS) $(G5_FLAGS) -arch ppc970 -c -o $@.ppc970 $<
$(Q)lipo -create -output $@ $@.uni $@.ppc970
$(Q)rm $@.uni $@.ppc970
%.o: %.cpp $(MAKE_CONFIG)
@echo '===> Compiling $<'
$(Q)$(CXX) $(CFLAGS) $(CDEFS) -arch ppc -arch i386 -c -o $@.uni $<
$(Q)$(CXX) $(CFLAGS) $(CDEFS) $(G5_FLAGS) -arch ppc970 -c -o $@.ppc970 $<
$(Q)lipo -create -output $@ $@.uni $@.ppc970
$(Q)rm $@.uni $@.ppc970
%.o: %.m $(MAKE_CONFIG)
@echo '===> Compiling $<'
$(Q)$(CC) $(CFLAGS) $(CDEFS) -arch ppc -arch i386 -c -o $@.uni $<
$(Q)$(CC) $(CFLAGS) $(CDEFS) -arch ppc970 $(G5_FLAGS) -c -o $@.ppc970 $<
$(Q)lipo -create -output $@ $@.uni $@.ppc970
$(Q)rm $@.uni $@.ppc970
endif
ifdef UNIVERSAL_PPC_PART
# the bundle is build by the PPC compile when making universal binaries
BUILD_OSX_BUNDLE:=
else
BUILD_OSX_BUNDLE:=build_OSX_bundle
endif
# build the bundle. OSX wants to keep apps in bundles, so we will give it one
# the good thing about bundles is that you can keep extra files in them, so we keep lng files and a data dir in it
$(BUILD_OSX_BUNDLE): $(TTD)
@echo '===> Building application bundle'
$(Q)rm -fr "$(OSXAPP)"
$(Q)mkdir -p "$(OSXAPP)"/Contents/MacOS
$(Q)mkdir -p "$(OSXAPP)"/Contents/Resources
$(Q)mkdir -p "$(OSXAPP)"/Contents/Data
$(Q)mkdir -p "$(OSXAPP)"/Contents/Lang
$(Q)echo "APPL????" > "$(OSXAPP)"/Contents/PkgInfo
$(Q)cp os/macosx/openttd.icns "$(OSXAPP)"/Contents/Resources/openttd.icns
$(Q)os/macosx/plistgen.sh "$(OSXAPP)" "$(REV)"
$(Q)cp data/* "$(OSXAPP)"/Contents/Data/
$(Q)cp os/macosx/splash.png "$(OSXAPP)"/Contents/Data/
$(Q)cp lang/*.lng "$(OSXAPP)"/Contents/Lang/
$(Q)cp $(TTD) "$(OSXAPP)"/Contents/MacOS/$(TTD)
# make the release disk image. Should only be used with releases and is a good and fast way to make sure to remember all the needed files
release: all
$(Q)mkdir -p "OpenTTD $(RELEASE)"
$(Q)mkdir -p "OpenTTD $(RELEASE)"/docs
$(Q)mkdir -p "OpenTTD $(RELEASE)"/scenario
$(Q)cp -R $(OSXAPP) "OpenTTD $(RELEASE)"/
$(Q)cp docs/OSX_install_instructions.txt "OpenTTD $(RELEASE)"/How\ to\ install\ (please\ read).txt
$(Q)cp readme.txt "OpenTTD $(RELEASE)"/docs/
$(Q)cp docs/README_if_game_crashed_on_OSX.txt "OpenTTD $(RELEASE)"/docs/readme\ if\ crashed\ on\ OSX.txt
$(Q)cp docs/console.txt "OpenTTD $(RELEASE)"/docs/
$(Q)cp COPYING "OpenTTD $(RELEASE)"/docs/
$(Q)cp changelog.txt "OpenTTD $(RELEASE)"/docs/
$(Q)cp docs/README_if_game_crashed_on_OSX.txt "OpenTTD $(RELEASE)"/docs/
$(Q)cp os/macosx/*.webloc "OpenTTD $(RELEASE)"
$(Q)cp known-bugs.txt "OpenTTD $(RELEASE)"/known-bugs.txt
$(Q)cp scenario/* "OpenTTD $(RELEASE)"/scenario/
$(Q)/usr/bin/hdiutil create -ov -format UDZO -srcfolder "OpenTTD $(RELEASE)" openttd-"$(RELEASE)"-osx.dmg
$(Q)rm -fr "OpenTTD $(RELEASE)"
$(OSX): $(TTD) $(BUILD_OSX_BUNDLE)
.PHONY: release $(BUILD_OSX_BUNDLE) $(UNIVERSAL_BINARY)
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