1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
|
#include "stdafx.h"
#include "openttd.h"
#include "table/strings.h"
#include "map.h"
#include "town.h"
#include "industry.h"
#include "station.h"
#include "economy.h"
#include "player.h"
#include "engine.h"
#include "vehicle.h"
#include "signs.h"
#include "debug.h"
#include "depot.h"
enum {
HEADER_SIZE = 49,
BUFFER_SIZE = 4096,
OLD_MAP_SIZE = 256 * 256
};
typedef struct LoadgameState {
FILE *file;
uint chunk_size;
bool decoding;
byte decode_char;
uint buffer_count;
uint buffer_cur;
byte buffer[BUFFER_SIZE];
uint total_read;
bool failed;
} LoadgameState;
typedef bool OldChunkProc(LoadgameState *ls, int num);
typedef struct OldChunks {
uint32 type; //! Type of field
uint32 amount; //! Amount of fields
void *ptr; //! Pointer where to save the data (may only be set if offset is 0)
uint offset; //! Offset from basepointer (may only be set if ptr is NULL)
OldChunkProc *proc; //! Pointer to function that is called with OC_CHUNK
} OldChunks;
/* OldChunk-Type */
enum {
OC_END = 0,
OC_NULL = 1 << 0,
OC_CHUNK = 1 << 1,
OC_ASSERT = 1 << 2,
OC_VAR_I8 = 1 << 9,
OC_VAR_U8 = 1 << 10,
OC_VAR_I16 = 1 << 11,
OC_VAR_U16 = 1 << 12,
OC_VAR_I32 = 1 << 13,
OC_VAR_U32 = 1 << 14,
OC_VAR_I64 = 1 << 15,
OC_FILE_I8 = 1 << 17,
OC_FILE_U8 = 1 << 18,
OC_FILE_I16 = 1 << 19,
OC_FILE_U16 = 1 << 20,
OC_FILE_I32 = 1 << 21,
OC_FILE_U32 = 1 << 22,
OC_INT8 = OC_VAR_I8 | OC_FILE_I8,
OC_UINT8 = OC_VAR_U8 | OC_FILE_U8,
OC_INT16 = OC_VAR_I16 | OC_FILE_I16,
OC_UINT16 = OC_VAR_U16 | OC_FILE_U16,
OC_INT32 = OC_VAR_I32 | OC_FILE_I32,
OC_UINT32 = OC_VAR_U32 | OC_FILE_U32,
OC_TILE = OC_VAR_U32 | OC_FILE_U16
};
/* If it fails, check lines above.. */
assert_compile(sizeof(TileIndex) == 4);
static LoadgameState _ls;
static uint32 _bump_assert_value;
static bool _read_ttdpatch_flags;
/**
*
* Reads a byte from a file (do not call yourself, use ReadByte())
*
*/
static byte ReadByteFromFile(LoadgameState *ls)
{
/* To avoid slow reads, we read BUFFER_SIZE of bytes per time
and just return a byte per time */
if (ls->buffer_cur >= ls->buffer_count) {
/* Read some new bytes from the file */
int count = fread(ls->buffer, 1, BUFFER_SIZE, ls->file);
/* We tried to read, but there is nothing in the file anymore.. */
if (count == 0) {
DEBUG(oldloader, 1)("[OldLoader] Read past end of file, loading failed");
ls->failed = true;
}
ls->buffer_count = count;
ls->buffer_cur = 0;
}
return ls->buffer[ls->buffer_cur++];
}
/**
*
* Reads a byte from the buffer and decompress if needed
*
*/
static byte ReadByte(LoadgameState *ls)
{
/* Old savegames have a nice compression algorithm (RLE)
which means that we have a chunk, which starts with a length
byte. If that byte is negative, we have to repeat the next byte
that many times (+1). Else, we need to read that amount of bytes.
Works pretty good if you have many zero's behind eachother */
int8 new_byte;
/* Check if we are reading a chunk */
if (ls->chunk_size != 0) {
ls->total_read++;
ls->chunk_size--;
/* If we are decoding, return the decode_char */
if (ls->decoding)
return ls->decode_char;
/* Else return byte from file */
return ReadByteFromFile(ls);
}
/* Read new chunk */
new_byte = ReadByteFromFile(ls);
if (new_byte < 0) {
/* Repeat next char for new_byte times */
ls->decoding = true;
ls->decode_char = ReadByteFromFile(ls);
ls->chunk_size = -new_byte + 1;
} else {
ls->decoding = false;
ls->chunk_size = new_byte + 1;
}
/* Call this function again to return a byte */
return ReadByte(ls);
}
/**
*
* Loads a chunk from the old savegame
*
*/
static bool LoadChunk(LoadgameState *ls, void *base, const OldChunks *chunks)
{
const OldChunks *chunk = chunks;
byte *ptr;
byte *base_ptr = base;
uint i;
while (chunk->type != OC_END) {
ptr = chunk->ptr;
for (i = 0; i < chunk->amount; i++) {
if (ls->failed)
return false;
/* Handle simple types */
if ((chunk->type & 0xFF) != 0) {
switch (chunk->type & 0xFF) {
case OC_NULL:
/* Just read the byte and forget about it */
ReadByte(ls);
break;
case OC_CHUNK:
/* Call function, with 'i' as parameter to tell which item we
are going to read */
if (!chunk->proc(ls, i))
return false;
break;
case OC_ASSERT:
DEBUG(oldloader, 4)("[OldLoader] Assert point: %x / %x", ls->total_read, chunk->offset + _bump_assert_value);
if (ls->total_read != chunk->offset + _bump_assert_value)
ls->failed = true;
break;
}
} else {
uint32 res = 0;
/* Reading from the file: bit 16 to 23 have the FILE */
switch (((chunk->type >> 16) & 0xFF) << 16) {
case OC_FILE_I8:
res = ReadByte(ls);
res = (int8)res;
break;
case OC_FILE_U8:
res = ReadByte(ls);
break;
case OC_FILE_U16:
res = ReadByte(ls);
res += ReadByte(ls) << 8;
break;
case OC_FILE_I16:
res = ReadByte(ls);
res += ReadByte(ls) << 8;
res = (int16)res;
break;
case OC_FILE_U32:
res = ReadByte(ls);
res += ReadByte(ls) << 8;
res += ReadByte(ls) << 16;
res += ReadByte(ls) << 24;
break;
case OC_FILE_I32:
res = ReadByte(ls);
res += ReadByte(ls) << 8;
res += ReadByte(ls) << 16;
res += ReadByte(ls) << 24;
res = (int32)res;
break;
}
/* Sanity check */
assert(base_ptr != NULL || chunk->ptr != NULL);
/* Writing to the var: bit 8 till 15 have the VAR */
switch (((chunk->type >> 8) & 0xFF) << 8) {
case OC_VAR_I8:
/* Write the data */
if (chunk->ptr != NULL) {
*(int8 *)ptr = res & 0xFF;
ptr++;
} else
*(int8 *)(base_ptr + chunk->offset) = res & 0xFF;
break;
case OC_VAR_U8:
/* Write the data */
if (chunk->ptr != NULL) {
*(uint8 *)ptr = res & 0xFF;
ptr++;
} else
*(uint8 *)(base_ptr + chunk->offset) = res & 0xFF;
break;
case OC_VAR_U16:
/* Write the data */
if (chunk->ptr != NULL) {
*(uint16 *)ptr = res & 0xFFFF;
ptr += 2;
} else
*(uint16 *)(base_ptr + chunk->offset) = res & 0xFFFF;
break;
case OC_VAR_I16:
/* Write the data */
if (chunk->ptr != NULL) {
*(int16 *)ptr = res & 0xFFFF;
ptr += 2;
} else
*(int16 *)(base_ptr + chunk->offset) = res & 0xFFFF;
break;
case OC_VAR_U32:
/* Write the data */
if (chunk->ptr != NULL) {
*(uint32 *)ptr = res;
ptr += 4;
} else
*(uint32 *)(base_ptr + chunk->offset) = res;
break;
case OC_VAR_I32:
/* Write the data */
if (chunk->ptr != NULL) {
*(int32 *)ptr = res;
ptr += 4;
} else
*(int32 *)(base_ptr + chunk->offset) = res;
break;
case OC_VAR_I64:
/* Write the data */
if (chunk->ptr != NULL) {
*(int64 *)ptr = res;
ptr += 8;
} else
*(int64 *)(base_ptr + chunk->offset) = res;
break;
}
}
}
chunk++;
}
return true;
}
/**
*
* Initialize some data before reading
*
*/
static void InitLoading(LoadgameState *ls)
{
ls->chunk_size = 0;
ls->total_read = 0;
ls->failed = false;
ls->decoding = false;
ls->decode_char = 0;
ls->buffer_cur = 0;
ls->buffer_count = 0;
memset(ls->buffer, 0, BUFFER_SIZE);
_bump_assert_value = 0;
_read_ttdpatch_flags = false;
}
/*
* Begin -- Stuff to fix the savegames to be OpenTTD compatible
*/
extern uint32 GetOldTownName(uint32 townnameparts, byte old_town_name_type);
static void FixOldTowns(void)
{
Town *town;
/* Convert town-names if needed */
FOR_ALL_TOWNS(town) {
if (town->xy == 0)
continue;
if (IS_INT_INSIDE(town->townnametype, 0x20C1, 0x20C3)) {
town->townnametype = SPECSTR_TOWNNAME_ENGLISH + _opt.town_name;
town->townnameparts = GetOldTownName(town->townnameparts, _opt.town_name);
}
}
}
static void FixOldStations(void)
{
Station *st;
FOR_ALL_STATIONS(st) {
/* Check if we need to swap width and height for the station */
if (st->train_tile != 0 && _map5[st->train_tile] & 1) {
swap_byte(&st->trainst_w, &st->trainst_h);
}
/* Check if there is a bus or truck station, and convert to new format */
if (st->bus_tile_obsolete != 0) {
st->bus_stops = AllocateRoadStop();
st->bus_stops->xy = st->bus_tile_obsolete;
st->bus_stops->used = true;
st->bus_stops->status = 3;
st->bus_stops->station = st->index;
st->bus_stops->next = NULL;
st->bus_stops->prev = NULL;
st->bus_stops->slot[0] = st->bus_stops->slot[1] = INVALID_SLOT;
}
if (st->lorry_tile_obsolete != 0) {
st->truck_stops = AllocateRoadStop();
st->truck_stops->xy = st->lorry_tile_obsolete;
st->truck_stops->used = true;
st->truck_stops->status = 3;
st->truck_stops->station = st->index;
st->truck_stops->next = NULL;
st->truck_stops->prev = NULL;
st->truck_stops->slot[0] = st->truck_stops->slot[1] = INVALID_SLOT;
}
}
}
static void FixOldVehicles(void)
{
/* Check for shared orders, and link them correctly */
{
Vehicle *v;
FOR_ALL_VEHICLES(v) {
Vehicle *u;
if (v->type == 0)
continue;
FOR_ALL_VEHICLES_FROM(u, v->index + 1) {
if (u->type == 0)
continue;
/* If a vehicle has the same orders, add the link to eachother
in both vehicles */
if (v->orders == u->orders) {
v->next_shared = u;
u->prev_shared = v;
break;
}
}
}
}
_vehicle_id_ctr_day = 0;
}
/*
* End -- Stuff to fix the savegames to be OpenTTD compatible
*/
/* Help:
* - OCL_SVAR: load 'type' to offset 'offset' in a struct of type 'base', which must also
* be given via base in LoadChunk() as real pointer
* - OCL_VAR: load 'type' to a global var
* - OCL_END: every struct must end with this
* - OCL_NULL: read 'amount' of bytes and send them to /dev/null or something
* - OCL_CHUNK: load an other proc to load a part of the savegame, 'amount' times
* - OCL_ASSERT: to check if we are really at the place we expect to be.. because old savegames are too binary to be sure ;)
*/
#define OCL_SVAR(type, base, offset) { type, 1, NULL, offsetof(base, offset), NULL }
#define OCL_VAR(type, amount, pointer) { type, amount, pointer, 0, NULL }
#define OCL_END() { OC_END, 0, NULL, 0, NULL }
#define OCL_NULL(amount) { OC_NULL, amount, NULL, 0, NULL }
#define OCL_CHUNK(amount, proc) { OC_CHUNK, amount, NULL, 0, proc }
#define OCL_ASSERT(size) { OC_ASSERT, 1, NULL, size, NULL }
/* The savegames has some hard-coded pointers, because it always enters the same
piece of memory.. we don't.. so we need to remap ;)
Old Towns are 94 bytes big
Old Orders are 2 bytes big */
#define REMAP_TOWN_IDX(x) ((x) - (0x0459154 - 0x0458EF0)) / 94
#define REMAP_ORDER_IDX(x) ((x) - (0x045AB08 - 0x0458EF0)) / 2
extern TileIndex _animated_tile_list[256];
extern char _name_array[512][32];
extern uint16 _custom_sprites_base;
static byte _old_vehicle_multipler;
static uint8 _old_map3[OLD_MAP_SIZE * 2];
static bool _new_ttdpatch_format;
static uint32 _old_town_index;
static uint16 _old_string_id;
static uint16 _old_string_id_2;
void ReadTTDPatchFlags(void)
{
int i;
if (_read_ttdpatch_flags)
return;
_read_ttdpatch_flags = true;
/* TTDPatch misuses _old_map3 for flags.. read them! */
_old_vehicle_multipler = _old_map3[0];
/* Somehow.... there was an error in some savegames, so 0 becomes 1
and 1 becomes 2. The rest of the values are okay */
if (_old_vehicle_multipler < 2)
_old_vehicle_multipler++;
/* TTDPatch incraeses the Vehicle-part in the middle of the game,
so if the multipler is anything else but 1, the assert fails..
bump the assert value so it doesn't!
(1 multipler == 850 vehicles
1 vehicle == 128 bytes */
_bump_assert_value = (_old_vehicle_multipler - 1) * 850 * 128;
_new_ttdpatch_format = false;
/* Check if we have a modern TTDPatch savegame (has extra data all around) */
if (memcmp(&_old_map3[0x1FFFA], "TTDp", 4) == 0)
_new_ttdpatch_format = true;
/* Clean the misused places */
for (i = 0; i < 17; i++)
_old_map3[i] = 0;
for (i = 0x1FE00; i < 0x20000; i++)
_old_map3[i] = 0;
if (_new_ttdpatch_format)
DEBUG(oldloader, 1)("[OldLoader] Found TTDPatch game");
DEBUG(oldloader, 1)("[OldLoader] Vehicle-multipler is set to %d (%d vehicles)", _old_vehicle_multipler, _old_vehicle_multipler * 850);
}
static const OldChunks town_chunk[] = {
OCL_SVAR( OC_TILE, Town, xy ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, population ),
OCL_SVAR( OC_UINT16, Town, townnametype ),
OCL_SVAR( OC_UINT32, Town, townnameparts ),
OCL_SVAR( OC_UINT8, Town, grow_counter ),
OCL_NULL( 1 ), // sort_index, no longer in use
OCL_NULL( 4 ), // sign-coordinates, no longer in use
OCL_NULL( 2 ), // namewidth, no longer in use
OCL_SVAR( OC_UINT16, Town, flags12 ),
OCL_NULL( 10 ), // radius, no longer in use
OCL_SVAR( OC_UINT16, Town, ratings[0] ),
OCL_SVAR( OC_UINT16, Town, ratings[1] ),
OCL_SVAR( OC_UINT16, Town, ratings[2] ),
OCL_SVAR( OC_UINT16, Town, ratings[3] ),
OCL_SVAR( OC_UINT16, Town, ratings[4] ),
OCL_SVAR( OC_UINT16, Town, ratings[5] ),
OCL_SVAR( OC_UINT16, Town, ratings[6] ),
OCL_SVAR( OC_UINT16, Town, ratings[7] ),
/* XXX - This is pretty odd.. we read 32bit, but only write 8bit.. sure there is
nothing changed?? */
OCL_SVAR( OC_FILE_U32 | OC_VAR_U8, Town, have_ratings ),
OCL_SVAR( OC_FILE_U32 | OC_VAR_U8, Town, statues ),
OCL_SVAR( OC_UINT16, Town, num_houses ),
OCL_SVAR( OC_UINT8, Town, time_until_rebuild ),
OCL_SVAR( OC_UINT8, Town, growth_rate ),
OCL_SVAR( OC_UINT16, Town, new_max_pass ),
OCL_SVAR( OC_UINT16, Town, new_max_mail ),
OCL_SVAR( OC_UINT16, Town, new_act_pass ),
OCL_SVAR( OC_UINT16, Town, new_act_mail ),
OCL_SVAR( OC_UINT16, Town, max_pass ),
OCL_SVAR( OC_UINT16, Town, max_mail ),
OCL_SVAR( OC_UINT16, Town, act_pass ),
OCL_SVAR( OC_UINT16, Town, act_mail ),
OCL_SVAR( OC_UINT8, Town, pct_pass_transported ),
OCL_SVAR( OC_UINT8, Town, pct_mail_transported ),
OCL_SVAR( OC_UINT16, Town, new_act_food ),
OCL_SVAR( OC_UINT16, Town, new_act_water ),
OCL_SVAR( OC_UINT16, Town, act_food ),
OCL_SVAR( OC_UINT16, Town, act_water ),
OCL_SVAR( OC_UINT8, Town, road_build_months ),
OCL_SVAR( OC_UINT8, Town, fund_buildings_months ),
OCL_NULL( 8 ), // some junk at the end of the record
OCL_END()
};
static bool LoadOldTown(LoadgameState *ls, int num)
{
if (!AddBlockIfNeeded(&_town_pool, num))
error("Towns: failed loading savegame: too many towns");
return LoadChunk(ls, GetTown(num), town_chunk);
}
static uint16 _old_order;
static const OldChunks order_chunk[] = {
OCL_VAR ( OC_UINT16, 1, &_old_order ),
OCL_END()
};
static bool LoadOldOrder(LoadgameState *ls, int num)
{
if (!AddBlockIfNeeded(&_order_pool, num))
error("Orders: failed loading savegame: too many orders");
if (!LoadChunk(ls, NULL, order_chunk))
return false;
AssignOrder(GetOrder(num), UnpackOldOrder(_old_order));
/* Relink the orders to eachother (in TTD(Patch) the orders for one
vehicle are behind eachother, with OT_NOTHING as indication that
it is the last order */
if (num > 0 && GetOrder(num)->type != OT_NOTHING)
GetOrder(num - 1)->next = GetOrder(num);
return true;
}
static const OldChunks depot_chunk[] = {
OCL_SVAR( OC_TILE, Depot, xy ),
OCL_VAR ( OC_UINT32, 1, &_old_town_index ),
OCL_END()
};
static bool LoadOldDepot(LoadgameState *ls, int num)
{
if (!AddBlockIfNeeded(&_depot_pool, num))
error("Depots: failed loading savegame: too many depots");
if (!LoadChunk(ls, GetDepot(num), depot_chunk))
return false;
if (GetDepot(num)->xy != 0) {
GetDepot(num)->town_index = REMAP_TOWN_IDX(_old_town_index);
}
return true;
}
static int32 _old_price;
static uint16 _old_price_frac;
static const OldChunks price_chunk[] = {
OCL_VAR ( OC_INT32, 1, &_old_price ),
OCL_VAR ( OC_UINT16, 1, &_old_price_frac ),
OCL_END()
};
static bool LoadOldPrice(LoadgameState *ls, int num)
{
if (!LoadChunk(ls, NULL, price_chunk))
return false;
/* We use a struct to store the prices, but they are ints in a row..
so just access the struct as an array of int32's */
((int32*)&_price)[num] = _old_price;
_price_frac[num] = _old_price_frac;
return true;
}
static const OldChunks cargo_payment_rate_chunk[] = {
OCL_VAR ( OC_INT32, 1, &_old_price ),
OCL_VAR ( OC_UINT16, 1, &_old_price_frac ),
OCL_NULL( 2 ), // Junk
OCL_END()
};
static bool LoadOldCargoPaymentRate(LoadgameState *ls, int num)
{
if (!LoadChunk(ls, NULL, cargo_payment_rate_chunk))
return false;
_cargo_payment_rates[num] = -_old_price;
_cargo_payment_rates_frac[num] = _old_price_frac;
return true;
}
static uint8 _old_platforms;
static uint _current_station_id;
static const OldChunks goods_chunk[] = {
OCL_SVAR( OC_UINT16, GoodsEntry, waiting_acceptance ),
OCL_SVAR( OC_UINT8, GoodsEntry, days_since_pickup ),
OCL_SVAR( OC_UINT8, GoodsEntry, rating ),
OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, GoodsEntry, enroute_from ),
OCL_SVAR( OC_UINT8, GoodsEntry, enroute_time ),
OCL_SVAR( OC_UINT8, GoodsEntry, last_speed ),
OCL_SVAR( OC_UINT8, GoodsEntry, last_age ),
OCL_END()
};
static bool LoadOldGood(LoadgameState *ls, int num)
{
Station *st = GetStation(_current_station_id);
return LoadChunk(ls, &st->goods[num], goods_chunk);
}
static const OldChunks station_chunk[] = {
OCL_SVAR( OC_TILE, Station, xy ),
OCL_VAR ( OC_UINT32, 1, &_old_town_index ),
OCL_SVAR( OC_TILE, Station, bus_tile_obsolete ),
OCL_SVAR( OC_TILE, Station, lorry_tile_obsolete ),
OCL_SVAR( OC_TILE, Station, train_tile ),
OCL_SVAR( OC_TILE, Station, airport_tile ),
OCL_SVAR( OC_TILE, Station, dock_tile ),
OCL_VAR ( OC_UINT8, 1, &_old_platforms ),
OCL_NULL( 1 ), // sort-index, no longer in use
OCL_NULL( 2 ), // sign-width, no longer in use
OCL_VAR ( OC_UINT16, 1, &_old_string_id ),
OCL_NULL( 4 ), // sign left/top, no longer in use
OCL_SVAR( OC_UINT16, Station, had_vehicle_of_type ),
OCL_CHUNK( 12, LoadOldGood ),
OCL_SVAR( OC_UINT8, Station, time_since_load ),
OCL_SVAR( OC_UINT8, Station, time_since_unload ),
OCL_SVAR( OC_UINT8, Station, delete_ctr ),
OCL_SVAR( OC_UINT8, Station, owner ),
OCL_SVAR( OC_UINT8, Station, facilities ),
OCL_SVAR( OC_UINT8, Station, airport_type ),
OCL_NULL( 2 ), // Bus/truck status, no longer in use
OCL_SVAR( OC_UINT8, Station, blocked_months_obsolete ),
OCL_NULL( 1 ), // Unknown
OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Station, airport_flags ),
OCL_SVAR( OC_UINT16, Station, last_vehicle ),
OCL_NULL( 4 ), // Junk at end of chunk
OCL_END()
};
static bool LoadOldStation(LoadgameState *ls, int num)
{
Station *st;
if (!AddBlockIfNeeded(&_station_pool, num))
error("Stations: failed loading savegame: too many stations");
st = GetStation(num);
_current_station_id = num;
if (!LoadChunk(ls, st, station_chunk))
return false;
if (st->xy != 0) {
if (st->train_tile) {
/* Calculate the trainst_w and trainst_h */
int w = (_old_platforms >> 3) & 0x7;
int h = (_old_platforms & 0x7);
st->trainst_w = w;
st->trainst_h = h;
}
st->town = GetTown(REMAP_TOWN_IDX(_old_town_index));
st->string_id = RemapOldStringID(_old_string_id);
}
return true;
}
static const OldChunks industry_chunk[] = {
OCL_SVAR( OC_TILE, Industry, xy ),
OCL_VAR ( OC_UINT32, 1, &_old_town_index ),
OCL_SVAR( OC_UINT8, Industry, width ),
OCL_SVAR( OC_UINT8, Industry, height ),
OCL_SVAR( OC_UINT8, Industry, produced_cargo[0] ),
OCL_SVAR( OC_UINT8, Industry, produced_cargo[1] ),
OCL_SVAR( OC_UINT16, Industry, cargo_waiting[0] ),
OCL_SVAR( OC_UINT16, Industry, cargo_waiting[1] ),
OCL_SVAR( OC_UINT8, Industry, production_rate[0] ),
OCL_SVAR( OC_UINT8, Industry, production_rate[1] ),
OCL_SVAR( OC_UINT8, Industry, accepts_cargo[0] ),
OCL_SVAR( OC_UINT8, Industry, accepts_cargo[1] ),
OCL_SVAR( OC_UINT8, Industry, accepts_cargo[2] ),
OCL_SVAR( OC_UINT8, Industry, prod_level ),
OCL_SVAR( OC_UINT16, Industry, last_mo_production[0] ),
OCL_SVAR( OC_UINT16, Industry, last_mo_production[1] ),
OCL_SVAR( OC_UINT16, Industry, last_mo_transported[0] ),
OCL_SVAR( OC_UINT16, Industry, last_mo_transported[1] ),
OCL_SVAR( OC_UINT8, Industry, pct_transported[0] ),
OCL_SVAR( OC_UINT8, Industry, pct_transported[1] ),
OCL_SVAR( OC_UINT16, Industry, total_production[0] ),
OCL_SVAR( OC_UINT16, Industry, total_production[1] ),
OCL_SVAR( OC_UINT16, Industry, total_transported[0] ),
OCL_SVAR( OC_UINT16, Industry, total_transported[1] ),
OCL_SVAR( OC_UINT8, Industry, type ),
OCL_SVAR( OC_UINT8, Industry, owner ),
OCL_SVAR( OC_UINT8, Industry, color_map ),
OCL_SVAR( OC_UINT8, Industry, last_prod_year ),
OCL_SVAR( OC_UINT16, Industry, counter ),
OCL_SVAR( OC_UINT8, Industry, was_cargo_delivered ),
OCL_NULL( 9 ), // Random junk at the end of this chunk
OCL_END()
};
static bool LoadOldIndustry(LoadgameState *ls, int num)
{
Industry *i;
if (!AddBlockIfNeeded(&_industry_pool, num))
error("Industries: failed loading savegame: too many industries");
i = GetIndustry(num);
if (!LoadChunk(ls, i, industry_chunk))
return false;
if (i->xy != 0) {
i->town = GetTown(REMAP_TOWN_IDX(_old_town_index));
}
return true;
}
static uint _current_player_id;
static uint16 _old_inaugurated_year;
static int32 _old_yearly;
static const OldChunks player_yearly_chunk[] = {
OCL_VAR( OC_INT32, 1, &_old_yearly ),
OCL_END()
};
static bool OldPlayerYearly(LoadgameState *ls, int num)
{
int i;
Player *p = GetPlayer(_current_player_id);
for (i = 0; i < 13; i++) {
if (!LoadChunk(ls, NULL, player_yearly_chunk))
return false;
p->yearly_expenses[num][i] = _old_yearly;
}
return true;
}
static const OldChunks player_economy_chunk[] = {
OCL_SVAR( OC_INT32, PlayerEconomyEntry, income ),
OCL_SVAR( OC_INT32, PlayerEconomyEntry, expenses ),
OCL_SVAR( OC_INT32, PlayerEconomyEntry, delivered_cargo ),
OCL_SVAR( OC_INT32, PlayerEconomyEntry, performance_history ),
OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, PlayerEconomyEntry, company_value ),
OCL_END()
};
static bool OldPlayerEconomy(LoadgameState *ls, int num)
{
int i;
Player *p = GetPlayer(_current_player_id);
if (!LoadChunk(ls, &p->cur_economy, player_economy_chunk))
return false;
/* Don't ask, but the number in TTD(Patch) are inversed to OpenTTD */
p->cur_economy.income = -p->cur_economy.income;
p->cur_economy.expenses = -p->cur_economy.expenses;
for (i = 0; i < 24; i++) {
if (!LoadChunk(ls, &p->old_economy[i], player_economy_chunk))
return false;
p->old_economy[i].income = -p->old_economy[i].income;
p->old_economy[i].expenses = -p->old_economy[i].expenses;
}
return true;
}
static const OldChunks player_ai_build_rec_chunk[] = {
OCL_SVAR( OC_TILE, AiBuildRec, spec_tile ),
OCL_SVAR( OC_TILE, AiBuildRec, use_tile ),
OCL_SVAR( OC_UINT8, AiBuildRec, rand_rng ),
OCL_SVAR( OC_UINT8, AiBuildRec, cur_building_rule ),
OCL_SVAR( OC_UINT8, AiBuildRec, unk6 ),
OCL_SVAR( OC_UINT8, AiBuildRec, unk7 ),
OCL_SVAR( OC_UINT8, AiBuildRec, buildcmd_a ),
OCL_SVAR( OC_UINT8, AiBuildRec, buildcmd_b ),
OCL_SVAR( OC_UINT8, AiBuildRec, direction ),
OCL_SVAR( OC_UINT8, AiBuildRec, cargo ),
OCL_NULL( 8 ), // Junk...
OCL_END()
};
static bool OldLoadAIBuildRec(LoadgameState *ls, int num)
{
Player *p = GetPlayer(_current_player_id);
switch (num) {
case 0: return LoadChunk(ls, &p->ai.src, player_ai_build_rec_chunk);
case 1: return LoadChunk(ls, &p->ai.dst, player_ai_build_rec_chunk);
case 2: return LoadChunk(ls, &p->ai.mid1, player_ai_build_rec_chunk);
case 3: return LoadChunk(ls, &p->ai.mid2, player_ai_build_rec_chunk);
}
return false;
}
static const OldChunks player_ai_chunk[] = {
OCL_SVAR( OC_UINT8, PlayerAI, state ),
OCL_NULL( 1 ), // Junk
OCL_SVAR( OC_UINT8, PlayerAI, state_mode ),
OCL_SVAR( OC_UINT16, PlayerAI, state_counter ),
OCL_SVAR( OC_UINT16, PlayerAI, timeout_counter ),
OCL_CHUNK( 4, OldLoadAIBuildRec ),
OCL_NULL( 20 ), // More junk
OCL_SVAR( OC_UINT8, PlayerAI, cargo_type ),
OCL_SVAR( OC_UINT8, PlayerAI, num_wagons ),
OCL_SVAR( OC_UINT8, PlayerAI, build_kind ),
OCL_SVAR( OC_UINT8, PlayerAI, num_build_rec ),
OCL_SVAR( OC_UINT8, PlayerAI, num_loco_to_build ),
OCL_SVAR( OC_UINT8, PlayerAI, num_want_fullload ),
OCL_NULL( 14 ), // Oh no more junk :|
OCL_NULL( 2 ), // Loco-id, not used
OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[0] ),
OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[1] ),
OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[2] ),
OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[3] ),
OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[4] ),
OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[5] ),
OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[6] ),
OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[7] ),
OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[8] ),
OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[0] ),
OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[1] ),
OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[2] ),
OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[3] ),
OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[4] ),
OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[5] ),
OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[6] ),
OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[7] ),
OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[8] ),
OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[9] ),
OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[10] ),
OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[11] ),
OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[12] ),
OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[13] ),
OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[14] ),
OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[15] ),
OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[16] ),
OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[17] ),
OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[18] ),
OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[19] ),
OCL_SVAR( OC_UINT16, PlayerAI, start_tile_a ),
OCL_SVAR( OC_UINT16, PlayerAI, start_tile_b ),
OCL_SVAR( OC_UINT16, PlayerAI, cur_tile_a ),
OCL_SVAR( OC_UINT16, PlayerAI, cur_tile_b ),
OCL_SVAR( OC_UINT8, PlayerAI, start_dir_a ),
OCL_SVAR( OC_UINT8, PlayerAI, start_dir_b ),
OCL_SVAR( OC_UINT8, PlayerAI, cur_dir_a ),
OCL_SVAR( OC_UINT8, PlayerAI, cur_dir_b ),
OCL_SVAR( OC_UINT8, PlayerAI, banned_tile_count ),
OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[0] ),
OCL_SVAR( OC_UINT8, PlayerAI, banned_val[0] ),
OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[1] ),
OCL_SVAR( OC_UINT8, PlayerAI, banned_val[1] ),
OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[2] ),
OCL_SVAR( OC_UINT8, PlayerAI, banned_val[2] ),
OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[3] ),
OCL_SVAR( OC_UINT8, PlayerAI, banned_val[3] ),
OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[4] ),
OCL_SVAR( OC_UINT8, PlayerAI, banned_val[4] ),
OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[5] ),
OCL_SVAR( OC_UINT8, PlayerAI, banned_val[5] ),
OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[6] ),
OCL_SVAR( OC_UINT8, PlayerAI, banned_val[6] ),
OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[7] ),
OCL_SVAR( OC_UINT8, PlayerAI, banned_val[7] ),
OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[8] ),
OCL_SVAR( OC_UINT8, PlayerAI, banned_val[8] ),
OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[9] ),
OCL_SVAR( OC_UINT8, PlayerAI, banned_val[9] ),
OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[10] ),
OCL_SVAR( OC_UINT8, PlayerAI, banned_val[10] ),
OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[11] ),
OCL_SVAR( OC_UINT8, PlayerAI, banned_val[11] ),
OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[12] ),
OCL_SVAR( OC_UINT8, PlayerAI, banned_val[12] ),
OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[13] ),
OCL_SVAR( OC_UINT8, PlayerAI, banned_val[13] ),
OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[14] ),
OCL_SVAR( OC_UINT8, PlayerAI, banned_val[14] ),
OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[15] ),
OCL_SVAR( OC_UINT8, PlayerAI, banned_val[15] ),
OCL_SVAR( OC_UINT8, PlayerAI, railtype_to_use ),
OCL_SVAR( OC_UINT8, PlayerAI, route_type_mask ),
OCL_END()
};
static bool OldPlayerAI(LoadgameState *ls, int num)
{
Player *p = GetPlayer(_current_player_id);
return LoadChunk(ls, &p->ai, player_ai_chunk);
}
static const OldChunks player_chunk[] = {
OCL_VAR ( OC_UINT16, 1, &_old_string_id ),
OCL_SVAR( OC_UINT32, Player, name_2 ),
OCL_SVAR( OC_UINT32, Player, face ),
OCL_VAR ( OC_UINT16, 1, &_old_string_id_2 ),
OCL_SVAR( OC_UINT32, Player, president_name_2 ),
OCL_SVAR( OC_INT32, Player, player_money ),
OCL_SVAR( OC_INT32, Player, current_loan ),
OCL_SVAR( OC_UINT8, Player, player_color ),
OCL_SVAR( OC_UINT8, Player, player_money_fraction ),
OCL_SVAR( OC_UINT8, Player, quarters_of_bankrupcy ),
OCL_SVAR( OC_UINT8, Player, bankrupt_asked ),
OCL_SVAR( OC_UINT32, Player, bankrupt_value ),
OCL_SVAR( OC_UINT16, Player, bankrupt_timeout ),
OCL_SVAR( OC_FILE_U32 | OC_VAR_U16, Player, cargo_types ),
OCL_CHUNK( 3, OldPlayerYearly ),
OCL_CHUNK( 1, OldPlayerEconomy ),
OCL_VAR ( OC_UINT16, 1, &_old_inaugurated_year ),
OCL_SVAR( OC_TILE, Player, last_build_coordinate ),
OCL_SVAR( OC_UINT8, Player, num_valid_stat_ent ),
OCL_CHUNK( 1, OldPlayerAI ),
OCL_SVAR( OC_UINT8, Player, block_preview ),
OCL_SVAR( OC_UINT8, Player, ai.tick ),
OCL_SVAR( OC_UINT8, Player, max_railtype ),
OCL_SVAR( OC_TILE, Player, location_of_house ),
OCL_SVAR( OC_UINT8, Player, share_owners[0] ),
OCL_SVAR( OC_UINT8, Player, share_owners[1] ),
OCL_SVAR( OC_UINT8, Player, share_owners[2] ),
OCL_SVAR( OC_UINT8, Player, share_owners[3] ),
OCL_NULL( 8 ), // junk at end of chunk
OCL_END()
};
static bool LoadOldPlayer(LoadgameState *ls, int num)
{
Player *p = GetPlayer(num);
_current_player_id = num;
if (!LoadChunk(ls, p, player_chunk))
return false;
p->name_1 = RemapOldStringID(_old_string_id);
p->president_name_1 = RemapOldStringID(_old_string_id_2);
p->money64 = p->player_money;
if (num == 0) {
/* If the first player has no name, make sure we call it UNNAMED */
if (p->name_1 == 0)
p->name_1 = STR_SV_UNNAMED;
} else {
/* Beside some multiplayer maps (1 on 1), which we don't official support,
all other players are an AI.. mark them as such */
p->is_ai = 1;
}
/* Sometimes it is better to not ask.. in old scenarios, the money
was always 893288 pounds. In the newer versions this is correct,
but correct for those oldies
Ps: this also means that if you had exact 893288 pounds, you will go back
to 10000.. this is a very VERY small chance ;) */
if (p->player_money == 893288)
p->money64 = p->player_money = p->current_loan = 100000;
_player_colors[num] = p->player_color;
p->inaugurated_year = _old_inaugurated_year - MAX_YEAR_BEGIN_REAL;
if (p->location_of_house == 0xFFFF)
p->location_of_house = 0;
return true;
}
static uint32 _old_order_ptr;
static uint16 _old_next_ptr;
static uint32 _current_vehicle_id;
static const OldChunks vehicle_train_chunk[] = {
OCL_SVAR( OC_UINT8, VehicleRail, track ),
OCL_SVAR( OC_UINT8, VehicleRail, force_proceed ),
OCL_SVAR( OC_UINT16, VehicleRail, crash_anim_pos ),
OCL_SVAR( OC_UINT8, VehicleRail, railtype ),
OCL_NULL( 5 ), // Junk
OCL_END()
};
static const OldChunks vehicle_road_chunk[] = {
OCL_SVAR( OC_UINT8, VehicleRoad, state ),
OCL_SVAR( OC_UINT8, VehicleRoad, frame ),
OCL_SVAR( OC_UINT16, VehicleRoad, unk2 ),
OCL_SVAR( OC_UINT8, VehicleRoad, overtaking ),
OCL_SVAR( OC_UINT8, VehicleRoad, overtaking_ctr ),
OCL_SVAR( OC_UINT16, VehicleRoad, crashed_ctr ),
OCL_SVAR( OC_UINT8, VehicleRoad, reverse_ctr ),
OCL_NULL( 1 ), // Junk
OCL_END()
};
static const OldChunks vehicle_ship_chunk[] = {
OCL_SVAR( OC_UINT8, VehicleShip, state ),
OCL_NULL( 9 ), // Junk
OCL_END()
};
static const OldChunks vehicle_air_chunk[] = {
OCL_SVAR( OC_UINT8, VehicleAir, pos ),
OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, VehicleAir, targetairport ),
OCL_SVAR( OC_UINT16, VehicleAir, crashed_counter ),
OCL_SVAR( OC_UINT8, VehicleAir, state ),
OCL_NULL( 5 ), // Junk
OCL_END()
};
static const OldChunks vehicle_special_chunk[] = {
OCL_SVAR( OC_UINT16, VehicleSpecial, unk0 ),
OCL_SVAR( OC_UINT8, VehicleSpecial, unk2 ),
OCL_NULL( 7 ), // Junk
OCL_END()
};
static const OldChunks vehicle_disaster_chunk[] = {
OCL_SVAR( OC_UINT16, VehicleDisaster, image_override ),
OCL_SVAR( OC_UINT16, VehicleDisaster, unk2 ),
OCL_NULL( 6 ), // Junk
OCL_END()
};
static const OldChunks vehicle_empty_chunk[] = {
OCL_NULL( 10 ), // Junk
OCL_END()
};
static bool LoadOldVehicleUnion(LoadgameState *ls, int num)
{
Vehicle *v = GetVehicle(_current_vehicle_id);
uint temp = ls->total_read;
bool res;
switch (v->type) {
case VEH_Train: res = LoadChunk(ls, &v->u.rail, vehicle_train_chunk); break;
case VEH_Road: res = LoadChunk(ls, &v->u.road, vehicle_road_chunk); break;
case VEH_Ship: res = LoadChunk(ls, &v->u.ship, vehicle_ship_chunk); break;
case VEH_Aircraft: res = LoadChunk(ls, &v->u.air, vehicle_air_chunk); break;
case VEH_Special: res = LoadChunk(ls, &v->u.special, vehicle_special_chunk); break;
case VEH_Disaster: res = LoadChunk(ls, &v->u.disaster, vehicle_disaster_chunk); break;
default: res = LoadChunk(ls, NULL, vehicle_empty_chunk); break;
}
/* This chunk size should always be 10 bytes */
if (ls->total_read - temp != 10) {
DEBUG(oldloader, 4)("[OldLoader] Assert failed in Vehicle");
return false;
}
return res;
}
static const OldChunks vehicle_chunk[] = {
OCL_SVAR( OC_UINT8, Vehicle, type ),
OCL_SVAR( OC_UINT8, Vehicle, subtype ),
OCL_NULL( 2 ), // Hash, calculated automatically
OCL_NULL( 2 ), // Index, calculated automatically
OCL_VAR ( OC_UINT32, 1, &_old_order_ptr ),
OCL_VAR ( OC_UINT16, 1, &_old_order ),
OCL_SVAR( OC_UINT8, Vehicle, num_orders ),
OCL_SVAR( OC_UINT8, Vehicle, cur_order_index ),
OCL_SVAR( OC_TILE, Vehicle, dest_tile ),
OCL_SVAR( OC_UINT16, Vehicle, load_unload_time_rem ),
OCL_SVAR( OC_UINT16, Vehicle, date_of_last_service ),
OCL_SVAR( OC_UINT16, Vehicle, service_interval ),
OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Vehicle, last_station_visited ),
OCL_SVAR( OC_UINT8, Vehicle, tick_counter ),
OCL_SVAR( OC_UINT16, Vehicle, max_speed ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Vehicle, x_pos ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Vehicle, y_pos ),
OCL_SVAR( OC_UINT8, Vehicle, z_pos ),
OCL_SVAR( OC_UINT8, Vehicle, direction ),
OCL_SVAR( OC_INT8, Vehicle, x_offs ),
OCL_SVAR( OC_INT8, Vehicle, y_offs ),
OCL_SVAR( OC_UINT8, Vehicle, sprite_width ),
OCL_SVAR( OC_UINT8, Vehicle, sprite_height ),
OCL_SVAR( OC_UINT8, Vehicle, z_height ),
OCL_SVAR( OC_UINT8, Vehicle, owner ),
OCL_SVAR( OC_TILE, Vehicle, tile ),
OCL_SVAR( OC_UINT16, Vehicle, cur_image ),
OCL_NULL( 8 ), // Vehicle sprite box, calculated automatically
OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, Vehicle, vehstatus ),
OCL_SVAR( OC_UINT16, Vehicle, cur_speed ),
OCL_SVAR( OC_UINT8, Vehicle, subspeed ),
OCL_SVAR( OC_UINT8, Vehicle, acceleration ),
OCL_SVAR( OC_UINT8, Vehicle, progress ),
OCL_SVAR( OC_UINT8, Vehicle, cargo_type ),
OCL_SVAR( OC_UINT16, Vehicle, cargo_cap ),
OCL_SVAR( OC_UINT16, Vehicle, cargo_count ),
OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Vehicle, cargo_source ),
OCL_SVAR( OC_UINT8, Vehicle, cargo_days ),
OCL_SVAR( OC_UINT16, Vehicle, age ),
OCL_SVAR( OC_UINT16, Vehicle, max_age ),
OCL_SVAR( OC_UINT8, Vehicle, build_year ),
OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Vehicle, unitnumber ),
OCL_SVAR( OC_UINT16, Vehicle, engine_type ),
OCL_SVAR( OC_UINT8, Vehicle, spritenum ),
OCL_SVAR( OC_UINT8, Vehicle, day_counter ),
OCL_SVAR( OC_UINT8, Vehicle, breakdowns_since_last_service ),
OCL_SVAR( OC_UINT8, Vehicle, breakdown_ctr ),
OCL_SVAR( OC_UINT8, Vehicle, breakdown_delay ),
OCL_SVAR( OC_UINT8, Vehicle, breakdown_chance ),
OCL_SVAR( OC_UINT16, Vehicle, reliability ),
OCL_SVAR( OC_UINT16, Vehicle, reliability_spd_dec ),
OCL_SVAR( OC_INT32, Vehicle, profit_this_year ),
OCL_SVAR( OC_INT32, Vehicle, profit_last_year ),
OCL_VAR ( OC_UINT16, 1, &_old_next_ptr ),
OCL_SVAR( OC_UINT32, Vehicle, value ),
OCL_VAR ( OC_UINT16, 1, &_old_string_id ),
OCL_CHUNK( 1, LoadOldVehicleUnion ),
OCL_NULL( 20 ), // Junk at end of struct (TTDPatch has some data in it)
OCL_END()
};
static bool LoadOldVehicle(LoadgameState *ls, int num)
{
uint i;
/* Read the TTDPatch flags, because we need some info from it */
ReadTTDPatchFlags();
for (i = 0; i < _old_vehicle_multipler; i++) {
Vehicle *v;
_current_vehicle_id = num * _old_vehicle_multipler + i;
if (!AddBlockIfNeeded(&_vehicle_pool, _current_vehicle_id))
error("Vehicles: failed loading savegame: too many vehicles");
v = GetVehicle(_current_vehicle_id);
if (!LoadChunk(ls, v, vehicle_chunk))
return false;
/* This should be consistent, else we have a big problem... */
if (v->index != _current_vehicle_id) {
DEBUG(oldloader, 0)("[OldLoader] -- Loading failed - vehicle-array is invalid");
return false;
}
if (_old_order_ptr != 0 && _old_order_ptr != 0xFFFFFFFF) {
v->orders = GetOrder(REMAP_ORDER_IDX(_old_order_ptr));
}
AssignOrder(&v->current_order, UnpackOldOrder(_old_order));
/* TTDPatch maps sprites from 0x2000 up. */
if (v->cur_image >= 0x2000)
v->cur_image -= 0x2000 - _custom_sprites_base;
/* For some reason we need to correct for this */
switch (v->spritenum) {
case 0xfd: break;
case 0xff: v->spritenum = 0xfe; break;
default: v->spritenum >>= 1; break;
}
if (_old_next_ptr != 0xFFFF)
v->next = GetVehicle(_old_next_ptr);
v->string_id = RemapOldStringID(_old_string_id);
/* Vehicle-subtype is different in TTD(Patch) */
if (v->type == VEH_Special)
v->subtype = v->subtype >> 1;
}
return true;
}
static const OldChunks sign_chunk[] = {
OCL_SVAR( OC_UINT16, SignStruct, str ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_I32,SignStruct, x ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_I32,SignStruct, y ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_I8, SignStruct, z ),
OCL_NULL( 6 ), // Width of sign, no longer in use
OCL_END()
};
static bool LoadOldSign(LoadgameState *ls, int num)
{
if (!AddBlockIfNeeded(&_sign_pool, num))
error("Signs: failed loading savegame: too many signs");
return LoadChunk(ls, GetSign(num), sign_chunk);
}
static const OldChunks engine_chunk[] = {
OCL_SVAR( OC_UINT16, Engine, player_avail ),
OCL_SVAR( OC_UINT16, Engine, intro_date ),
OCL_SVAR( OC_UINT16, Engine, age ),
OCL_SVAR( OC_UINT16, Engine, reliability ),
OCL_SVAR( OC_UINT16, Engine, reliability_spd_dec ),
OCL_SVAR( OC_UINT16, Engine, reliability_start ),
OCL_SVAR( OC_UINT16, Engine, reliability_max ),
OCL_SVAR( OC_UINT16, Engine, reliability_final ),
OCL_SVAR( OC_UINT16, Engine, duration_phase_1 ),
OCL_SVAR( OC_UINT16, Engine, duration_phase_2 ),
OCL_SVAR( OC_UINT16, Engine, duration_phase_3 ),
OCL_SVAR( OC_UINT8, Engine, lifelength ),
OCL_SVAR( OC_UINT8, Engine, flags ),
OCL_SVAR( OC_UINT8, Engine, preview_player ),
OCL_SVAR( OC_UINT8, Engine, preview_wait ),
OCL_SVAR( OC_UINT8, Engine, railtype ),
OCL_NULL( 1 ), // Junk
OCL_END()
};
static bool LoadOldEngine(LoadgameState *ls, int num)
{
if (!LoadChunk(ls, GetEngine(num), engine_chunk))
return false;
/* Make sure wagons are marked as do-not-age */
if ((num >= 27 && num < 54) || (num >= 57 && num < 84) || (num >= 89 && num < 116))
GetEngine(num)->age = 0xFFFF;
return true;
}
static const OldChunks subsidy_chunk[] = {
OCL_SVAR( OC_UINT8, Subsidy, cargo_type ),
OCL_SVAR( OC_UINT8, Subsidy, age ),
OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Subsidy, from ),
OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Subsidy, to ),
OCL_END()
};
static bool LoadOldSubsidy(LoadgameState *ls, int num)
{
return LoadChunk(ls, &_subsidies[num], subsidy_chunk);
}
static const OldChunks game_difficulty_chunk[] = {
OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, max_no_competitors ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, competitor_start_time ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, number_towns ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, number_industries ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, max_loan ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, initial_interest ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, vehicle_costs ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, competitor_speed ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, competitor_intelligence ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, vehicle_breakdowns ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, subsidy_multiplier ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, construction_cost ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, terrain_type ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, quantity_sea_lakes ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, economy ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, line_reverse_mode ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, disasters ),
OCL_END()
};
static bool LoadOldGameDifficulty(LoadgameState *ls, int num)
{
return LoadChunk(ls, &_opt.diff, game_difficulty_chunk);
}
static bool LoadOldMapPart1(LoadgameState *ls, int num)
{
uint i;
for (i = 0; i < OLD_MAP_SIZE; i++) {
_map_owner[i] = ReadByte(ls);
}
for (i = 0; i < OLD_MAP_SIZE; i++) {
_map2[i] = ReadByte(ls);
}
for (i = 0; i < OLD_MAP_SIZE; i++) {
_old_map3[i * 2] = ReadByte(ls);
_old_map3[i * 2 + 1] = ReadByte(ls);
}
for (i = 0; i < OLD_MAP_SIZE / 4; i++) {
_map_extra_bits[i] = ReadByte(ls);
}
return !ls->failed;
}
static bool LoadOldMapPart2(LoadgameState *ls, int num)
{
uint i;
for (i = 0; i < OLD_MAP_SIZE; i++) {
_map_type_and_height[i] = ReadByte(ls);
}
for (i = 0; i < OLD_MAP_SIZE; i++) {
_map5[i] = ReadByte(ls);
}
return !ls->failed;
}
static uint32 _old_cur_town_ctr;
static const OldChunks main_chunk[] = {
OCL_ASSERT( 0 ),
OCL_VAR ( OC_UINT16, 1, &_date ),
OCL_VAR ( OC_UINT16, 1, &_date_fract ),
OCL_NULL( 600 ), // TextEffects
OCL_VAR ( OC_UINT32, 2, &_random_seeds[0] ),
OCL_ASSERT( 0x264 ),
OCL_CHUNK( 70, LoadOldTown ),
OCL_ASSERT( 0x1C18 ),
OCL_CHUNK(5000, LoadOldOrder ),
OCL_ASSERT( 0x4328 ),
OCL_VAR ( OC_TILE, 256, &_animated_tile_list[0] ),
OCL_NULL( 4 ), // old end-of-order-list-pointer, no longer in use
OCL_CHUNK( 255, LoadOldDepot ),
OCL_ASSERT( 0x4B26 ),
OCL_VAR ( OC_UINT32, 1, &_old_cur_town_ctr ),
OCL_NULL( 2 ), // timer_counter, no longer in use
OCL_NULL( 2 ), // land_code, no longer in use
OCL_VAR ( OC_FILE_U16 | OC_VAR_U8, 1, &_age_cargo_skip_counter ),
OCL_VAR ( OC_UINT16, 1, &_tick_counter ),
OCL_VAR ( OC_TILE, 1, &_cur_tileloop_tile ),
OCL_CHUNK( 49, LoadOldPrice ),
OCL_CHUNK( 12, LoadOldCargoPaymentRate ),
OCL_ASSERT( 0x4CBA ),
OCL_CHUNK( 1, LoadOldMapPart1 ),
OCL_ASSERT( 0x48CBA ),
OCL_CHUNK(250, LoadOldStation ),
OCL_CHUNK( 90, LoadOldIndustry ),
OCL_CHUNK( 8, LoadOldPlayer ),
OCL_ASSERT( 0x547F2 ),
OCL_CHUNK( 850, LoadOldVehicle ),
OCL_ASSERT( 0x6F0F2 ),
OCL_VAR ( OC_UINT8, 32 * 500, &_name_array[0] ),
OCL_NULL( 0x2000 ), // Old hash-table, no longer in use
OCL_CHUNK( 40, LoadOldSign ),
OCL_CHUNK(256, LoadOldEngine ),
OCL_VAR ( OC_UINT16, 1, &_vehicle_id_ctr_day ),
OCL_CHUNK( 8, LoadOldSubsidy ),
OCL_VAR ( OC_FILE_U16 | OC_VAR_U32, 1, &_next_competitor_start ),
OCL_VAR ( OC_FILE_I16 | OC_VAR_I32, 1, &_saved_scrollpos_x ),
OCL_VAR ( OC_FILE_I16 | OC_VAR_I32, 1, &_saved_scrollpos_y ),
OCL_VAR ( OC_FILE_U16 | OC_VAR_U8, 1, &_saved_scrollpos_zoom ),
OCL_VAR ( OC_UINT32, 1, &_economy.max_loan ),
OCL_VAR ( OC_UINT32, 1, &_economy.max_loan_unround ),
OCL_VAR ( OC_FILE_U16 | OC_VAR_U32, 1, &_economy.fluct ),
OCL_VAR ( OC_UINT16, 1, &_disaster_delay ),
OCL_NULL( 144 ), // cargo-stuff, calculated in InitializeLandscapeVariables
OCL_VAR ( OC_UINT16, 256, &_engine_name_strings[0] ),
OCL_NULL( 144 ), // AI cargo-stuff, calculated in InitializeLandscapeVariables
OCL_NULL( 2 ), // Company indexes of players, no longer in use
OCL_VAR ( OC_FILE_U8 | OC_VAR_U16, 1, &_station_tick_ctr ),
OCL_VAR ( OC_UINT8, 1, &_opt.currency ),
OCL_VAR ( OC_UINT8, 1, &_opt.kilometers ),
OCL_VAR ( OC_FILE_U8 | OC_VAR_U32, 1, &_cur_player_tick_index ),
OCL_NULL( 2 ), // Date stuff, calculated automatically
OCL_NULL( 8 ), // Player colors, calculated automatically
OCL_VAR ( OC_UINT8, 1, &_economy.infl_amount ),
OCL_VAR ( OC_UINT8, 1, &_economy.infl_amount_pr ),
OCL_VAR ( OC_UINT8, 1, &_economy.interest_rate ),
OCL_VAR ( OC_UINT8, 1, &_avail_aircraft ),
OCL_VAR ( OC_UINT8, 1, &_opt.road_side ),
OCL_VAR ( OC_UINT8, 1, &_opt.town_name ),
OCL_CHUNK( 1, LoadOldGameDifficulty ),
OCL_ASSERT( 0x77130 ),
OCL_VAR ( OC_UINT8, 1, &_opt.diff_level ),
OCL_VAR ( OC_UINT8, 1, &_opt.landscape ),
OCL_VAR ( OC_UINT8, 1, &_trees_tick_ctr ),
OCL_NULL( 1 ), // Custom vehicle types yes/no, no longer used
OCL_VAR ( OC_UINT8, 1, &_opt.snow_line ),
OCL_NULL( 32 ), // new_industry_randtable, no longer used (because of new design)
OCL_NULL( 36 ), // cargo-stuff, calculated in InitializeLandscapeVariables
OCL_ASSERT( 0x77179 ),
OCL_CHUNK( 1, LoadOldMapPart2 ),
OCL_ASSERT( 0x97179 ),
/* Below any (if available) extra chunks from TTDPatch can follow */
OCL_END()
};
static bool LoadOldMain(LoadgameState *ls)
{
int i;
/* The first 49 is the name of the game + checksum, skip it */
fseek(ls->file, HEADER_SIZE, SEEK_SET);
DEBUG(oldloader, 4)("[OldLoader] Going to read main chunk..");
/* Load the biggest chunk */
if (!LoadChunk(&_ls, NULL, main_chunk)) {
DEBUG(oldloader, 0)("[OldLoader] Loading failed!");
return false;
}
DEBUG(oldloader, 4)("[OldLoader] Done. Converting stuff..");
/* Fix some general stuff */
_opt.landscape = _opt.landscape & 0xF;
/* Remap some pointers */
_cur_town_ctr = REMAP_TOWN_IDX(_old_cur_town_ctr);
/* _old_map3 is changed in _map3_lo and _map3_hi */
for (i = 0; i < OLD_MAP_SIZE; i++) {
_map3_lo[i] = _old_map3[i * 2];
_map3_hi[i] = _old_map3[i * 2 + 1];
}
for (i = 0; i < OLD_MAP_SIZE; i ++) {
/* We save presignals different from TTDPatch, convert them */
if (IsTileType(i, MP_RAILWAY) && (_map5[i] & 0xC0) == 0x40) {
/* This byte is always zero in TTD for this type of tile */
if (_map3_hi[i]) {
/* Convert the presignals to our own format */
_map3_hi[i] = (_map3_hi[i] >> 1) & 7;
}
}
}
/* Fix the game to be compatible with OpenTTD */
FixOldTowns();
FixOldStations();
FixOldVehicles();
AddTypeToEngines();
/* We have a new difficulty setting */
_opt.diff.town_council_tolerance = clamp(_opt.diff_level, 0, 2);
DEBUG(oldloader, 4)("[OldLoader] Done!");
DEBUG(oldloader, 1)("[OldLoader] TTD(Patch) savegame successfully converted");
return true;
}
bool LoadOldSaveGame(const char *file)
{
DEBUG(oldloader, 4)("[OldLoader] Trying to load an TTD(Patch) savegame");
InitLoading(&_ls);
/* Open file */
_ls.file = fopen(file, "rb");
if (_ls.file == NULL) {
DEBUG(oldloader, 0)("[OldLoader] Could not open file %s", file);
return false;
}
/* Load the main chunk */
if (!LoadOldMain(&_ls))
return false;
fclose(_ls.file);
_pause = 2;
return true;
}
void GetOldSaveGameName(char *title, const char *file)
{
FILE *f;
f = fopen(file, "rb");
title[0] = 0;
title[48] = 0;
if (f == NULL)
return;
if (fread(title, 1, 48, f) != 48)
title[0] = '\0';
fclose(f);
}
void GetOldScenarioGameName(char *title, const char *file)
{
GetOldSaveGameName(title, file);
}
|