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|
#include "stdafx.h"
#include "openttd.h"
#include "string.h"
#include "strings.h"
#include "table/sprites.h"
#include "network.h"
#include "hal.h" // for file list
#ifdef ENABLE_NETWORK
#include "table/strings.h"
#include "network_data.h"
#include "network_gamelist.h"
#include "window.h"
#include "gui.h"
#include "gfx.h"
#include "command.h"
#include "functions.h"
#include "variables.h"
#include "network_server.h"
#include "network_udp.h"
#define BGC 5
#define BTC 15
#define MAX_QUERYSTR_LEN 64
static char _edit_str_buf[MAX_QUERYSTR_LEN*2];
static void ShowNetworkStartServerWindow(void);
static void ShowNetworkLobbyWindow(void);
static byte _selected_field;
static bool _first_time_show_network_game_window = true;
static const StringID _connection_types_dropdown[] = {
STR_NETWORK_LAN_INTERNET,
STR_NETWORK_INTERNET_ADVERTISE,
INVALID_STRING_ID
};
static const StringID _lan_internet_types_dropdown[] = {
STR_NETWORK_LAN,
STR_NETWORK_INTERNET,
INVALID_STRING_ID
};
static StringID _str_map_name, _str_game_name, _str_server_version, _str_server_address;
enum {
NET_PRC__OFFSET_TOP_WIDGET = 74,
NET_PRC__OFFSET_TOP_WIDGET_COMPANY = 42,
NET_PRC__SIZE_OF_ROW = 14,
NET_PRC__SIZE_OF_ROW_COMPANY = 12,
};
static NetworkGameList *_selected_item = NULL;
static int8 _selected_company_item = -1;
// Truncates a string to max_width (via GetStringWidth) and adds 3 dots
// at the end of the name.
static void NetworkTruncateString(char *name, const int max_width)
{
char temp[NETWORK_NAME_LENGTH];
char internal_name[NETWORK_NAME_LENGTH];
ttd_strlcpy(internal_name, name, sizeof(internal_name));
if (GetStringWidth(internal_name) > max_width) {
// Servername is too long, trunc it!
snprintf(temp, sizeof(temp), "%s...", internal_name);
// Continue to delete 1 char of the string till it is in range
while (GetStringWidth(temp) > max_width) {
internal_name[strlen(internal_name) - 1] = '\0';
snprintf(temp, sizeof(temp), "%s...", internal_name);
}
ttd_strlcpy(name, temp, sizeof(temp));
}
}
extern const char _openttd_revision[];
static FiosItem *selected_map = NULL; // to highlight slected map
// called when a new server is found on the network
void UpdateNetworkGameWindow(bool unselect)
{
Window *w;
w = FindWindowById(WC_NETWORK_WINDOW, 0);
if (w != NULL) {
if (unselect)
_selected_item = NULL;
w->vscroll.count = _network_game_count;
SetWindowDirty(w);
}
}
static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_CREATE: /* focus input box */
_selected_field = 3;
_selected_item = NULL;
break;
case WE_PAINT: {
w->disabled_state = 0;
if (_selected_item == NULL) {
SETBIT(w->disabled_state, 17); SETBIT(w->disabled_state, 18);
} else if (!_selected_item->online) {
SETBIT(w->disabled_state, 17); // Server offline, join button disabled
} else if (_selected_item->info.clients_on == _selected_item->info.clients_max) {
SETBIT(w->disabled_state, 17); // Server full, join button disabled
// revisions don't match, check if server has no revision; then allow connection
} else if (strncmp(_selected_item->info.server_revision, _openttd_revision, NETWORK_REVISION_LENGTH - 1) != 0) {
if (strncmp(_selected_item->info.server_revision, NOREV_STRING, sizeof(_selected_item->info.server_revision)) != 0)
SETBIT(w->disabled_state, 17); // Revision mismatch, join button disabled
}
SetDParam(0, 0x00);
SetDParam(7, _lan_internet_types_dropdown[_network_lan_internet]);
DrawWindowWidgets(w);
DrawEditBox(w, 3);
DrawString(9, 23, STR_NETWORK_PLAYER_NAME, 2);
DrawString(9, 43, STR_NETWORK_CONNECTION, 2);
DrawString(15, 63, STR_NETWORK_GAME_NAME, 2);
DrawString(135, 63, STR_NETWORK_CLIENTS_CAPTION, 2);
{ // draw list of games
uint16 y = NET_PRC__OFFSET_TOP_WIDGET + 3;
int32 n = 0;
int32 pos = w->vscroll.pos;
char servername[NETWORK_NAME_LENGTH];
const NetworkGameList *cur_item = _network_game_list;
while (pos > 0 && cur_item != NULL) {
pos--;
cur_item = cur_item->next;
}
while (cur_item != NULL) {
bool compatible = (strncmp(cur_item->info.server_revision, _openttd_revision, NETWORK_REVISION_LENGTH - 1) == 0);
if (strncmp(cur_item->info.server_revision, NOREV_STRING, sizeof(cur_item->info.server_revision)) == 0)
compatible = true;
if (cur_item == _selected_item)
GfxFillRect(11, y - 2, 218, y + 9, 10); // show highlighted item with a different colour
snprintf(servername, sizeof(servername), "%s", cur_item->info.server_name);
NetworkTruncateString(servername, 110);
DoDrawString(servername, 15, y, 16); // server name
SetDParam(0, cur_item->info.clients_on);
SetDParam(1, cur_item->info.clients_max);
DrawString(135, y, STR_NETWORK_CLIENTS_ONLINE, 2);
// only draw icons if the server is online
if (cur_item->online) {
// draw a lock if the server is password protected.
if(cur_item->info.use_password)
DrawSprite(SPR_LOCK, 186, y-1);
// draw red or green icon, depending on compatibility with server.
DrawSprite(SPR_BLOT | (compatible?0x30d8000:0x30b8000), 195, y);
// draw flag according to server language
DrawSprite(SPR_FLAGS_BASE + cur_item->info.server_lang, 206, y);
}
cur_item = cur_item->next;
y += NET_PRC__SIZE_OF_ROW;
if (++n == w->vscroll.cap) { break;} // max number of games in the window
}
}
// right menu
GfxFillRect(252, 23, 478, 65, 157);
if (_selected_item == NULL) {
DrawStringMultiCenter(365, 40, STR_NETWORK_GAME_INFO, 0);
} else if (!_selected_item->online) {
SetDParam(0, _str_game_name);
DrawStringMultiCenter(365, 42, STR_ORANGE, 2); // game name
DrawStringMultiCenter(365, 110, STR_NETWORK_SERVER_OFFLINE, 2); // server offline
} else { // show game info
uint16 y = 70;
DrawStringMultiCenter(365, 30, STR_NETWORK_GAME_INFO, 0);
SetDParam(0, _str_game_name);
DrawStringMultiCenter(365, 42, STR_ORANGE, 2); // game name
SetDParam(0, _str_map_name);
DrawStringMultiCenter(365, 54, STR_02BD, 2); // map name
SetDParam(0, _selected_item->info.clients_on);
SetDParam(1, _selected_item->info.clients_max);
DrawString(260, y, STR_NETWORK_CLIENTS, 2); // clients on the server / maximum slots
y+=10;
SetDParam(0, STR_NETWORK_LANG_ANY+_selected_item->info.server_lang);
DrawString(260, y, STR_NETWORK_LANGUAGE, 2); // server language
y+=10;
SetDParam(0, STR_TEMPERATE_LANDSCAPE+_selected_item->info.map_set);
DrawString(260, y, STR_NETWORK_TILESET, 2); // tileset
y+=10;
SetDParam(0, _selected_item->info.map_width);
SetDParam(1, _selected_item->info.map_height);
DrawString(260, y, STR_NETWORK_MAP_SIZE, 2); // map size
y+=10;
SetDParam(0, _str_server_version);
DrawString(260, y, STR_NETWORK_SERVER_VERSION, 2); // server version
y+=10;
SetDParam(0, _str_server_address);
SetDParam(1, _selected_item->port);
DrawString(260, y, STR_NETWORK_SERVER_ADDRESS, 2); // server address
y+=10;
SetDParam(0, _selected_item->info.start_date);
DrawString(260, y, STR_NETWORK_START_DATE, 2); // start date
y+=10;
SetDParam(0, _selected_item->info.game_date);
DrawString(260, y, STR_NETWORK_CURRENT_DATE, 2); // current date
y+=10;
y+=2;
if (strncmp(_selected_item->info.server_revision, _openttd_revision, NETWORK_REVISION_LENGTH - 1) != 0) {
if (strncmp(_selected_item->info.server_revision, NOREV_STRING, sizeof(_selected_item->info.server_revision)) != 0)
DrawStringMultiCenter(365, y, STR_NETWORK_VERSION_MISMATCH, 2); // server mismatch
} else if (_selected_item->info.clients_on == _selected_item->info.clients_max) {
// Show: server full, when clients_on == clients_max
DrawStringMultiCenter(365, y, STR_NETWORK_SERVER_FULL, 2); // server full
} else if (_selected_item->info.use_password)
DrawStringMultiCenter(365, y, STR_NETWORK_PASSWORD, 2); // password warning
y+=10;
}
} break;
case WE_CLICK:
_selected_field = e->click.widget;
switch(e->click.widget) {
case 0: case 14: /* Close 'X' | Cancel button */
DeleteWindowById(WC_NETWORK_WINDOW, 0);
break;
case 4: case 5:
ShowDropDownMenu(w, _lan_internet_types_dropdown, _network_lan_internet, 5, 0, 0); // do it for widget 5
break;
case 9: { /* Matrix to show networkgames */
uint32 id_v = (e->click.pt.y - NET_PRC__OFFSET_TOP_WIDGET) / NET_PRC__SIZE_OF_ROW;
if (id_v >= w->vscroll.cap) { return;} // click out of bounds
id_v += w->vscroll.pos;
{
NetworkGameList *cur_item = _network_game_list;
for (; id_v > 0 && cur_item != NULL; id_v--)
cur_item = cur_item->next;
if (cur_item == NULL) {
// click out of vehicle bounds
_selected_item = NULL;
SetWindowDirty(w);
return;
}
_selected_item = cur_item;
DeleteName(_str_game_name);
DeleteName(_str_map_name);
DeleteName(_str_server_version);
DeleteName(_str_server_address);
if (_selected_item->info.server_name[0] != '\0')
_str_game_name = AllocateName(_selected_item->info.server_name, 0);
else
_str_game_name = STR_EMPTY;
if (_selected_item->info.map_name[0] != '\0')
_str_map_name = AllocateName(_selected_item->info.map_name, 0);
else
_str_map_name = STR_EMPTY;
if (_selected_item->info.server_revision[0] != '\0')
_str_server_version = AllocateName(_selected_item->info.server_revision, 0);
else
_str_server_version = STR_EMPTY;
if (_selected_item->info.hostname[0] != '\0')
_str_server_address = AllocateName(_selected_item->info.hostname, 0);
else
_str_server_address = STR_EMPTY;
}
SetWindowDirty(w);
} break;
case 11: /* Find server automatically */
switch (_network_lan_internet) {
case 0: NetworkUDPSearchGame(); break;
case 1: NetworkUDPQueryMasterServer(); break;
}
break;
case 12: { // Add a server
StringID str = AllocateName(_network_default_ip, 0);
ShowQueryString(
str,
STR_NETWORK_ENTER_IP,
31 | 0x1000, // maximum number of characters OR
250, // characters up to this width pixels, whichever is satisfied first
w->window_class,
w->window_number);
DeleteName(str);
} break;
case 13: /* Start server */
ShowNetworkStartServerWindow();
break;
case 17: /* Join Game */
if (_selected_item != NULL) {
memcpy(&_network_game_info, &_selected_item->info, sizeof(NetworkGameInfo));
snprintf(_network_last_host, sizeof(_network_last_host), "%s", inet_ntoa(*(struct in_addr *)&_selected_item->ip));
_network_last_port = _selected_item->port;
ShowNetworkLobbyWindow();
}
break;
case 18: // Refresh
if (_selected_item != NULL) {
NetworkQueryServer(_selected_item->info.hostname, _selected_item->port, true);
}
break;
} break;
case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
switch(e->dropdown.button) {
case 5:
_network_lan_internet = e->dropdown.index;
break;
}
SetWindowDirty(w);
break;
case WE_MOUSELOOP:
if (_selected_field == 3)
HandleEditBox(w, 3);
break;
case WE_KEYPRESS:
if (_selected_field != 3) {
if ( e->keypress.keycode == WKC_DELETE ) { // press 'delete' to remove servers
if (_selected_item != NULL) {
NetworkGameListRemoveItem(_selected_item);
NetworkRebuildHostList();
SetWindowDirty(w);
_network_game_count--;
// reposition scrollbar
if (_network_game_count >= w->vscroll.cap && w->vscroll.pos > _network_game_count-w->vscroll.cap) w->vscroll.pos--;
UpdateNetworkGameWindow(false);
_selected_item = NULL;
}
}
break;
}
if (HandleEditBoxKey(w, 3, e) == 1) break; // enter pressed
// The name is only allowed when it starts with a letter!
if (_edit_str_buf[0] != '\0' && _edit_str_buf[0] != ' ')
ttd_strlcpy(_network_player_name, _edit_str_buf, lengthof(_network_player_name));
else
ttd_strlcpy(_network_player_name, "Player", lengthof(_network_player_name));
break;
case WE_ON_EDIT_TEXT: {
NetworkAddServer(e->edittext.str);
NetworkRebuildHostList();
} break;
}
}
static const Widget _network_game_window_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, BGC, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, BGC, 11, 489, 0, 13, STR_NETWORK_MULTIPLAYER, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, BGC, 0, 489, 14, 214, 0x0, STR_NULL},
/* LEFT SIDE */
{ WWT_IMGBTN, RESIZE_NONE, BGC, 90, 231, 22, 33, 0x0, STR_NETWORK_ENTER_NAME_TIP},
{ WWT_6, RESIZE_NONE, BGC, 90, 231, 42, 53, STR_NETWORK_COMBO1, STR_NETWORK_CONNECTION_TIP},
{ WWT_CLOSEBOX, RESIZE_NONE, BGC, 220, 230, 43, 52, STR_0225, STR_NETWORK_CONNECTION_TIP},
{ WWT_IMGBTN, RESIZE_NONE, BTC, 10, 130, 62, 73, 0x0, STR_NETWORK_GAME_NAME_TIP },
{ WWT_IMGBTN, RESIZE_NONE, BTC, 131, 180, 62, 73, 0x0, STR_NETWORK_CLIENTS_CAPTION_TIP },
{ WWT_IMGBTN, RESIZE_NONE, BTC, 181, 219, 62, 73, 0x0, STR_NETWORK_INFO_ICONS_TIP },
{ WWT_MATRIX, RESIZE_NONE, BGC, 10, 219, 74, 185, 0x801, STR_NETWORK_CLICK_GAME_TO_SELECT},
{ WWT_SCROLLBAR, RESIZE_NONE, BGC, 220, 231, 62, 185, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 10, 115, 195, 206, STR_NETWORK_FIND_SERVER, STR_NETWORK_FIND_SERVER_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 125, 231, 195, 206, STR_NETWORK_ADD_SERVER, STR_NETWORK_ADD_SERVER_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 250, 360, 195, 206, STR_NETWORK_START_SERVER, STR_NETWORK_START_SERVER_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 370, 480, 195, 206, STR_012E_CANCEL, STR_NULL},
/* RIGHT SIDE */
{ WWT_IMGBTN, RESIZE_NONE, BGC, 250, 480, 22, 185, 0x0, STR_NULL},
{ WWT_6, RESIZE_NONE, BGC, 251, 479, 23, 184, 0x0, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 257, 360, 164, 175, STR_NETWORK_JOIN_GAME, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 370, 473, 164, 175, STR_NETWORK_REFRESH, STR_NETWORK_REFRESH_TIP},
{ WIDGETS_END},
};
static const WindowDesc _network_game_window_desc = {
WDP_CENTER, WDP_CENTER, 490, 215,
WC_NETWORK_WINDOW,0,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_RESTORE_DPARAM,
_network_game_window_widgets,
NetworkGameWindowWndProc,
};
void ShowNetworkGameWindow(void)
{
uint i;
Window *w;
DeleteWindowById(WC_NETWORK_WINDOW, 0);
/* Only show once */
if (_first_time_show_network_game_window) {
_first_time_show_network_game_window = false;
// add all servers from the config file to our list
for (i=0; i != lengthof(_network_host_list); i++) {
if (_network_host_list[i] == NULL) break;
NetworkAddServer(_network_host_list[i]);
}
}
w = AllocateWindowDesc(&_network_game_window_desc);
ttd_strlcpy(_edit_str_buf, _network_player_name, MAX_QUERYSTR_LEN);
w->vscroll.cap = 8;
WP(w, querystr_d).text.caret = true;
WP(w, querystr_d).text.maxlength = MAX_QUERYSTR_LEN - 1;
WP(w, querystr_d).text.maxwidth = 120;
WP(w, querystr_d).text.buf = _edit_str_buf;
UpdateTextBufferSize(&WP(w, querystr_d).text);
UpdateNetworkGameWindow(true);
}
static const StringID _players_dropdown[] = {
STR_NETWORK_2_CLIENTS,
STR_NETWORK_3_CLIENTS,
STR_NETWORK_4_CLIENTS,
STR_NETWORK_5_CLIENTS,
STR_NETWORK_6_CLIENTS,
STR_NETWORK_7_CLIENTS,
STR_NETWORK_8_CLIENTS,
STR_NETWORK_9_CLIENTS,
STR_NETWORK_10_CLIENTS,
INVALID_STRING_ID
};
static const StringID _language_dropdown[] = {
STR_NETWORK_LANG_ANY,
STR_NETWORK_LANG_ENGLISH,
STR_NETWORK_LANG_GERMAN,
STR_NETWORK_LANG_FRENCH,
INVALID_STRING_ID
};
enum {
NSSWND_START = 64,
NSSWND_ROWSIZE = 12
};
static void NetworkStartServerWindowWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_CREATE: /* focus input box */
_selected_field = 3;
_network_game_info.use_password = (_network_server_password[0] != '\0');
break;
case WE_PAINT: {
int y = NSSWND_START, pos;
const FiosItem *item;
SetDParam(7, STR_NETWORK_LAN_INTERNET + _network_advertise);
SetDParam(9, STR_NETWORK_2_CLIENTS + _network_game_info.clients_max - 2);
SetDParam(11, STR_NETWORK_LANG_ANY + _network_game_info.server_lang);
DrawWindowWidgets(w);
GfxFillRect(11, 63, 259, 171, 0xD7);
DrawEditBox(w, 3);
DrawString(10, 22, STR_NETWORK_NEW_GAME_NAME, 2);
DrawString(10, 43, STR_NETWORK_SELECT_MAP, 2);
DrawString(280, 63, STR_NETWORK_CONNECTION, 2);
DrawString(280, 95, STR_NETWORK_NUMBER_OF_CLIENTS, 2);
DrawString(280, 127, STR_NETWORK_LANGUAGE_SPOKEN, 2);
if (_network_game_info.use_password) DoDrawString("*", 408, 23, 3);
// draw list of maps
pos = w->vscroll.pos;
while (pos < _fios_num + 1) {
item = _fios_list + pos - 1;
if (item == selected_map || (pos == 0 && selected_map == NULL))
GfxFillRect(11, y - 1, 259, y + 10, 155); // show highlighted item with a different colour
if (pos == 0) DrawString(14, y, STR_4010_GENERATE_RANDOM_NEW_GAME, 9);
else DoDrawString(item->title[0] ? item->title : item->name, 14, y, _fios_colors[item->type] );
pos++;
y += NSSWND_ROWSIZE;
if (y >= w->vscroll.cap * NSSWND_ROWSIZE + NSSWND_START) break;
}
} break;
case WE_CLICK:
_selected_field = e->click.widget;
switch(e->click.widget) {
case 0: case 15: /* Close 'X' | Cancel button */
ShowNetworkGameWindow();
break;
case 4: { /* Set password button */
StringID str;
str = AllocateName(_network_server_password, 0);
ShowQueryString(str, STR_NETWORK_SET_PASSWORD, 20, 250, w->window_class, w->window_number);
DeleteName(str);
} break;
case 5: { /* Select map */
int y = (e->click.pt.y - NSSWND_START) / NSSWND_ROWSIZE;
if ((y += w->vscroll.pos) >= w->vscroll.count)
return;
if (y == 0) selected_map = NULL;
else selected_map = _fios_list + y-1;
SetWindowDirty(w);
} break;
case 7: case 8: /* Connection type */
ShowDropDownMenu(w, _connection_types_dropdown, _network_advertise, 8, 0, 0); // do it for widget 8
break;
case 9: case 10: /* Number of Players */
ShowDropDownMenu(w, _players_dropdown, _network_game_info.clients_max - 2, 10, 0, 0); // do it for widget 10
return;
case 11: case 12: /* Language */
ShowDropDownMenu(w, _language_dropdown, _network_game_info.server_lang, 12, 0, 0); // do it for widget 12
return;
case 13: /* Start game */
_is_network_server = true;
ttd_strlcpy(_network_server_name, WP(w, querystr_d).text.buf, sizeof(_network_server_name));
UpdateTextBufferSize(&WP(w, querystr_d).text);
if (selected_map == NULL) { // start random new game
GenRandomNewGame(Random(), InteractiveRandom());
} else { // load a scenario
char *name;
if ((name = FiosBrowseTo(selected_map)) != NULL) {
SetFiosType(selected_map->type);
strcpy(_file_to_saveload.name, name);
snprintf(_network_game_info.map_name, sizeof(_network_game_info.map_name), "Loaded scenario");
DeleteWindow(w);
StartScenarioEditor(Random(), InteractiveRandom());
}
}
break;
case 14: /* Load game */
_is_network_server = true;
ttd_strlcpy(_network_server_name, WP(w, querystr_d).text.buf, sizeof(_network_server_name));
UpdateTextBufferSize(&WP(w, querystr_d).text);
snprintf(_network_game_info.map_name, sizeof(_network_game_info.map_name), "Loaded game");
/* XXX - WC_NETWORK_WINDOW should stay, but if it stays, it gets
* copied all the elements of 'load game' and upon closing that, it segfaults */
DeleteWindowById(WC_NETWORK_WINDOW, 0);
ShowSaveLoadDialog(SLD_LOAD_GAME);
break;
}
break;
case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
switch(e->dropdown.button) {
case 8:
_network_advertise = (e->dropdown.index != 0);
break;
case 10:
_network_game_info.clients_max = e->dropdown.index + 2;
break;
case 12:
_network_game_info.server_lang = e->dropdown.index;
break;
}
SetWindowDirty(w);
break;
case WE_MOUSELOOP:
if (_selected_field == 3)
HandleEditBox(w, 3);
break;
case WE_KEYPRESS:
if (_selected_field == 3)
HandleEditBoxKey(w, 3, e);
break;
case WE_ON_EDIT_TEXT: {
const char *b = e->edittext.str;
ttd_strlcpy(_network_server_password, b, sizeof(_network_server_password));
_network_game_info.use_password = (_network_server_password[0] != '\0');
SetWindowDirty(w);
} break;
}
}
static const Widget _network_start_server_window_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, BGC, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW },
{ WWT_CAPTION, RESIZE_NONE, BGC, 11, 419, 0, 13, STR_NETWORK_START_GAME_WINDOW, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, BGC, 0, 419, 14, 199, 0x0, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, BGC, 100, 272, 22, 33, 0x0, STR_NETWORK_NEW_GAME_NAME_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 285, 405, 22, 33, STR_NETWORK_SET_PASSWORD, STR_NETWORK_PASSWORD_TIP},
{ WWT_6, RESIZE_NONE, BGC, 10, 271, 62, 172, 0x0, STR_NETWORK_SELECT_MAP_TIP},
{ WWT_SCROLLBAR, RESIZE_NONE, BGC, 260, 271, 63, 171, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_6, RESIZE_NONE, BGC, 280, 410, 77, 88, STR_NETWORK_COMBO1, STR_NETWORK_CONNECTION_TIP},
{ WWT_CLOSEBOX, RESIZE_NONE, BGC, 399, 409, 78, 87, STR_0225, STR_NETWORK_CONNECTION_TIP},
{ WWT_6, RESIZE_NONE, BGC, 280, 410, 109, 120, STR_NETWORK_COMBO2, STR_NETWORK_NUMBER_OF_CLIENTS_TIP},
{ WWT_CLOSEBOX, RESIZE_NONE, BGC, 399, 409, 110, 119, STR_0225, STR_NETWORK_NUMBER_OF_CLIENTS_TIP},
{ WWT_6, RESIZE_NONE, BGC, 280, 410, 141, 152, STR_NETWORK_COMBO3, STR_NETWORK_LANGUAGE_TIP},
{ WWT_CLOSEBOX, RESIZE_NONE, BGC, 399, 409, 142, 151, STR_0225, STR_NETWORK_LANGUAGE_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 40, 140, 180, 191, STR_NETWORK_START_GAME, STR_NETWORK_START_GAME_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 150, 250, 180, 191, STR_NETWORK_LOAD_GAME, STR_NETWORK_LOAD_GAME_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 260, 360, 180, 191, STR_012E_CANCEL, STR_NULL},
{ WIDGETS_END},
};
static const WindowDesc _network_start_server_window_desc = {
WDP_CENTER, WDP_CENTER, 420, 200,
WC_NETWORK_WINDOW,0,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_RESTORE_DPARAM,
_network_start_server_window_widgets,
NetworkStartServerWindowWndProc,
};
static void ShowNetworkStartServerWindow(void)
{
Window *w;
DeleteWindowById(WC_NETWORK_WINDOW, 0);
w = AllocateWindowDesc(&_network_start_server_window_desc);
ttd_strlcpy(_edit_str_buf, _network_server_name, MAX_QUERYSTR_LEN);
_saveload_mode = SLD_NEW_GAME;
BuildFileList();
w->vscroll.cap = 9;
w->vscroll.count = _fios_num+1;
WP(w, querystr_d).text.caret = true;
WP(w, querystr_d).text.maxlength = MAX_QUERYSTR_LEN - 1;
WP(w, querystr_d).text.maxwidth = 160;
WP(w, querystr_d).text.buf = _edit_str_buf;
UpdateTextBufferSize(&WP(w, querystr_d).text);
}
static byte NetworkLobbyFindCompanyIndex(byte pos)
{
byte i;
/* Scroll through all _network_player_info and get the 'pos' item
that is not empty */
for (i = 0; i < MAX_PLAYERS; i++) {
if (_network_player_info[i].company_name[0] != '\0') {
if (pos-- == 0)
return i;
}
}
return 0;
}
static void NetworkLobbyWindowWndProc(Window *w, WindowEvent *e)
{
switch(e->event) {
case WE_PAINT: {
int y = NET_PRC__OFFSET_TOP_WIDGET_COMPANY, pos;
StringID str;
w->disabled_state = (_selected_company_item == -1) ? 1 << 7 : 0;
if (_network_lobby_company_count == MAX_PLAYERS)
SETBIT(w->disabled_state, 8);
/* You can not join a server as spectator when it has no companies active..
it causes some nasty crashes */
if (_network_lobby_company_count == 0)
SETBIT(w->disabled_state, 9);
DrawWindowWidgets(w);
SetDParam(0, _str_game_name);
DrawString(10, 22, STR_NETWORK_PREPARE_TO_JOIN, 2);
// draw company list
GfxFillRect(11, 41, 154, 165, 0xD7);
pos = w->vscroll.pos;
while (pos < _network_lobby_company_count) {
byte index = NetworkLobbyFindCompanyIndex(pos);
bool income = false;
if (_selected_company_item == index)
GfxFillRect(11, y - 1, 154, y + 10, 155); // show highlighted item with a different colour
DoDrawString(_network_player_info[index].company_name, 13, y, 2);
if(_network_player_info[index].use_password != 0)
DrawSprite(SPR_LOCK, 135, y);
/* If the company's income was positive puts a green dot else a red dot */
if ((_network_player_info[index].income) >= 0)
income = true;
DrawSprite(SPR_BLOT | (income ? PALETTE_TO_GREEN : PALETTE_TO_RED), 145, y);
pos++;
y += NET_PRC__SIZE_OF_ROW_COMPANY;
if (pos >= w->vscroll.cap)
break;
}
// draw info about selected company
DrawStringMultiCenter(290, 48, STR_NETWORK_COMPANY_INFO, 0);
if (_selected_company_item != -1) { // if a company is selected...
// show company info
const uint x = 183;
uint xm;
y = 65;
str = AllocateName(_network_player_info[_selected_company_item].company_name, 0);
SetDParam(0, str);
DrawString(x, y, STR_NETWORK_COMPANY_NAME, 2);
DeleteName(str);
y += 10;
SetDParam(0, _network_player_info[_selected_company_item].inaugurated_year + MAX_YEAR_BEGIN_REAL);
DrawString(x, y, STR_NETWORK_INAUGURATION_YEAR, 2); // inauguration year
y += 10;
SetDParam64(0, _network_player_info[_selected_company_item].company_value);
DrawString(x, y, STR_NETWORK_VALUE, 2); // company value
y += 10;
SetDParam64(0, _network_player_info[_selected_company_item].money);
DrawString(x, y, STR_NETWORK_CURRENT_BALANCE, 2); // current balance
y += 10;
SetDParam64(0, _network_player_info[_selected_company_item].income);
DrawString(x, y, STR_NETWORK_LAST_YEARS_INCOME, 2); // last year's income
y += 10;
SetDParam(0, _network_player_info[_selected_company_item].performance);
DrawString(x, y, STR_NETWORK_PERFORMANCE, 2); // performance
y += 10;
SetDParam(0, _network_player_info[_selected_company_item].num_vehicle[0]);
SetDParam(1, _network_player_info[_selected_company_item].num_vehicle[1]);
SetDParam(2, _network_player_info[_selected_company_item].num_vehicle[2]);
SetDParam(3, _network_player_info[_selected_company_item].num_vehicle[3]);
SetDParam(4, _network_player_info[_selected_company_item].num_vehicle[4]);
DrawString(x, y, STR_NETWORK_VEHICLES, 2); // vehicles
y += 10;
SetDParam(0, _network_player_info[_selected_company_item].num_station[0]);
SetDParam(1, _network_player_info[_selected_company_item].num_station[1]);
SetDParam(2, _network_player_info[_selected_company_item].num_station[2]);
SetDParam(3, _network_player_info[_selected_company_item].num_station[3]);
SetDParam(4, _network_player_info[_selected_company_item].num_station[4]);
DrawString(x, y, STR_NETWORK_STATIONS, 2); // stations
y += 10;
str = AllocateName(_network_player_info[_selected_company_item].players, 0);
SetDParam(0, str);
xm = DrawString(x, y, STR_NETWORK_PLAYERS, 2); // players
DeleteName(str);
y += 10;
}
} break;
case WE_CLICK:
switch(e->click.widget) {
case 0: case 11: /* Close 'X' | Cancel button */
ShowNetworkGameWindow();
break;
case 3: /* Company list */
_selected_company_item = (e->click.pt.y - NET_PRC__OFFSET_TOP_WIDGET_COMPANY) / NET_PRC__SIZE_OF_ROW_COMPANY;
if (_selected_company_item >= w->vscroll.cap) {
// click out of bounds
_selected_company_item = -1;
SetWindowDirty(w);
return;
}
_selected_company_item += w->vscroll.pos;
if (_selected_company_item >= _network_lobby_company_count) {
_selected_company_item = -1;
SetWindowDirty(w);
return;
}
_selected_company_item = NetworkLobbyFindCompanyIndex(_selected_company_item);
SetWindowDirty(w);
break;
case 7: /* Join company */
if (_selected_company_item != -1) {
_network_playas = _selected_company_item + 1;
NetworkClientConnectGame(_network_last_host, _network_last_port);
}
break;
case 8: /* New company */
_network_playas = 0;
NetworkClientConnectGame(_network_last_host, _network_last_port);
break;
case 9: /* Spectate game */
_network_playas = OWNER_SPECTATOR;
NetworkClientConnectGame(_network_last_host, _network_last_port);
break;
case 10: /* Refresh */
NetworkQueryServer(_network_last_host, _network_last_port, false);
break;
} break;
case WE_CREATE:
_selected_company_item = -1;
}
}
static const Widget _network_lobby_window_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, BGC, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW },
{ WWT_CAPTION, RESIZE_NONE, BGC, 11, 419, 0, 13, STR_NETWORK_GAME_LOBBY, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, BGC, 0, 419, 14, 209, 0x0, STR_NULL},
// company list
{ WWT_6, RESIZE_NONE, BGC, 10, 167, 40, 166, 0x0, STR_NETWORK_COMPANY_LIST_TIP},
{ WWT_SCROLLBAR, RESIZE_NONE, BGC, 155, 166, 41, 165, 0x1, STR_0190_SCROLL_BAR_SCROLLS_LIST},
// company/player info
{ WWT_IMGBTN, RESIZE_NONE, BGC, 173, 404, 38, 166, 0x0, STR_NULL},
{ WWT_6, RESIZE_NONE, BGC, 174, 403, 39, 165, 0x0, STR_NULL},
// buttons
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 10, 151, 175, 186, STR_NETWORK_JOIN_COMPANY, STR_NETWORK_JOIN_COMPANY_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 10, 151, 190, 201, STR_NETWORK_NEW_COMPANY, STR_NETWORK_NEW_COMPANY_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 158, 268, 175, 186, STR_NETWORK_SPECTATE_GAME, STR_NETWORK_SPECTATE_GAME_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 158, 268, 190, 201, STR_NETWORK_REFRESH, STR_NETWORK_REFRESH_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 278, 388, 175, 186, STR_012E_CANCEL, STR_NULL},
{ WIDGETS_END},
};
static const WindowDesc _network_lobby_window_desc = {
WDP_CENTER, WDP_CENTER, 420, 210,
WC_NETWORK_WINDOW,0,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_network_lobby_window_widgets,
NetworkLobbyWindowWndProc,
};
static void ShowNetworkLobbyWindow(void)
{
Window *w;
DeleteWindowById(WC_NETWORK_WINDOW, 0);
_network_lobby_company_count = 0;
NetworkQueryServer(_network_last_host, _network_last_port, false);
w = AllocateWindowDesc(&_network_lobby_window_desc);
strcpy(_edit_str_buf, "");
w->vscroll.pos = 0;
w->vscroll.cap = 8;
}
// The window below gives information about the connected clients
// and also makes able to give money to them, kick them (if server)
// and stuff like that.
extern void DrawPlayerIcon(int p, int x, int y);
// Every action must be of this form
typedef void ClientList_Action_Proc(byte client_no);
// Max 10 actions per client
#define MAX_CLIENTLIST_ACTION 10
// Some standard bullshit.. defines variables ;)
static void ClientListWndProc(Window *w, WindowEvent *e);
static void ClientListPopupWndProc(Window *w, WindowEvent *e);
static byte _selected_clientlist_item = 255;
static byte _selected_clientlist_y = 0;
static char _clientlist_action[MAX_CLIENTLIST_ACTION][50];
static ClientList_Action_Proc *_clientlist_proc[MAX_CLIENTLIST_ACTION];
enum {
CLNWND_OFFSET = 16,
CLNWND_ROWSIZE = 10
};
static const Widget _client_list_widgets[] = {
{ WWT_TEXTBTN, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 249, 0, 13, STR_NETWORK_CLIENT_LIST, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 249, 14, 14 + CLNWND_ROWSIZE + 1, 0x0, STR_NULL},
{ WIDGETS_END},
};
static const Widget _client_list_popup_widgets[] = {
{ WWT_PANEL, RESIZE_NONE, 14, 0, 99, 0, 0, 0, STR_NULL},
{ WIDGETS_END},
};
static WindowDesc _client_list_desc = {
-1, -1, 250, 1,
WC_CLIENT_LIST,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
_client_list_widgets,
ClientListWndProc
};
// Finds the Xth client-info that is active
static NetworkClientInfo *NetworkFindClientInfo(byte client_no)
{
NetworkClientInfo *ci;
for (ci = _network_client_info; ci != &_network_client_info[MAX_CLIENT_INFO]; ci++) {
// Skip non-active items
if (ci->client_index == NETWORK_EMPTY_INDEX) continue;
if (client_no == 0) return ci;
client_no--;
}
return NULL;
}
// Here we start to define the options out of the menu
static void ClientList_Kick(byte client_no)
{
if (client_no < MAX_PLAYERS)
SEND_COMMAND(PACKET_SERVER_ERROR)(&_clients[client_no], NETWORK_ERROR_KICKED);
}
static void ClientList_Ban(byte client_no)
{
uint i;
uint32 ip = NetworkFindClientInfo(client_no)->client_ip;
for (i = 0; i < lengthof(_network_ban_list); i++) {
if (_network_ban_list[i] == NULL || _network_ban_list[i][0] == '\0') {
_network_ban_list[i] = strdup(inet_ntoa(*(struct in_addr *)&ip));
break;
}
}
if (client_no < MAX_PLAYERS)
SEND_COMMAND(PACKET_SERVER_ERROR)(&_clients[client_no], NETWORK_ERROR_KICKED);
}
static void ClientList_GiveMoney(byte client_no)
{
if (NetworkFindClientInfo(client_no) != NULL)
ShowNetworkGiveMoneyWindow(NetworkFindClientInfo(client_no)->client_playas - 1);
}
static void ClientList_SpeakToClient(byte client_no)
{
if (NetworkFindClientInfo(client_no) != NULL)
ShowNetworkChatQueryWindow(DESTTYPE_CLIENT, NetworkFindClientInfo(client_no)->client_index);
}
static void ClientList_SpeakToPlayer(byte client_no)
{
if (NetworkFindClientInfo(client_no) != NULL)
ShowNetworkChatQueryWindow(DESTTYPE_PLAYER, NetworkFindClientInfo(client_no)->client_playas);
}
static void ClientList_SpeakToAll(byte client_no)
{
ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0);
}
static void ClientList_None(byte client_no)
{
// No action ;)
}
// Help, a action is clicked! What do we do?
static void HandleClientListPopupClick(byte index, byte clientno) {
// A click on the Popup of the ClientList.. handle the command
if (index < MAX_CLIENTLIST_ACTION && _clientlist_proc[index] != NULL) {
_clientlist_proc[index](clientno);
}
}
// Finds the amount of clients and set the height correct
static bool CheckClientListHeight(Window *w)
{
int num = 0;
NetworkClientInfo *ci;
// Should be replaced with a loop through all clients
for (ci = _network_client_info; ci != &_network_client_info[MAX_CLIENT_INFO]; ci++) {
// Skip non-active items
if (ci->client_index == NETWORK_EMPTY_INDEX) continue;
num++;
}
num *= CLNWND_ROWSIZE;
// If height is changed
if (w->height != CLNWND_OFFSET + num + 1) {
// XXX - magic unfortunately; (num + 2) has to be one bigger than heigh (num + 1)
SetWindowDirty(w);
w->widget[2].bottom = w->widget[2].top + num + 2;
w->height = CLNWND_OFFSET + num + 1;
SetWindowDirty(w);
return false;
}
return true;
}
// Finds the amount of actions in the popup and set the height correct
static uint ClientListPopupHeigth(void) {
int i, num = 0;
// Find the amount of actions
for (i = 0; i < MAX_CLIENTLIST_ACTION; i++) {
if (_clientlist_action[i][0] == '\0') continue;
if (_clientlist_proc[i] == NULL) continue;
num++;
}
num *= CLNWND_ROWSIZE;
return num + 1;
}
// Show the popup (action list)
static Window *PopupClientList(Window *w, int client_no, int x, int y)
{
int i, h;
NetworkClientInfo *ci;
DeleteWindowById(WC_TOOLBAR_MENU, 0);
// Clean the current actions
for (i = 0; i < MAX_CLIENTLIST_ACTION; i++) {
_clientlist_action[i][0] = '\0';
_clientlist_proc[i] = NULL;
}
// Fill the actions this client has
// Watch is, max 50 chars long!
ci = NetworkFindClientInfo(client_no);
if (ci == NULL) return NULL;
i = 0;
if (_network_own_client_index != ci->client_index) {
GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT);
_clientlist_proc[i++] = &ClientList_SpeakToClient;
}
if (ci->client_playas >= 1 && ci->client_playas <= MAX_PLAYERS) {
GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY);
_clientlist_proc[i++] = &ClientList_SpeakToPlayer;
}
GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL);
_clientlist_proc[i++] = &ClientList_SpeakToAll;
if (_network_own_client_index != ci->client_index) {
if (_network_playas >= 1 && _network_playas <= MAX_PLAYERS) {
// We are no spectator
if (ci->client_playas >= 1 && ci->client_playas <= MAX_PLAYERS) {
GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_GIVE_MONEY);
_clientlist_proc[i++] = &ClientList_GiveMoney;
}
}
}
// A server can kick clients (but not hisself)
if (_network_server && _network_own_client_index != ci->client_index) {
GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_KICK);
_clientlist_proc[i++] = &ClientList_Kick;
sprintf(_clientlist_action[i],"Ban");
_clientlist_proc[i++] = &ClientList_Ban;
}
if (i == 0) {
GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_NONE);
_clientlist_proc[i++] = &ClientList_None;
}
/* Calculate the height */
h = ClientListPopupHeigth();
// Allocate the popup
w = AllocateWindow(x, y, 100, h + 1, ClientListPopupWndProc, WC_TOOLBAR_MENU, _client_list_popup_widgets);
w->widget[0].bottom = w->widget[0].top + h;
w->flags4 &= ~WF_WHITE_BORDER_MASK;
WP(w,menu_d).item_count = 0;
// Save our client
WP(w,menu_d).main_button = client_no;
WP(w,menu_d).sel_index = 0;
// We are a popup
_popup_menu_active = true;
return w;
}
// Main handle for the popup
static void ClientListPopupWndProc(Window *w, WindowEvent *e)
{
switch(e->event) {
case WE_PAINT: {
int i, y, sel;
byte colour;
DrawWindowWidgets(w);
// Draw the actions
sel = WP(w,menu_d).sel_index;
y = 1;
for (i = 0; i < MAX_CLIENTLIST_ACTION; i++, y += CLNWND_ROWSIZE) {
if (_clientlist_action[i][0] == '\0') continue;
if (_clientlist_proc[i] == NULL) continue;
if (sel-- == 0) { // Selected item, highlight it
GfxFillRect(1, y, 98, y + CLNWND_ROWSIZE - 1, 0);
colour = 0xC;
} else colour = 0x10;
DoDrawString(_clientlist_action[i], 4, y, colour);
}
} break;
case WE_POPUPMENU_SELECT: {
// We selected an action
int index = (e->popupmenu.pt.y - w->top) / CLNWND_ROWSIZE;
if (index >= 0 && e->popupmenu.pt.y >= w->top)
HandleClientListPopupClick(index, WP(w,menu_d).main_button);
// Sometimes, because of the bad DeleteWindow-proc, the 'w' pointer is
// invalid after the last functions (mostly because it kills a window
// that is in front of 'w', and because of a silly memmove, the address
// 'w' was pointing to becomes invalid), so we need to refetch
// the right address...
DeleteWindowById(WC_TOOLBAR_MENU, 0);
} break;
case WE_POPUPMENU_OVER: {
// Our mouse hoovers over an action? Select it!
int index = (e->popupmenu.pt.y - w->top) / CLNWND_ROWSIZE;
if (index == -1 || index == WP(w,menu_d).sel_index)
return;
WP(w,menu_d).sel_index = index;
SetWindowDirty(w);
} break;
}
}
// Main handle for clientlist
static void ClientListWndProc(Window *w, WindowEvent *e)
{
switch(e->event) {
case WE_PAINT: {
NetworkClientInfo *ci;
int y, i = 0;
byte colour;
// Check if we need to reset the height
if (!CheckClientListHeight(w)) break;
DrawWindowWidgets(w);
y = CLNWND_OFFSET;
for (ci = _network_client_info; ci != &_network_client_info[MAX_CLIENT_INFO]; ci++) {
// Skip non-active items
if (ci->client_index == NETWORK_EMPTY_INDEX) continue;
if (_selected_clientlist_item == i++) { // Selected item, highlight it
GfxFillRect(1, y, 248, y + CLNWND_ROWSIZE - 1, 0);
colour = 0xC;
} else
colour = 0x10;
if (ci->client_index == NETWORK_SERVER_INDEX) {
DrawString(4, y, STR_NETWORK_SERVER, colour);
} else
DrawString(4, y, STR_NETWORK_CLIENT, colour);
// Filter out spectators
if (ci->client_playas > 0 && ci->client_playas <= MAX_PLAYERS)
DrawPlayerIcon(ci->client_playas - 1, 44, y + 1);
DoDrawString(ci->client_name, 61, y, colour);
y += CLNWND_ROWSIZE;
}
} break;
case WE_CLICK:
// Show the popup with option
if (_selected_clientlist_item != 255) {
PopupClientList(w, _selected_clientlist_item, e->click.pt.x + w->left, e->click.pt.y + w->top);
}
break;
case WE_MOUSEOVER:
// -1 means we left the current window
if (e->mouseover.pt.y == -1) {
_selected_clientlist_y = 0;
_selected_clientlist_item = 255;
SetWindowDirty(w);
break;
}
// It did not change.. no update!
if (e->mouseover.pt.y == _selected_clientlist_y) break;
// Find the new selected item (if any)
_selected_clientlist_y = e->mouseover.pt.y;
if (e->mouseover.pt.y > CLNWND_OFFSET) {
_selected_clientlist_item = (e->mouseover.pt.y - CLNWND_OFFSET) / CLNWND_ROWSIZE;
} else
_selected_clientlist_item = 255;
// Repaint
SetWindowDirty(w);
break;
case WE_DESTROY: case WE_CREATE:
// When created or destroyed, data is reset
_selected_clientlist_item = 255;
_selected_clientlist_y = 0;
break;
}
}
void ShowClientList(void)
{
Window *w = AllocateWindowDescFront(&_client_list_desc, 0);
if (w)
w->window_number = 0;
}
extern void SwitchMode(int new_mode);
static void NetworkJoinStatusWindowWndProc(Window *w, WindowEvent *e)
{
switch(e->event) {
case WE_PAINT: {
uint8 progress; // used for progress bar
DrawWindowWidgets(w);
DrawStringCentered(125, 35, STR_NETWORK_CONNECTING_1 + _network_join_status, 14);
switch (_network_join_status) {
case NETWORK_JOIN_STATUS_CONNECTING: case NETWORK_JOIN_STATUS_AUTHORIZING:
case NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO:
progress = 10; // first two stages 10%
break;
case NETWORK_JOIN_STATUS_WAITING:
SetDParam(0, _network_join_waiting);
DrawStringCentered(125, 46, STR_NETWORK_CONNECTING_WAITING, 14);
progress = 15; // third stage is 15%
break;
case NETWORK_JOIN_STATUS_DOWNLOADING:
SetDParam(0, _network_join_kbytes);
SetDParam(1, _network_join_kbytes_total);
DrawStringCentered(125, 46, STR_NETWORK_CONNECTING_DOWNLOADING, 14);
/* Fallthrough */
default: /* Waiting is 15%, so the resting receivement of map is maximum 70% */
progress = 15 + _network_join_kbytes * (100 - 15) / _network_join_kbytes_total;
}
/* Draw nice progress bar :) */
DrawFrameRect(20, 18, (int)((w->width - 20) * progress / 100), 28, 10, 0);
} break;
case WE_CLICK:
switch(e->click.widget) {
case 0: case 3: /* Close 'X' | Disconnect button */
NetworkDisconnect();
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
SwitchMode(SM_MENU);
ShowNetworkGameWindow();
break;
}
break;
}
}
static const Widget _network_join_status_window_widget[] = {
{ WWT_TEXTBTN, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 249, 0, 13, STR_NETWORK_CONNECTING, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 249, 14, 84, 0x0,STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 75, 175, 69, 80, STR_NETWORK_DISCONNECT, STR_NULL},
{ WIDGETS_END},
};
static const WindowDesc _network_join_status_window_desc = {
WDP_CENTER, WDP_CENTER, 250, 85,
WC_NETWORK_STATUS_WINDOW, 0,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET,
_network_join_status_window_widget,
NetworkJoinStatusWindowWndProc,
};
void ShowJoinStatusWindow(void)
{
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
_network_join_status = NETWORK_JOIN_STATUS_CONNECTING;
AllocateWindowDesc(&_network_join_status_window_desc);
}
void ShowJoinStatusWindowAfterJoin(void)
{
/* This is a special instant of ShowJoinStatusWindow, because
it is opened after the map is loaded, but the client maybe is not
done registering itself to the server */
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
_network_join_status = NETWORK_JOIN_STATUS_REGISTERING;
AllocateWindowDesc(&_network_join_status_window_desc);
}
#define MAX_QUERYSTR_LEN 64
static void ChatWindowWndProc(Window *w, WindowEvent *e)
{
static bool closed = false;
switch (e->event) {
case WE_CREATE:
SendWindowMessage(WC_NEWS_WINDOW, 0, WE_CREATE, w->height, 0);
SETBIT(_no_scroll, SCROLL_CHAT); // do not scroll the game with the arrow-keys
closed = false;
break;
case WE_PAINT:
DrawWindowWidgets(w);
DrawEditBox(w, 1);
break;
case WE_CLICK:
switch(e->click.widget) {
case 3: DeleteWindow(w); break; // Cancel
case 2: // Send
press_ok:;
if (strcmp(WP(w, querystr_d).text.buf, WP(w, querystr_d).text.buf + MAX_QUERYSTR_LEN) == 0) {
DeleteWindow(w);
} else {
char *buf = WP(w, querystr_d).text.buf;
WindowClass wnd_class = WP(w, querystr_d).wnd_class;
WindowNumber wnd_num = WP(w, querystr_d).wnd_num;
Window *parent;
// Mask the edit-box as closed, so we don't send out a CANCEL
closed = true;
DeleteWindow(w);
parent = FindWindowById(wnd_class, wnd_num);
if (parent != NULL) {
WindowEvent e;
e.event = WE_ON_EDIT_TEXT;
e.edittext.str = buf;
parent->wndproc(parent, &e);
}
}
break;
}
break;
case WE_MOUSELOOP: {
if (!FindWindowById(WP(w,querystr_d).wnd_class, WP(w,querystr_d).wnd_num)) {
DeleteWindow(w);
return;
}
HandleEditBox(w, 1);
} break;
case WE_KEYPRESS: {
switch(HandleEditBoxKey(w, 1, e)) {
case 1: // Return
goto press_ok;
case 2: // Escape
DeleteWindow(w);
break;
}
} break;
case WE_DESTROY:
SendWindowMessage(WC_NEWS_WINDOW, 0, WE_DESTROY, 0, 0);
CLRBIT(_no_scroll, SCROLL_CHAT);
// If the window is not closed yet, it means it still needs to send a CANCEL
if (!closed) {
Window *parent = FindWindowById(WP(w,querystr_d).wnd_class, WP(w,querystr_d).wnd_num);
if (parent != NULL) {
WindowEvent e;
e.event = WE_ON_EDIT_TEXT_CANCEL;
parent->wndproc(parent, &e);
}
}
break;
}
}
static const Widget _chat_window_widgets[] = {
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 639, 0, 13, STR_NULL, STR_NULL}, // background
{ WWT_IMGBTN, RESIZE_NONE, 14, 2, 399, 1, 12, STR_NULL, STR_NULL}, // text box
{ WWT_TEXTBTN, RESIZE_NONE, 14, 400, 519, 1, 12, STR_NETWORK_SEND, STR_NULL}, // send button
{ WWT_TEXTBTN, RESIZE_NONE, 14, 520, 639, 1, 12, STR_012E_CANCEL, STR_NULL}, // cancel button
{ WIDGETS_END},
};
static const WindowDesc _chat_window_desc = {
WDP_CENTER, -26, 640, 14, // x, y, width, height
WC_SEND_NETWORK_MSG,0,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET,
_chat_window_widgets,
ChatWindowWndProc
};
void ShowChatWindow(StringID str, StringID caption, int maxlen, int maxwidth, byte window_class, uint16 window_number)
{
Window *w;
#define _orig_edit_str_buf (_edit_str_buf+MAX_QUERYSTR_LEN)
DeleteWindowById(WC_SEND_NETWORK_MSG, 0);
GetString(_orig_edit_str_buf, str);
_orig_edit_str_buf[maxlen] = '\0';
memcpy(_edit_str_buf, _orig_edit_str_buf, MAX_QUERYSTR_LEN);
w = AllocateWindowDesc(&_chat_window_desc);
w->click_state = 1 << 1;
WP(w,querystr_d).caption = caption;
WP(w,querystr_d).wnd_class = window_class;
WP(w,querystr_d).wnd_num = window_number;
WP(w,querystr_d).text.caret = false;
WP(w,querystr_d).text.maxlength = maxlen - 1;
WP(w,querystr_d).text.maxwidth = maxwidth;
WP(w,querystr_d).text.buf = _edit_str_buf;
UpdateTextBufferSize(&WP(w, querystr_d).text);
}
#else
void ShowJoinStatusWindowAfterJoin(void) {}
#endif /* ENABLE_NETWORK */
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