summaryrefslogtreecommitdiff
path: root/network.c
blob: a2ca962f437c19de5495dbede8b24098975b6205 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
#include "stdafx.h"
#include "ttd.h"
#include "table/strings.h"
#include "gui.h"
#include "command.h"
#include "player.h"
#include "console.h"
#include "economy.h"

#if defined(WIN32)
#	include <windows.h>
#	include <winsock.h>

# pragma comment (lib, "ws2_32.lib")
# define ENABLE_NETWORK
# define GET_LAST_ERROR() WSAGetLastError()
# define EWOULDBLOCK WSAEWOULDBLOCK
#endif

#if defined(UNIX)
// Make compatible with WIN32 names
#	define SOCKET int
#	define INVALID_SOCKET -1
// we need different defines for MorphOS and AmigaOS
#if !defined(__MORPHOS__) && !defined(__AMIGA__)
#	define ioctlsocket ioctl
# define closesocket close
# define GET_LAST_ERROR() errno
#endif
// Need this for FIONREAD on solaris
#	define BSD_COMP
#	include <unistd.h>
#	include <sys/ioctl.h>

// Socket stuff
#	include <sys/socket.h>
#	include <netinet/in.h>
#	include <arpa/inet.h>
# 	include <errno.h>
# 	include <sys/time.h>
// NetDB
#   include <netdb.h>

# ifndef TCP_NODELAY
#  define TCP_NODELAY 0x0001
# endif

#endif


#if defined(__MORPHOS__) || defined(__AMIGA__)
#	include <exec/types.h>
#	include <proto/exec.h> 		// required for Open/CloseLibrary()
#	if defined(__MORPHOS__)
#		include <sys/filio.h> 	// FION#? defines
#	else // __AMIGA__
#		include	<proto/socket.h>
#	endif

// make source compatible with bsdsocket.library functions
# define closesocket(s)     						CloseSocket(s)
# define GET_LAST_ERROR() 							Errno()
#	define ioctlsocket(s,request,status)  IoctlSocket((LONG)s,(ULONG)request,(char*)status)

struct Library *SocketBase = NULL;

#if !defined(__MORPHOS__)
// usleep() implementation
#include <devices/timer.h>
#include <dos/dos.h>

struct Device       *TimerBase    = NULL;
struct MsgPort      *TimerPort    = NULL;
struct timerequest  *TimerRequest = NULL;
#endif

#endif /* __MORPHOS__ || __AMIGA__ */


#define SEND_MTU 1460

#if defined(ENABLE_NETWORK)

enum {
	PACKET_TYPE_WELCOME = 0,
	PACKET_TYPE_READY,
	PACKET_TYPE_ACK,
	PACKET_TYPE_SYNC,
	PACKET_TYPE_FSYNC,
	PACKET_TYPE_XMIT,
	PACKET_TYPE_COMMAND,
	PACKET_TYPE_EVENT,
};

// sent from client -> server whenever the client wants to exec a command.
// send from server -> client when another player execs a command.
typedef struct CommandPacket {
	byte packet_length;
	byte packet_type;
	uint16 cmd;
	uint32 p1,p2;
	TileIndex tile;
	byte player;// player id, this is checked by the server.
	byte when;  // offset from the current max_frame value minus 1. this is set by the server.
	uint32 dp[8];
} CommandPacket;

typedef struct EventPacket {
	byte packet_length;
	byte packet_type;
	byte event_type;
	byte data_start;
} EventPacket;

#define COMMAND_PACKET_BASE_SIZE (sizeof(CommandPacket) - 8 * sizeof(uint32))

// sent from server -> client periodically to tell the client about the current tick in the server
// and how far the client may progress.
typedef struct SyncPacket {
	byte packet_length;
	byte packet_type;
	byte frames; // how many more frames may the client execute? this is relative to the old value of max.
	byte server; // where is the server currently executing? this is negatively relative to the old value of max.
	uint32 random_seed_1; // current random state at server. used to detect out of sync.
	uint32 random_seed_2;
} SyncPacket;

typedef struct FrameSyncPacket {
	byte packet_length;
	byte packet_type;
	byte frames; // where is the server currently executing? this is negatively relative to the old value of max.
} FrameSyncPacket;

// sent from server -> client as an acknowledgement that the server received the command.
// the command will be executed at the current value of "max".
typedef struct AckPacket {
	byte packet_length;
	byte packet_type;
	int16 when;
} AckPacket;

typedef struct ReadyPacket {
	byte packet_length;
	byte packet_type;
} ReadyPacket;

typedef struct FilePacketHdr {
	byte packet_length;
	byte packet_type;
} FilePacketHdr;

// sent from server to client when the client has joined.
typedef struct WelcomePacket {
	byte packet_length;
	byte packet_type;
	uint32 player_seeds[MAX_PLAYERS][2];
	uint32 frames_max;
	uint32 frames_srv;
	uint32 frames_cnt;
} WelcomePacket;

typedef struct Packet Packet;
struct Packet {
	Packet *next; // this one has to be the first element.
	uint siz;
	byte buf[SEND_MTU]; // packet payload
};

typedef struct ClientState {
	int socket;
	bool inactive; // disable sending of commands/syncs to client
	bool writable;
	bool ready;
	uint timeout;
	uint xmitpos;

	uint eaten;
	Packet *head, **last;

	uint buflen;											// receive buffer len
	byte buf[1024];										// receive buffer
} ClientState;


typedef struct QueuedCommand QueuedCommand;
struct QueuedCommand {
	QueuedCommand *next;
	CommandPacket cp;
	CommandCallback *callback;
	uint32 cmd;
	uint32 frame;
};

typedef struct CommandQueue CommandQueue;
struct CommandQueue {
	QueuedCommand *head, **last;
};

#define MAX_CLIENTS (MAX_PLAYERS + 1)

// packets waiting to be executed, for each of the players.
// this list is sorted in frame order, so the item on the front will be executed first.
static CommandQueue _command_queue;

// in the client, this is the list of commands that have not yet been acked.
// when it is acked, it will be moved to the appropriate position at the end of the player queue.
static CommandQueue _ack_queue;

static ClientState _clients[MAX_CLIENTS];
static int _num_clients;

// keep a history of the 16 most recent seeds to be able to capture out of sync errors.
static uint32 _my_seed_list[16][2];
static bool _network_ready_sent;
static uint32 _frame_fsync_last;

typedef struct FutureSeeds {
	uint32 frame;
	uint32 seed[2];
} FutureSeeds;

// remember some future seeds that the server sent to us.
static FutureSeeds _future_seed[8];
static uint _num_future_seed;

static SOCKET _listensocket; // tcp socket

static SOCKET _udp_client_socket; // udp server socket
static SOCKET _udp_server_socket; // udp client socket

typedef struct UDPPacket {
	byte command_code;
	byte data_len;
	byte command_check;
	byte data[255];
} UDPPacket;

enum {
	NET_UDPCMD_SERVERSEARCH = 1,
	NET_UDPCMD_SERVERACTIVE,
	NET_UDPCMD_GETSERVERINFO,
	NET_UDPCMD_SERVERINFO,
};

void NetworkUDPSend(bool client, struct sockaddr_in recv,struct UDPPacket packet);
static void HandleCommandPacket(ClientState *cs, CommandPacket *np);
static void CloseClient(ClientState *cs);
void NetworkSendWelcome(ClientState *cs, bool direct);

uint32 _network_ip_list[10]; // network ip list

// this is set to point to the savegame
static byte *_transmit_file;
static size_t _transmit_file_size;

static FILE *_recv_file;

/* multi os compatible sleep function */
void CSleep(int milliseconds) {
#if defined(WIN32)
Sleep(milliseconds);
#endif
#if defined(UNIX)
#if !defined(__BEOS__) && !defined(__MORPHOS__) && !defined(__AMIGAOS__)
usleep(milliseconds*1000);
#endif
#ifdef __BEOS__
snooze(milliseconds*1000);
#endif
#if defined(__MORPHOS__)
usleep(milliseconds*1000);
#endif
#if defined(__AMIGAOS__) && !defined(__MORPHOS__)
{
	ULONG signals;
	ULONG TimerSigBit = 1 << TimerPort->mp_SigBit;

	// send IORequest
	TimerRequest->tr_node.io_Command = TR_ADDREQUEST;
	TimerRequest->tr_time.tv_secs    = (milliseconds * 1000) / 1000000;
	TimerRequest->tr_time.tv_micro   = (milliseconds * 1000) % 1000000;
	SendIO((struct IORequest *)TimerRequest);

	if ( !((signals = Wait(TimerSigBit|SIGBREAKF_CTRL_C)) & TimerSigBit) ) {
		AbortIO((struct IORequest *)TimerRequest);
	}
	WaitIO((struct IORequest *)TimerRequest);
}
#endif // __AMIGAOS__ && !__MORPHOS__
#endif
}

//////////////////////////////////////////////////////////////////////

// ****************************** //
// * Network Error Handlers     * //
// ****************************** //

static void NetworkHandleSaveGameError()
{
		_networking_sync = false;
		_networking_queuing = true;
		_switch_mode = SM_MENU;
		_switch_mode_errorstr = STR_NETWORK_ERR_SAVEGAMEERROR;
}

static void NetworkHandleConnectionLost()
{
		_networking_sync = false;
		_networking_queuing = true;
		_switch_mode = SM_MENU;
		_switch_mode_errorstr = STR_NETWORK_ERR_LOSTCONNECTION;
}

static void NetworkHandleDeSync()
{
	DEBUG(net, 0) ("NET: error: network sync error at frame %i", _frame_counter);
	{
		int i;
		for (i=15; i>=0; i--) DEBUG(net,0) ("NET frame %i: [0]=%i, [1]=%i",_frame_counter-(i+1),_my_seed_list[i][0],_my_seed_list[i][1]);
		for (i=0; i<8; i++) DEBUG(net,0) ("NET frame %i: [0]=%i, [1]=%i",_frame_counter+i,_future_seed[i].seed[0],_future_seed[i].seed[1]);
	}
	_networking_sync = false;
	_networking_queuing = true;
	_switch_mode = SM_MENU;
	_switch_mode_errorstr = STR_NETWORK_ERR_DESYNC;
}

// ****************************** //
// * TCP Packets and Handlers   * //
// ****************************** //

static QueuedCommand *AllocQueuedCommand(CommandQueue *nq)
{
	QueuedCommand *qp = (QueuedCommand*)calloc(sizeof(QueuedCommand), 1);
	assert(qp);
	*nq->last = qp;
	nq->last = &qp->next;
	return qp;
}

static void QueueClear(CommandQueue *nq)
{
	QueuedCommand *qp;
	while ((qp=nq->head)) {
		// unlink it.
		if (!(nq->head = qp->next)) nq->last = &nq->head;
		free(qp);
		}
	nq->last = &nq->head;
}

static int GetNextSyncFrame()
{
	uint32 newframe;
	if (_frame_fsync_last == 0) return -11;
	newframe = (_frame_fsync_last + 11); // do not use a multiple of 4 since that screws up sync-packets
	return (_frame_counter_max - newframe);

}

// go through the player queues for each player and see if there are any pending commands
// that should be executed this frame. if there are, execute them.
void NetworkProcessCommands()
{
	CommandQueue *nq;
	QueuedCommand *qp;
	byte old_player;

	// queue mode ?
	if (_networking_queuing)
		return;

	nq = &_command_queue;
	while ( (qp=nq->head) && (!_networking_sync || qp->frame <= _frame_counter)) {
		// unlink it.
		if (!(nq->head = qp->next)) nq->last = &nq->head;

		if (qp->frame < _frame_counter && _networking_sync) {
			DEBUG(net,0) ("warning: !qp->cp.frame < _frame_counter, %d < %d [%d]\n", qp->frame, _frame_counter, _frame_counter_srv+4);
		}

		// run the command
		old_player = _current_player;
		_current_player = qp->cp.player;
		memcpy(_decode_parameters, qp->cp.dp, (qp->cp.packet_length - COMMAND_PACKET_BASE_SIZE));

		DoCommandP(qp->cp.tile, qp->cp.p1, qp->cp.p2, qp->callback, qp->cmd | CMD_DONT_NETWORK);
		free(qp);
		_current_player = old_player;
	}

	if (!_networking_server) {
		// remember the random seed so we can check if we're out of sync.
		_my_seed_list[_frame_counter & 15][0] = _sync_seed_1;
		_my_seed_list[_frame_counter & 15][1] = _sync_seed_2;

		while (_num_future_seed) {
			assert(_future_seed[0].frame >= _frame_counter);
			if (_future_seed[0].frame != _frame_counter) break;
			if (_future_seed[0].seed[0] != _sync_seed_1 ||_future_seed[0].seed[1] != _sync_seed_2) NetworkHandleDeSync();
			memmove(_future_seed, _future_seed + 1, --_num_future_seed * sizeof(FutureSeeds));
		}
	}
}

// send a packet to a client
static void SendBytes(ClientState *cs, void *bytes, uint len)
{
	byte *b = (byte*)bytes;
	uint n;
	Packet *p;

	assert(len != 0);

	// see if there's space in the last packet?
	if (!cs->head || (p = (Packet*)cs->last, p->siz == sizeof(p->buf)))
		p = NULL;

	do {
		if (!p) {
			// need to allocate a new packet buffer.
			p = (Packet*)malloc(sizeof(Packet));

			// insert at the end of the linked list.
			*cs->last = p;
			cs->last = &p->next;
			p->next = NULL;
			p->siz = 0;
		}

		// copy bytes to packet.
		n = minu(sizeof(p->buf) - p->siz, len);
		memcpy(p->buf + p->siz, b, n);
		p->siz += n;
		b += n;
		p = NULL;
	} while (len -= n);
}

// send data direct to a client
static void SendDirectBytes(ClientState *cs, void *bytes, uint len)
{
	char *buf = (char*)bytes;
	uint n;

	n = send(cs->socket, buf, len, 0);
	if (n == -1) {
				int err = GET_LAST_ERROR();
				DEBUG(net, 0) ("NET: %i] send() failed with error %d", _frame_counter, err);
				CloseClient(cs);
			}
}

// client:
//   add it to the client's ack queue, and send the command to the server
// server:
//   add it to the server's player queue, and send it to all clients.
void NetworkSendCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback)
{
	int nump;
	QueuedCommand *qp;
	ClientState *cs;
	CommandPacket cp;

	if (!(cmd & CMD_NET_INSTANT)) {
		qp = AllocQueuedCommand(_networking_server ? &_command_queue : &_ack_queue);
	} else {
		qp = (QueuedCommand*)calloc(sizeof(QueuedCommand), 1);
		}
	qp->cp.packet_type = PACKET_TYPE_COMMAND;
	qp->cp.tile = tile;
	qp->cp.p1 = p1;
	qp->cp.p2 = p2;	
	qp->cp.cmd = (uint16)cmd;
	qp->cp.player = _local_player;
	qp->cp.when = 0;
	qp->cmd = cmd;
	qp->callback = callback;

	// so the server knows when to execute it.
	qp->frame = _frame_counter_max - GetNextSyncFrame();

	// calculate the amount of extra bytes.
	nump = 8;
	while ( nump != 0 && ((uint32*)_decode_parameters)[nump-1] == 0) nump--;
	qp->cp.packet_length = COMMAND_PACKET_BASE_SIZE + nump * sizeof(uint32);
	if (nump != 0) memcpy(qp->cp.dp, _decode_parameters, nump * sizeof(uint32));

	cp = qp->cp;

	// convert to little endian
	cp.tile = TO_LE16(cp.tile);
	cp.p1 = TO_LE32(cp.p1);
	cp.p2 = TO_LE32(cp.p2);
	cp.cmd = TO_LE16(cp.cmd);

	// send it to the peers
	for(cs=_clients; cs->socket != INVALID_SOCKET; cs++) if (!cs->inactive) SendBytes(cs, &cp, cp.packet_length);

	if (cmd & CMD_NET_INSTANT) {
		free(qp);
	}
}

void NetworkSendEvent(uint16 type, uint16 data_len, void * data)
{
	EventPacket * ep;
	ClientState *cs;

	// encode the event ... add its data
	ep=malloc(data_len+sizeof(EventPacket)-1);
	ep->event_type = type;
	ep->packet_length = data_len+sizeof(EventPacket)-1;
	ep->packet_type = PACKET_TYPE_EVENT;
	memcpy(&ep->data_start,data,data_len);

	// send it to the peers
	for(cs=_clients; cs->socket != INVALID_SOCKET; cs++) if (!cs->inactive) SendBytes(cs, ep, ep->packet_length);

	// free the temp packet
	free(ep);
}

// client:
//   server sends a command from another player that we should execute.
//   put it in the command queue.
//
// server:
//   client sends a command that it wants to execute.
//   fill the when field so the client knows when to execute it.
//   put it in the appropriate player queue.
//   send it to all other clients.
//   send an ack packet to the actual client.

static void HandleCommandPacket(ClientState *cs, CommandPacket *np)
{
	QueuedCommand *qp;
	ClientState *c;
	AckPacket ap;
	uint16 cmd;

	DEBUG(net, 2) ("NET: %i] cmd size %d", _frame_counter, np->packet_length);
	assert(np->packet_length >= COMMAND_PACKET_BASE_SIZE);

	cmd = FROM_LE16(np->cmd);

	if (!(cmd & CMD_NET_INSTANT)) {
		// put it into the command queue
		qp = AllocQueuedCommand(&_command_queue);
	} else {
		qp = (QueuedCommand*)calloc(sizeof(QueuedCommand), 1);
	}
	qp->cp = *np;

	qp->frame = _frame_counter_max - GetNextSyncFrame();

	qp->callback = NULL;

	// extra params
	memcpy(&qp->cp.dp, np->dp, np->packet_length - COMMAND_PACKET_BASE_SIZE);

	ap.packet_type = PACKET_TYPE_ACK;
	ap.when = TO_LE16(GetNextSyncFrame());
	ap.packet_length = sizeof(AckPacket);
	DEBUG(net,4)("NET: %i] NewACK: frame=%i %i",_frame_counter, ap.when,_frame_counter_max - GetNextSyncFrame());

	// send it to the peers
	if (_networking_server) {
		for(c=_clients; c->socket != INVALID_SOCKET; c++) {
			if (c == cs) {
				if (!(cmd & CMD_NET_INSTANT)) SendDirectBytes(c, &ap, ap.packet_length);
			} else {
				if (!cs->inactive) SendBytes(c, &qp->cp, qp->cp.packet_length);
			}
		}
	}

// convert from little endian to big endian?
#if defined(TTD_BIG_ENDIAN)
	qp->cp.cmd = FROM_LE16(qp->cp.cmd);
	qp->cp.tile = FROM_LE16(qp->cp.tile);
	qp->cp.p1 = FROM_LE32(qp->cp.p1);
	qp->cp.p2 = FROM_LE32(qp->cp.p2);
#endif

	qp->cmd = qp->cp.cmd;

	if (cmd & CMD_NET_INSTANT) {
		byte p = _current_player;
		_current_player = qp->cp.player;
		memcpy(_decode_parameters, qp->cp.dp, (qp->cp.packet_length - COMMAND_PACKET_BASE_SIZE));
		DoCommandP(qp->cp.tile, qp->cp.p1, qp->cp.p2, qp->callback, qp->cmd | CMD_DONT_NETWORK);
		free(qp);
		_current_player = p;
		}
}

static void HandleEventPacket(EventPacket *ep)
{
	switch (ep->event_type) {
		case NET_EVENT_SUBSIDY:
			RemoteSubsidyAdd((Subsidy *)&ep->data_start);
			break;
	}
}

// sent from server -> client periodically to tell the client about the current tick in the server
// and how far the client may progress.
static void HandleSyncPacket(SyncPacket *sp)
{
	uint32 s1,s2;

	_frame_counter_srv = _frame_counter_max - sp->server;
	_frame_counter_max += sp->frames;

	// reset network ready packet state
	_network_ready_sent = false;

	// queueing only?
	if (_networking_queuing || _frame_counter == 0)
		return;

	s1 = FROM_LE32(sp->random_seed_1);
	s2 = FROM_LE32(sp->random_seed_2);

	DEBUG(net, 3) ("NET: %i] sync seeds: 1=%i 2=%i",_frame_counter, sp->random_seed_1, sp->random_seed_2);

	if (_frame_counter_srv <= _frame_counter) {
		// we are ahead of the server check if the seed is in our list.
		if (_frame_counter_srv + 16 > _frame_counter) {
			// the random seed exists in our array check it.
			if (s1 != _my_seed_list[_frame_counter_srv & 0xF][0] || s2 != _my_seed_list[_frame_counter_srv & 0xF][1]) NetworkHandleDeSync();
		}
	} else {
		// the server's frame has not been executed yet. store the server's seed in a list.
		if (_num_future_seed < lengthof(_future_seed)) {
			_future_seed[_num_future_seed].frame = _frame_counter_srv;
			_future_seed[_num_future_seed].seed[0] = s1;
			_future_seed[_num_future_seed].seed[1] = s2;
			_num_future_seed++;
		}
	}
}

static void HandleFSyncPacket(FrameSyncPacket *fsp)
{
	DEBUG(net,3)("NET: %i] FSYNC: srv=%i %i",_frame_counter, fsp->frames,(_frame_counter_max - fsp->frames));
	if (fsp->frames < 1) return;
	_frame_fsync_last = _frame_counter_srv = _frame_counter_max - fsp->frames;
}

// sent from server -> client as an acknowledgement that the server received the command.
// the command will be executed at the current value of "max".
static void HandleAckPacket(AckPacket * ap)
{
	QueuedCommand *q;
	// move a packet from the ack queue to the end of this player's queue.
	q = _ack_queue.head;
	assert(q);
	if (!(_ack_queue.head = q->next)) _ack_queue.last = &_ack_queue.head;
	q->next = NULL;

	q->frame = (_frame_counter_max - (FROM_LE16(ap->when)));

	*_command_queue.last = q;
	_command_queue.last = &q->next;

	DEBUG(net, 2) ("NET %i] ack [frame=%i]",_frame_counter,q->frame);
}

static void HandleFilePacket(FilePacketHdr *fp)
{
	int n = fp->packet_length - sizeof(FilePacketHdr);
	char tempfile[512];

	sprintf(tempfile, "%s/networkc.tmp",  _path.personal_dir);

	if (n == 0) {
		assert(_networking_queuing);
		assert(!_networking_sync);
		// eof
		if (_recv_file) { fclose(_recv_file); _recv_file = NULL; }

		// attempt loading the game.
		_game_mode = GM_NORMAL;
		if (SaveOrLoad(tempfile, SL_LOAD) != SL_OK) {
				NetworkCoreDisconnect();
				NetworkHandleSaveGameError();
				return;
				}
		// sync to server.
		_networking_queuing = false;
		NetworkStartSync(false);

		if (_network_playas == 0) {
			// send a command to make a new player
			_local_player = 0;
			NetworkSendCommand(0, 0, 0, CMD_PLAYER_CTRL, NULL);
			_local_player = OWNER_SPECTATOR;
		} else {
			// take control over an existing company
			if (DEREF_PLAYER(_network_playas-1)->is_active)
				_local_player = _network_playas-1;
			else
				_local_player = OWNER_SPECTATOR;
		}

	} else {
		if(!_recv_file) {
			_recv_file = fopen(tempfile, "wb");
			if (!_recv_file) error("can't open savefile");
		}
		fwrite( (char*)fp + sizeof(*fp), n, 1, _recv_file);
	}
}

static void HandleWelcomePacket(WelcomePacket *wp)
{
	int i;
	for (i=0; i<MAX_PLAYERS; i++) {

		_player_seeds[i][0] = FROM_LE32(wp->player_seeds[i][0]);
		_player_seeds[i][1] = FROM_LE32(wp->player_seeds[i][1]);
		}
	if (wp->frames_srv != 0) {
		_frame_counter_max = FROM_LE32(wp->frames_max);
		_frame_counter_srv = FROM_LE32(wp->frames_srv);
	}
	if (wp->frames_cnt != 0) {
		_frame_counter = FROM_LE32(wp->frames_cnt);
	}
}

static void HandleReadyPacket(ReadyPacket *rp, ClientState *cs)
{
	cs->ready=true;
	cs->timeout=_network_client_timeout;
	DEBUG(net,1) ("NET: %i] ready packet recv", _frame_counter);
}


static void CloseClient(ClientState *cs)
{
	Packet *p, *next;

	DEBUG(net, 1) ("[NET][TCP] closed client connection");

	assert(cs->socket != INVALID_SOCKET);

	closesocket(cs->socket);

	// free buffers
	for(p = cs->head; p; p=next) {
		next = p->next;
		free(p);
	}

	// copy up structs...
	while ((cs+1)->socket != INVALID_SOCKET) {
		*cs = *(cs+1);
		cs++;
	}
	cs->socket = INVALID_SOCKET;

	if (_networking_server) _network_game.players_on--;

	_num_clients--;
}

#define NETWORK_BUFFER_SIZE 4096
static bool ReadPackets(ClientState *cs)
{
	byte network_buffer[NETWORK_BUFFER_SIZE];
	uint pos,size;
	unsigned long recv_bytes;

	size = cs->buflen;

	for(;;) {
		if (size != 0) memcpy(network_buffer, cs->buf, size);

		recv_bytes = recv(cs->socket, (char*)network_buffer + size, sizeof(network_buffer) - size, 0);
		if ( recv_bytes == (unsigned long)-1) {
			int err = GET_LAST_ERROR();
			if (err == EWOULDBLOCK) break;
			DEBUG(net, 0) ("[NET] recv() failed with error %d", err);
			CloseClient(cs);
			return false;
		}
		// no more bytes for now?
		if (recv_bytes == 0)
			break;

		size += recv_bytes; // number of bytes read.
		pos = 0;
		while (size >= 2) {
			byte *packet = network_buffer + pos;
			// whole packet not there yet?
			if (size < packet[0]) break;
			size -= packet[0];
			pos += packet[0];
			switch(packet[1]) {
			case PACKET_TYPE_WELCOME:
				HandleWelcomePacket((WelcomePacket *)packet);
				break;
			case PACKET_TYPE_COMMAND:
				HandleCommandPacket(cs, (CommandPacket*)packet);
				break;
			case PACKET_TYPE_SYNC:
				assert(_networking_sync || _networking_queuing);
				assert(!_networking_server);
				HandleSyncPacket((SyncPacket*)packet);
				break;
			case PACKET_TYPE_FSYNC:
				HandleFSyncPacket((FrameSyncPacket *)packet);
				break;
			case PACKET_TYPE_ACK:
				assert(!_networking_server);
				HandleAckPacket((AckPacket*)packet);
				break;
			case PACKET_TYPE_XMIT:
				HandleFilePacket((FilePacketHdr*)packet);
				break;
			case PACKET_TYPE_READY:
				HandleReadyPacket((ReadyPacket*)packet, cs);
				break;
			case PACKET_TYPE_EVENT:
				HandleEventPacket((EventPacket*)packet);
				break;
			default:
				DEBUG (net,0) ("NET: %i] unknown packet type",_frame_counter);
			}
		}

		assert(size < sizeof(cs->buf));

		memcpy(cs->buf, network_buffer + pos, size);
	}

	cs->buflen = size;

	return true;
}


static bool SendPackets(ClientState *cs)
{
	Packet *p;
	int n;
	uint nskip = cs->eaten, nsent = nskip;

	// try sending as much as possible.
	for(p=cs->head; p ;p = p->next) {
		if (p->siz) {
			assert(nskip < p->siz);

			n = send(cs->socket, p->buf + nskip, p->siz - nskip, 0);
			if (n == -1) {
				int err = GET_LAST_ERROR();
				if (err == EWOULDBLOCK) break;
				DEBUG(net, 0) ("[NET] send() failed with error %d", err);
				CloseClient(cs);
				return false;
			}
			nsent += n;
			// send was not able to send it all? then we assume that the os buffer is full and break.
			if (nskip + n != p->siz)
				break;
			nskip = 0;
		}
	}

	// nsent bytes in the linked list are not invalid. free as many buffers as possible.
	// don't actually free the last buffer.
	while (nsent) {
		p = cs->head;
		assert(p->siz != 0);

		// some bytes of the packet are still unsent.
		if ( (int)(nsent - p->siz) < 0)
			break;
		nsent -= p->siz;
		p->siz = 0;
		if (p->next) {
			cs->head = p->next;
			free(p);
		}
	}

	cs->eaten = nsent;

	return true;
}

// transmit the file..
static void SendXmit(ClientState *cs)
{
	uint pos, n;
	FilePacketHdr hdr;
	int p;

	// if too many unsent bytes left in buffer, don't send more.
	if (cs->head && cs->head->next)
		return;

	pos = cs->xmitpos - 1;

	p = 20;
	do {
		// compute size of data to xmit
		n = minu(_transmit_file_size - pos, 248);

		hdr.packet_length = n + sizeof(hdr);
		hdr.packet_type = PACKET_TYPE_XMIT;
		SendBytes(cs, &hdr, sizeof(hdr));

		if (n == 0) {
			pos = -1; // eof
			break;
		}
		SendBytes(cs, _transmit_file + pos, n);
		pos += n;
	} while (--p);

	cs->xmitpos = pos + 1;

	if (cs->xmitpos == 0) {
		NetworkSendWelcome(cs,false);
	}

	DEBUG(net, 2) ("[NET] client xmit at %d", pos + 1);
}

static ClientState *AllocClient(SOCKET s)
{
	ClientState *cs;

	if (_num_clients == MAX_CLIENTS)
		return NULL;

	if (_networking_server) _network_game.players_on++;

	cs = &_clients[_num_clients++];
	memset(cs, 0, sizeof(*cs));
	cs->last = &cs->head;
	cs->socket = s;
	cs->timeout = _network_client_timeout;
	return cs;
}

void NetworkSendReadyPacket()
{
	if ((!_network_ready_sent) && (_frame_counter + _network_ready_ahead >= _frame_counter_max)) {
		ReadyPacket rp;

		DEBUG(net,1) ("NET: %i] ready packet sent", _frame_counter);

		rp.packet_type = PACKET_TYPE_READY;
		rp.packet_length = sizeof(rp);
		SendBytes(_clients, &rp, sizeof(rp));
		_network_ready_sent = true;
	}
}

void NetworkSendSyncPackets()
{
	ClientState *cs;
	uint32 new_max;
	SyncPacket sp;

	new_max = _frame_counter + (int)_network_sync_freq;

	DEBUG(net,3) ("NET: %i] serv: sync max=%i, seed1=%i, seed2=%i",_frame_counter,new_max,_sync_seed_1,_sync_seed_2);

	sp.packet_length = sizeof(sp);
	sp.packet_type = PACKET_TYPE_SYNC;
	sp.frames = new_max - _frame_counter_max;
	sp.server = _frame_counter_max - _frame_counter;
	sp.random_seed_1 = TO_LE32(_sync_seed_1);
	sp.random_seed_2 = TO_LE32(_sync_seed_2);
	_frame_counter_max = new_max;

	// send it to all the clients and mark them unready
	for(cs=_clients;cs->socket != INVALID_SOCKET; cs++) {
		cs->ready=false;
		SendBytes(cs, &sp, sp.packet_length);
	}

}

void NetworkSendFrameSyncPackets()
{
	ClientState *cs;
	FrameSyncPacket fsp;
	if ((_frame_counter + 4) < _frame_counter_max) if ((_frame_fsync_last + 4 < _frame_counter)) {
		// this packet mantains some information about on which frame the server is
		fsp.frames = _frame_counter_max - _frame_counter;
		fsp.packet_type = PACKET_TYPE_FSYNC;
		fsp.packet_length = sizeof (FrameSyncPacket);
		// send it to all the clients and mark them unready
		for(cs=_clients;cs->socket != INVALID_SOCKET; cs++) {
			SendBytes(cs, &fsp, fsp.packet_length);
		}
		_frame_fsync_last = _frame_counter;
	}

}

void NetworkSendWelcome(ClientState *cs, bool direct) {
	WelcomePacket wp;
	int i;
	wp.packet_type = PACKET_TYPE_WELCOME;
	wp.packet_length = sizeof(WelcomePacket);
	for (i=0; i<MAX_PLAYERS; i++) {
		wp.player_seeds[i][0]=TO_LE32(_player_seeds[i][0]);
		wp.player_seeds[i][1]=TO_LE32(_player_seeds[i][1]);
		}
	if (direct) {
		wp.frames_max=0;
		wp.frames_srv=0;
		wp.frames_cnt=TO_LE32(_frame_counter);
		SendDirectBytes(cs,(void *)&wp,wp.packet_length);
	} else {
		wp.frames_max=TO_LE32(_frame_counter_max);
		wp.frames_srv=TO_LE32(_frame_counter_srv);
		wp.frames_cnt=0;
		SendBytes(cs,(void *)&wp,wp.packet_length);
	}
}

static void NetworkAcceptClients()
{
	struct sockaddr_in sin;
	SOCKET s;
	ClientState *cs;
#ifndef __MORPHOS__
	int sin_len;
#else
	LONG sin_len; // for some reason we need a 'LONG' under MorphOS
#endif

	assert(_listensocket != INVALID_SOCKET);

	for(;;) {
		sin_len = sizeof(sin);
		s = accept(_listensocket, (struct sockaddr*)&sin, &sin_len);
		if (s == INVALID_SOCKET) return;

		// set nonblocking mode for client socket
		{ unsigned long blocking = 1; ioctlsocket(s, FIONBIO, &blocking); }

		DEBUG(net, 1) ("NET: %i] got client from %s", _frame_counter, inet_ntoa(sin.sin_addr));

		// set nodelay
		{int b = 1; setsockopt(s, IPPROTO_TCP, TCP_NODELAY, (const char*)&b, sizeof(b));}

		cs = AllocClient(s);
		if (cs == NULL) {
			// no more clients allowed?
			closesocket(s);
			continue;
		}

		if (_networking_sync) {
			// a new client has connected. it needs a snapshot.
			cs->inactive = true;
		}
	}

	// when a new client has joined. it needs different information depending on if it's at the game menu or in an active game.
	// Game menu:
	//  - list of players already in the game (name, company name, face, color)
	//  - list of game settings and patch settings
	// Active game:
	//  - the state of the world (includes player name, company name, player face, player color)
	//  - list of the patch settings

	// Networking can be in several "states".
	//  * not sync - games don't need to be in sync, and frame counter is not synced. for example intro screen. all commands are executed immediately.
	//  * sync - games are in sync
}

static void SendQueuedCommandsToNewClient(ClientState *cs)
{
	// send the commands in the server queue to the new client.
	QueuedCommand *qp;
	SyncPacket sp;
	uint32 frame;

	DEBUG(net, 2) ("NET: %i] sending queued commands to client",_frame_counter);

	sp.packet_length = sizeof(sp);
	sp.packet_type = PACKET_TYPE_SYNC;
	sp.random_seed_1 = sp.random_seed_2 = 0;
	sp.server = 0;

	frame = _frame_counter;

	for(qp=_command_queue.head; qp; qp = qp->next) {
		DEBUG(net, 4) ("NET: %i] sending cmd to be executed at %d (old %d)", _frame_counter, qp->frame, frame);
		if (qp->frame > frame) {
			assert(qp->frame <= _frame_counter_max);
			sp.frames = qp->frame - frame;
			frame = qp->frame;
			SendBytes(cs, &sp, sizeof(sp));
		}
		SendBytes(cs, &qp->cp, qp->cp.packet_length);
	}

	if (frame < _frame_counter_max) {
		DEBUG(net, 4) ("NET: %i] sending queued sync %d (%d)",_frame_counter, _frame_counter_max, frame);
		sp.frames = _frame_counter_max - frame;
		SendBytes(cs, &sp, sizeof(sp));
	}

}

bool NetworkCheckClientReady()
{
	bool ready_all = true;
	uint16 count = 0;
	ClientState *cs;

	for(cs=_clients;cs->socket != INVALID_SOCKET; cs++) {
		count++;
		ready_all = ready_all && (cs->ready || cs->inactive || (cs->xmitpos>0));
		if (!cs->ready) cs->timeout-=1;
		if (cs->timeout == 0) {
			SetDParam(0,count);
			ShowErrorMessage(-1,STR_NETWORK_ERR_TIMEOUT,0,0);
			CloseClient(cs);
			}
		}
	return ready_all;
}

// ************************** //
// * TCP Networking         * //
// ************************** //

unsigned long NetworkResolveHost(const char *hostname)
{
	struct hostent* remotehost;

	if ((hostname[0]<0x30) || (hostname[0]>0x39)) {
		// seems to be an hostname [first character is no number]
		remotehost = gethostbyname(hostname);
		if (remotehost == NULL) {
			DEBUG(net, 1) ("[NET][IP] cannot resolve %s", hostname);
			return 0;
		} else {
			DEBUG(net, 1) ("[NET][IP] resolved %s to %s",hostname, inet_ntoa(*(struct in_addr *) remotehost->h_addr_list[0]));
			return inet_addr(inet_ntoa(*(struct in_addr *) remotehost->h_addr_list[0]));
			}
	} else {
		// seems to be an ip [first character is a number]
		return inet_addr(hostname);
		}

}

bool NetworkConnect(const char *hostname, int port)
{
	SOCKET s;
	struct sockaddr_in sin;
	int b;

	DEBUG(net, 1) ("[NET][TCP] Connecting to %s %d", hostname, port);

	s = socket(AF_INET, SOCK_STREAM, 0);
	if (s == INVALID_SOCKET) error("socket() failed");

	b = 1;
	setsockopt(s, IPPROTO_TCP, TCP_NODELAY, (const char*)&b, sizeof(b));

	sin.sin_family = AF_INET;
	sin.sin_addr.s_addr = NetworkResolveHost(hostname);
	sin.sin_port = htons(port);

	if (connect(s, (struct sockaddr*) &sin, sizeof(sin)) != 0) {
		NetworkClose(true);
		return false;
		}

	// set nonblocking mode for socket..
	{ unsigned long blocking = 1; ioctlsocket(s, FIONBIO, &blocking); }

	// in client mode, only the first client field is used. it's pointing to the server.
	AllocClient(s);

	// queue packets.. because we're waiting for the savegame.
	_networking_queuing = true;
	_frame_counter_max = 0;

	return true;
}

void NetworkListen()
{

	SOCKET ls;
	struct sockaddr_in sin;
	int port;

	port = _network_server_port;

	DEBUG(net, 1) ("[NET][TCP] listening on port %d", port);

	ls = socket(AF_INET, SOCK_STREAM, 0);
	if (ls == INVALID_SOCKET)
		error("socket() on listen socket failed");

	// reuse the socket
	{
		int reuse = 1; if (setsockopt(ls, SOL_SOCKET, SO_REUSEADDR, (const char*)&reuse, sizeof(reuse)) == -1)
			error("setsockopt() on listen socket failed");
	}

	// set nonblocking mode for socket
	{ unsigned long blocking = 1; ioctlsocket(ls, FIONBIO, &blocking); }

	sin.sin_family = AF_INET;
	sin.sin_addr.s_addr = 0;
	sin.sin_port = htons(port);

	if (bind(ls, (struct sockaddr*)&sin, sizeof(sin)) != 0)
		error("bind() failed");

	if (listen(ls, 1) != 0)
		error("listen() failed");

	_listensocket = ls;
}

void NetworkReceive()
{
	ClientState *cs;
	int n;
	fd_set read_fd, write_fd;
	struct timeval tv;

	FD_ZERO(&read_fd);
	FD_ZERO(&write_fd);

	for(cs=_clients;cs->socket != INVALID_SOCKET; cs++) {
		FD_SET(cs->socket, &read_fd);
		FD_SET(cs->socket, &write_fd);
	}

	// take care of listener port
	if (_networking_server) {
		FD_SET(_listensocket, &read_fd);
	}

	tv.tv_sec = tv.tv_usec = 0; // don't block at all.
#if !defined(__MORPHOS__) && !defined(__AMIGA__)
	n = select(FD_SETSIZE, &read_fd, &write_fd, NULL, &tv);
#else
	n = WaitSelect(FD_SETSIZE, &read_fd, &write_fd, NULL, &tv, NULL);
#endif
	if ((n == -1) && (!_networking_server)) NetworkHandleConnectionLost();

	// accept clients..
	if (_networking_server && FD_ISSET(_listensocket, &read_fd))
		NetworkAcceptClients();

	// read stuff from clients
	for(cs=_clients;cs->socket != INVALID_SOCKET; cs++) {
		cs->writable = !!FD_ISSET(cs->socket, &write_fd);
		if (FD_ISSET(cs->socket, &read_fd)) {
			if (!ReadPackets(cs))
				cs--;
		}
	}

	// if we're a server, and any client needs a snapshot, create a snapshot and send all commands from the server queue to the client.
	if (_networking_server && _transmit_file == NULL) {
		bool didsave = false;

		for(cs=_clients;cs->socket != INVALID_SOCKET; cs++) {
			if (cs->inactive) {
				cs->inactive = false;
				// found a client waiting for a snapshot. make a snapshot.
				if (!didsave) {
					char filename[256];
					sprintf(filename, "%snetwork.tmp",  _path.autosave_dir);
					didsave = true;
					if (SaveOrLoad(filename, SL_SAVE) != SL_OK) error("network savedump failed");
					_transmit_file = ReadFileToMem(filename, &_transmit_file_size, 500000);
					if (_transmit_file == NULL) error("network savedump failed to load");
				}
				// and start sending the file..
				cs->xmitpos = 1;

				// send queue of commands to client.
				SendQueuedCommandsToNewClient(cs);

				NetworkSendWelcome(cs, true);
			}
		}
	}
}

void NetworkSend()
{
	ClientState *cs;
	void *free_xmit;

	free_xmit = _transmit_file;

	// send stuff to all clients
	for(cs=_clients;cs->socket != INVALID_SOCKET; cs++) {
		if (cs->xmitpos) {
			if (cs->writable)
				SendXmit(cs);
			free_xmit = NULL;
		}
		if (cs->writable)	{
			if (!SendPackets(cs)) cs--;
		}
	}

	// no clients left that xmit the file, free it.
	if (free_xmit) {
		_transmit_file = NULL;
		free(free_xmit);
	}
}


void NetworkInitialize()
{
	ClientState *cs;

	QueueClear(&_command_queue);
	QueueClear(&_ack_queue);
	_command_queue.last = &_command_queue.head;
	_network_game_list = NULL;

	// invalidate all clients
	for(cs=_clients; cs != &_clients[MAX_CLIENTS]; cs++)
		cs->socket = INVALID_SOCKET;

}

void NetworkClose(bool client)
{

	ClientState *cs;
	// invalidate all clients

	for(cs=_clients; cs != &_clients[MAX_CLIENTS]; cs++) if (cs->socket != INVALID_SOCKET) {
		CloseClient(cs);
		}

	if (!client) {
		// if in servermode --> close listener
		closesocket(_listensocket);
		_listensocket= INVALID_SOCKET;
		DEBUG(net, 1) ("[NET][TCP] closed listener on port %i", _network_server_port);
	}
}

void NetworkShutdown()
{
	_networking_server = false;
	_networking = false;
	_networking_sync = false;
	_frame_counter = 0;
	_frame_counter_max = 0;
	_frame_counter_srv = 0;
}

// switch to synced mode.
void NetworkStartSync(bool fcreset)
{
	DEBUG(net, 3) ("[NET][SYNC] switching to synced game mode");
	_networking_sync = true;
	_frame_counter = 0;

	if (fcreset) {
		_frame_counter_max = 0;
		_frame_counter_srv = 0;
		_frame_fsync_last = 0;
		}
	_num_future_seed = 0;
	_sync_seed_1 = _sync_seed_2 = 0;
	memset(_my_seed_list, 0, sizeof(_my_seed_list));
}

// ************************** //
// * UDP Network Extensions * //
// ************************** //

void NetworkUDPListen(bool client)
{
	SOCKET udp;
	struct sockaddr_in sin;
	int port;

	if (client) { port = _network_client_port; } else { port = _network_server_port; };

	DEBUG(net, 1) ("[NET][UDP] listening on port %i", port);

	udp = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);

	// this disables network
	_network_available = !(udp == INVALID_SOCKET);

	// set nonblocking mode for socket
	{ unsigned long blocking = 1; ioctlsocket(udp, FIONBIO, &blocking); }

	sin.sin_family = AF_INET;
	sin.sin_addr.s_addr = 0;
	sin.sin_port = htons(port);

	if (bind(udp, (struct sockaddr*)&sin, sizeof(sin)) != 0)
		DEBUG(net, 1) ("[NET][UDP] error: bind failed on port %i", port);


	// enable broadcasting
	{ unsigned long val=1; setsockopt(udp, SOL_SOCKET, SO_BROADCAST, (char *) &val , sizeof(val)); }
	// allow reusing
	{ unsigned long val=1; setsockopt(udp, SOL_SOCKET, SO_REUSEADDR, (char *) &val , sizeof(val)); }

	if (client) { _udp_client_socket = udp; } else { _udp_server_socket = udp; } ;

}

void NetworkUDPClose(bool client)
{
	if (client) {
		DEBUG(net, 1) ("[NET][UDP] closed listener on port %i", _network_client_port);
		closesocket(_udp_client_socket);
		_udp_client_socket = INVALID_SOCKET;
		} else {
		DEBUG(net, 1) ("[NET][UDP] closed listener on port %i", _network_server_port);
		closesocket(_udp_server_socket);
		_udp_server_socket = INVALID_SOCKET;
		};
	}

void NetworkUDPReceive(bool client)
{
	struct sockaddr_in client_addr;
#ifndef __MORPHOS__
	int client_len;
#else
	LONG client_len; // for some reason we need a 'LONG' under MorphOS
#endif
	int nbytes;
	struct UDPPacket packet;
	int packet_len;

	SOCKET udp;
	if (client) udp=_udp_client_socket; else udp=_udp_server_socket;

	packet_len = sizeof(packet);
	client_len = sizeof(client_addr);

	nbytes = recvfrom(udp, (char *) &packet, packet_len , 0, (struct sockaddr *) &client_addr, &client_len);
	if (nbytes>0) {
		if (packet.command_code==packet.command_check) switch (packet.command_code) {

 		case NET_UDPCMD_SERVERSEARCH:
 			if (!client) {
				packet.command_check=packet.command_code=NET_UDPCMD_SERVERINFO;
				memcpy(&packet.data,&_network_game,sizeof(_network_game));
				packet.data_len=sizeof(_network_game);
 				NetworkUDPSend(client,client_addr, packet);
 			}
 			break;
		case NET_UDPCMD_GETSERVERINFO:
			if (!client) {
				packet.command_check=packet.command_code=NET_UDPCMD_SERVERINFO;
				memcpy(&packet.data,&_network_game,sizeof(_network_game));
				packet.data_len=sizeof(_network_game);
				NetworkUDPSend(client,client_addr, packet);
			}
			break;
		case NET_UDPCMD_SERVERINFO:
 			if (client) {
				NetworkGameList * item;

				item = (NetworkGameList *) NetworkGameListAdd();
				item -> ip = inet_addr(inet_ntoa(client_addr.sin_addr));
				item -> port = ntohs(client_addr.sin_port);

				memcpy(item,&packet.data,packet.data_len);
 			}
 			break;
		}
	}
}

void NetworkUDPBroadCast(bool client, struct UDPPacket packet)
{
	int i=0, res;
	struct sockaddr_in out_addr;
	uint32 bcaddr;
	byte * bcptr;

	SOCKET udp;
	if (client) udp=_udp_client_socket; else udp=_udp_server_socket;

	while (_network_ip_list[i]!=0) {
		bcaddr=_network_ip_list[i];
		out_addr.sin_family = AF_INET;
		if (client) { out_addr.sin_port = htons(_network_server_port); } else { out_addr.sin_port = htons(_network_client_port); };
		bcptr = (byte *) &bcaddr;
		bcptr[3]=255;
		out_addr.sin_addr.s_addr = bcaddr;
		res=sendto(udp,(char *) &packet,sizeof(packet),0,(struct sockaddr *) &out_addr,sizeof(out_addr));
		if (res==-1) DEBUG(net, 1)("udp: broadcast error: %i",GET_LAST_ERROR());
		i++;
	}

}

void NetworkUDPSend(bool client, struct sockaddr_in recv,struct UDPPacket packet)
{
	SOCKET udp;
	if (client) udp=_udp_client_socket; else udp=_udp_server_socket;

	sendto(udp,(char *) &packet,sizeof(packet),0,(struct sockaddr *) &recv,sizeof(recv));
}


bool NetworkUDPSearchGame(const byte ** _network_detected_serverip, unsigned short * _network_detected_serverport)
{
	struct UDPPacket packet;
	int timeout=3000;

	NetworkGameListClear();

	DEBUG(net, 0) ("[NET][UDP] searching server");
	*_network_detected_serverip = "255.255.255.255";
	*_network_detected_serverport = 0;

	packet.command_check=packet.command_code=NET_UDPCMD_SERVERSEARCH;
	packet.data_len=0;
	NetworkUDPBroadCast(true, packet);
	while (timeout>=0) {
		CSleep(100);
		timeout-=100;
	    NetworkUDPReceive(true);

		if (_network_game_count>0) {
			NetworkGameList * item;
			item = (NetworkGameList *) NetworkGameListItem(0);
			*_network_detected_serverip=inet_ntoa(*(struct in_addr *) &item->ip);
			*_network_detected_serverport=item->port;
 			timeout=-1;
 			DEBUG(net, 0) ("[NET][UDP] server found on %s", *_network_detected_serverip);
 			}

		}

	return (*_network_detected_serverport>0);

}


// *************************** //
// * New Network Core System * //
// *************************** //

void NetworkIPListInit()
{
	struct hostent* he = NULL;
	char hostname[250];
	uint32 bcaddr;
	int i=0;

	gethostname(hostname,250);
	DEBUG(net, 2) ("[NET][IP] init for host %s", hostname);
	he=gethostbyname((char *) hostname);

	if (he == NULL) {
		he = gethostbyname("localhost");
		}

	if (he == NULL) {
		bcaddr = inet_addr("127.0.0.1");
		he = gethostbyaddr(inet_ntoa(*(struct in_addr *) &bcaddr), sizeof(bcaddr), AF_INET);
		}

	if (he == NULL) {
		DEBUG(net, 2) ("[NET][IP] cannot resolve %s", hostname);
	} else {
		while(he->h_addr_list[i]) {
			bcaddr = inet_addr(inet_ntoa(*(struct in_addr *) he->h_addr_list[i]));
			_network_ip_list[i]=bcaddr;
			DEBUG(net, 2) ("[NET][IP] add %s",inet_ntoa(*(struct in_addr *) he->h_addr_list[i]));
			i++;
		}

	}
	_network_ip_list[i]=0;

}

/* *************************************************** */

void NetworkCoreInit()
{
	DEBUG(net, 3) ("[NET][Core] init()");
	_network_available = true;
	_network_client_timeout = 300;
	_network_ready_ahead = 1;

	// [win32] winsock startup

	#if defined(WIN32)
	{
		WSADATA wsa;
		DEBUG(net, 3) ("[NET][Core] using windows socket library");
		if (WSAStartup(MAKEWORD(2,0), &wsa) != 0) {
			DEBUG(net, 3) ("[NET][Core] error: WSAStartup failed");
			_network_available=false;
			}
	}
	#else

	// [morphos/amigaos] bsd-socket startup

	#if defined(__MORPHOS__) || defined(__AMIGA__)
	{
		DEBUG(misc,3) ("[NET][Core] using bsd socket library");
		if (!(SocketBase = OpenLibrary("bsdsocket.library", 4))) {
			DEBUG(net, 3) ("[NET][Core] Couldn't open bsdsocket.library version 4.");
			_network_available=false;
			}

		#if !defined(__MORPHOS__)
		// for usleep() implementation (only required for legacy AmigaOS builds)
		if ( (TimerPort = CreateMsgPort()) ) {
			if ( (TimerRequest = (struct timerequest *) CreateIORequest(TimerPort, sizeof(struct timerequest))) ) {
				if ( OpenDevice("timer.device", UNIT_MICROHZ, (struct IORequest *) TimerRequest, 0) == 0 ) {
					if ( !(TimerBase = TimerRequest->tr_node.io_Device) ) {
						// free ressources...
						DEBUG(net, 3) ("[NET][Core] Couldn't initialize timer.");
						_network_available=false;
					}
				}
			}
		}
		#endif

	}
	#else

	// [linux/macos] unix-socket startup

		DEBUG(net, 3) ("[NET][Core] using unix socket library");

	#endif

	#endif


	if (_network_available) {
		DEBUG(net, 3) ("[NET][Core] OK: multiplayer available");
		// initiate network ip list
		NetworkIPListInit();
	} else
		DEBUG(net, 3) ("[NET][Core] FAILED: multiplayer not available");
}

/* *************************************************** */

void NetworkCoreShutdown()
{
	DEBUG(net, 3) ("[NET][Core] shutdown()");

	#if defined(__MORPHOS__) || defined(__AMIGA__)
	{
		// free allocated ressources
		#if !defined(__MORPHOS__)
		if (TimerBase)    { CloseDevice((struct IORequest *) TimerRequest); }
		if (TimerRequest) { DeleteIORequest(TimerRequest); }
		if (TimerPort)    { DeleteMsgPort(TimerPort); }
		#endif

		if (SocketBase) {
			CloseLibrary(SocketBase);
		}
	}
	#endif

	#if defined(WIN32)
	{ WSACleanup();}
	#endif
}

/* *************************************************** */

void ParseConnectionString(const byte **player, const byte **port, byte *connection_string)
{
	byte c = 0;
	while (connection_string[c] != '\0') {
		if (connection_string[c] == '#') {
			*player = &connection_string[c+1];
			connection_string[c] = '\0';
		}
		if (connection_string[c] == ':') {
			*port = &connection_string[c+1];
			connection_string[c] = '\0';
		}
		c++;
	}
}

bool NetworkCoreConnectGame(const byte* b, unsigned short port)
{
	if (!_network_available) return false;

	if (strcmp(b,"auto")==0) {
		// do autodetect
		NetworkUDPSearchGame(&b, &port);
	}

	if (port==0) {
		// autodetection failed
		if (_networking_override) NetworkLobbyShutdown();
		ShowErrorMessage(-1, STR_NETWORK_ERR_NOSERVER, 0, 0);
		_switch_mode_errorstr = STR_NETWORK_ERR_NOSERVER;
		return false;
	}

	NetworkInitialize();
	_networking = NetworkConnect(b, port);
	if (_networking) {
		NetworkLobbyShutdown();
		IConsoleCmdExec("exec scripts/on_client.scr 0");
	} else {
		if (_networking_override)
			NetworkLobbyShutdown();

		ShowErrorMessage(-1, STR_NETWORK_ERR_NOCONNECTION,0,0);
		_switch_mode_errorstr = STR_NETWORK_ERR_NOCONNECTION;
	}
	return _networking;
}

/* *************************************************** */

bool NetworkCoreConnectGameStruct(NetworkGameList * item)
{
	return NetworkCoreConnectGame(inet_ntoa(*(struct in_addr *) &item->ip),item->port);
}

/* *************************************************** */

bool NetworkCoreStartGame()
{
	if (!_network_available) return false;
	NetworkLobbyShutdown();
	NetworkInitialize();
	NetworkListen();
	NetworkUDPListen(false);
	_networking_server = true;
	_networking = true;
	NetworkGameFillDefaults(); // clears the network game info
	_network_game.players_on++; // the serverplayer is online
	// execute server initialization script
	IConsoleCmdExec("exec scripts/on_server.scr 0");
	return true;
}

/* *************************************************** */

void NetworkCoreDisconnect()
{
	/* terminate server */
	if (_networking_server) {
		NetworkUDPClose(false);
		NetworkClose(false);
		}

	/* terminate client connection */
	else if (_networking) {
		NetworkClose(true);
		}

	NetworkShutdown();
}

/* *************************************************** */

void NetworkCoreLoop(bool incomming)
{
	if (incomming) {
		// incomming
		if ( _udp_client_socket != INVALID_SOCKET ) NetworkUDPReceive(true);
		if ( _udp_server_socket != INVALID_SOCKET ) NetworkUDPReceive(false);

		if (_networking)
			NetworkReceive();

	} else {
		if ( _udp_client_socket != INVALID_SOCKET ) NetworkUDPReceive(true);
		if ( _udp_server_socket != INVALID_SOCKET ) NetworkUDPReceive(false);

		if (_networking)
			NetworkSend();
	}
}

void NetworkLobbyInit()
{
	DEBUG(net, 3) ("[NET][Lobby] init()");
	NetworkUDPListen(true);
}

void NetworkLobbyShutdown()
{
	DEBUG(net, 3) ("[NET][Lobby] shutdown()");
	NetworkUDPClose(true);
}


// ******************************** //
// * Network Game List Extensions * //
// ******************************** //

void NetworkGameListClear()
{
	NetworkGameList * item;
	NetworkGameList * next;

	DEBUG(net, 4) ("[NET][G-List] cleared server list");

	item = _network_game_list;

	while (item != NULL) {
		next = (NetworkGameList *) item -> _next;
		free (item);
		item = next;
	}
	_network_game_list=NULL;
	_network_game_count=0;
}

NetworkGameList * NetworkGameListAdd()
{
	NetworkGameList * item;
	NetworkGameList * before;

	DEBUG(net, 4) ("[NET][G-List] added server to list");

	item = _network_game_list;
	before = item;
	while (item != NULL) {
		before = item;
		item = (NetworkGameList *) item -> _next;
	}

	item = malloc(sizeof(NetworkGameList));
	item -> _next = NULL;

	if (before == NULL) {
		_network_game_list = item;
	} else
		before -> _next = item;

	_network_game_count++;
	return item;
}

void NetworkGameListFromLAN()
{
	struct UDPPacket packet;
	DEBUG(net, 2) ("[NET][G-List] searching server over lan");
	NetworkGameListClear();
	packet.command_check=packet.command_code=NET_UDPCMD_SERVERSEARCH;
	packet.data_len=0;
	NetworkUDPBroadCast(true,packet);
}

void NetworkGameListFromInternet()
{
	DEBUG(net, 2) ("[NET][G-List] searching servers over internet");
	NetworkGameListClear();

	// **TODO** masterserver communication [internet protocol list]
}

NetworkGameList * NetworkGameListItem(uint16 index)
{
	NetworkGameList * item;
	NetworkGameList * next;
	uint16 cnt = 0;

	item = _network_game_list;

	while ((item != NULL) && (cnt != index)) {
		next = (NetworkGameList *) item -> _next;
		item = next;
		cnt++;
	}

	return item;
}

// *************************** //
// * Network Game Extensions * //
// *************************** //

void NetworkGameFillDefaults()
{
	NetworkGameInfo * game = &_network_game;
	#if defined(WITH_REV)
		extern char _openttd_revision[];
	#else
		const char _openttd_revision[] = "norev000";
	#endif

	DEBUG(net, 4) ("[NET][G-Info] setting defaults");

	ttd_strlcpy(game->server_name, "OpenTTD Game", sizeof(game->server_name));
	game->game_password[0]='\0';
	game->map_name[0]='\0';
	ttd_strlcpy(game->server_revision, _openttd_revision, sizeof(game->server_revision));
	game->game_date=0;

	game->map_height=0;
	game->map_width=0;
	game->map_set=0;

	game->players_max=8;
	game->players_on=0;

	game->server_lang=_dynlang.curr;
}

void NetworkGameChangeDate(uint16 newdate)
{
	if (_networking_server)
		_network_game.game_date = newdate;
}

#else // not ENABLE_NETWORK

// stubs
void NetworkInitialize() {}
void NetworkShutdown() {}
void NetworkListen() {}
void NetworkConnect(const char *hostname, int port) {}
void NetworkReceive() {}
void NetworkSend() {}
void NetworkSendCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback) {}
void NetworkSendEvent(uint16 type, uint16 data_len, void * data) {};
void NetworkProcessCommands() {}
void NetworkStartSync(bool fcreset) {}
void NetworkSendReadyPacket() {}
void NetworkSendSyncPackets() {}
void NetworkSendFrameSyncPackets() {}
bool NetworkCheckClientReady() { return true; }
void NetworkCoreInit() { _network_available=false; };
void NetworkCoreShutdown() {};
void NetworkCoreDisconnect() {};
void NetworkCoreLoop(bool incomming) {};
void ParseConnectionString(const byte **player, const byte **port, byte *connection_string) {};
bool NetworkCoreConnectGame(const byte* b, unsigned short port) {return false;};
bool NetworkCoreStartGame() {return false;};
void NetworkLobbyShutdown() {};
void NetworkLobbyInit() {};
void NetworkGameListClear() {};
NetworkGameList * NetworkGameListAdd() {return NULL;};
void NetworkGameListFromLAN() {};
void NetworkGameListFromInternet() {};
void NetworkGameFillDefaults() {};
NetworkGameList * NetworkGameListItem(uint16 index) {return NULL;};
bool NetworkCoreConnectGameStruct(NetworkGameList * item) {return false;};
void NetworkGameChangeDate(uint16 newdate) {};

#endif