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* Card generation (extended card)
VISUALIZATION
* arrange a "shift" of the viewport to select a layer
- and restriction on movement
+ each viewport has its own layer
LOGICS
dungeon:
unavailability:
* flood
* landscape change
* building
* houses
* trees
* water
* factories
* bridges
* tunnels
* airports
* roads at the intersection of layers
? generator
? rivers, cities
* edges (independent lifting, void)
activity restriction
synchronization of landscape changes
GUI
** construction of a two-level station
- construction of a worm-hole from one layer to a neighbour layer
** work with the station (construction, removal / blocking of parts / cost)
* menu template for management / construction
+ add selection of number of layers
- only show layer switches for available layers
? only show tiles of current layer
- fix the coordinates in the "help area"
- signatures, station names (on all layers), effects (on the desired layer)
BAGI
+ station deletion (departure)
* Expansion of the underground station does not work (when adding cells, a new one is added)
- GF. "jumps" (the non-editable part of the station changes randomly when the station is modified)
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